Ghost recon wildlands

  • Thread starter Thread starter boomee
  • 160 comments
  • 10,304 views
Does anybody know how to stop the rebels from showing up and spoiling the party? There have been a few occasions where I have made a mistake and have been detected, but have largely avoided combat and have moved from "engaged" to "hunted". The rebels have chosen this moment to show up with all guns blazing and what was moments ago a sticky, but survivable situation is now an existential crap-shoot. I spent nearly half an hour holed up in a warehouses while the rebels tried to shoot down a cartel helicopter.
 
Does anybody know how to stop the rebels from showing up and spoiling the party? There have been a few occasions where I have made a mistake and have been detected, but have largely avoided combat and have moved from "engaged" to "hunted". The rebels have chosen this moment to show up with all guns blazing and what was moments ago a sticky, but survivable situation is now an existential crap-shoot. I spent nearly half an hour holed up in a warehouses while the rebels tried to shoot down a cartel helicopter.
I think the only way that "guarantees" that they do not start shooting up the place is to avoid getting detected/spotted and/or be lucky enough for them not to show up at all.

Even 'Suspected?' makes them shoot up the place and crush any hopes on a stealth approach.



Also, you shouldn't free/release any rebels nearby until you've cleared a base/camp as they WILL go all Rambo on the place, but you probably know that already. :P

unlock the grenade launcher for your assault weapon,.... i shoot the helicopters with that one!!
Yeah! Makes life alot easier. Though not at all stealthy! :lol:

Also work great on car patrols. 👍
 
Really enjoying wildlands at the moment. I feel its i mix of MGS5/FARCRY which being two of my favourite games of recent times is hardly surprising i like it so much.
 
After a weekend with the game and having cleared four provinces, I'm decided: Ghost Recon Wildlands is better than Metal Gear Solid V: The Phantom Pain. The level designs are challenging and outposts populated with multiple enemies - usually so many that it is impossible to memorise all of their patrol routes. Outposts also play very differently depending on the direction you approach from.

Granted, there are a couple of things that I would like to see; for example, a better camouflage system, more control over your squad's movements, needing to manage the weight of your loadout and the consumption of battery life for the drone and goggles, and the ability to wait until sunrise or sunset. But all of that pales in comparison to the feeling I got going into Agua Verde, my third province - that I had already done more in Ghost Recon Wildlands than I had in The Phantom Pain.
 
Granted, there are a couple of things that I would like to see; for example, a better camouflage system, more control over your squad's movements, needing to manage the weight of your loadout and the consumption of battery life for the drone and goggles, and the ability to wait until sunrise or sunset.

Maybe they could introduce a new difficulty kind of like what bethesda did with Fallout 4 with survival mode. Maybe a "realistic" or "hardcore" mode. Shouldnt be that hard to implement you would think. Plus they said there would be free updates along with the DLC's.
 
I'm finding this more and more tempting... Rainbow Six "Something Or Other" was the first FPS I had on the oooold XBox, I had a few more Clancy's but, rather like Clancy himself, I felt they began to lose their way.

Definitely up for this one!
 
Definitely up for this one!
It's worth it. The game hub has me playing it for nearly thirty-six hours, and I am barely a quarter of the way into game. It's a vast open world - it's at least twenty-five kilometres across the map, and probably closer to thirty - with a lot of diverse environments from snow deserts to salt marshes (and that's just the fraction of the game world that I have seen). It's a Ubisoft game, so there are a few annoying glitches, but you can expect a lot of post-game support; they've already announced two DLC campaigns, Narco Road and Fallen Ghosts, and if the post-game support for Assassin's Creed IV: Black Flag and Assassin's Creed Unity are anything to go by, they should be pretty good - Freedom Cry and Dead Kings were pretty meaty expansions.
 
Of all the things to do, the best thing for me is when I get pinned in a building and enemies are surrounding it. The adrenaline and quick thinking I have to do to either escape or fight is brilliant. Such fun.

The one complaint I have that is surely going to be fixed is the suppressor issue with sniper guns. It sounds suppressed to me but loud to teammates, so I loadout swap is needed to fix.
 
Another thing that needs fixing is the loading times when fast travelling and/or dying.

Sometimes the loading times are extremely long and you get teleported to a safe area far away from your death location, but your friends start close by the location.
 
Another thing to fix is not being able to use my drone when playing with friends. Couldnt use my drone at all during a session with some friends earlier.
 
I've been really enjoying this, grew up playing Clancy shooters, so I was all in for this one. In fact, I already beat it.

I got the bad ending, where Pac Katari turns on you and Bowman winds up in prison. Going for the good ending now.

My only complaint is not being able to wait for nighttime, and there seems to be a bug that stops me from using my drone randomly.
 
Another thing to fix is not being able to use my drone when playing with friends. Couldnt use my drone at all during a session with some friends earlier.
My only complaint is not being able to wait for nighttime, and there seems to be a bug that stops me from using my drone randomly.

It randomly pops in and out sometimes. I've never had it extend for more than 10 minutes, though. It is very annoying though as it even blocks out the binoculars.
 
So, who are the individual Ghosts? Nomad is obvious, but I'm still trying to figure out who is who between Weaver, Midas and Holt. There's one who is introspective and intelligent, one who cracks jokes all the time, and one who seems to be long-suffering. I'm pretty sure that Weaver is the intelligent one, Holt is the wiseass, and Midas the quiet one.
 
Argh, just ran into a very annoying glitch.

I've been trying to extract El Cardenal. On my first play through, he ran from the cathedral to Uma Marcha, and I extracted him from his house - but Santa Blanca managed to run me off the road, pin me down and kill me.

On the second play through, I managed to extract El Cardenal from the cathedral. I didn't identify him before uploading the video, which seems to have left him stuck at the altar. Even though I uploaded the video, he didn't run to Uma Marcha, and the objective didn't change. When I got him to Pucara Bravo, Nomad got stuck at the door, unable to move and with the extract action unable to be completed.
 
Am I the only one who has noticed that there is some pretty pointed political commentary in this game? The Ghosts have had several conversations about the nature of military intervention and the future for Bolivia, and there are obvious parallels between Santa Blanca and ISIS (violent insurgency born out of previous war for a popular cause that was declared over, settling in a foreign country and selectively practicing a pseudo-religious ideology while subjugating the population). Bowman also seems to be quite happy to coerce the buchons into co-operation and use increasingly-questionable tactics while showing a complete lack of remorse. In short, the game is extremely critical of short-sighted foreign policy and the culture of military intervention for the sake of fulfilling a politically-convenient objective.
 
So, there's been a 3.06GB patch. What's new? So far, all I have noticed is a disclaimer pointing out that it's a work of fiction - the Bolivians didn't take kindly to having their country portrayed as a seething morass of corruption, brutal cartels and dysfunction - but that can't be all.
 
Weird. It works fine on my phone (iPhone 5s).

Yeah. They fixed some bugs about clipping issues, missing textures and stuff like that. To me, the best thing though is that we can now turn every ingame radio OFF!:bowdown:
 
They fixed some bugs about clipping issues, missing textures and stuff like that.
Yeah, I had a weird one the other day. There's an outpost in Malca on top of a mine. I went looking for a Kingslayer file buried within it, but accidentally tripped an alarm. Sonehow, the sicarios managed to drive a jeep up the mineshaft, and when I tried to climb over it, I fell out of the game world.
 
The only annoying bugs I've had is that I haven't been able to launch my drone on occasion, and that some of my progress haven't been saved. I've collected a couple of Kingslayer files two times. Other than that, I haven't found that many glitches
 
Im downloading it right now. Im glad they fixed the getting stuck in places . Never had problems with the drone .
I do find it annoying bugs are what I noticed ..
1. flying thru tree tops
2. Water in the boats I don't know if it's supposed to be that way but looks like s glitch that the water is visible thru the boats (some)
3. Slow ghost that take for ever to get in a car and the best of all when you take off they appear in the car. with a great game like that I thing they need to stick more with reality
4. Dead people in walls half of the body is outside other haves inside-.-
There's a couple more I can't thing of that kinda bother me.
 
Slow ghost that take for ever to get in a car and the best of all when you take off they appear in the car. with a great game like that I thing they need to stick more with reality
I just take off. I don't even wait for the others. It's because the companion AI is scripted in such a way that they reset next to you if they get too far away.

A bigger issue is when enemies walk straight past your team without noticing them, because they can only "see" the Ghosts when you're in engaged status.
 
I've been having a ton of fun with this game for around 8 hours or so now. It's an absolutely huge open world - Just Cause 3 huge, probably 400+ square km - with very varied and very beautiful landscapes in the many different regions.

As far as gameplay I'm quite certain it will start feeling too repetitive sooner or later, but with as much fun as I'm having just hopping around the landscape on foot, in cars, on bikes and in helicopters and planes, scouting camps with my drone and scopes and sniping bad guys with the help of my unremarkable but useful AI team mates (sync shot is an excellent feature) - and occasionally ending up panicked in massive, close quarters gun fights with bullets flying everywhere and stuff blowing up - I think I'll get at least 20-30 hours before I start getting a little bored with it.
And so far I've actually spent most of my time exploring, shooting bad guys and finding weapons and skill upgrades. As far as the main story missions go I've only taken out the first of many main narco cartel targets.
 
3.6GB does seem like a pretty big update just to patch a few bugs and insert a disclaimer. I wonder if there is any new conten.
Yesterday I saw a button on the start menu wich said "patch notes"-somethingsomething. When I clicked it, the game wanted to start the internetbrowser. Since I've already read them, I didn't follow through, but I assume that it'll take you to the same link that I posted earlier.
 
Back