Fallen Ghosts adds some new combinations of enemies, and some of them are tough:I still have a bad taste from Narco Road so I'm hoping this will trigger my interest back into the game.
There's never a use for microtransaction content. Why should I pay $50 for the privelige of dressing my character in a leather jacket or painting my guns a unique colour or driving a special vehicle? If you could earn more microtransaction currency through in-game actions or buy individual items to personalise the game, then maybe I could understand it.the game should have had more in terms of (endgame) content, which would have persuaded a lot more people to buy the microtransaction content. Now there's really no use for it
You don't have to. And yes, the current store is 'a bit' weird. Most of the stuff is way too expensive and there's no use to dress up, as there's no endgame to dress up for.Why should I pay $50 for the privelige of dressing my character in a leather jacket or painting my guns a unique colour or driving a special vehicle?
I imagine that it's an additional layer of personalisation for co-operative gaming. But me, I already have a very distinct look for my character.Most of the stuff is way too expensive and there's no use to dress up, as there's no endgame to dress up for.
Been playing around with that for a bit.A new update has been released, which adds Tier One mode - an extreme difficulty setting that becomes available at level 30.
I haven't tried it yet, but I really like the look of the prize you get for reaching Tier 5. Given what you've just said, though, I doubt I'll ever make it ...Curious how far I'll make it before it becomes too insane.
I haven't tried it yet, but I really like the look of the prize you get for reaching Tier 5. Given what you've just said, though, I doubt I'll ever make it ...
I really need to start experimenting with weapon combinations some more. The challenges gave me the chance to play around a bit - particularly with sniper rifles - but assault rifles and sub-machine guns complement my play style.I got the Desert HTI at level 45 (5 levels in) and it's absolutely mental.
I prefer the AUG coupled with the PP19 or MPX myself. There's a few weapons in the harder provinces that I'm looking forward to trying out like the TARS-21 (even though I haven't noticed too much difference in the performance of weapons within a class), but I'm nowhere near ready to take them on - I've only just finished my first four-star province. I tend to follow my own rules, as it were, like staying off roads, no rebel support and so on and so forth.I'm using the AK-12 to supplement the HTI.
Nope, but I've read about it on the official forums, better take a look over there to see if there's a fix/workaround.I have just put in Wildlands for the first time since PS4 v1.07 (Title Update 5) arrived and cannot seem to climb or vault anything.
Has anybody had this issue?
Will do thanks. I'm happy I'm not the only one to see this.Nope, but I've read about it on the official forums, better take a look over there to see if there's a fix/workaround.
I did some searching, but since the latest forum update over there I have a hard time locating older threads. I'm quite sure there were several complaints regarding lack of control/actions not working. Did a restart fix it?Will do thanks. I'm happy I'm not the only one to see this.
Yes, a system restart sorted it. I put it off last night after a game reboot didn't help, but it was fine tonight. Cheers.I did some searching, but since the latest forum update over there I have a hard time locating older threads. I'm quite sure there were several complaints regarding lack of control/actions not working. Did a restart fix it?
Actually, I think it fits in perfectly with the theme of Wildlands. If you think of Santa Blanca as a substitute for ISIS, a large part of the story questions the long-term consequences of short-sighted foreign policy. The Ghosts - Weaver in particular - question what will become of Bolivia after Santa Blanca is gone, especially considering that there is no support once the Ghosts withdraw. And as if by clockwork, someone else fills the void: Los Sin Alma is made up of disenchanted rebels, while Los Extranjeros draws from renegade special forces. It mirrors the way ISIS rose to prominence once al'Qaeda started to fall apart. I get that people disliked the whole extreme sports concept and social media following in a game about strategy, but I think it was born out of a desire to introduce new gameplay mechanics.A lot of people hated Narco Road, but I though the missions were actually pretty good, just a bit of an iffy theme for a GR game.
It would only work if clothing offered you some kind of benefit. As it is, it's purely cosmetic - wearing the Heavy IBA vest offers as much protection as wearing no vest at all.have your ghost start with default outfit, then find clothing as you play, just like weapons and skill points
When was it ever? There's a certain visceral thrill to sneaking in and out of a Unidad firebase without firing a single shot. Even moreso now that the Tier One has apparently updated the team mechanics - if the enemy senses a direct threat from one of your squad, your squad becomes visible, and if the enemy see them it triggers the alert.rushing your four-man team into a base with a dozen Unidad or Cartel members on alert is certainly not advisable anymore
Never, but you can get away with it quite easily in the base game. Move up the tiers and the game will punish you severely for it.When was it ever?
I'm a bit frustrated with the game at the moment. I like taking my time, but I have to be in the right frame of mind to do it. Otherwise, I end up making silly mistakes and rushing through the game.Never, but you can get away with it quite easily in the base game.