Gran Turismo 7: Latest news and discussion thread

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Yeah I get that. It ensures that you don't share you game with your friend. Still wish it was different though
 
In the future, the disc may become just a base for game engine and licence key, with all remaining data to be downloaded. I don't think it would become a limit.

Current game exceeds PS5 disc capacity and updates download the full game each time.
Then at some point, the game would become unplayable at end of life (Unlike Gran Turismo Sport & What will be Gran Turismo 7).
 
I'll be honest, I think they're just posting these week 1 now and any correlation with the following updates is no longer causation.
Or is because there is a live event happening in Germany in 2 weeks so they will focus the social media engagement to said event
 
Yeah they have been ramping up their social media activity since last month
Ryan Reynolds Reaction GIF


that's a good question especially for a game which is dying since months (according to some 😅 )
 

Noteworthy because Sony don't really do multiple big talking points at an SoP, it's always one first-party standout. So if Wolverine is there this month (and it's not randomly a Showcase out of nowhere) we can likely call off GT8 Watch for a few more months.
 
What are everyone's thoughts on BoP in GT? I know that in the real-world WEC, the Mercedes boss has referred to its respective BoP as to why it's not as interested in entering the LMH class. For GT, I feel like on one hand, I could say a lot about it - both good and bad - but I think most of it would just be meaningless speculation or wish-listing. Personally? I like the idea of BoP in GT a lot, wherein you (ideally) don't need to worry too much about tuning/settings for the most part, while the actual power/weight for each car post-BoP tries to be relatively close to the original figures. Otherwise, I could see there just being a simple limit on power/weight, or the power/weight ratio, which I don't know would work for say, pitting a Mazda 787B against the Gr.1-spec Mazda LM55 VGT, especially since the former has higher power to make up for its relatively lower downforce.

One thing I had in mind was that I think that more races, which may involve BoP, should involve the fuel consumption rates of various racers, such as having the racers start with less fuel, or simply having a higher rate of fuel consumption. I think this could be fantastic for Gr.4 races in particular, as some drivers would likely consider how 4WD cars consume fuel at a notably faster rate than those that are not, simply since power is going to two axels instead of just one in a non-4WD racer. Now, this may not be needed for every BoP-enabled race, but I think it could be real neat. Or, alternatively, I think races that allow some settings to be played with could also be very fun if they appeared more often, much like how sometimes we've see races that allow downforce settings.

Like everyone else I also think it's possible they started to keep the tracks for the next game. They might still be releasing cars when they are ready, but tracks take them much more time, and maybe they don't think it's a good idea to release next game with like one new track. Another possibility (but of a similiar idea): let's say usually they always had the whole track team work on one track, finish it, then move to the next one. But now they separated the team, which previously spent like a year on one track, and now that team works on 3 tracks at the same time, which means they will finish in 3 years. That would mean the team works at usual pace, but there's simply nothing to release cuz nothing is ready, and they just decided to have 3 tracks ready for the next game instead of releasing one more each year for GT7.

There also was that one guy on Reddit who works on that track team, and one piece of information we got from him is how PS4 actually limits what they can do in terms of tracks for GT7, which I think is a good argument to back up the "new tracks go to the next game" theory. PS4 limits can be a good reason for PD to start making tracks for "GT8" instead of spending more time making tracks for GT7.
They can be working on something big like Pikes Peak, but I feel like that is the kind of track which would definitely be impacted by said PS4 limits.
Indeed, this would make perfect sense with a hypothesis I had myself, wherein the relative lack of city courses is purely due to hardware limitations. I wouldn't even be surprised if we don't see the Monaco GP, or perhaps a Tokyo Expressway North/West/Outer Loop until then. (I also think the lack of dynamic time/weather at some venues - most egregiously at Daytona and Interlagos - is also due to hardware limitations.)
 
What are everyone's thoughts on BoP in GT? I know that in the real-world WEC, the Mercedes boss has referred to its respective BoP as to why it's not as interested in entering the LMH class. For GT, I feel like on one hand, I could say a lot about it - both good and bad - but I think most of it would just be meaningless speculation or wish-listing. Personally? I like the idea of BoP in GT a lot, wherein you (ideally) don't need to worry too much about tuning/settings for the most part, while the actual power/weight for each car post-BoP tries to be relatively close to the original figures. Otherwise, I could see there just being a simple limit on power/weight, or the power/weight ratio, which I don't know would work for say, pitting a Mazda 787B against the Gr.1-spec Mazda LM55 VGT, especially since the former has higher power to make up for its relatively lower downforce.
BoP in online racing is great way to equalize (or in most cases - bring closer) cars' performance and provide more variety. However, trying to BoP entirely different cars as in the group 1 example is usually a mess.

Everytime there's been a race that makes both group C and prototypes viable, it made racing sloppy and dangerous, as these cars could achieve similar lap times differently - speed in the corners vs speed on straights. Racing versus opponent that can take a corner 50 kmh slower/faster than you is usually asking for trouble. Hence in my opinion these cars should ideally be organized in the groups that avoid situations like these.

Additionally I think it would be great if PD could leverage Sophy to create a fair BoP per track. This is another weakness of current system, only having 3 different types of BoP (low, medium, high speed, which for the better part of GT7 lifetime were actually exactly the same). This ensures you have variety on all tracks with their diferrent mix of corners and straights.

Referring to the Mercedes boss point - I can see in real life it might be more nuanced. Teams could spend millions developing cars, only for them to be possibly drawn out of contention by decision of regulatory body. As far as I remember, the process behind setting BoP in WEC specifically is not exactly transparent and the teams are not allowed to criticize it publicly.
 
One thing I don't understand is why people want GT7 to be like other games that they play. Isn't the whole reason for GT's success down to the fact that there are some discernible points of difference from other titles? Sure, we may not agree with every design choice and our favourites also vary but can we all admit that the GT formula has stood the test of time and kept it in good standing compared to say, NFS? Need For Speed has gone through many phases and it has caused something of an image problem, so consumers may not "trust" the name as much. Gran Turismo however is a trusted name just like Mario Kart and that counts for a lot in this world. You know what you'll get so if you buy the game knowing full well that it probably won't have the latest race cars, don't complain. GT are not going to cave in and change their formula because if they do it again like in GT Sport, the game will die.
 

Noteworthy because Sony don't really do multiple big talking points at an SoP, it's always one first-party standout. So if Wolverine is there this month (and it's not randomly a Showcase out of nowhere) we can likely call off GT8 Watch for a few more months.
That report does say that other first party games like Marathon, Ghost of Yotei & Intergalactic could be shown as well. Doesn’t sound like a single game SoP so a GT8 announcement wouldn’t be out of the question (though I still think it’s too early).
 
One thing I don't understand is why people want GT7 to be like other games that they play. Isn't the whole reason for GT's success down to the fact that there are some discernible points of difference from other titles? Sure, we may not agree with every design choice and our favourites also vary but can we all admit that the GT formula has stood the test of time and kept it in good standing compared to say, NFS? Need For Speed has gone through many phases and it has caused something of an image problem, so consumers may not "trust" the name as much. Gran Turismo however is a trusted name just like Mario Kart and that counts for a lot in this world. You know what you'll get so if you buy the game knowing full well that it probably won't have the latest race cars, don't complain. GT are not going to cave in and change their formula because if they do it again like in GT Sport, the game will die.
Agree 100% Scott.

Roflwaffle addressed this very-well in his latest video IMHO:

 
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One thing I don't understand is why people want GT7 to be like other games that they play. Isn't the whole reason for GT's success down to the fact that there are some discernible points of difference from other titles? Sure, we may not agree with every design choice and our favourites also vary but can we all admit that the GT formula has stood the test of time and kept it in good standing compared to say, NFS? Need For Speed has gone through many phases and it has caused something of an image problem, so consumers may not "trust" the name as much. Gran Turismo however is a trusted name just like Mario Kart and that counts for a lot in this world. You know what you'll get so if you buy the game knowing full well that it probably won't have the latest race cars, don't complain. GT are not going to cave in and change their formula because if they do it again like in GT Sport, the game will die.
I think in a way this is a blessing and a curse. For better or worse, Kaz has a very specific view of what he wants Gran Turismo to be. But you can tell that this game is a passion project which I really appreciate considering how many AAA games are just a quick cash grab nowadays.

I get annoyed at the lack of up to date race cars / tracks sometimes but I also wouldn‘t want Gran Turismo to be like any other racing game. This game has so many cool and unique aspects that make it what it is: What other game has more than 3000 photo locations, an amazingly in-depth livery editor and this attention to detail?

There also lots of small things I really appreciate such as the car descriptions, the museum feature and many other things. There‘s nothing else like it and if that means we have to make a few compromises here and there, I‘ll accept it.
 
Indeed brother, and let's not forget... it has soul.

EDIT:
For those who don't know what I mean, play FM8 and when you wonder what that certain something that's missing is, that'd be it.
I recently had a bit of a lightbulb moment about what I think soul means. I felt like I sort of knew in an intangible sense what it was because I’d experienced games said to have soul, but I couldn’t define it or point out where the soul is in the game.

I think it means that there was passion put into the game, a desire to make it the very best possible, either across the whole game or a specific part/mechanic - even if you don’t achieve that, an ambitious failure can still have soul.

Even if you go in a direction people don’t agree with, if you do it full-heartedly, I think that is soul.

The same way Astons and other loved cars have soul.

They’re not transportation first, they’re designed to be experiences. And in some way they usually do this, I think, with the best of intent, even if it doesn’t always work out that way.

With vehicles I think you can actually have soul even if it’s made just with for a purpose - if you do it very well, trying to do the best possible job while making it, that is soul.

Basically I think full-hearted effort to achieve your goal from the outset, and that goal being to do the very best job possible, even if you don’t achieve it, is, in my opinion, soul.

The recent post by the lighting devs at PD is a great example. They have achieved what they set out to do, but even if they hadn’t, trying to get there is what I would call soul, and this is often something you can notice in game or while driving in real life.

Even if the result is poor, even if the gameplay is clunky or the car doesn’t drive well - if the intent was to make a truly great car or game, and some part of the car or game shows this, even if you see the failed or misguided-for-the-task ambition, I think that is soul.
 
The "parameters" you mentioned there may well represent / be the core processes that get a game there, but of course when it comes down to the experience of the average user, it's something that's simply "felt".

Reminds me of music, being a one-man band 'n' all:

The constituent ingredients and hard work that go into creating, recording and producing music are unbeknownst to the average consumer and yet he or she "feels" the difference between something that's slapped together in pursuit of financial gain or fame and a product that's the result of blood, sweat and tears.

Listening to the former is a "hollow" experience, whereas the latter moves you / reminds you that you have soul.

Bit of an out-there analogy but hey, whaddaya expect from a struggling musician. :lol:

EDIT:
I guess that means that PD's always been a bunch of struggling musicians and whaddayaknow, they kinda are thanks to Kaz' policy of getting them all to jam after work. :lol:
 
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The "parameters" you mentioned there may well represent / be the core processes that get a game there, but of course when it comes down to the experience of the average user, it's something that's simply "felt".

Reminds me of music, being a one-man band 'n' all:

The constituent ingredients and hard work that go into creating, recording and producing music are unbeknownst to the average consumer and yet he or she "feels" the difference between something that's slapped together in pursuit of financial gain or fame and a product that's the result of blood, sweat and tears.

Listening to the former is a "hollow" experience, whereas the latter moves you / reminds you that you have soul.

Bit of an out-there analogy but hey, whaddaya expect from a struggling musician. :lol:

EDIT:
I guess that means that PD's always been a bunch of struggling musicians and whaddayaknow, they kinda are thanks to Kaz' policy of getting them all to jam after work. :lol:
Going back to that Roflwaffle video, this week i learned that the "uninvested majority" are those responsible for making the things i love progressively worse.
 
The verification - that we are human - to access GTPlanet is appearing for everyone, right?
This is a weird GT7 query. But yes, basically anywhere that uses Cloudflare will do this periodically.
 
Going back to that Roflwaffle video, this week i learned that the "uninvested majority" are those responsible for making the things i love progressively worse.
That‘s probably the nature of most things. From my experience the majority of people take a more superfical interest in stuff. Not that there is anything wrong with that but I understand you, I too like to really delve deep into subjects I‘m interested in.
 
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