The campaign is arguably worst of the series, cohesiveness of new features, menu usability, and AI sucks, and the game economy is dreadful.
However, this has by far been the best feeling GT game, both in terms of driving feel and menu+garage coziness. In the ~5 or so months I got to play I developed some really cool relationships with cars like the Integra, AE86, Suzuki Swift, and Silvia that I never would’ve been able to form in past games due to the combination of the livery editor and returning visual mods.
New custom race features and time+weather conditions really made this an unbeatable casual driving experience. Better yet, they put my exact car in the game, allowing me to experiment with IRL aftermarket wheels and/or wraps for down the line:
I haven’t been able to play since August due to moving and losing access to my friend’s PS5, but it seems GT7 has largely maintained a status quo of monthly installments of 3-5 cars, sometimes a track, and a tiny handful of events with repeated or recycled formats for the base campaign. So it doesn’t seem like I’ve missed much of anything new beyond a couple interesting cars and the new but temporary Sophy event.
The skeleton and core functionality is built fairly well, it’s just been frustrating how PD has connected everything and continues to seemingly ignore the most easy parts of the game to improve (quantity and quality of race events, and overall usage of all car classes and their accessibility). Luckily post-launch car and track content has been slowly getting better, and it’s still possible for offline events to follow suit whenever PD get their heads out of the sand.
I’m bummed about how the game released, but hopeful that PD can still mold the malleable parts into something a bit better in the near-term. I’ve got some real life to deal with for a bit, but I’m hoping to be able to pick up a PS5 for myself and hop back in around late spring or early summer.