I suspect the more forgiving tire slip angles just make it easier to find that "sweet spot" even in street cars. But I dont think there is more detail there - its just a bigger flat spot.As I said in the update thread:
Personally, I have a completely different opinion when using a steering wheel.
I can finally position the vehicle exactly where I want it
(within the limits of the vehicle and its chassis), just like with a car—as is the case with Assetto Evo, for example, which is incredible with production cars.
The vehicles finally seem to have tires and grip, which allows for much more realistic handling.
It’s hard to explain, but I no longer have that feeling of being on a train ready to derail at any moment, with the sensation of scraping the ground at the slightest strain on the tires... less on-off.
Now I’m having much more fun with street cars, and I’ve started driving just for the fun of it—something I couldn’t do before this update.
That said, I haven't driven much yet; maybe over the long term, with other vehicles, I'll find this new physics to be a bit off.
However, there’s one major downside for me, and it applies to all three of these cars: during hard braking, the vehicles start sliding all over the place as if I were braking on ice.
The cars are stock, and if they behaved like this in real life, Misha would have been dead a long time ago.
I do have a bit of ABS, but I still lose control of the car completely very easily.
I know this kind of behavior can happen in real life, but I’m not sure it’s exactly like it is in GT7.
Otherwise, I would have died countless times in real life.
THIS - Any reviewer of the real cars will tell you about all the computer systems that keep the cars under control. This would be the experience that we are supposed to have in game. Many of today's cars use a variety of stabilization systems. Even a Golf has them!Before at stock the 296 GT3 and 499P were so readily and eager to go into oversteer on throttle, same with the NSX. Which was odd because I don’t really think any driver who driven them in real life mentioned them to be difficult to drive at speed. They were supposed to be cars that are easy to control.

Any car seems simply brilliant on the brakes and turn in, but where I'm struggling is in the final quarter of any corner (hard to describe but after the apex, but before the part where you put the hammer down). Entry is fine, to the apex is fine, after the apex is fine, but that final push to the outside of the corner is where the any car I've tried seems to want to just push on. It leaves me wondering where the grip went
Having not tried Group 3 yet, maybe there's some bias on my part, especially based on all the negative reports I've heard, but from where I'm sitting Grp 3 would have to be Hella-bad in order to dampen the overall impression that the update's a step in the right direction.
If you think this is the case, you obviously haven't driven a full-tuned De Tomaso Pantera on Yas Marina. I blew through several corners in my first few laps, most notably at turn 6 at the end of the long back straight. I went VERY deep into the runoff despite braking more than 200 metres before the corner. Things did improve though once the brakes and tyres were warmed up, but it was still a bit tricky.Any car seems simply brilliant on the brakes and turn in,