Gran Turismo - Open World Freeroam? (Read OP)

  • Thread starter Thread starter johnny dazed
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Would you like an added free-roam mode in the Gran Turismo series?

  • Yes

    Votes: 1,107 80.5%
  • No

    Votes: 269 19.5%

  • Total voters
    1,376
I personally really dislike the idea of having an open world where you have to drive to locations to do things, such as driving to a tune shop for upgrades, driving to an airport to visit tracks/photomode and such.

The reason for this is because GT5 already has a frustrating menu system that I feel is a pain to navigate. Replace that with having to drive everywhere to do stuff? Yeah, it would get very frustrating very fast. I'm of the opinion that with GT6 they should streamline everything and make it easier to get to what you want and do what you want, and replacing all of that with an open world that you have to drive around would be a great many steps backwards I feel.

One of the top priorities with GT6 should be making the user experience less frustrating in my opinion, and if they integrated some of these suggestions, I've no doubt that it would be a complete disaster. It may be novel to have to drive somewhere to upgrade your car a couple times, but when it's the 50th time doing so, the player is going to be sick of it. It should be easier to do things in GT6, not harder.
 
Great points, but you've misunderstood. The driving to locations to fix your car wouldn't be the only way to go about doing it. The whole format that GT has had will stay the same. The free-roam/open world would be a "feature" like the speed test track, Special Stage Route X, is in that it's separate.

Keep asking questions and whatnot if you need to.
 
Just an idea, but something like ModNation Racers' Central Hub spot would be really cool. Maybe PD could do that - something like a massive car park to use as a playground with random local people on a server - no great distance to access the game's features.

That said any damage you deal in said 'playground' probably shouldn't save in the event that you join a server with people who enjoy smashing.

As for free roam, I'd love to have a free roam aspect, but then at the same time, there are other priorities that I'd rather PD tend to first, namely premium car choice, No. of tracks and customization/performance upgrade improvements.

Still if they added free roam onto a complete game, go for it.
 
I personally really dislike the idea of having an open world where you have to drive to locations to do things, such as driving to a tune shop for upgrades, driving to an airport to visit tracks/photomode and such................

................. It may be novel to have to drive somewhere to upgrade your car a couple times, but when it's the 50th time doing so, the player is going to be sick of it. It should be easier to do things in GT6, not harder.

Well they'll still be short cuts (start menu) but it just adds to the driving experiance (like what EA did on fifa by adding an Arena, gives you freedom to try thing)
 
I personally really dislike the idea of having an open world where you have to drive to locations to do things, such as driving to a tune shop for upgrades, driving to an airport to visit tracks/photomode and such.

The reason for this is because GT5 already has a frustrating menu system that I feel is a pain to navigate. Replace that with having to drive everywhere to do stuff? Yeah, it would get very frustrating very fast. I'm of the opinion that with GT6 they should streamline everything and make it easier to get to what you want and do what you want, and replacing all of that with an open world that you have to drive around would be a great many steps backwards I feel.

One of the top priorities with GT6 should be making the user experience less frustrating in my opinion, and if they integrated some of these suggestions, I've no doubt that it would be a complete disaster. It may be novel to have to drive somewhere to upgrade your car a couple times, but when it's the 50th time doing so, the player is going to be sick of it. It should be easier to do things in GT6, not harder.

This. A perfect game has arcade style menus with rpg depth, not the opposite.

Right now it takes about 5 minutes to even start playing gt5. It will be 10 with free roam menus including loading times, and will get worse with every action added (changing oil is absurd by itself. Now imagine doing that with all cars with free roam).
 
I personally really dislike the idea of having an open world where you have to drive to locations to do things, such as driving to a tune shop for upgrades, driving to an airport to visit tracks/photomode and such.

The reason for this is because GT5 already has a frustrating menu system that I feel is a pain to navigate. Replace that with having to drive everywhere to do stuff? Yeah, it would get very frustrating very fast. I'm of the opinion that with GT6 they should streamline everything and make it easier to get to what you want and do what you want, and replacing all of that with an open world that you have to drive around would be a great many steps backwards I feel.

One of the top priorities with GT6 should be making the user experience less frustrating in my opinion, and if they integrated some of these suggestions, I've no doubt that it would be a complete disaster. It may be novel to have to drive somewhere to upgrade your car a couple times, but when it's the 50th time doing so, the player is going to be sick of it. It should be easier to do things in GT6, not harder.

I'm sorry, but how many free roam racing games have you played? In the ones I've played, you can jump to locations or access things through a menu if you don't feel like driving there yourself. Why can't this be done for GT?
 
This. A perfect game has arcade style menus with rpg depth, not the opposite.

Right now it takes about 5 minutes to even start playing gt5. It will be 10 with free roam menus including loading times, and will get worse with every action added (changing oil is absurd by itself. Now imagine doing that with all cars with free roam).
Assuming that it isn't plausible. Stop it. STOP.
If on the PS3, you have a point. If on PS4, stop assuming. I HIGHLY doubt we'd get an open world free-roam on the PS3 by PD. Kaz has already said that it was a pain in the behind to get GT5 to where it was when it released. They left out a lot of things for a reason.
 
This. A perfect game has arcade style menus with rpg depth, not the opposite.

Right now it takes about 5 minutes to even start playing gt5. It will be 10 with free roam menus including loading times, and will get worse with every action added (changing oil is absurd by itself. Now imagine doing that with all cars with free roam).

The menus being so poor have nothing to do with the content of the game, or how it's used in-game (i.e. when driving). I don't even know what you're trying to say about changing oil - why would "free roam" make it worse?

Also: there is no perfect game, and even if there were, there would be more than two ingredients, or perhaps just one: "perfection".


I like how nobody reads further back than a single page, so the same fallacies are repeatedly posted over and over.
 
Open-World would be hopelessly inefficient, the aim needs to be making the menu time as short as possible so as to have more of the time playing the game consisting of valuable gameplay, as opposed to waiting.

I'm calling it something that should not and will not ever happen on a GT game.
 
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Open-World would be hopelessly inefficient, the aim needs to be making the menu time as short as possible so as to have more of the time playing the game consisting of valuable gameplay, as opposed to waiting.

I'm calling it something that should not and will not ever happen on a GT game.
I'm extremely curious. How much of this thread have you read? I've read 90% at least and since the start. I'm pretty sure it's the merging of two threads, too.
 
There really needs to be a way for us to merge double posts. I'm getting tired of it myself.


The menus being so poor have nothing to do with the content of the game, or how it's used in-game (i.e. when driving). I don't even know what you're trying to say about changing oil - why would "free roam" make it worse?

Also: there is no perfect game, and even if there were, there would be more than two ingredients, or perhaps just one: "perfection".


I like how nobody reads further back than a single page, so the same fallacies are repeatedly posted over and over.
It's wasted so much of my time. If nothing gets corrected or given factual input, most of these threads would be full of falsehoods (if that's the right word to use [and if parentheses would be the right time to use them :D]). That proves a point. What if neither of us "corrected" other members in the Motorcycle thread. :crazy: My ego and heart can't stand to think, what if.
 
So I guess my Last post wasn't my LAST. What in the hell is wrong with some of these people? Four pages is enough for you?

Jordan, Famine. 👍 Good luck.
 
The menus being so poor have nothing to do with the content of the game, or how it's used in-game (i.e. when driving). I don't even know what you're trying to say about changing oil - why would "free roam" make it worse?

Also: there is no perfect game, and even if there were, there would be more than two ingredients, or perhaps just one: "perfection".

I like how nobody reads further back than a single page, so the same fallacies are repeatedly posted over and over.

Free roam intrinsically means longer loading times, even with shortcuts (what's the point of free roam menus if there are shortcuts for everything anyway).
Now imagine that I virtually buy a........standard ae86. That means starting the game, huge loading time to get to free roam, selecting it in the free roam environment, therefore another loading time, then driving to GTAuto, then there's a mandatory loading time to change oil (it'd be very difficult to avoid that with all the things present in gt5). So I'm ready to race, right? Nope, loading times for the track itself. Finished running in circles, go to the free roam menu....that takes ages to load, then I'm shutting down the ps3 in e-rage.

Of course menus are crucial. If they are as bad as GT5 it means decreasing playing time and an overall bad perception of the game.
Don't you think we all would have liked it more if we could buy all 30 UCD cars in 10 seconds instead of 5 minutes? Or without having to change oil, restore and all that, especially from online lobbies (literally 5 minutes on one of those)? Was farming the 2J fun? Do you enjoy having to wait 5 minutes just to start playing the game after a year of waiting the game to load the same main menu 3d environments over and over?

Have you played the 2 last Guitar Hero's? Those 2 are perfect menu design. Literally playing in 15 seconds, no grinding, no infinite animations, not having to hear the same dealership music more than 1000 times.
Forza4? Horizon? Those 2 literally massacre GT5's menus. They are like 10 times better.

If you want to play nfs go do that, but personally I think it is a bad idea wasting my out of work time on watching a black screen, animations and overall pressing more keys to deal with the menus than in actual racing.
 
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Free roam intrinsically means longer loading times, even with shortcuts (what's the point of free roam menus if there are shortcuts for everything anyway).
Now imagine that I virtually buy a........standard ae86. That means starting the game, huge loading time to get to free roam, selecting it in the free roam environment, therefore another loading time, then driving to GTAuto, then there's a mandatory loading time to change oil (it'd be very difficult to avoid that with all the things present in gt5). So I'm ready to race, right? Nope, loading times for the track itself. Finished running in circles, go to the free roam menu....that takes ages to load, then I'm shutting down the ps3 in e-rage.

Of course menus are crucial. If they are as bad as GT5 it means decreasing playing time and an overall bad perception of the game.
Don't you think we all would have liked it more if we could buy all 30 UCD cars in 10 seconds instead of 5 minutes? Or without having to change oil, restore and all that, especially from online lobbies (literally 5 minutes on one of those)? Was farming the 2J fun? Do you enjoy having to wait 5 minutes just to start playing the game after a year of waiting the game to load the same main menu 3d environments over and over?

Have you played the 2 last Guitar Hero's? Those 2 are perfect menu design. Literally playing in 15 seconds, no grinding, no infinite animations, not having to hear the same dealership music more than 1000 times.
Forza4? Horizon? Those 2 literally massacre GT5's menus. They are like 10 times better.

If you want to play nfs go do that, but personally I think it is a bad idea wasting my out of work time on watching a black screen, animations and overall pressing more keys to deal with the menus than in actual racing.

So background loading isn't possible during the free roam (using it to cover the time (Like Fifa does). and With the PS4 being better, no matter how much more power, surely it would be much less again, Seemless infact.....bit like Open-World genre (GTA)
 
So background loading isn't possible during the free roam (using it to cover the time (Like Fifa does). and With the PS4 being better, no matter how much more power, surely it would be much less again, Seemless infact.....bit like Open-World genre (GTA)

Better hardware does not mean the need of loading times disappears.

Fifa loads a lot less info than a free roam GT5, and fifa only covers it by putting a mini game so you are still waiting. Actually there's another related game that does it while loading cars: it is called Gran Turismo 5.

And my grasp is not that much about loading times but about the menu decisions. If there were no maintenance (GT Auto's oil change, repair engine and chassis. Cars simply are in one condition and can't be repaired if used), you could buy multiple cars at the same time on ucd (30) and ncd (lets say 10) so it'd be the same loading time as buying 1, garage selectable from every menu with one button (lets say R2 no need to go to main menu when offline), remove having to open gift tickets, and could set GT life as the default menu (skipping the main menu 3d stuff) then GT5 would waste our time 50 times less with the same loading times.

I know that what PD wanted with those silly animations is having a sense of accomplishment/rewarding, but that's not how that works. You know what game does it properly? the usual comparison (forza) because there most cars (99%) are available the minute you start the game for the first time, among lots of what I wrote on the third paragraph.
I'm not reinventing the wheel. It's called common sense.
 
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The first thing people are thinking of when they hear "free roam" are cities like in Test Drive Unlimited, Need for Speed and Grand Theft Auto. I think that cities should not be added. However, it would be cool if you could free roam tracks that have variations. For example, there used to be a glitch on Daytona International Speedway where you could get out of the map and drive around the infield of the track. If you drove over to the Daytona Road Course part of the track you would fall onto the actual track.

[Youtube]crZ_G5zvwww[/media]
Skip to 3:07.


I would like to be able to get over to that other section of Daytona Road Course and then be able to take a lap of the speedway without having to go to a different map, like in the glitch that the video shows without having to glitch around the barriers. I would like to be able to have free roam on tracks that have variations and then be able to create my own course with an editor where I could place checkpoints. Just imagine if you could create a Twin Ring Motegi hybrid track that used both the road course and the oval or even getting the proper chicane for the Daytona Road 24 hour track.

I voted yes. Yes to free roam. No to cities, traffic, speed limits and cops.
 
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Better hardware does not mean the need of loading times disappears.

Fifa loads a lot less info than a free roam GT5, and fifa only covers it by putting a mini game so you are still waiting. Actually there's another related game that does it while loading cars: it is called Gran Turismo 5.

And my grasp is not that much about loading times but about the menu decisions. If there were no maintenance (GT Auto's oil change, repair engine and chassis. Cars simply are in one condition and can't be repaired if used), you could buy multiple cars at the same time on ucd (30) and ncd (lets say 10) so it'd be the same loading time as buying 1, garage selectable from every menu with one button (lets say R2 no need to go to main menu when offline), remove having to open gift tickets, and could set GT life as the default menu (skipping the main menu 3d stuff) then GT5 would waste our time 50 times less with the same loading times.

I know that what PD wanted with those silly animations is having a sense of accomplishment/rewarding, but that's not how that works. You know what game does it properly? the usual comparison (forza) because there most cars (99%) are available the minute you start the game for the first time, among lots of what I wrote on the third paragraph.
I'm not reinventing the wheel. It's called common sense.

None of that has anything to do with "free roam" - free roam could just be another option available from the existing menu, next to "free run" etc. The two can be separate, or they could be combined, or both.

That, above, is a start.
 
we were discussing specifically about free roam menus, a la nfs.

I'd love to get free roam "circuits/tracks" or huge tracks so we can free run, not menus.
 
You can just choose time trial and "free roam" all over the track, all you want. I don't really understand what everyone means by free roam.
 
You can just choose time trial and "free roam" all over the track, all you want. I don't really understand what everyone means by free roam.

... You're free roaming a world you're in, such as a city or country. You're exploring. Nothing to block your path. No invisible walls or guard rails. The world's yours to discover... Meet new places to visit... You're free roaming... Understand now? ... lol.
 
Better hardware does not mean the need of loading times disappears.

Fifa loads a lot less info than a free roam GT5, and fifa only covers it by putting a mini game so you are still waiting. Actually there's another related game that does it while loading cars: it is called Gran Turismo 5.

And my grasp is not that much about loading times but about the menu decisions. If there were no maintenance (GT Auto's oil change, repair engine and chassis. Cars simply are in one condition and can't be repaired if used), you could buy multiple cars at the same time on ucd (30) and ncd (lets say 10) so it'd be the same loading time as buying 1, garage selectable from every menu with one button (lets say R2 no need to go to main menu when offline), remove having to open gift tickets, and could set GT life as the default menu (skipping the main menu 3d stuff) then GT5 would waste our time 50 times less with the same loading times.

I know that what PD wanted with those silly animations is having a sense of accomplishment/rewarding, but that's not how that works. You know what game does it properly? the usual comparison (forza) because there most cars (99%) are available the minute you start the game for the first time, among lots of what I wrote on the third paragraph.
I'm not reinventing the wheel. It's called common sense.

Yes FIfa doesn't use the same amount of data or load as much, GT5 makes oil, mileage and condition a bit of a pain, animations to but being physically and visually superior to almost any game, a free roam mode (or menu) would add that extra thing separating it from Sim focused racers (and PCars). Im not saying add a real, high res city with traffic, pedestrians and cops but just some where to be free and go anywhere do anything in my road car that you couldn't do in real life, driving on a track you can (where ever you live). Given that the RAM should be alot bigger, loading from a menu should still be shortened.
Yes need for speed has the open world but very arcadey and fictional, Test Drive 2 tried but i never liked the feel, and forza horizon is to much of a spin off. Its not like im say make a 1x1mile tarmac to drift on (Shift 2 had a warehouse to practise on) GT5 could do it well, they have tracks, city circuits so why not just a city.
 
yes and no .... Sure why not, but there is definitely more urgent/pressing things to work on at this point than adding Free Roam...

Kaz should make it a habit to come to GTP and check out the Rant threads for ideas to work on... Free Roam can wait...


Oops i forgot to vote... should i say yes or no?? i guess no.


EDIT:
It would be nice, but a complete waste of my time to just roam around...
I already roam around my house doing nothing, do i really want to do it virtually as well ?

humm humm ... such difficult question there.

I would prefer Livery Editor before Free Roam.
^^^ +999999999999999999 completley agree
 
Free drive mode would be great, you could even adopt it as a menu (Modnation Racers Style) and have GT Auto as a flashy service place and have all the car dealerships plus some windy roads to test the cars a bit and maybe even gates to tracks. You could mix city and country. However, I do agree with all the people that say that all the other flaws need to be fixed, maybe they could bring back all the old cars and tracks that they have omitted from GT5 and I haven't heard of a more ridiculous idea than "Standard Cars". All Premium please PD. While you're at it, fix the course maker to make it easier to make your own track (e.g. set a number of corners, give the angle of the turn [180˚ for a hairpin] length of corner and length of straight after the corner, add the ability to customise pit lane and place tunnels and bridges and everyone will be happy)
 
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The idea of Free Roam would be awesome... but IMO there are many other aspects of the game that Polyphony needs to spend time refining that takes priority... sadly...
 
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