Gran Turismo - Open World Freeroam? (Read OP)

  • Thread starter Thread starter johnny dazed
  • 1,770 comments
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Would you like an added free-roam mode in the Gran Turismo series?

  • Yes

    Votes: 1,107 80.5%
  • No

    Votes: 269 19.5%

  • Total voters
    1,376
Why would anyone get sensitive about an open world map? All you got to do is take the time to build a city environment such as Tokyo (since Kaz and PD are Japanese) and make a place where you can just cruise and race. No traffic, no pedestrians, just cars flying around the streets. This is the Real Driving Simulator, and most driving is on city streets. It doesn't have to be horribly massive either, just make it around the size of SSRX but not straight.
 
To be honest I've lost hope in free-roam now, the mods are against it.
As far as I know, no mod has made any comment about whether they would like a free roam mode in GT. I know I haven't. Don't misrepresent us, please.

What we are against is duplicate threads. 💡

The feedback link is getting no votes plus there doesn't really seem to be much interest any more :(
The feedback link has 200 odd votes compared to how many posts and views? Your thread had about 2/3 of the total posts of the merged thread, so that'll be about 700 posts and 25,000 views to get 200 votes.

Thanks, I guess I have no choice but to sort of go on a spamming run if I'm to keep the free-roam dream alive. :p
And we all know how that'll end...
 
As far as I know, no mod has made any comment about whether they would like a free roam mode in GT. I know I haven't. Don't misrepresent us, please.

What we are against is duplicate threads. 💡


The feedback link has 200 odd votes compared to how many posts and views? Your thread had about 2/3 of the total posts of the merged thread, so that'll be about 700 posts and 25,000 views to get 200 votes.


And we all know how that'll end...

I presume you are going to close this thread as usual daan?
 
If you have that kind of attitude, then maybe. He obviously didn't come in here with the intention of locking, but it's ultimately the users who decide if a thread lives or dies. Moderators don't just invent reasons to lock threads.
 
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I think if you want free roam dust of the old ps2 and whack a copy of need for speed underground 2 onwards. What purpose would it serve? unless you have a fake town or city that instead of moving a cursor around you drove a car to Car lot(OCD) to mechanics to other car lot (ucd) to another car lot (dealership) to a fake race track to intiate races and or practice. a street looking like a scene from fast and furious to go to online lobbies?

I just do see the point.
 
thelvynau
I dont see a problem with discussing it in detail this forum would be pretty boring if it was just wish list threads and yes and no answers.

Isnt it what a forum is about? discussing things or putting across your ideas and opinions?

I have no problem discussing things which actually exist but this whole free roam thing is just a wish feature if not a list. If the thread was titled "if there was a free roam in GT6, what would you like to see in it" I would have no cause for complaint. I guess it's annoying in that some people here actually think they can discuss certain things in expectation that they will appear in the game. And then, when they don't they'll be the first on here posting " what the hell is wrong with PD? Where's the free roam with the blah blah...?"
Like I said before I just don't see the point but I don't want to spoil your fun so I guess I'll bow out since I have nothing to contribute to the dream factory.
 
Why would anyone get sensitive about an open world map? All you got to do is take the time to build a city environment such as Tokyo (since Kaz and PD are Japanese) and make a place where you can just cruise and race. No traffic, no pedestrians, just cars flying around the streets. This is the Real Driving Simulator, and most driving is on city streets. It doesn't have to be horribly massive either, just make it around the size of SSRX but not straight.

This ^

I don't like how the idea of having an entire game committed to an open-world map has manifested. PD doesn't need to dedicate that many resources to this project.

We just need a somewhat small map that includes parts of Tokyo R246, SSR highway system, and MAYBE some windy roads just outside of the city (these can function as roads in A-Spec as well). There doesn't need to be traffic or traffic laws or police (especially since those aspects are making some of you so upset lol).
 
OK so basically if you haven't heard the concept yet, Gran Turismo World is an open city/ land where drivers can take their cars to cruise, meet and whatnot. This feature would feature in GT Mode and be an online diversion to A-spec and B-spec. As in the freeroam would be an oline mode which you can use if you're not in the A-spec or B-spec events.
Now I know this feature will not be incuded in GT5 because it will simply be too time consuming but what do you people here at GTPlanet think of an online freeroam in Gran Turismo?
Please can we avoid flaming within this topic, I just want to see what others think of a freeroam in Gran Turismo, there are no wrong answers :).

Basic framework;

1. An island created by and only for Gran Turismo players, featuring multiple terrains and driving experiences. Purposely created for GT players, to test their cars to their limits, cruise or just hang out.
2. Various environments that players can not only enjoy their cars, but take beautiful photos or scope out impressive scenery.
3. Enforcers; elected players who keep the trolls at bay ;)
4. The ability for your avatar to leave their car and have a 1st person view of cars. (Be it their own or someone else's)
5. Special point to point spot-races, touge challenges or drift events initiated by players when and where they want.

If you support this idea, don't forget to vote for it; http://feedback.gtplanet.net/forums/96709-gt5-feedback/suggestions/2751188-additional-free-roam

Due to recent misconceptions, I would like to make it clear that we are not, I repeat, not aiming for street racing here. I wad fairly upset to hear this is what people think we are proposing, the original concept was for an island specifically created for Gran Turismo players; no traffic or anything, just an island that caters to the wide variety of driving styles that the Gran Turismo community utilises and enjoys.

It is also a reasonable idea that a Gran Turismo open world free-roam could be released as a separate title, I'll leave this debate with you, the Gran Turismo community.

Please guys, if you want a free-roam vote for the link in this OP :(
 
TokoTurismo
I am honestly sick and tired of hearing comments like these. The hell can't you explain as to why can't GT could at least have a small free roam mode in a small city, instead of saying "ITS NEVER GOING TO HAPPEN BLAH BLAH BLAH." All the time. It may not happen yes, but than why Kaz himself said he wanted one? Do you have anything to say about that?

Tell me several reasons why GT can't have free roam, and don't be so typical saying "its a racing game or free roam is for arcade racers, or even say go outside and drive there instead." I got a good one. Why does it clearly say "DRIVING" between REAL and SIMULATOR in the title below Gran Turismo, instead of RACING?

If no one can give me any good answers at all, then you obviously can't hand out any good reasons or explanations and really need to shut up...

It's very simple, driving in a city is what I do everyday in my car ordinary car, when I go home, if I'm in the mood, I want to drive dream cars at race tracks I'll never be able to see in person, I don't want to continue my day in a virtual city, it would be boring as hell, If I want to full around, I'll just take my car and drive IRL, My city is thousands of times bigger than a virtual world could be, physics are, well... REAL, and a lot more fun.

In order to make a fun Open world racing game, you need arcade physics, there's no other way around, Look at Forza Horizon, T10 can say whatever they want but we all know it's gonna be arcade.

In my opinion, Open World racing games are for people who aren't old enough to drive.

I wouldn't mind if an Open World mode is added in the GT series but I think they need to get other things right before taking that step
 
If they're gonna create an open world atmosphere, it'll be really different for them. They'd essentially have to start from scratch as the tracks now have what I call "roll on" scenery, where there are just walls of scenery on sides of the track designed to give it depth. Another problem we'd face is the poor resolution of shadows...they can sometimes look like a bunch of pixels scattered across the car. I hope they do away with standard car/premium car and make all of the cars premium:p I'd love to see this game turn out like TDU2, just more focused on the racing aspect. Maybe base it in Monaco;)
 
It's very simple, driving in a city is what I do everyday in my car ordinary car, when I go home, if I'm in the mood, I want to drive dream cars at race tracks I'll never be able to see in person, I don't want to continue my day in a virtual city, it would be boring as hell, If I want to full around, I'll just take my car and drive IRL, My city is thousands of times bigger than a virtual world could be, physics are, well... REAL, and a lot more fun.

In order to make a fun Open world racing game, you need arcade physics, there's no other way around, Look at Forza Horizon, T10 can say whatever they want but we all know it's gonna be arcade.

In my opinion, Open World racing games are for people who aren't old enough to drive.

I wouldn't mind if an Open World mode is added in the GT series but I think they need to get other things right before taking that step

But what about those drivers who are so bad at driving and get you into a accident? That's not very fun especially when you have to contact the police and tell them what the accident is about, and other stressful stuff.

I'm not wanting a BIG city like Tokyo or New York City. I will want a "small" city or even a town just for a new GT Life mode, but mainly focused on racing like always no matter what. There is one thing I'll fear though, and that is bugs occuring.

I'll also agree that PD should do other things first, but how long is that going to take? Theres so many things everyone wants in the game that's not been added or been finished yet... That'll take forever.
 
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mikecustom
In my opinion, Open World racing games are for people who aren't old enough to drive.

This is pure garbage. I'm 20 years old, I have a car, and drive to work and back like most others. I want an open world map for these reasons:
1. I want the opportunity to drive cars on a city street that I would never get to drive any other way. Without paying for gas, insurance, tickets, or having to deal with traffic.
2. I want to drift and race around odd and uneven corners in environments not necessarily designed for racing.
3. I want to race my friends in a city that feels like a real meet where everyone gets together and can enjoy a realistic open world.
4. And most importantly, I don't want it to take the focus away from track racing but it can be a place for people to cruise, which has a huge following.
 
This is pure garbage. I'm 20 years old, I have a car, and drive to work and back like most others. I want an open world map for these reasons:
1. I want the opportunity to drive cars on a city street that I would never get to drive any other way. Without paying for gas, insurance, tickets, or having to deal with traffic.
2. I want to drift and race around odd and uneven corners in environments not necessarily designed for racing.
3. I want to race my friends in a city that feels like a real meet where everyone gets together and can enjoy a realistic open world.
4. And most importantly, I don't want it to take the focus away from track racing but it can be a place for people to cruise, which has a huge following.

Now THIS is a most agreeable post I find understandable and couldn't have said any better. This is how I also feel about the "real life open world."
 
I think if you want free roam dust of the old ps2 and whack a copy of need for speed underground 2 onwards. What purpose would it serve? unless you have a fake town or city that instead of moving a cursor around you drove a car to Car lot(OCD) to mechanics to other car lot (ucd) to another car lot (dealership) to a fake race track to intiate races and or practice. a street looking like a scene from fast and furious to go to online lobbies?

I just do see the point.

If you think there should be a purpose or point to it, you might indeed not get excited about free roam as the main purpose or point is that there is no purpose or point, it's the journey itself and not the destination.

In fact, there are other things I look forward to like a livery editor for largely the same reasons, partly because there's indeed the purpose or point of creating an end result, but mostly for the creative process in itself.

I think most here who want free roam don't envision something TDU or NFS in style or approach, just something other than only closed tracks to drive their cars on without a competitive element.
If PD can create something making use of the course creator system or similar (creating road/offroad sections on a big map template) whereby the players create, share or even link their creations (through a tunnel for example when loading) the potential map could be huge without having to create a separate game like Forza Horizon and without the need to model huge environments.
 
It all depends on what you mean by 'open world freeroam.' I belive GT6 will not include an open world freeroam like Forza Horizon, but should include an open environment to test tire wear, gearing, suspension on different surfaces. It should include an environment called 'death valley' to test driving in softer terrain such as sand. And another environment called 'the arctic circle' to test driving on harder, smoother surfaces such as ice.
I mean it would have its boundaries like a 15 mi radius from the geographic center. It would also show how an engine will perform in different climates.But that is only if the game includes overheating and flooding the engine or certian components such as water pump or radiator being damagable
 
Interesting you should say that. I never knew the consumer would know more about a game than the developers.

But, anyone who's played Forza knows how irritating their "damage" system is. If you're following behind someone, and they decide to brake, they get almost no damage, from brake checking you, and your car's engine becomes useless, and the top speed becomes 10 km/h. Now, imagine that, if, for example, you accidentally crashed, on one of these free-roam tracks. That'd be horrible. Forza Horizons would be horrible.


The one thing that I like, with Horizons in the title, is a song, not a game.
 
Forza Ho... what? You guys need to look in other way to find really cool things...the reference is not any Forza game. We can say that Forza is making what GT series is not but it is not the best example to follow at the time to make something possibly new to the series.

Just check these videos using a real driving simulator that it is used in schools at Russia and some other countries but also you can buy it for 20 bucks and then add some mods with cars. (a la GTA IV mods for example)





If PD should do something like open world it should be something realistic as this not the Need for Speed clone that it is Forza Horizon.

So guys...please...with a little of research you can find better and good things everywhere. More open you are more cool things you can see and have/try.
 


Just to point it out, this "game" or such, is actually called "Instructor" in Russian. Among the many of things I've picked up, while volunteering as a translator, and generally studying languages, is the Russian language's alphabet. I don't yet speak Russian, but, I understand the alphabet.


Therefore, you're correct, that it's used in "schools" in Russia, but, I think it's an attempt at helping young Russians learn to drive on city streets. This isn't quite the same type of game, either, as GT6 would be, with an open world "map."


I speak for some people who have commented before, when I say that we'd like to see more photo locations, and more "open road" drift circuits/locations. We don't want to change the physics, I don't think, but, we just want to be able to drift about, in whichever city, real or not, and have fun, without the walls and limitations of current tracks. Certainly, we have Top Gear Test Track, to show that GT5 had some "open" tracks, but, it's limited, because of the few obstacles.
 
Forza Ho... what? You guys need to look in other way to find really cool things...the reference is not any Forza game. We can say that Forza is making what GT series is not but it is not the best example to follow at the time to make something possibly new to the series.

Just check these videos using a real driving simulator that it is used in schools at Russia and some other countries but also you can buy it for 20 bucks and then add some mods with cars. (a la GTA IV mods for example)





If PD should do something like open world it should be something realistic as this not the Need for Speed clone that it is Forza Horizon.

So guys...please...with a little of research you can find better and good things everywhere. More open you are more cool things you can see and have/try.


Seems as if he's using racing soft with a 1,500hp engine. Not realistic and not how an M5 should go.
 
MrMelancholy15
But, anyone who's played Forza knows how irritating their "damage" system is. If you're following behind someone, and they decide to brake, they get almost no damage, from brake checking you, and your car's engine becomes useless, and the top speed becomes 10 km/h.


Just thought I'd point out that's false. 10kmh.

Your correct in saying that you suffer may suffer engine damage as the rear car but that's real life for ya.
 
Just thought I'd point out that's false. 10kmh.

Your correct in saying that you suffer may suffer engine damage as the rear car but that's real life for ya.

not much so as race cars do not have crumple-zones. they are meant to last the race. but if you're in a car with crumple zones, its a different story.

Also Forza 4 uses the same physics engine as NFS Shift. Thats why the cars cant stop bloody skidding and sliding!
 
i feel it should be a world and you drive around it thier will be traffic and your car wont go faster than limit but you can also turn the traffic off and fly through the streets or make a street race mod i dont know really
 
I'm in although I'm not sure how it would have to be done. Would there be speed limits, other rules, other AI cars, it seems complicated. If it's not good then I'm afraid I won't use it either.
 
For GT6, there are some missing or incomplete fundamentals that need to be addressed from GT5. I’d rather see these handled and GT6 made into a proper GT game rather than have something so different added, which could take time away from the basics.

Now if PD wanted to make a separate free-roam game, I think that could be interesting. Rather than feature just part of one state like that other game, perhaps ‘Gran Turismo World’ could feature different regions of the world with an abbreviated ‘highway’ system and sea/air transport that fast-travels you to different countries. Each country has its own attractions, characteristics and special roads.

It could be an amazing project for PD to undertake. Something with the type of scale that required release on two discs, one to play and another for install would be interesting to see.
 
I'm in although I'm not sure how it would have to be done. Would there be speed limits, other rules, other AI cars, it seems complicated. If it's not good then I'm afraid I won't use it either.

Start simple; allow open configurations on tracks that would benefit from it, and even "undress" them of their racing paraphernalia, as we saw with Madrid in some promotional material once.

From there, expand the course creator to allow for point-to-point layouts (which it already does in the Rally events in Special Events). Now comes the first bit of complexity, add a way of linking these point-to-point tracks, or at least add branching into the process somehow. Then allow surface control per sector, and maybe even theme transitions so you can drive from Toscana to the Alps (via, say, an Autostrada in between.) Around now you could add AI traffic, and appropriate rule sets (with toggles) for a sort of "real-road simulation". Also add a randomiser with "just drive" mode, where it keeps throwing unique serpentine asphalt at you as long as you keep driving.

From there, something like SS-City becomes a real possibility, either using the course-creator with themes to suit, or hand-built by PD (which seems to have been part of the plan from the start, but that's not for certain.) Now you can begin to tie it all together and have it work seamlessly online with the current 16 connection limit, and maybe expand that somehow in future (but it's not really necessary for it to be enjoyable.)

There are other ways, of course; mine is not the definitive vision of free-roam in GT.
 
Seems as if he's using racing soft with a 1,500hp engine. Not realistic and not how an M5 should go.

Those cars come with some mods so of course not realistic...the game is realistic for its purpose not for its realism.

The idea was just to show what they can do, not how cars are moving...:dopey:
 
I wouldnt mind a little open world. Maybe a scanned city or 2 to drive around. nes from different countries that people might never see and drive how you want, where want. I would love to drift round London or drag through new york or race round tokyo. No traffic etc, just a room of 64+ people driving around and not cruising round a track.
 

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