GT Series could learn from Forza

  • Thread starter vass0131
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Perhaps the question should be 'What could Forza learn from GT'?
Not much.

I think I've said this numerous times before but PD need to copy the COMMUNITY tab and everything inside it from FM4. That alone kept me with the game for months and months and months.
Monthly "beat the celebrity" seasonal events and prize cars inspired by said "celebrities".
 
What they could learn?

Every HUD element is independent and can be turned on and off in single and multiplayer (splitscreen)
Every car available in arcade mode and full access to your garage
The AI (not the Xbone drivatards)
Put the lap time on the side of the screen instead of the middle, and both game should remove the hundredths and thousandths from the counter
More events, lots more
Livery editor
How to make a car thumbnail in less than 10 seconds
How to save a game in less than 10 seconds
I don't need an exact perfect replica of a car to enjoy it and future proofing is a recipe for disaster
I don't need an exact perfect replica of a track to enjoy it, although Forza is too far off
Don't re-do the whole graphical and game engine on subsequent release on the same system unless it's literally broken or those programmers wouldn't have anything else to do otherwise

And a proper HOOD VIEW!
 
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Mainly 2 things

1. SOUNDS
2. Cars that are relevant and popular everywhere not just in Japan.
 
Let's face it, the AI is brutal in both titles really. I think it's beyond time that developers give up on trying to develop a half decent AI and start spending more time making the online component of the games more complete and user friendly. Where someone who wants a good clean race can find one without jumping through hoops or scheduling their lives around it. If people had that, there would be alot less demand for good AI...which seems to be pretty much impossible.

@eSZee - yea FM's AI has always been kind of slow and dirty. Even in stock races in FM2 I'd end up lapping the field in the longer races...that's if they didn't take me out as I passed..lol
 
I personally hate the AI in Forza, the only challenge they offer is trying to get by them without them spinning you out, once if front I never see them again until I lap them even on the hardest setting

I've played Forza 1, 2 and 3 a lot and they rarely PIT maneuver unless you start bumping onto them, they find driving lines around you and stay clean most of the time, especially on hard in 3.
 
The narrow-mindedness is strong on this both side of the forum.
You mean... ;)

Anyway, I really dig threads like this, especially when they're mostly flamebait free. While I'd include a few tidbits from the latest crop of PC sims, and most of the previous post's suggestions are worthy, I'll focus on a few things.

Physics. While I love GT6's physics and car dynamics, there is a certain quality in Forza 4 that is only rivaled by Live For Speed. Can't comment on iRenting as I haven't tried it yet, but I've seen car behavior in F4 that I haven't seen on much lauded PC sims. It's not perfect, but they did something right. And the tire sounds are spectacular, though I could live without the distorted Borla samples on every stock car.

Modifications. Oh yes, Forza is deep. Being able to bump a car's performance by selecting grades of electronics, fuel system and plugs, who wouldn't want to tinker with that if you could? Rim size as well as width for tires. Engine and drivetrain swaps... sure, why not? The selection of aero parts could be better, but it's far better than what we have in GT6 right now, though an update could change that completely. The mod system in Forza is essentially a Race Mod for every car. Which brings me to...

Livery Editor. Haters, get over it. Every pro racer gets to define his car with a custom livery, and to me, this is the one thing that puts Forza in the "gotta have it" category. I spent more time in Forza making race cars than I did racing, and that's not a bad thing. If you really can't stand to see cool custom liveries, just select Hide Custom Liveries in your online options, and you'll never have to see an awesome ride ever. I REALLY MISS this capability in Gran Turismo, and hope we get it and possibly Race Mod back in one of these updates, though GT6 goes very far in that direction with its own customizations. And when we get a substantial online update, custom liveries aren't necessarily going to be essential, but will be darn close to it. I have a post I really should complete on this topic.

Leaderboards. 'Nuff said.

And I would like to incorporate almost every car from Forza 4 in GT6's car list, along with all the classic cars from all previous Gran Turismos, but that's another story. But between the two series, give me Gran Turismo's car list any day. And by the way, the bots in Forza are reckless tards.
 
You mean... ;)

Modifications. Oh yes, Forza is deep. Being able to bump a car's performance by selecting grades of electronics, fuel system and plugs, who wouldn't want to tinker with that if you could? Rim size as well as width for tires. Engine and drivetrain swaps... sure, why not? The selection of aero parts could be better, but it's far better than what we have in GT6 right now, though an update could change that completely. The mod system in Forza is essentially a Race Mod for every car. Which brings me to..

You forgot to mention that any upgrade has a knock on effect to your PP mainly an increase, so more thought needs to go into what you actually put on a car to reach your desired PP, something that really should be going on in the GT series.
 
I've played Forza 1, 2 and 3 a lot and they rarely PIT maneuver unless you start bumping onto them, they find driving lines around you and stay clean most of the time, especially on hard in 3.

4 is the worst, I have been pitted, pushed off the road, brake checked, slammed hard in the rear and other such things, many many times, so much so that I do not race against the AI unless collisions are off so they can not crash me and of course even on the hardest setting they are no contest at all unless I give them a car that is 100-200 PI higher than what I am driving and even then on some tracks they can not keep up.

Perhaps even more aggravating than the dumb AI is the fact that the car you drive has a tendency to spin out when the AI brake checks you and almost always seems to end up facing the opposite direction.

Of course this AI seems great compared to the AI they use in those stupid track day rival events which literally drive like they are on some serious drugs mixed with grain alcohol.
 
Yamauchi and Greenwalt are both passionate about cars and car culture. I'm not sure how well they'd be able to work with each other, but I'd love to see that product of that collaboration. I got to log a little bit of time on Forza 3 and liked what was there, so I would welcome a best of both worlds type of game.
 
You forgot to mention that any upgrade has a knock on effect to your PP mainly an increase, so more thought needs to go into what you actually put on a car to reach your desired PP, something that really should be going on in the GT series.
Very true. I've spent more than a few minutes in Forza 4 tinkering with options - when I had the credits, obviously, watching the power band change and seeing if I could eek out one or two horsepower for the same point rating. GT's Performance Points are okay, but they really should be carefully reworked because sometimes, they seem wildly off one way or the other. Cars with roughly the same PP should have roughly the same lap times.

Well, gotta play with my PP. :D
 
Livery's & Editor.
Yes please. Possible to do, but I think there were some other issues regarding that. I don't think Kaz wants certain things in his game.

Manufacturer Races Remember Carvalho Ferrari challenge ?.

In career mode, there is none really. Would be great if there were. But in GT5, there was manufacturer races in the seasonal events.

The Sound of the cars.

Working on it. Some of them are good, but overall, improvement is welcome. The Red Bulls sound great.

DLC packs worth buying Porsche pack for example. (Forza maybe had too many)

Porsche... there is EA on the way. I remember reading that there is possibility that Porsches might make it into GT6 in the future. Or we might just have to wait for GT7. But don't forget, we will be getting bunch of concept cars that you will only be able to drive in GT6.

Dev's racing and talking to the community and rewarding players with rare cars and even DLC for beating them or just driving with them and for even watching one of them create a custom livery.
You know... Kaz has been making real race drivers out of his player base among many other things. Forza could learn from Gran Turismo in this area. GT academy, First love campaign, Red Bull X, Vision Gran Turismo...
 
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The only good things from Forza like the car list (when it comes to variety and less "repetitive" cars) and the livery editor (they nailed it) should be taken in consideration.
Sounds for me are awful in Forza, yet way better than GT,... for better examples I rather use actual real life sounds or Simbin games and iRacing in some cases.

The rest is a copy and paste from Gran Turismo just with more of "the American touch". (for some can be good and for some bad)


I personally prefer the style of PD, that classic and classy touch with menus and music, how everything flows and how they try to teach us how to drive and take care of our cars.

Add realistic sounds to GT for once, the livery editor that sure will come and then revamp the list of cars for the next game...and done. (of course reorganize the structure in the career mode, though I like it how they did it in GT6)

PD is listening to us...we just need to be patient. (Take notes of the date, lol)
Why do you say the livery editor is surely coming? There haven't been any promises thus far :S
 
They went for quality over quantity. I don't necessarily agree with the decision, but I respect the strive for consistency more than I respect importing a bunch of PS2 cars as they were in order to print 1k cars at the back of the box.

Forgive me if you have already been replied to in regard to this comment, but Forza has something like 200 cars, where as GT6 has 436. Even if there are 200 variants of the same car, that leaves around 36 more than Forza 5, and that's just the premiums.

While they may have gone for quality, they still fall short in quantity, which is important for racing games these days, especially the Forza franchise.
 
i'm ok with a livery editor as long as it doesn't reduce the capabilities of the game. like fewer cars to race against or dumbed down psychics.
have to admit i did my fair share of liveries on FM3 and 4.
 
Hopefully, this time next year we'll have a thread titled "What GT and Forza can learn from Project CARS."

And what can PCARS learn from Assetto Corsa, to be honest, everybody seems to be doing a good job with their games, it's just Gran Turismo the one that can't keep up.

From Forza they could learn anything from community management to resources management, programing, testing and optimization as well, knowing the limits of the platform they intend to develop games for. TIME MANAGEMENT, outsourcing. UI DESIGN, GAME DESIGN and adjustability (gameplay, proper views, separate sound options, event creator, all cars available, etc) and maybe even in the graphics department, PD tried to go for a ''hollywood'' look with both GT5 and 6 and failed miserably, one is too bright, and the other is too dark. They should've stayed with GT4's style, it was much more natural and realistic looking.

There's a lot more they could learn from Forza
 
They can learn from each other but genuinely Forza 5 could learn a lot more from Gran Turismo 6. One example being improving the Car / Track Roster when releasing sequels.
The same thing happened to GT between GT2 and GT3. I expect to lose a good chunk of the standard cars when GT7 moves to PS4. My best guess would be that GT7 will have between 600-700 cars at the premium level and no standards.
 
They can learn from each other but genuinely Forza 5 could learn a lot more from Gran Turismo 6. One example being improving the Car / Track Roster when releasing sequels.
Not so fast my friend. GT is still getting away with recycling the same old GT4 cars. With premiums alone it's very comparable.
 
Why is it that the question "Forza could learn from GT" is never put forward. I usually always see "GT is behind on everything and Forza is racing ahead" Don't get me wrong, I have both Forza 4 and GT6. No doubt Forza does do certain things better than GT but likewise GT does things better than Forza. Just look at dynamic weather/time. Forza neither has night racing nor weather. I also think GT has a wider choice of less powerful cars, sort of 70/80-150hp.
No doubt Forza does have more desirable cars and better AI.
 
Why is it that the question "Forza could learn from GT" is never put forward. I usually always see "GT is behind on everything and Forza is racing ahead" Don't get me wrong, I have both Forza 4 and GT6. No doubt Forza does do certain things better than GT but likewise GT does things better than Forza. Just look at dynamic weather/time. Forza neither has night racing nor weather. I also think GT has a wider choice of less powerful cars, sort of 70/80-150hp.
No doubt Forza does have more desirable cars and better AI.

Probably is but you would need to look on a Forza related forum. :)
 
And what can PCARS learn from Assetto Corsa, to be honest, everybody seems to be doing a good job with their games, it's just Gran Turismo the one that can't keep up.

From Forza they could learn anything from community management to resources management, programing, testing and optimization as well, knowing the limits of the platform they intend to develop games for. TIME MANAGEMENT, outsourcing. UI DESIGN, GAME DESIGN and adjustability (gameplay, proper views, separate sound options, event creator, all cars available, etc) and maybe even in the graphics department, PD tried to go for a ''hollywood'' look with both GT5 and 6 and failed miserably, one is too bright, and the other is too dark. They should've stayed with GT4's style, it was much more natural and realistic looking.

There's a lot more they could learn from Forza


Not sure if serious :odd:

Forza tracks are pretty lame, static, pre computed lighting. GT is damn good in this.
 
This is new to me and I've been playing fm2-4 for the past 2 years.

I've been playing a bit longer than that and was already a pretty good driver before I started FM2 5-6 years ago, used to race online pretty much every night and have driven every class on every track in FM 2,3 and 4 well enough to climb into the top 20 overall at one point.
 
People who complain about the multiple cars fail to understand that each of those cars has differences like the multiple GT-R's or RX-7's. I'd much rather see that than Autovista which shows off a rather mundane feature like interiors and engine bays which has zero effect on how each car handles. I do think both could stand to improve. Like being able to microanage and create specific events like a drift contest which features specific turns on a track for example.
 
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