- 6,425
- KCCO
I actually like timer location as when my league sets a qualifying lap I can easily see while driving what I'm doing in which sector. What does annoy me is the game save as you mentioned.What they could learn?
Every HUD element is independent and can be turned on and off in single and multiplayer (splitscreen)
Every car available in arcade mode and full access to your garage
The AI (not the Xbone drivatards)
Put the lap time on the side of the screen instead of the middle, and both game should remove the hundredths and thousandths from the counter
More events, lots more
Livery editor
How to make a car thumbnail in less than 10 seconds
How to save a game in less than 10 seconds
I don't need an exact perfect replica of a car to enjoy it and future proofing is a recipe for disaster
I don't need an exact perfect replica of a track to enjoy it, although Forza is too far off
Don't re-do the whole graphical and game engine on subsequent release on the same system unless it's literally broken or those programmers wouldn't have anything else to do otherwise
And a proper HOOD VIEW!
Mainly 2 things
1. SOUNDS
2. Cars that are relevant and popular everywhere not just in Japan.
This stereotypical thinking will get us no where, but there are many others on the forums willing to contribute other thoughts and ideas as to how things should be improved, and not just donned upon. Although you are right that they are pretty poor in comparison to other games of GT's age, what I want to hear and see is more information. I've never heard of a company so quiet and secretive as PD, which is what I think what kills them. I mean, c'mon, we aren't even on the GT6 forums.. (That's if they even have them)
You mean...
Anyway, I really dig threads like this, especially when they're mostly flamebait free. While I'd include a few tidbits from the latest crop of PC sims, and most of the previous post's suggestions are worthy, I'll focus on a few things.
Physics. While I love GT6's physics and car dynamics, there is a certain quality in Forza 4 that is only rivaled by Live For Speed. Can't comment on iRenting as I haven't tried it yet, but I've seen car behavior in F4 that I haven't seen on much lauded PC sims. It's not perfect, but they did something right. And the tire sounds are spectacular, though I could live without the distorted Borla samples on every stock car.
Modifications. Oh yes, Forza is deep. Being able to bump a car's performance by selecting grades of electronics, fuel system and plugs, who wouldn't want to tinker with that if you could? Rim size as well as width for tires. Engine and drivetrain swaps... sure, why not? The selection of aero parts could be better, but it's far better than what we have in GT6 right now, though an update could change that completely. The mod system in Forza is essentially a Race Mod for every car. Which brings me to...
Livery Editor. Haters, get over it. Every pro racer gets to define his car with a custom livery, and to me, this is the one thing that puts Forza in the "gotta have it" category. I spent more time in Forza making race cars than I did racing, and that's not a bad thing. If you really can't stand to see cool custom liveries, just select Hide Custom Liveries in your online options, and you'll never have to see an awesome ride ever. I REALLY MISS this capability in Gran Turismo, and hope we get it and possibly Race Mod back in one of these updates, though GT6 goes very far in that direction with its own customizations. And when we get a substantial online update, custom liveries aren't necessarily going to be essential, but will be darn close to it. I have a post I really should complete on this topic.
Leaderboards. 'Nuff said.
And I would like to incorporate almost every car from Forza 4 in GT6's car list, along with all the classic cars from all previous Gran Turismos, but that's another story. But between the two series, give me Gran Turismo's car list any day. And by the way, the bots in Forza are reckless tards.
I honestly don't see why there are so many people who choose to bash the livery editor rather than to take it in. Me, I would love to have it. It would be great for some of the online leagues to design their real life counterparts, and the ability to express what they like in life. Saying "we don't want a bunch of flying di*dos around us" is a pathetic excuse.
Everyone learns sometimes Livery editor is not included simply because of resources . Adding custom liveries on top of car rendering is additional taxing on engine. I'd rather have some day/night transitions etc... than tons of "hello kitty" , "redbull" , "monster energy" supercars online Maybe PD could do some basic racing cars as they are and offers different liveries for them . Anyway , well have to wait till GT7 for that.
Anyways, race mods that were brought up.
I'm not sure if PD should spend the time making that all over again, or spend time with a livery editor allowing all parts added from the mod to the editor. That way I can add (or take away) racing cockpits in a normal prudctio. Car to take out weight rather than to just do a multiple amount of upgrades worth only for a re skinned seat.
Livery's & Editor.
Yes please. Possible to do, but I think there were some other issues regarding that. I don't think Kaz wants certain things in his game.
Manufacturer Races Remember Carvalho Ferrari challenge ?.
In career mode, there is none really. Would be great if there were. But in GT5, there was manufacturer races in the seasonal events.
The Sound of the cars.
Working on it. Some of them are good, but overall, improvement is welcome. The Red Bulls sound great.
DLC packs worth buying Porsche pack for example. (Forza maybe had too many)
Porsche... there is EA on the way. I remember reading that there is possibility that Porsches might make it into GT6 in the future. Or we might just have to wait for GT7. But don't forget, we will be getting bunch of concept cars that you will only be able to drive in GT6.
Dev's racing and talking to the community and rewarding players with rare cars and even DLC for beating them or just driving with them and for even watching one of them create a custom livery.
You know... Kaz has been making real race drivers out of his player base among many other things. Forza could learn from Gran Turismo in this area. GT academy, First love campaign, Red Bull X, Vision Gran Turismo...
Manufactures racing. Yes. I also wish one day we will see it fit that cars which raced against one another race against again. I hate having to race with a jaguar from 66 or whenever, a TS020, a 908, with a BMW 2002 turbo thrown in as well, while I'm in my R8 LMS . A better class leveling system is sincerely needed...
Another thing you mentioned is communication... Having to rely solely on GTPLANET while they prod PD up their 🤬 to get the tiniest bits of info out is ridiculous. The GT 5 news section hardly ever was used except for info regarding maintenance times and updates. And the occasional GT TV ad. We definitely need to get them on some sort of level ground with the consumers as to what in the hell goes on in PD's labs...