GT5 Update 1.10

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i hope the use the shadow blending they used in GT5P.. its sad to say GT5P graphics are better then GT5. also Mid race saves, Tire & BHP Restrictions in A-spec, just to name a few things

Call me crazy, but considering the time it's been since the last major update, I'm expecting the blacked out cockpit view the cars in GT PSP had. Kaz said in an interview, that it's entirely possible or something like that.

But if you want the real secret to Kaz’s philosophy, he spoke about Gran Turismo as a movement, and he asked why would you want to challenge and design something where you’re likely to fail. Why not rationally challenge something possible instead of challenging the impossible in an irrational way? For guts and glory, he told us. For Indiana Jones it was fortune and glory, but guts definitely sound more honorable.

He spoke of two archetypes: the Realist who achieves possibilities, and the Romantic who challenges impossibility. “I’m a hopeless romantic,” he told us, “A fixation on an insane level of realism can only from from romanticism. As long as I’m involved in the game industry, there’s a certain type of game that I feel must be created: The Way People Live and Die. How they live and how they should come to terms with death. This is already explored in movies, music, and literature.”

http://www.thaitousa.com/?p=1812
I was looking for the link to the interview, but I remembered how he also talked about striving for the impossible. This is my reply to the people who say he should be fired or anything of the sort.
___________________________

Kaz
Regarding interior view…do you mean you would want a black frame interior view? - /Kaz probably thought we would have disliked black frame cockpit views\
.
.
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By blackframe, I meant same as in PSP (re: cockpit view)
In that case, it would be technically possible.

https://www.gtplanet.net/kazunori-yamauchi-live-twitter-interview-with-honda/

I've never heard him use the word technically through translations. It seems as though it's too possible that PD is going ahead to do this. Too possible, meaning surely.
 
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His next few slides dealt with a word that was new to me, mimesis, which he defined as "What happens when you meet something new. You become infected with this desire to experience and share something new. With GT, I really want to invoke this mimesis on the players." According to Kaz, Art undergoes a chain reaction of mimesis, through which it changes and develops.

Read more: http://www.g4tv.com/thefeed/blog/po...i-yamauchi-speaks-at-dice-2011/#ixzz1MwGoi9NC

It's been happening for so long now. I think with GT5, mimesis has been key to it's success with selling so many copies in such a short amount of time. GT's movement caused by mimesis is bigger than the naysayers of PD care to know. They not understand mimesis. I just now understand what it truly means, finally, after the 6 short, yet painfully long, months that GT5 has been available.

Kazunori Yamauchi, along with PD, has been/is/will be relovutionary to gaming and so much more beyond gaming.
 
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Read more: http://www.g4tv.com/thefeed/blog/po...i-yamauchi-speaks-at-dice-2011/#ixzz1MwGoi9NC

It's been happening for so long now. I think with GT5, mimesis has been key to it's success with selling so many copies in such a short amount of time. GT's movement caused by mimesis is bigger than the naysayers of PD care to know. They not understand mimesis. I just now understand what it truly means, finally, after the 6 short, yet painfully long, months that GT5 has been available.

Kazunori Yamauchi, along with PD, has been/is/will be relovutionary to gaming and so much more beyond gaming.

Are you Kaz? You sound just like him :lol:
 
i bet its not for another few weeks! hopefully, fingers crossed, in-game saves will be part of it so i can finally do these damn remaining endurances without falling asleep or the ps3 deciding it's had enough half way through! :banghead:

i can imagine GT6 getting announced as well, and that being hyped up like GT5 was.. :irked:
 
I thought for sure they would have an update for us shortly after psn was restored..... This is just slack devs, which I'm all to familiar with.
 
Are you Kaz? You sound just like him :lol:
NOOOOO. You're way too kind.


In-race game saves are a given for the next update. It's been too long since Kaz announced that there will be. This update is going to be the largest one for sure. I'm so anxious to find out because I'm not even sure about that lol. It wouldn't make any sense for it to be smaller than the previous updates that were large sizes. The first update was really soon, so I'm guessing that was prepped before launch. The other two (I believe) came much later. So far, it's been well over 2 months (almost exactly 3 months) since the last major updates. The last two were separated one week from each other on Feb. 17, then on Feb 24.

I guess, now, we just have to have faith. 👍
 
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I think I lost a lot of my faith in PD when they made a game without the features they'd so eagerly told us would be in it..
 
Lol interpunct, you're right. They never really specified on a lot of things. We found out what was going to be in the game as they completed those features. Only when Kaz mentioned updates did he say there were missing features.

Understandable if you didn't know already that it was a forced decision to release it early. Exactly a year before it was released Kaz was saying it will be completely finished when it comes out, but later we found out he needed 2 more years to complete it, which he would have kept his word. So it would've came out in November this year probably.

It was mentioned already that Sony forced them to release it early.

And we gotta give Kaz a break. He doesn't even want to talk about anything GT6, considering things change rapidly and the game could be completely different than his initial goal. He's much more cautious with what he says now, ever since Sony forced the release of the game. Hope I don't sound like a broken record.
 
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PD needs to make a massive update very soon and give some proper DLC's, Forza Motorsport 4 is on the horizon and PD has to get their game up. Come on PD GT5 is counting on you !!!
 
My phrasing was wrong there..

But I can't help but feel they could have done so much more. If Kaz did want another two years like you said, which I was never aware of, I would have liked to see a lot more features and races.

I feel in many respects GT5 has taken a small step back, even though it has made good use of the PS3's abilities. For example, the manufacturer's races, which were more competitive in GT4 I would have loved to have seen return. I would have also like to seen Factory Spec races, an improved BSpec and AI System.

I also feel several graphics components on GT5 are poor. The damage might as well be non-existent. There is no mechanical element to it at all, which even Forza 2, a 2007 game, had implemented. Some of the cosmetic damage also looks dreadful, with many decals simply disappearing on race cars after having a slight bump. Shadows are very poor as well, considering the capabilities of the PS3. And thats before I even get started on some of the dreadful background scenery, tuning comparative to GT4, pathetic AI etc etc.
 
PD needs to make a massive update very soon and give some proper DLC's, Forza Motorsport 4 is on the horizon and PD has to get their game up. Come on PD GT5 is counting on you !!!
http://www.hookedgamers.com/blogs/c...or_leaked_details_of_sony_e3_2011_lineup.html
- Polyphony Digital are returning with a new title before March 2012
- Polyphony would like to make Europe a privilege for its next title. "Please don't underestimate their work even if they deceived some of you."

it's scary to know they have another game coming considering GT5 needs work.

I also feel several graphics components on GT5 are poor. The damage might as well be non-existent. There is no mechanical element to it at all, which even Forza 2, a 2007 game, had implemented.
Shadows are very poor as well, considering the capabilities of the PS3. And thats before I even get started on some of the dreadful background scenery, tuning comparative to GT4, pathetic AI etc etc.

I agree with you, for the most part, with whatever I deleted out of the quote.
The thing is, the PS3 was difficult to work with - as many other developers have stated it was at the start for them - and PD had to start on a completely new foundation for the PS3. The RAM is smaller than it should be on the PS3 which is why the graphics have suffered in some areas.

The mechanical damage is in there, just not in A-Spec, which is really silly.

Shadows problem
* Flexible camera angles and “dynamic and wide-area lighting needs” are to blame for the sometimes blocky shadows. Yamauchi admits they are a problem and wants to improve them.

As for AI, do you race against cars with the same tires and PP? Because I've been racing that way, ever since PP came out and AI does not seem weak at all. In real life, if you're passing up a car fast enough, they'll let you by enough to avoid collision. But, if it's evenly matched, I've seen it's less probable for them to back down. That's just me though. I hope it's the truth.
 
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http://www.hookedgamers.com/blogs/c...or_leaked_details_of_sony_e3_2011_lineup.html
- Polyphony Digital are returning with a new title before March 2012
- Polyphony would like to make Europe a privilege for its next title. "Please don't underestimate their work even if they deceived some of you."

it's scary to know they have another game coming considering GT5 needs work.



I agree with you, for the most part, with whatever I deleted out of the quote.
The thing is, the PS3 was difficult to work with - as many other developers have stated it was at the start for them - and PD had to start on a completely new foundation for the PS3. The RAM is smaller than it should be on the PS3 which is why the graphics have suffered in some areas.

The mechanical damage is in there, just not in A-Spec, which is really silly.

Shadows problem
* Flexible camera angles and “dynamic and wide-area lighting needs” are to blame for the sometimes blocky shadows. Yamauchi admits they are a problem and wants to improve them.

As for AI, do you race against cars with the same tires and PP? Because I've been racing that way, ever since PP came out and AI does not seem weak at all. In real life, if you're passing up a car fast enough, they'll let you by enough to avoid collision. But, if it's evenly matched, I've seen it's less probable for them to back down. That's just me though. I hope it's the truth.
WHAT !!! So PD is working on another GT game and is leaving GT5 with no new updates or DLC'S, that would suck!! I really hope this is not true or otherwise I will lose my trust, c'mon PD give us an update already !!!
 
Enviiouss-x
My phrasing was wrong there..

But I can't help but feel they could have done so much more. If Kaz did want another two years like you said, which I was never aware of, I would have liked to see a lot more features and races.

Kaz said he wanted a couple whole new series in if he had the time. Thats why there are so many race cars. Said that in same interview he said he wanted 2 more years.
 
Yuuuup ^^
https://www.gtplanet.net/kazunori-wanted-another-2-years-for-gt5-development/

WHAT !!! So PD is working on another GT game and is leaving GT5 with no new updates or DLC'S, that would suck!! I really hope this is not true or otherwise I will lose my trust, c'mon PD give us an update already !!!
They won't do that. The updates will come, but DLC won't matter. It really won't because I'm sure the updates are going to take care of it enough.

Also, there is going to be an update of some standards to premium. No specified number, and it irks me! lol
 
Shadows problem
* Flexible camera angles and “dynamic and wide-area lighting needs” are to blame for the sometimes blocky shadows. Yamauchi admits they are a problem and wants to improve them.

Well at least they recognize some floors with game and will hopefully address them in the next in series.

As for AI, do you race against cars with the same tires and PP? Because I've been racing that way, ever since PP came out and AI does not seem weak at all. In real life, if you're passing up a car fast enough, they'll let you by enough to avoid collision. But, if it's evenly matched, I've seen it's less probable for them to back down. That's just me though. I hope it's the truth.

I wasn't commented on their difficulty, but more their intelligence, well, lack of. The AI seem devoted to the driving line. They will never crash. They do not make mistakes. The only mistakes AI have ever made is when I, the human player, fundamentally altered their trajectory, i.e. pushed them on the grass and watched them spin out. Without me, the AI would have continued, with their unrealistic braking and acceleration for the duration of the race.

I agree, toning down your own car does make things more enjoyable and competitive for you.. but you can probably have a slightly slower car and still beat the AI or remain close. That to me is unrealistic in a race.

If the graphics are going to be improved, you're giving me the impression the PS4 needs to be released to do so, i.e. more memory in the console etc.. but surely then, PD would be laying the foundations again, as they did on the PS3, and are probably setting themselves up for the same results as GT5 - without being horrible..
 
I wasn't commented on their difficulty, but more their intelligence, well, lack of. The AI seem devoted to the driving line. They will never crash. They do not make mistakes.

I agree, toning down your own car does make things more enjoyable and competitive for you.. but you can probably have a slightly slower car and still beat the AI or remain close. That to me is unrealistic in a race.

If the graphics are going to be improved, you're giving me the impression the PS4 needs to be released to do so, i.e. more memory in the console etc.. but surely then, PD would be laying the foundations again, as they did on the PS3, and are probably setting themselves up for the same results as GT5 - without being horrible..

Yea, AI usually doesn't mess up but they don't really always follow the driving line. But come ooooooon, do most real life drivers crash or make major mistakes? The AI does make mistakes at times, just not like we make mistakes in GT5. To them, they're worried about dying so they're more cautious than we are in the game.

But if you know of Naughty Dog or any other significant developer who are PlayStation exclusive, they (at least, Naughty Dog who makes Uncharted) still feel there are things that remain hidden in terms of using the PS3 to its full potential. I wouldn't be surprised if GT6 was announced at E3. It'll be almost a year and a half later since the release of GT5 to PD's next game in March 2012. Actually, I would be surprised, as Kaz likes spending as much time as he possibly can working.

Oh yea, they're still using single-layer blu-ray discs for PS3 games. Will they ever use dual-layer? I have no idea about this, but if and when they do start using dual-layer BR, that's when the truest potential of the PS3 will shine.

GTA San Andreas was dual-layer DVD and that was very late into the PS2's final years as the current gen console. San Andreas is gigantic, even in terms of this gen's video games.

As the E3 '11 line-up source is reliable, I think his statement should be taken seriously. Though, I'm a little confused about the Europe part. Why Europe specifically?

- Polyphony would like to make Europe a privilege for its next title. "Please don't underestimate their work even if they deceived some of you."

Deceived is a really strong word. Just think about it. Something really good is coming and I'm almost certain it isn't going to be for the NGP.
 
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Well at least they recognize some floors with game and will hopefully address them in the next in series.



I wasn't commented on their difficulty, but more their intelligence, well, lack of. The AI seem devoted to the driving line. They will never crash. They do not make mistakes. The only mistakes AI have ever made is when I, the human player, fundamentally altered their trajectory, i.e. pushed them on the grass and watched them spin out. Without me, the AI would have continued, with their unrealistic braking and acceleration for the duration of the race.

I agree, toning down your own car does make things more enjoyable and competitive for you.. but you can probably have a slightly slower car and still beat the AI or remain close. That to me is unrealistic in a race.

If the graphics are going to be improved, you're giving me the impression the PS4 needs to be released to do so, i.e. more memory in the console etc.. but surely then, PD would be laying the foundations again, as they did on the PS3, and are probably setting themselves up for the same results as GT5 - without being horrible..
I have to disagree, the AI has improved a lot from gt4. They bump you a lot less, I remember playing in GT4 the super gt race in Japanese events. I was so close to winning the sazuka race until the toms castrol supra crashed on to my mugen NSX that I lost the race by going straight into the gravel. But now in GT5, they are much more clever and bump you a lot less. They also give way for me to over take them because they know that if they push the throttle hard, they'll crash. So I'm happy with the AI, but wish that they were a bit more harsh, not like shifts AI but a bit more balanced between when to go soft and when to really push the throttle.
 
Yea, AI usually doesn't mess up but they don't really always follow the driving line. But come ooooooon, do most real life drivers crash or make major mistakes? The AI does make mistakes at times, just not like we make mistakes in GT5. To them, they're worried about dying so they're more cautious than we are in the game.
Maybe it's time the AI developed a level of intelligence so high, that they realize they're actually artificial? and that driving head on into a wall at a ridiculous speed, like i usually do, isn't going to kill them, never mind as much to scratch the car..


Oh yea, they're still using single-layer blu-ray discs for PS3 games. Will they ever use dual-layer? I have no idea about this, but if and when they do start using dual-layer BR, that's when the truest potential of the PS3 will shine.

GTA San Andreas was dual-layer DVD and that was very late into the PS2's final years as the current gen console. San Andreas is gigantic, even in terms of this gen's video games.
Okay.. but that still limits any game to the actual console's overall ability still? I agree, the games will probably be more impressive and vast, such as that as GTA: SA when that was released..

As the E3 '11 line-up source is reliable, I think his statement should be taken seriously. Though, I'm a little confused about the Europe part. Why Europe specifically?

- Polyphony would like to make Europe a privilege for its next title. "Please don't underestimate their work even if they deceived some of you."

Deceived is a really strong word. Just think about it. Something really good is coming and I'm almost certain it isn't going to be for the NGP.

Well it's GT6 I assume? Which means updates for GT5 will be slowing down if that's the case. It would make sense if this update was huge again, trying to address as many issues as possible before PD move onto their next project..
 
I have to disagree, the AI has improved a lot from gt4. They bump you a lot less, I remember playing in GT4 the super gt race in Japanese events. I was so close to winning the sazuka race until the toms castrol supra crashed on to my mugen NSX that I lost the race by going straight into the gravel. But now in GT5, they are much more clever and bump you a lot less. They also give way for me to over take them because they know that if they push the throttle hard, they'll crash. So I'm happy with the AI, but wish that they were a bit more harsh, not like shifts AI but a bit more balanced between when to go soft and when to really push the throttle.

I agree that the AI have generally improved. But in my opinion this is a simulation racer. As in any motor-sport, and particular those I watch like F1, it is do or die to win the race. Every driver, constantly pushing, trying to get better strategies, going off racing line to defend, counter-attacking if they've been passed, drafting, etc etc.. they to me, are the realistic tactics drivers use. And I know for a fact I do when I'm racing, but the AI don't..
 
I agree that the AI have generally improved. But in my opinion this is a simulation racer. As in any motor-sport, and particular those I watch like F1, it is do or die to win the race. Every driver, constantly pushing, trying to get better strategies, going off racing line to defend, counter-attacking if they've been passed, drafting, etc etc.. they to me, are the realistic tactics drivers use. And I know for a fact I do when I'm racing, but the AI don't..

Yes I do have to agree, but PD's main focus is to give realistic driving physics, so maybe they were too occupied with that that they didn't have that much time for the AI. So imagine how the AI would of been if there was the extra 2 years of development time.
 
With the AI, Enviiouss-x, do you expect them to be able to drift? Yes, but no. I do feel your pain though. It's just not too realistic to think the AI was going to be fully human-like.

Maybe it's time the AI developed a level of intelligence so high, that they realize they're actually artificial? and that driving head on into a wall at a ridiculous speed, like i usually do, isn't going to kill them, never mind as much to scratch the car..

Okay.. but that still limits any game to the actual console's overall ability still? I agree, the games will probably be more impressive and vast, such as that as GTA: SA when that was released..

Well it's GT6 I assume? Which means updates for GT5 will be slowing down if that's the case. It would make sense if this update was huge again, trying to address as many issues as possible before PD move onto their next project..
lol Well said.


Yes, it'll still be limited in some way, but like with Uncharted, already on the 3rd game, they feel as though if they were to make Uncharted 4, they can still manage to get more out of the PS3. Although the PS3 is complicated to work with, the benefits of harnessing its power more and more just like Naughty Dog has repeatedly done, far outweigh the trouble it takes to get to "know" the PS3. It's the truth. That's why I have complete faith in Kaz and PD.

They have one team working on online updates. There are over 140 people who work for PD. That was announced one year before the release of GT5.

Over 140 people are employed at Polyphony Digital Inc.'s offices in Tokyo, led by Kazunori Yamauchi, the director of the Gran Turismo series. The studio's ultra-modern offices cover more than 2,600 square metres, with areas designed to allow places to sit, stand, walk, talk, write, read, listen, and discuss - all key activities conducive to product development.

Kaz
When OPM asked about DLC for GT5, Mr. Gran Turismo seemed to get a little bit frustrated, "Let me be clear on this. There is a massive amount of content in this game, I don't think there are many teams that put as much into a game as we can. The launch of the game isn't a start, we are releasing a full game. Everything we want to put into the game is on the disc when it ships. Having said that, we do have a sizeable online team that will look after it once it's launched." I guess KY is getting pretty annoyed with EVERY reviewer asking the same DLC question...

Keep in mind, PD started working on, or were already working on, GT6 when GT5 was released 6 months ago.
 
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Kaz
When OPM asked about DLC for GT5, Mr. Gran Turismo seemed to get a little bit frustrated, "Let me be clear on this. There is a massive amount of content in this game, I don't think there are many teams that put as much into a game as we can. The launch of the game isn't a start, we are releasing a full game. Everything we want to put into the game is on the disc when it ships. Having said that, we do have a sizeable online team that will look after it once it's launched." I guess KY is getting pretty annoyed with EVERY reviewer asking the same DLC question...

The thing is, there is plenty of content in GT5, just not what people want. It's well documented that there are too many 'copies' (Skylines, Maitas etc) in it. The Photomode locations are nice, but would more tracks have been better? Lots of cars that are premium are unlikely to be used more than once, so were a waste.

It's like buying a dictionary, only to find out most of it is in French and you can't read French. Plenty of content, but not what you wanted.
 
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