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- Alex_Polska
In race saves are all I want from this update, so that I can crack on with the endurance races.
This is all I want.
In race saves are all I want from this update, so that I can crack on with the endurance races.
+1000In race saves are all I want from this update, so that I can crack on with the endurance races.
With Nintendo releasing their new console, it will soon be time for us to say hello to the new PS4.
Hahahaaa, thats priceless 👍it will soon be time for us to say hello to the new PS4
i hope the use the shadow blending they used in GT5P.. its sad to say GT5P graphics are better then GT5. also Mid race saves, Tire & BHP Restrictions in A-spec, just to name a few things
But if you want the real secret to Kaz’s philosophy, he spoke about Gran Turismo as a movement, and he asked why would you want to challenge and design something where you’re likely to fail. Why not rationally challenge something possible instead of challenging the impossible in an irrational way? For guts and glory, he told us. For Indiana Jones it was fortune and glory, but guts definitely sound more honorable.
He spoke of two archetypes: the Realist who achieves possibilities, and the Romantic who challenges impossibility. “I’m a hopeless romantic,” he told us, “A fixation on an insane level of realism can only from from romanticism. As long as I’m involved in the game industry, there’s a certain type of game that I feel must be created: The Way People Live and Die. How they live and how they should come to terms with death. This is already explored in movies, music, and literature.”
Regarding interior view…do you mean you would want a black frame interior view? - /Kaz probably thought we would have disliked black frame cockpit views\
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By blackframe, I meant same as in PSP (re: cockpit view)
In that case, it would be technically possible.
His next few slides dealt with a word that was new to me, mimesis, which he defined as "What happens when you meet something new. You become infected with this desire to experience and share something new. With GT, I really want to invoke this mimesis on the players." According to Kaz, Art undergoes a chain reaction of mimesis, through which it changes and develops.
Read more: http://www.g4tv.com/thefeed/blog/po...i-yamauchi-speaks-at-dice-2011/#ixzz1MwGoi9NC
It's been happening for so long now. I think with GT5, mimesis has been key to it's success with selling so many copies in such a short amount of time. GT's movement caused by mimesis is bigger than the naysayers of PD care to know. They not understand mimesis. I just now understand what it truly means, finally, after the 6 short, yet painfully long, months that GT5 has been available.
Kazunori Yamauchi, along with PD, has been/is/will be relovutionary to gaming and so much more beyond gaming.
NOOOOO. You're way too kind.Are you Kaz? You sound just like him![]()
http://www.hookedgamers.com/blogs/c...or_leaked_details_of_sony_e3_2011_lineup.htmlPD needs to make a massive update very soon and give some proper DLC's, Forza Motorsport 4 is on the horizon and PD has to get their game up. Come on PD GT5 is counting on you !!!
I also feel several graphics components on GT5 are poor. The damage might as well be non-existent. There is no mechanical element to it at all, which even Forza 2, a 2007 game, had implemented.
Shadows are very poor as well, considering the capabilities of the PS3. And thats before I even get started on some of the dreadful background scenery, tuning comparative to GT4, pathetic AI etc etc.
WHAT !!! So PD is working on another GT game and is leaving GT5 with no new updates or DLC'S, that would suck!! I really hope this is not true or otherwise I will lose my trust, c'mon PD give us an update already !!!http://www.hookedgamers.com/blogs/c...or_leaked_details_of_sony_e3_2011_lineup.html
- Polyphony Digital are returning with a new title before March 2012
- Polyphony would like to make Europe a privilege for its next title. "Please don't underestimate their work even if they deceived some of you."
it's scary to know they have another game coming considering GT5 needs work.
I agree with you, for the most part, with whatever I deleted out of the quote.
The thing is, the PS3 was difficult to work with - as many other developers have stated it was at the start for them - and PD had to start on a completely new foundation for the PS3. The RAM is smaller than it should be on the PS3 which is why the graphics have suffered in some areas.
The mechanical damage is in there, just not in A-Spec, which is really silly.
Shadows problem
* Flexible camera angles and “dynamic and wide-area lighting needs” are to blame for the sometimes blocky shadows. Yamauchi admits they are a problem and wants to improve them.
As for AI, do you race against cars with the same tires and PP? Because I've been racing that way, ever since PP came out and AI does not seem weak at all. In real life, if you're passing up a car fast enough, they'll let you by enough to avoid collision. But, if it's evenly matched, I've seen it's less probable for them to back down. That's just me though. I hope it's the truth.
Enviiouss-xMy phrasing was wrong there..
But I can't help but feel they could have done so much more. If Kaz did want another two years like you said, which I was never aware of, I would have liked to see a lot more features and races.
They won't do that. The updates will come, but DLC won't matter. It really won't because I'm sure the updates are going to take care of it enough.WHAT !!! So PD is working on another GT game and is leaving GT5 with no new updates or DLC'S, that would suck!! I really hope this is not true or otherwise I will lose my trust, c'mon PD give us an update already !!!
Shadows problem
* Flexible camera angles and dynamic and wide-area lighting needs are to blame for the sometimes blocky shadows. Yamauchi admits they are a problem and wants to improve them.
As for AI, do you race against cars with the same tires and PP? Because I've been racing that way, ever since PP came out and AI does not seem weak at all. In real life, if you're passing up a car fast enough, they'll let you by enough to avoid collision. But, if it's evenly matched, I've seen it's less probable for them to back down. That's just me though. I hope it's the truth.
I wasn't commented on their difficulty, but more their intelligence, well, lack of. The AI seem devoted to the driving line. They will never crash. They do not make mistakes.
I agree, toning down your own car does make things more enjoyable and competitive for you.. but you can probably have a slightly slower car and still beat the AI or remain close. That to me is unrealistic in a race.
If the graphics are going to be improved, you're giving me the impression the PS4 needs to be released to do so, i.e. more memory in the console etc.. but surely then, PD would be laying the foundations again, as they did on the PS3, and are probably setting themselves up for the same results as GT5 - without being horrible..
I have to disagree, the AI has improved a lot from gt4. They bump you a lot less, I remember playing in GT4 the super gt race in Japanese events. I was so close to winning the sazuka race until the toms castrol supra crashed on to my mugen NSX that I lost the race by going straight into the gravel. But now in GT5, they are much more clever and bump you a lot less. They also give way for me to over take them because they know that if they push the throttle hard, they'll crash. So I'm happy with the AI, but wish that they were a bit more harsh, not like shifts AI but a bit more balanced between when to go soft and when to really push the throttle.Well at least they recognize some floors with game and will hopefully address them in the next in series.
I wasn't commented on their difficulty, but more their intelligence, well, lack of. The AI seem devoted to the driving line. They will never crash. They do not make mistakes. The only mistakes AI have ever made is when I, the human player, fundamentally altered their trajectory, i.e. pushed them on the grass and watched them spin out. Without me, the AI would have continued, with their unrealistic braking and acceleration for the duration of the race.
I agree, toning down your own car does make things more enjoyable and competitive for you.. but you can probably have a slightly slower car and still beat the AI or remain close. That to me is unrealistic in a race.
If the graphics are going to be improved, you're giving me the impression the PS4 needs to be released to do so, i.e. more memory in the console etc.. but surely then, PD would be laying the foundations again, as they did on the PS3, and are probably setting themselves up for the same results as GT5 - without being horrible..
Maybe it's time the AI developed a level of intelligence so high, that they realize they're actually artificial? and that driving head on into a wall at a ridiculous speed, like i usually do, isn't going to kill them, never mind as much to scratch the car..Yea, AI usually doesn't mess up but they don't really always follow the driving line. But come ooooooon, do most real life drivers crash or make major mistakes? The AI does make mistakes at times, just not like we make mistakes in GT5. To them, they're worried about dying so they're more cautious than we are in the game.
Okay.. but that still limits any game to the actual console's overall ability still? I agree, the games will probably be more impressive and vast, such as that as GTA: SA when that was released..Oh yea, they're still using single-layer blu-ray discs for PS3 games. Will they ever use dual-layer? I have no idea about this, but if and when they do start using dual-layer BR, that's when the truest potential of the PS3 will shine.
GTA San Andreas was dual-layer DVD and that was very late into the PS2's final years as the current gen console. San Andreas is gigantic, even in terms of this gen's video games.
As the E3 '11 line-up source is reliable, I think his statement should be taken seriously. Though, I'm a little confused about the Europe part. Why Europe specifically?
- Polyphony would like to make Europe a privilege for its next title. "Please don't underestimate their work even if they deceived some of you."
Deceived is a really strong word. Just think about it. Something really good is coming and I'm almost certain it isn't going to be for the NGP.
I have to disagree, the AI has improved a lot from gt4. They bump you a lot less, I remember playing in GT4 the super gt race in Japanese events. I was so close to winning the sazuka race until the toms castrol supra crashed on to my mugen NSX that I lost the race by going straight into the gravel. But now in GT5, they are much more clever and bump you a lot less. They also give way for me to over take them because they know that if they push the throttle hard, they'll crash. So I'm happy with the AI, but wish that they were a bit more harsh, not like shifts AI but a bit more balanced between when to go soft and when to really push the throttle.
I agree that the AI have generally improved. But in my opinion this is a simulation racer. As in any motor-sport, and particular those I watch like F1, it is do or die to win the race. Every driver, constantly pushing, trying to get better strategies, going off racing line to defend, counter-attacking if they've been passed, drafting, etc etc.. they to me, are the realistic tactics drivers use. And I know for a fact I do when I'm racing, but the AI don't..
lol Well said.Maybe it's time the AI developed a level of intelligence so high, that they realize they're actually artificial? and that driving head on into a wall at a ridiculous speed, like i usually do, isn't going to kill them, never mind as much to scratch the car..
Okay.. but that still limits any game to the actual console's overall ability still? I agree, the games will probably be more impressive and vast, such as that as GTA: SA when that was released..
Well it's GT6 I assume? Which means updates for GT5 will be slowing down if that's the case. It would make sense if this update was huge again, trying to address as many issues as possible before PD move onto their next project..
Over 140 people are employed at Polyphony Digital Inc.'s offices in Tokyo, led by Kazunori Yamauchi, the director of the Gran Turismo series. The studio's ultra-modern offices cover more than 2,600 square metres, with areas designed to allow places to sit, stand, walk, talk, write, read, listen, and discuss - all key activities conducive to product development.
KazWhen OPM asked about DLC for GT5, Mr. Gran Turismo seemed to get a little bit frustrated, "Let me be clear on this. There is a massive amount of content in this game, I don't think there are many teams that put as much into a game as we can. The launch of the game isn't a start, we are releasing a full game. Everything we want to put into the game is on the disc when it ships. Having said that, we do have a sizeable online team that will look after it once it's launched." I guess KY is getting pretty annoyed with EVERY reviewer asking the same DLC question...
Kaz
When OPM asked about DLC for GT5, Mr. Gran Turismo seemed to get a little bit frustrated, "Let me be clear on this. There is a massive amount of content in this game, I don't think there are many teams that put as much into a game as we can. The launch of the game isn't a start, we are releasing a full game. Everything we want to put into the game is on the disc when it ships. Having said that, we do have a sizeable online team that will look after it once it's launched." I guess KY is getting pretty annoyed with EVERY reviewer asking the same DLC question...