Prisonermonkeys
Why is it that everyone is choosing to overlook the major gameplay elements and instead choosing to focus on minor tweaks to existing play mechanics.
That's what makes it GTA though.
It's all things to all men.
And boys who want to shoot RPG's without aiming anywhere specifically.
If you watch/listen to the yootoob vids about the demo that the industry types have seen played already, you'll hear them say how the heists are all based on movies that Michael watches; HEAT being one of them.
As I understand it, you'll spend all kinds of game hours deciding on how to tackle your next job, then find the crew/tools/weapons/vehicles to carry it out, then stash the car and pay the boys involved.
This will then follow with a lull in gameplay where you'll have some guidance from the narrative, but in the main; you'll be left to decide what to do next, in which order.
You could tackle the hardest or biggest bank job the game has to offer straightaway, but without the credibility, know-how and gangsters to back you up (along with weapons/cars/tools and hiding places for stuff), not to mention the capital you'll need to pay for them, it just won't come off the way you'll need it too, and will offer more of a setback rather than an advancement in your GTA world.
That's my view.
Not what I read/heard/saw.

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