How Gran Turismo 7 Benefits from PlayStation 5: Fast Loading, Better Audio, and More

Discussion in 'Gran Turismo 7' started by GTPNewsWire, Jun 16, 2020.

  1. Rubrbrnr

    Rubrbrnr

    Messages:
    23
    I recall some early speculation that the PS5 would be capable of outputting in a true 7.1 sound format. Has anyone seen official word on that? Not sure what “3D sound” means exactly but how would that work with various systems (stereo, sound bar, 5.1, 7.1, etc)?
     
  2. ferhound

    ferhound

    Messages:
    361
    Cant wait for 8D audio...

     
  3. AlanH49

    AlanH49

    Messages:
    783
    The Tempest 3D Engine is a huge step over even Dolby Atmos.

    Rather than 7.1, Tempest has hundreds of audio sources. It’s a development of the tech in PSVR which had 50 sound sources.

    It works with stereo headphones. And later stereo sound TV systems.

    https://www.google.co.uk/amp/s/vent...rny-explains-tempest-engine-for-3d-audio/amp/
     
    Griffith500 and Marius789 like this.
  4. RaceFuchs

    RaceFuchs

    Messages:
    1,044
    Location:
    Germany
    This is just PR talk. They just want to sell their fancy new hardware. Sound is still the weak spot in GT.
     
    mef and ZEE like this.
  5. AlanH49

    AlanH49

    Messages:
    783
    While audio reproduction in GT can still be improved. It’s no longer something people are screaming from the rooftops to be overhauled. It’s also true to say ACC is at the top of the game with their sound reproduction.

    But 3D audio is not about that. It’s about placing you in a soundfield. Everyone’s familiar with 5.1/7.1 movie surround sound. But here we have hundreds of sources. Like in VR, you’ll be able to pin point a location, distance, height, without visual markers. In a car, for example, you could pinpoint the front right running over a rumble strip, the rear left over a piece of debris, the engine rumble (front or rear), and the transmission whine. All at the same time.

    Audio hasn’t progressed since the PS3 days. It took up too much processing resources without dedicated hardware.
     
    ProjectF, Marius789 and JDMKING13 like this.
  6. Biggles

    Biggles

    Messages:
    5,062
    I don't understand this at all. 3D audio of a food blender or vacuum cleaner is still audio of a food blender or vacuum cleaner. It has always seemed that PD does not do real audio sampling, whereas "primitive" AC manages to have superb sound.
     
  7. ArR29

    ArR29

    Messages:
    589
    But that is not his point at all
     
  8. zr1chris

    zr1chris

    Messages:
    4,432
    Im definitely looking forward to the 3D audio very much especially when it comes to GT7.
     
  9. Johnnypenso

    Johnnypenso Premium

    Messages:
    28,465
    Location:
    Canada
    We've been hearing about wonderful sounds for more than a decade. I'll believe it if I hear it.
     
    Grand Prix likes this.
  10. AlanH49

    AlanH49

    Messages:
    783


    Have people run out of talking points?


    We are all well aware GT had major audio issues right upto, and including, GT6. But GTS was a tremendous step forward. To the point where only ACC & Dirt Rally really stand above it. Everything else on the market, console & PC, either sounds inaccurate, overblown & harsh, or reuses generic samples.

    There has been little to no progress in audio design since the early 2000’s and titles like GTR. 3D audio will be one of those things you have to experience to appreciate it. But the great thing about it is you don’t need specialised hardware or headsets.
     
    Ramosis and happycorey like this.
  11. ynot

    ynot

    Messages:
    1,660
    They do now if you have them in your garage.

    All I know is my wheel better work with the PS5 and GT7 or I'm gonna be really mad. Not sure I'll buy another rig unless mine breaks before then.
     
    Last edited by a moderator: Jun 18, 2020
  12. Biggles

    Biggles

    Messages:
    5,062
    I think people have run out of making excuses for PD. I have no idea what effect the implementation of 3D audio will have on car sounds in GT7 ... but clearly older games, including most obviously - but not exclusively - AC have done a much better job than PD. Sophisticated technology does not appear to have been the determinative factor.
     
    Johnnypenso likes this.
  13. Canucks_9419

    Canucks_9419

    Messages:
    188
    Location:
    Canada
    You aren't actually reading what his original post said though :lol: he wasn't disagreeing that AC has better sound, and was saying that GTSs' audio, while definitely being an improvement from previous titles, still does have work to do, which we'll hopefully hear in the finished product.
     
    JEverettL likes this.
  14. sirjim73

    sirjim73

    Messages:
    1,963
    Location:
    England
    Surprisingly, the GT7 forum was opened up sometime before we had the official announcement and before we knew the game was even going to be called GT7.. :odd:

    It's almost as if Jordan knew about it beforehand... :sly:
     
  15. Biggles

    Biggles

    Messages:
    5,062
    I have read & re-read the OP. The part I don't get: it doesn't matter how good the reproduction of the sound is ... it's the original capture of the sound that is most important. You know "garbage in, garbage out". For whatever reason, PD has always been very weak in this area & I have come to appreciate it's actually quite an important aspect of a sim. GTSport is a significant step in the right direction, but still lags well behind AC, which is an almost 6 year old release from a small developer.
     
    Johnnypenso and Shingo_civic like this.
  16. TJC_69

    TJC_69

    Messages:
    1,508
    Location:
    United Kingdom
    Those pesky NDA's huh :lol:
     
    sirjim73 and LeytonHouseF1 like this.
  17. o000o

    o000o

    Messages:
    529
    2005 version, you mean the standard 571hp Murcielago?
    Also how's this tolerated while Supra GR 2018 vs 2020 is frowned upon?
     
  18. GBalao888

    GBalao888

    Messages:
    2,318
    What I meant was that they should make it similar to Forza where you have this option in Arcade Mode in which all the cars are readily available for you to try out. Cars in our Garage can also be used as well as a separate option.

    With an option like that in Arcade Mode, I’m pretty sure GT7’s sales will skyrocket once it releases.

    They better not leave us with a few cars in Arcade Mode and promote excessive grinding like in the PS3 titles and in GT Sport.

    Yes, I meant the standard model. It’ll go good with its newer LP 640 cousin. It’s much like how older games used to have both of them. If there is a problem with having both it’s like not wanting a large and diverse car list.
     
    Last edited: Jun 18, 2020
    Johnnypenso likes this.
  19. o000o

    o000o

    Messages:
    529
    With LP640's PP being that low.... I wonder how much it'll be worse for standard model. Also I'm asking why people don't have problem having both standard and LP640 Murcielago, but they do with GR Supra 2018 and 2020, is that just because of new Supra hate?
     
  20. Skiddy

    Skiddy

    Messages:
    382
    I would like to see a track that's tens or hundreds km long. Starting at some little town on one side of the country, and ending in a totally different location with different environment, time of day and weather. That fast SSD should make that achievable.
     
  21. BugattiVGT

    BugattiVGT

    Messages:
    2
    Yes definitely, it would be nice to see a strong roster of these legendary supercars from the 90s and 00s
     
    nickf1gr likes this.
  22. Famine

    Famine Administrator

    Messages:
    70,027
    Location:
    United Kingdom
    The irony is that "Polyphony" literally means "many sounds". :lol:

    As far as I'm aware, PD's sound capture has never been any different from standard vehicle audio capture techniques. You can see a number of examples of it on GTP:
    https://www.gtplanet.net/gran-turismo-pitstop/
    https://www.gtplanet.net/polyphony-digital-spotted-recording-super-gt-lexus-rc-f/
    https://www.gtplanet.net/hyundais-veloster-genesis-coupe-in-next-gran-turismo/
    https://www.gtplanet.net/instagram-post-reveals-pagani-zonda-coming-to-gt-sport/

    Even back in GT2 days there were stories of PD hosting vehicle capture days at a UK race track, including running the cars in a sound booth.

    If what's being captured is industry standard, it's not the input that's the problem but what's in the middle. This is what happened in that middle step between GT6 and GT Sport, and you've agreed above that the change is notable - inside two years (thus well into GTS's development; it should have been out a year earlier as originally planned).

    PS5 Tempest 3D audio is a cut above PS4's integrated AMD TrueAudio, and Cerny stated that the SPU itself is as powerful as all eight cores of the PS4's CPU combined. That should also see some improvements.
     
  23. Pmc4068

    Pmc4068

    Messages:
    166
    The PSVR has 3d audio so it said when setting up for 1st time
     
    LeytonHouseF1 likes this.
  24. Biggles

    Biggles

    Messages:
    5,062
    I'm completely prepared to accept any one of the stages in reproducing the car sounds can affect the final outcome, but GT has consistently had the most unconvincing car sounds for any major sim for years now. This suggests that there is a shortcoming somewhere, either in the execution, or in motivation. For my money, AC has already provided superb car sounds going back almost 6 years using whatever the existing technology has been.

    If this new audio technology is such a big step forward - which is entirely possible - it suggests that its application will also up the ante in other games.
     
    Last edited: Jun 19, 2020
    Johnnypenso likes this.
  25. Jordan

    Jordan Administrator

    Messages:
    23,122
    Location:
    United States
    [​IMG]
     
  26. rex1825

    rex1825

    Messages:
    1,159
    @sirjim73

    NDA maybe... I am sure all of the racers that were in GTSport tour knew about it, not just folks from this community...

    ...after all Kaz alone said PD is working on something, maybe it was GT7, maybe something else...
     
    sirjim73 likes this.
  27. CLowndes888

    CLowndes888

    Messages:
    9,275
    Location:
    Australia
    I really like the original Murcielago. However it doesn't get much attention for some reason.
     
    Aero2000 and GBalao888 like this.
  28. ArR29

    ArR29

    Messages:
    589
    People worry too much about the visuals but I haven't seen a bad looking Gran Turismo game before. I doubt GT7 will be any different. The only disappointing part is the use of static trees and foilage but if PD call pull off 4k 60fps, ray tracing, dynamic TOD and weather with GTSport graphics I'd be satisfied with that. That's not really a bad thing for an early gen Gran Turismo.
     
    Last edited: Jun 20, 2020
  29. Castrol96

    Castrol96

    Messages:
    2,789
    Location:
    United Kingdom
    Not worth paying like £550+ for it though if it stays like this.
     
    ArR29 likes this.
  30. ArR29

    ArR29

    Messages:
    589
    Personally, graphics is the last thing I worry about Gran Turismo. They always look great to me. IMO, graphics won't be the selling point of GT7 but features and content.
     
    Last edited: Jun 22, 2020