How Gran Turismo 7 Benefits from PlayStation 5: Fast Loading, Better Audio, and More

I recall some early speculation that the PS5 would be capable of outputting in a true 7.1 sound format. Has anyone seen official word on that? Not sure what “3D sound” means exactly but how would that work with various systems (stereo, sound bar, 5.1, 7.1, etc)?
 
I recall some early speculation that the PS5 would be capable of outputting in a true 7.1 sound format. Has anyone seen official word on that? Not sure what “3D sound” means exactly but how would that work with various systems (stereo, sound bar, 5.1, 7.1, etc)?
The Tempest 3D Engine is a huge step over even Dolby Atmos.

Rather than 7.1, Tempest has hundreds of audio sources. It’s a development of the tech in PSVR which had 50 sound sources.

It works with stereo headphones. And later stereo sound TV systems.

https://www.google.co.uk/amp/s/vent...rny-explains-tempest-engine-for-3d-audio/amp/
 
The antiquated AC doesn't have any problem with "thunderous engine noise", so it's a bit hard to see how the addition of "3d sound" is what will make the difference. Surely, it just what the game developer takes the trouble to record that counts?

This is just PR talk. They just want to sell their fancy new hardware. Sound is still the weak spot in GT.
 
This is just PR talk. They just want to sell their fancy new hardware. Sound is still the weak spot in GT.
While audio reproduction in GT can still be improved. It’s no longer something people are screaming from the rooftops to be overhauled. It’s also true to say ACC is at the top of the game with their sound reproduction.

But 3D audio is not about that. It’s about placing you in a soundfield. Everyone’s familiar with 5.1/7.1 movie surround sound. But here we have hundreds of sources. Like in VR, you’ll be able to pin point a location, distance, height, without visual markers. In a car, for example, you could pinpoint the front right running over a rumble strip, the rear left over a piece of debris, the engine rumble (front or rear), and the transmission whine. All at the same time.

Audio hasn’t progressed since the PS3 days. It took up too much processing resources without dedicated hardware.
 
While audio reproduction in GT can still be improved. It’s no longer something people are screaming from the rooftops to be overhauled. It’s also true to say ACC is at the top of the game with their sound reproduction.

But 3D audio is not about that. It’s about placing you in a soundfield. Everyone’s familiar with 5.1/7.1 movie surround sound. But here we have hundreds of sources. Like in VR, you’ll be able to pin point a location, distance, height, without visual markers. In a car, for example, you could pinpoint the front right running over a rumble strip, the rear left over a piece of debris, the engine rumble (front or rear), and the transmission whine. All at the same time.

Audio hasn’t progressed since the PS3 days. It took up too much processing resources without dedicated hardware.

I don't understand this at all. 3D audio of a food blender or vacuum cleaner is still audio of a food blender or vacuum cleaner. It has always seemed that PD does not do real audio sampling, whereas "primitive" AC manages to have superb sound.
 
I don't understand this at all. 3D audio of a food blender or vacuum cleaner is still audio of a food blender or vacuum cleaner. It has always seemed that PD does not do real audio sampling, whereas "primitive" AC manages to have superb sound.
But that is not his point at all
 

I don't understand this at all. 3D audio of a food blender or vacuum cleaner is still audio of a food blender or vacuum cleaner. It has always seemed that PD does not do real audio sampling, whereas "primitive" AC manages to have superb sound.


We've been hearing about wonderful sounds for more than a decade. I'll believe it if I hear it.
Have people run out of talking points?


We are all well aware GT had major audio issues right upto, and including, GT6. But GTS was a tremendous step forward. To the point where only ACC & Dirt Rally really stand above it. Everything else on the market, console & PC, either sounds inaccurate, overblown & harsh, or reuses generic samples.

There has been little to no progress in audio design since the early 2000’s and titles like GTR. 3D audio will be one of those things you have to experience to appreciate it. But the great thing about it is you don’t need specialised hardware or headsets.
 
Also Arcade Mode, where they should let you have all the cars in the game there.
They do now if you have them in your garage.

All I know is my wheel better work with the PS5 and GT7 or I'm gonna be really mad. Not sure I'll buy another rig unless mine breaks before then.
 
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Have people run out of talking points?


We are all well aware GT had major audio issues right upto, and including, GT6. But GTS was a tremendous step forward. To the point where only ACC & Dirt Rally really stand above it. Everything else on the market, console & PC, either sounds inaccurate, overblown & harsh, or reuses generic samples.

There has been little to no progress in audio design since the early 2000’s and titles like GTR. 3D audio will be one of those things you have to experience to appreciate it. But the great thing about it is you don’t need specialised hardware or headsets.

I think people have run out of making excuses for PD. I have no idea what effect the implementation of 3D audio will have on car sounds in GT7 ... but clearly older games, including most obviously - but not exclusively - AC have done a much better job than PD. Sophisticated technology does not appear to have been the determinative factor.
 
I think people have run out of making excuses for PD. I have no idea what effect the implementation of 3D audio will have on car sounds in GT7 ... but clearly older games, including most obviously - but not exclusively - AC have done a much better job than PD. Sophisticated technology does not appear to have been the determinative factor.
You aren't actually reading what his original post said though :lol: he wasn't disagreeing that AC has better sound, and was saying that GTSs' audio, while definitely being an improvement from previous titles, still does have work to do, which we'll hopefully hear in the finished product.
 
You aren't actually reading what his original post said though :lol: he wasn't disagreeing that AC has better sound, and was saying that GTSs' audio, while definitely being an improvement from previous titles, still does have work to do, which we'll hopefully hear in the finished product.

I have read & re-read the OP. The part I don't get: it doesn't matter how good the reproduction of the sound is ... it's the original capture of the sound that is most important. You know "garbage in, garbage out". For whatever reason, PD has always been very weak in this area & I have come to appreciate it's actually quite an important aspect of a sim. GTSport is a significant step in the right direction, but still lags well behind AC, which is an almost 6 year old release from a small developer.
 
We have the 2009 Murcielago LP 640, but I want to see the 2005 version as well.

Anyhow, GT7 is definitely looking to be a playground for the senses.
2005 version, you mean the standard 571hp Murcielago?
Also how's this tolerated while Supra GR 2018 vs 2020 is frowned upon?
 
They do now if you have them in your garage.
What I meant was that they should make it similar to Forza where you have this option in Arcade Mode in which all the cars are readily available for you to try out. Cars in our Garage can also be used as well as a separate option.

With an option like that in Arcade Mode, I’m pretty sure GT7’s sales will skyrocket once it releases.

They better not leave us with a few cars in Arcade Mode and promote excessive grinding like in the PS3 titles and in GT Sport.

2005 version, you mean the standard 571hp Murcielago?
Also how's this tolerated while Supra GR 2018 vs 2020 is frowned upon?

Yes, I meant the standard model. It’ll go good with its newer LP 640 cousin. It’s much like how older games used to have both of them. If there is a problem with having both it’s like not wanting a large and diverse car list.
 
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Yes, I meant the standard model. It’ll go good with its newer LP 640 cousin. It’s much like how older games used to have both of them. If there is a problem with having both it’s like not wanting a large and diverse car list.
With LP640's PP being that low.... I wonder how much it'll be worse for standard model. Also I'm asking why people don't have problem having both standard and LP640 Murcielago, but they do with GR Supra 2018 and 2020, is that just because of new Supra hate?
 
I would like to see a track that's tens or hundreds km long. Starting at some little town on one side of the country, and ending in a totally different location with different environment, time of day and weather. That fast SSD should make that achievable.
 
I have read & re-read the OP. The part I don't get: it doesn't matter how good the reproduction of the sound is ... it's the original capture of the sound that is most important. You know "garbage in, garbage out". For whatever reason, PD has always been very weak in this area & I have come to appreciate it's actually quite an important aspect of a sim. GTSport is a significant step in the right direction, but still lags well behind AC, which is an almost 6 year old release from a small developer.
The irony is that "Polyphony" literally means "many sounds". :lol:

As far as I'm aware, PD's sound capture has never been any different from standard vehicle audio capture techniques. You can see a number of examples of it on GTP:
https://www.gtplanet.net/gran-turismo-pitstop/
https://www.gtplanet.net/polyphony-digital-spotted-recording-super-gt-lexus-rc-f/
https://www.gtplanet.net/hyundais-veloster-genesis-coupe-in-next-gran-turismo/
https://www.gtplanet.net/instagram-post-reveals-pagani-zonda-coming-to-gt-sport/

Even back in GT2 days there were stories of PD hosting vehicle capture days at a UK race track, including running the cars in a sound booth.

If what's being captured is industry standard, it's not the input that's the problem but what's in the middle. This is what happened in that middle step between GT6 and GT Sport, and you've agreed above that the change is notable - inside two years (thus well into GTS's development; it should have been out a year earlier as originally planned).

PS5 Tempest 3D audio is a cut above PS4's integrated AMD TrueAudio, and Cerny stated that the SPU itself is as powerful as all eight cores of the PS4's CPU combined. That should also see some improvements.
 
The irony is that "Polyphony" literally means "many sounds". :lol:

As far as I'm aware, PD's sound capture has never been any different from standard vehicle audio capture techniques. You can see a number of examples of it on GTP:
https://www.gtplanet.net/gran-turismo-pitstop/
https://www.gtplanet.net/polyphony-digital-spotted-recording-super-gt-lexus-rc-f/
https://www.gtplanet.net/hyundais-veloster-genesis-coupe-in-next-gran-turismo/
https://www.gtplanet.net/instagram-post-reveals-pagani-zonda-coming-to-gt-sport/

Even back in GT2 days there were stories of PD hosting vehicle capture days at a UK race track, including running the cars in a sound booth.

If what's being captured is industry standard, it's not the input that's the problem but what's in the middle. This is what happened in that middle step between GT6 and GT Sport, and you've agreed above that the change is notable - inside two years (thus well into GTS's development; it should have been out a year earlier as originally planned).

PS5 Tempest 3D audio is a cut above PS4's integrated AMD TrueAudio, and Cerny stated that the SPU itself is as powerful as all eight cores of the PS4's CPU combined. That should also see some improvements.

I'm completely prepared to accept any one of the stages in reproducing the car sounds can affect the final outcome, but GT has consistently had the most unconvincing car sounds for any major sim for years now. This suggests that there is a shortcoming somewhere, either in the execution, or in motivation. For my money, AC has already provided superb car sounds going back almost 6 years using whatever the existing technology has been.

If this new audio technology is such a big step forward - which is entirely possible - it suggests that its application will also up the ante in other games.
 
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Surprisingly, the GT7 forum was opened up sometime before we had the official announcement and before we knew the game was even going to be called GT7.. :odd:

It's almost as if Jordan knew about it beforehand... :sly:
giphy.gif
 
@sirjim73

NDA maybe... I am sure all of the racers that were in GTSport tour knew about it, not just folks from this community...

...after all Kaz alone said PD is working on something, maybe it was GT7, maybe something else...
 
People worry too much about the visuals but I haven't seen a bad looking Gran Turismo game before. I doubt GT7 will be any different. The only disappointing part is the use of static trees and foilage but if PD call pull off 4k 60fps, ray tracing, dynamic TOD and weather with GTSport graphics I'd be satisfied with that. That's not really a bad thing for an early gen Gran Turismo.
 
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People worry too much about the visuals but I haven't seen a bad looking Gran Turismo game before. I doubt GT7 will be any different. The only disappointing part is the use of static trees and foilage but if PD call pull off 4k 60fps, ray tracing, dynamic TOD and weather with GTSport graphics I'd be satisfied with that. That's not really a bad thing for an early gen Gran Turismo.

Not worth paying like £550+ for it though if it stays like this.
 

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