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- maxpontiac
You alright? Look at this:
Forza 3: Peugeot 908 HDI FAP '07
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The Forza faithful in this thead seem to forget that everything they throw out as visual evidence has NOTHING to do with the game, when you know, actually play it.
You alright? Look at this:
Forza 3: Peugeot 908 HDI FAP '07
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Great pic but the difference with this pic and GT5 pics are when playing GT5 you can actually see the full interior when viewing the car in replay mode or during game play. with forza the only way you can see the interior with that much detail is through photo mode not during replay mode or gameplay
The Forza faithful in this thead seem to forget that everything they throw out as visual evidence has NOTHING to do with the game, when you know, actually play it.![]()
6 months is the time they say, i dont buy it either, even if they reffer to the work of 1 person but the cars are made by teams, so is not about my logic, is what they say everytime there was delays. Why they didnt get more 3d artists if they didnt wanted to outsource and it was talking so long to make a car?
Outsorcing was the way to go, dont tell me about resources, Polyphony clearly have a lots of them and for you information theres a few 3d modelling companies that do cars as their speciality.
Really, i mean REALLY?? there wasnt delays for GT5? there was many, this is the same as you telling me that Duke Nukem Forever didnt suffer any delay. In quite few ocations Kazunori (nothing more than the studio director) said that the game will be released in Q4 2007, Q2 2008, Q4 2008, 2009 was the year of GT where he mentioned (sony too) the game comming that year, then march 2010 and now we are at 2010 and the game still havent been released, in fact the new release date is 8 months later.
So, no delays? yeah right, Kaz has failed his own time schedule by 3 years.
Exactly what i was saying ^^
Read through a few pages of the thread. Let me try to put this to rest the best I can. Probably in the form of a rant once I start typing this out.
I loved Forza 2 when it first came out, got it release day. I tuned a MK2 Golf to U999 and used it to beat supercars the first day the game was out. Played it for a few months online and off then it grew old so I switched to COD4.
Being a real race fan, (with GT on the PS1 being my first real racing game, followed by GT2 and GT3) I enjoyed Forza 2 but it was far from perfect. I saw Forza 3 was coming out but I didnt preorder after the let down of F2 but I broke down and bought it first day anyways. It was nothing but a new GUI and with some new cars, shaders and filters. Cars were easier to tune, it felt like the physics were watered down so any casual fan could feel like a gearhead by moving a few sliders in the tuning screen and getting the car to handle better. This is why I hope GT5 wipes Forza and Turn 10's name through the mud. As most real driving fans, I want a real driving simulator. With Turn 10 creating the mockery of this concept with these latest two installments, I am now following GT5 with tenacity.
I can tell you, however Forza III did 'it', be thankful its not how PD is doing it. Forza 3 is awful compared to everything I've seen from GT5. I dont even own a PS3 yet but come November 2nd, that all will change. Every little detail in GT5 seems like it has been replicated from the source down to the tee. In Forza, it seems like they took development with an "it'll do" attitude.
I can understand some diehards have had their enthusiasm for this game has been killed over the 5 year wait but, it seems atleast it will be done the right way. I believe this all has to do with business models and not the competence of the Devs (even though GT would have one hell of a lead in that department coming out with GT1, 2 and 3 before Forza 1 was even released.) Sony and PD seem to be taking the old American business model of 'do it right' and putting the American companies, Microsoft and Turn 10, to shame with their business model of quantity over quality.
PD seems to be serving the real race fans and enthusiasts while T10 is serving the guys who get their car info from the Fast and Furious and HondaTech.net. Body and engine swaps are cool but id take a simulation factor over 3 different Vielside bumpers and a Mugen spoiler anyday. The engine swap factor is fun but its something I can live with out. Another note about Forza's DLC. Its all new cars that I dont give a rats ass about. Turn 10 has the Porsche license and the best they can come up with is a Panamera and 911 Sport Coupe? Get a ****n clue guys, I want a god damn 356, 904 and maybe the CanAm 917 with 1600 bhp, if PD had the license, there may be a good shot these cars would get their due justice.
I wont even get started on the AWD swap epidemic in that game. I would probably break my laptop in half before this gets posted, leaving me wasting my time and without a computer.
Thank god at this point for Kaz and PD. It may have taken 5 years but atleast there will be a game of quality being released.
You alright? Look at this:
Forza 3: Peugeot 908 HDI FAP '07
![]()
But a Ferrari gameplay pic looks like this:
http://img718.imageshack.us/img718/8193/imageforzamotorsport311.jpg
This whole five year development cycle annoys me. People seem to disregard Tourist Trophy and GT PSP when talking about the development cycle even though both would have taken a good amount of time out of those 5 years.
Not as detail as I thought.
Check this one out. Can you describe this for me?
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2 points to the guy who picked the worst picture possible.But a Ferrari gameplay pic looks like this:
http://img718.imageshack.us/img718/8193/imageforzamotorsport311.jpg
Forza 3 is their 3rd game.
Bullshots is an opinion. I think the game looks fine.
Holding what? The gear lever/paddles when it comes time to shift?
Personally, imo, PD should have gone Eden's route. Not super-over-the-top detail, but just as much passion into the interior models as PD while still looking marginally better than some of Turn10's "dull-grey" interiors.
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2 points to the guy who picked the worst picture possible.
The game looks much better than that.
This is just what I was going to say. I would add though that while Tourist Trophy was an internal production decision by Polyphony, GT PSP was not. Kaz said over and over that GT Mobile would have to wait till after he produced his dream game, GT5. "Someone" in SONY Japan - actually, just Sony - forced him to change his mind, and it was at least a one year crater, perhaps two in GT5 development.This whole five year development cycle annoys me. People seem to disregard Tourist Trophy and GT PSP when talking about the development cycle even though both would have taken (did take) a good amount of time out of those 5 years.
This is just what I was going to say. I would add though that while Tourist Trophy was an internal production decision by Polyphony, GT PSP was not. Kaz said over and over that GT Mobile would have to wait till after he produced his dream game, GT5. "Someone" in SONY Japan - actually, just Sony - forced him to change his mind, and it was at least a one year crater, perhaps two in GT5 development.
Also, Kaz did indeed say last year that he was going to be producing a two tier car list for GT5, simply because it would take a decade or more to model all cars to Premium level with interiors. And yes, many, many of us went into denial mode and said there was no way that those Standard models
And some of us were very critical of GT4, such as Dave A, but insisted that doing anything less than full blown exteriors and cockpits of the same quality would be ludicrous to even suggest. The consensus among most of us was that GT5 would have simpler damage modeling for Standard cars, or perhaps none. And possibly be unable to race mod Standard cars. Kaz would repeat himself a few weeks later, and the argument would flare up again.
- wouldn't be of lesser quality, lesser detail, and fewer polygons
- be without modeled cockpits, especially with Prologue's 100% (minus one) modeled interiors.
Well, this is what we're getting. Oh well. If you don't take these matters into account, you really have no reason to post on the matter. And, I would add, especially if you give free passes to other games. Which some of you clearly do.
Forza car models farmed out to freaking Viet NAM?! Do you suppose this is why some of the cars have blatant bugs, even the same bugs from FM2 to FW3?
No, rather than farm out work, especially after what I've seen in Forza, hopefully SONY Japan will finally pony up some cash and hire additional well skilled staff for Kazunori. They really need to be shamed into it after some of their bone headed decisions. So honestly, if you want to vent at someone, rant at SONY.
Gah, you caught me before an edit.But thanks for the 👍
Is it fair to say that if Turn 10 had the PS3's power their cars would look 95% as good as PD's in game?
Yes that pic sure does look bad lol but that was real gameplay pic just like these, which also do not look OMG
http://img822.imageshack.us/img822/1715/forza3demoporsche911gt3.jpg
or this
http://img532.imageshack.us/img532/2970/94803020091023screen011.jpg
Forza 3's "showroom" cars look 90-95% as good as PD's premium cars.
Just because the Xbox 360 can't handle them in real time doesn't mean the car models them selves are vastly inferior to GT5's
For whatever reason Turn 10 has been able to create nearly twice as many cars in the same time period fair and square.
Turn 10 may have beat PD in car count, but lets wait and see what surprises PD has up their sleeves. For example the day to night tracks require you to essentially model the textures for the entire track twice, one set of textures for day and another for night.
I think you guys are giving the PS3 too much credit in the power department. It is a powerful console but so is the X360 and for the most part games end up looking pretty similar on both consoles.
Froza3 bullshots looks great I agree. But those are bullshots after all. Look at this
http://img16.imageshack.us/img16/2503/imageforzamotorsport311u.jpg