yes, and as i've experienced, those mostly 7"-12" tracks are especially good for long endurances.DarinLets stick to just trance. Trance is good. Very good.
Biased turkeyReal drivers don't listen to music ( Did you ever seen Ayrton Senna adjusting the volume of his cassette player ? NO )
GT4 is a sim is in't ? then no music. Specially if it's of poor taste, with yelling kids and 100% synthesizer instruments like the ones in GT3.
How about some useful crew pit messages instead.
incubusnbuntil you can hear Ticking or Pinging in the engine to signify somethings gone wrong then i'll listen to music, otherwise i'd fall asleep during "Nurburgring 300K"
there is a reason race car drivers don't listen to music, it has to do with 1: weight(a deck and a speaker add just the littlest bit of wieght), and 2: the need to hear how the engine is doing
we don't have to worry about either so play whatever i want in the backround
GTO_VR4Real drivers dont use video game controllers (did you ever see Richard Burns driving his car with a game controller? NO)
Biased turkeyI agree 100 % with you, that's the reason why I own a Logitech driving force.
Sure I don't mind any music during the opening video , or during the menu selection but when I'm driving the only sound i tolerate is the wild roaring of my Vitz engine.
Why waste space on the DVD for music played by second rate musicians , or in GranTurismo case by garage bands
Music doesn't bring anything useful to the games.
Uncle HarryThey should bring back the seperate volume controls for sound effects and background music as was featured in GT1.
EagleI'm hoping this is just a phase you're going through, because a lot of the time it seems like you're replying for the sake of replying, and that's not really cool.
EagleChoosing music for a racing game would be pretty difficult. It isn't like an RPG or something where you can style your own overtures that fit the theme you're trying to establish, you're trying to let the player establish their own theme and style, so you need a lot more variety to do that, without impacting on space dedicated to the rest of the game, plus you need to find a balance between repetitive tracks that will be great for short races but painful for hour long enduros, it's another precarious balancing act where you just have to try and hit the lowest common denominator and hope for the best. Or make the rest of your sounds so varied and interesting that people don't care.
no, but when not stuck behind some diesel monster, i have the left and middle fresh air blowing devices at maximum - dunno where racing car drivers get their air as i haven't been in one.TheCrackerKaniyodrift - do you usually drive without a windscreen?
EagleChoosing music for a racing game would be pretty difficult. It isn't like an RPG or something where you can style your own overtures that fit the theme you're trying to establish, you're trying to let the player establish their own theme and style, so you need a lot more variety to do that, without impacting on space dedicated to the rest of the game, plus you need to find a balance between repetitive tracks that will be great for short races but painful for hour long enduros, it's another precarious balancing act where you just have to try and hit the lowest common denominator and hope for the best. Or make the rest of your sounds so varied and interesting that people don't care.
I like the ideaxcsti. Maybe they should have a "purist" mode where there's better graphics at the expense of having spectators or music. 💡 👍