If GT5 does incorporate a livery editor...

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Livery editor is the one of the most creative and easy ways to add replay life to a racing game. GT5 could have sorely used it with its lackluster A-spec mode.

GT6?

Here's the famous pic from TGS 2006 (keynote presentation).

oanhgk.jpg


From this 2010 Gamescom article

"Would this include a livery editor?"

“Kazunori Yamauchi: "Probably not for GT5, though it’s certainly on our list of things to work on…".
 
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Would be nice to have one.
As someone who regularly uses it, it would be great
However they should only implement one when they have sorted out other issues. Leaderboards etc.

Then add the cherry on top.
 
Would be nice to have one.
As someone who regularly uses it, it would be great
However they should only implement one when they have sorted out other issues. Leaderboards etc.

Then add the cherry on top.

But why would a livery editor stand in the way of fixing other issues?
I'm guessing it's developed by different people than the ones who create leaderboards, etc.
I agree a lot of other issues (not necessarily leaderboards for me though) have a higher priority right now but for someone like me who only has a PS3 (I know you play Forza as well) and an artistic tendency, a livery editor is something I hope will arrive sooner than later.
I'm guessing a lot of issues will remain anyway whether a livery editor is added or not.
 
I just thought they might. Being a small team and all.

If not then great. Crack on PD.

You could be right, but I just assumed it's a completely different task created by different specialists, ofcourse they could be multitasking for all I know.
 
analog
You could be right, but I just assumed it's a completely different task created by different specialists, ofcourse they could be multitasking for all I know.

I'm just basing on some prioritys IMHO.

A final physics engine where they nail there colours and say we're happy with it.

Leaderboards.

Sound improvements to cars that require it.

Standard to premium or a decision on total car count of equal assets.

There things that need attention over a livery editor at the moment.

Quite a lot of work in those 4 points alone.
 
Yep, I agree those require most attention right now, it's just that I'm jealous when I see those lovely Forza liveries and getting increasingly impatient for what I regard as a siginificant additional gameplay feature.
I think I could spend ages creating stuff whilst I know I won't end up high on any leaderboards. ;)
 
I would love to see this happen at some point. As somebody that races avidly with a club, this would be great to add to the individuality to races/clubs. Imagine a GTP paint job for GTP vs other site competitions. It would be excellent.

I guess we can only but wait.
 
This with GT's already excellent Photomode would be a great boon.

It is only icing though as much as its great to have.

Hope PD do have enough resources to bring us this but not at a cost to core needs.
At this point in time I think most would agree it would be GT6 at the earliest.
 
You know, I'm pretty sure PD has had a crack at making a livery editor. They've just not managed to make one that works well and which they could release.
 
gambleboyen
You know, I'm pretty sure PD has had a crack at making a livery editor. They've just not managed to make one that works well and which they could release.

If they have to rip off the competition then do it. Don't let pride get in the way.

Turn 10 haven't patented the square,circle or triangle.

......Yet. Lol.
 
You know, I'm pretty sure PD has had a crack at making a livery editor. They've just not managed to make one that works well and which they could release.

Whether something works well or not hasn't prevented them from releasing it anyway. ;)
Seriously, I don't doubt they're working on it, just as they're working on other features right now.
The fact it was shown in that presentation is proof I think.
 
A livery editor will be great but most interesting in this thing is the ability to share your liveries with others and online ingame auction (for ingame credits) is needed also.
 
PD strike me as the sort of developer to have plenty of things bubbling away in different pots, in different rooms, so to speak. A big issue is that they seem to like to do things themselves, their own way. This often means learning lessons other developers (either directly, or through publisher / owner ties) already have "learned", which actually means getting it wrong a lot until they get it their own particular brand of "right". However, in the long run, it's actually the "best" way of doing it, just not necessarily the most cost and time effective, provided they actually learn from the mistakes, which gets harder the larger the team and the project both become.

So it's really a question of how "not wrong" these things are at this point, rather than whether it's "implemented" or not, because you can bet that all of those things are implemented to some degree or other, in some form or other.

One facet of the livery editor that PD have the need to experiment with is the saving of multiple liveries for each car locally, as well as a distribution and browser system for online races and for global sharing respectively. They've never done anything like that before (except perhaps the photostream, which could be seen as a prototype "what's new" frontend for "globally-sourced" content), so you can bet they'll be getting it wrong a few times before we get to see it.
 
I wish they learned from others mistakes rather than make there own though.

Your right though Griff.
 
I wish they learned from others mistakes rather than make there own though.

I agree with you Spaghetti69, all throughout history mankind has been learning from its' mistakes, why can't PD do what the rest of mankind has done, still does and will do in the future?

Who knows :confused:
 
JBanton
I agree with you Spaghetti69, all throughout history mankind has been learning from it's mistakes, why can't PD do what the rest of mankind has done, still does and will do in the future.

Because according to Kaz, it's too big for DLC. Or atleast that's one of the options. He also could've been talking about an event creator or the YouTube feature that was left out.

It's not that PD isn't learning, it's just that they've learned that it would've been a major hassle, and thus we didn't get it.
 
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I agree with you Spaghetti69, all throughout history mankind has been learning from it's mistakes, why can't PD do what the rest of mankind has done, still does and will do in the future.

It's an entirely valid point, and I doubt that they're being totally reckless in that regard. But it is sometimes important to go back and "reinvent the wheel", sometimes. Ideally, you'd challenge every assumption at every point of the development process, which basically means research and experimentation - and that's potentially expensive, if only in time.

Gran Turismo was ground-breaking in its day, it was a "new" idea, rather than simply doing what had already gone before. I think the habits PD have established since then, to start everything with a blank slate, is something they don't really want to give up. I'd want to be the same, to be honest, but I am an idealist; being able to tailor things to your exact needs is an ideal situation if you can afford it, but I suppose there's nothing wrong with taking stuff "off-the-shelf" if it does what you need it to, although...

A recent example in racing games: the iRacing guys tried to port their sound engine over to FMod, which practically "everyone" is using, and is an established "solution" based on a paradigm that has barely evolved in the last ten years or so. They decided that their own system was actually better for the job, because it already did stuff FMod couldn't, and FMod couldn't really offer anything new (for them, in their game) either without substantial modification - that's no slight on FMod, it just illustrates that when your game is so different, you just can't do what everyone else is doing.

Whether you succeed, of course, is a different matter.
I'm personally happy for PD to keep trying, and whilst I fully expect GT6 to miss the mark in some areas, it's clear they will get a lot right, too - hopefully a livery editor will be on the latter list!
 
GT5. It's a great game. With a load of minor things this game could easily be the best all around racing game out there. Livery, leaderboards, drag racing (fully supported, tree, slicks, tire pressure), engine and drivetrain swaps etc.
 
These things aren't minor though, all of that is difficult to implement properly.
Drag Racing would need a completely reworked physics engine and AI for example.
 
These things aren't minor though, all of that is difficult to implement properly.
Drag Racing would need a completely reworked physics engine and AI for example.

True, maybe something for GT6. However this and maybe even the free roam thing would be ungodly.
 
I don't know if this a valid point, so feel free to correct me. I was playing ACR just now and created this in about 15 mins;




This game is still in beta stages and has a livery editing system that could be on par with the likes of MCLA quite easily. If beta stage games created by tiny studios (Eutychynx - bet you've never heard of them) are capable of putting a decent system in then surely a larger development studio should be capable of doing so?
 
You cannot put it like that, because the game engine needs to be capable of texture editing. Especially when you have stuff like night racing and dirt on the cars (shading). The livery editor from ACR is buggy as hell by the way.
 
It's an entirely valid point, and I doubt that they're being totally reckless in that regard. But it is sometimes important to go back and "reinvent the wheel", sometimes. Ideally, you'd challenge every assumption at every point of the development process, which basically means research and experimentation - and that's potentially expensive, if only in time.

Gran Turismo was ground-breaking in its day, it was a "new" idea, rather than simply doing what had already gone before. I think the habits PD have established since then, to start everything with a blank slate, is something they don't really want to give up. I'd want to be the same, to be honest, but I am an idealist; being able to tailor things to your exact needs is an ideal situation if you can afford it, but I suppose there's nothing wrong with taking stuff "off-the-shelf" if it does what you need it to, although...

Funny isn't it that for a long time, and not that long ago, the Japanese (in general) were always accused of copying existing products (and improving them, and selling them for less), maybe that's left a 'stigma' they wish to avoid at all costs these days.
Nowadays we live in an age with confidently Japanese styled products (for example the Lexus LF-A and Nissan GT-R) and it's clear they have their own way of doing things and proud of that.

But then again, a livery editor won't be a new element for racing games anyway, so it begs the question why you'd really want to 'reinvent the wheel' if it takes that much time and effort to do so.
Especially on a gameplay element whereby the true originality stems from the player using it.
Ofcourse I could be completely wrong and PD eventually releases a unique system which clear logic is indisputable (like GT-menus used to be) but I doubt many would complain if it were a system similar to Forza with only different accents.

And then simultaneously release a 'car design' editor and complementary 'engineering' editor to camouflage it. :D
 
You cannot put it like that, because the game engine needs to be capable of texture editing. Especially when you have stuff like night racing and dirt on the cars (shading). The livery editor from ACR is buggy as hell by the way.

Okay then, I had a feeling the point wouldn't be very valid, but the game engine in GT5 is capable of texture editing in the form of applying multiple finishes (matte, chrome etc) of paint to each car no? When Kaz had the list of things that were originally going to be in GT5 the colour changing and livery editor were put across as the same point. At least the image showed the two as the same point.
 
There's a huge difference in changing the color of pre-assigned parts, or moving new textures in several different colors freely on the 3D model. There's a reason why even the very good editor in Forza has issues with clipping and aligning.

EDIT:
When Kaz had the list of things that were originally going to be in GT5 the colour changing and livery editor were put across as the same point. At least the image showed the two as the same point.
GTHD, not 5.
 
There's a huge difference in changing the color of pre-assigned parts, or moving new textures in several different colors freely on the 3D model. There's a reason why even the very good editor in Forza has issues with clipping and aligning.

EDIT:

GTHD, not 5.

Really? CorvetteConquer's post earlier told us all otherwise :confused:

Livery editor is the one of the most creative and easy ways to add replay life to a racing game. GT5 could have sorely used it with its lackluster A-spec mode.

GT6?

Here's the famous pic from TGS 2006 (keynote presentation).

oanhgk.jpg


From this 2010 Gamescom article

"Would this include a livery editor?"

“Kazunori Yamauchi: "Probably not for GT5, though it’s certainly on our list of things to work on…".
 
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