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Not to mention, they need to fix the current joke of a tire model that they have right now before they even consider to start a large project like that.

This... If they dont get this worked out soon I think Iracing is gonna lose alot of there user base to some of the new sims coming out.
 
From what I've read (as I know next to nothing about programming) getting a sim to behave correctly on asphalt is way different than dirt and other surfaces. I wouldn't expect iRacing to ever implement rally driving.

But if you want rally, there is always Richard Burns Rally. It's an old game but it's kept very up to date by the community and still apparently has the most realistic rally driving out there. If you want something newer and prettier I heard there is some kind of physics patch for WRC 3 that makes it less "arcadey."
 
I don't think Rally driving would be any reason to add dirt but be interesting step. Honestly I can see few dirt series being talked about like late model/sprint/midgets, rallycross, and possibly short course offroad.

All those would be a nice addition but not a near future idea yet. The tire model is probably one of biggest let downs overall even if we have learned to deal with it. I honestly know very little about it but it seems that tire management isn't a huge deal as long as you don't over cook a tire.
 
I'm not saying that I have to. I'm just saying that, if I wanted to improve my experience, I would have to, apparently.


Word is that they're working on dirt, rain, and (hopefully) snow. :nervous: I really can't wait. :drool: That would be worth more money.


Meantime, I'm looking into a Winter Driving course (not only to make me a safer driver, but, also to have some fun, and learn how to recover from skids (not necessarily my specialty.)

whaaaaat? I don't believe it (snow and dirt) with all of the other work going on at iRHQ. Do you have a source for this info?
thanks!
 
Just purchased Mosport, Road Atlanta and the V8 Supercar. Slowly but surely getting there, i want to be able to run a full season in at least one of the road series.
 
Kevin01SH
Just purchased Mosport, Road Atlanta and the V8 Supercar. Slowly but surely getting there, i want to be able to run a full season in at least one of the road series.

Great tracks! Why'd you go for the V8? Just curious.
 
Word is they haven't even seriously considered snow or dirt yet. They have stated many many times that the conditions are way too difficult to replicate with the way thing are right now. They did say that they would like to get rain into the service but also said that it is a bit out of their reach at the current moment.

Not to mention, they need to fix the current joke of a tire model that they have right now before they even consider to start a large project like that.

Without getting into a big debate, I think the tires are not as bad as everyone says they are. I am speaking from a coders point of view. For example remember the DP with the old tires, it was like you could slide that car any which way you wanted. I think they are starting to get there and it might take a few more years until they satisfy the majority. There are not that many people in the world that can code tires and the way they behave on a race car.

One of the biggest problems iRacing faces is that too many people don't understand how long it can take for development (this is not aimed toward anyone specifically) People are impatient and want the new tires now. :)
 
I think the tires are not as bad as everyone says they are.

You've learned to live with the issues, just like the rest of us, and it's great that you don't think they are that bad, but there are some glaring issues that need to take priority because they are ruining a potential realistic driving experience.

1) Cold tires are far too fast.
2) Tire management is pretty much not required.
3) Slow speed behavior is erratic at best. Cars on slicks don't randomly lose grip going smoothly through a dry corner at 40mph.
4) In real life you can save a slide even from pretty extreme slip angles.

Fix those few problems and the driving will be much better and the racing will require more strategy. Think about F1 cars, over a 30-45 minute period they can easily lose 5 seconds near the end of their tire life. In iRacing as long as we keep the tires cool they will only lose a couple seconds at most even in a 2 hour endurance race.

These issues are taking away from good racing, which is supposed to be what iRacing is all about.
 
Welcome back Jav! And that paint scheme is sick. Hopefully ill get into a GT race with you one of these days.
Thank you! We definitely should set a GTP SOF race day for any given series!
I take it you like the McLaren:sly:

I quite like it also. It is easy to drive, but start pushing the limits and the car becomes a beast. I was running some laps at Brands Hatch and once I figured out the brake points and lines, I began thrashing on the car. Very forgiving if you just miss a brake point and that abs kicks in. While you don't technically want to depend on the abs, its a McLaren abs system we're talking about here. So to me the abs feels very intuitive instead of intrusive like alot of cars. Also the aero on the car is just ridiculous. It keeps the car planted but at the same time allows you to feel the tires slipping. Its an interesting car and is very different from its other GT counterparts.

I just wonder how much of the car is iRacing and how much is McLaren just making a great car? I know iRacing has the latest physics coded into this car and how much of that is causing the car to feel the way it does if any. Maybe McLaren made a gem of a car. It's definitely possible. One thing that most likely helped alot, is that iRacing was probably given more data from McLaren on the car than any other. I would imagine McLaren has miles of data and testing on this car.

Really liking it, not sure if I'm ready to let the Vette go just yet but the McLaren definitely is an awesome beast to tame!
I just hope that whatever they've learned from this car can actually be applied to the Ford GT wich needs it more than any other car in the service.
 
I tried a few times to drive whit clutch instead of auto. But i always used one foot for braking, and one for the throttle. Whenever i am at a braking point i try to push the clutch and braking at the same time whit my left foot. That doesn't work :) after the corners i lost my pedals. Thats what i call driving like a idiot. :sick:
 
Currently I use the paddles to shift. I use the clutch on up shifts. No clutch on downshifts (Auto blip turned on). And I left foot brake. At first, my left foot would get lost every once in a while and I would stomp the clutch and blow through a corner. I've gotten pretty used to it now, though.

Using the clutch with the paddles "feels" a little faster than using auto clutch, but it may just be in my head.
 
Currently I use the paddles to shift. I use the clutch on up shifts. No clutch on downshifts (Auto blip turned on). And I left foot brake. At first, my left foot would get lost every once in a while and I would stomp the clutch and blow through a corner. I've gotten pretty used to it now, though.

Using the clutch with the paddles "feels" a little faster than using auto clutch, but it may just be in my head.

It is faster, atleast thats what i hear everywhere. Of course if you don't have the skill you are faster whit auto clutch or blip. Its more easy to stay consistent.
 
Ok will look around. Thanks 👍
also what settings can you get from that?

On the slider I have max graphics. So, shadows, objects, scenery, reflections, mirrors etc.

Basically everything.
 
Currently I use the paddles to shift. I use the clutch on up shifts. No clutch on downshifts (Auto blip turned on). And I left foot brake. At first, my left foot would get lost every once in a while and I would stomp the clutch and blow through a corner. I've gotten pretty used to it now, though.

Using the clutch with the paddles "feels" a little faster than using auto clutch, but it may just be in my head.

I had thought that as well. I can't shift consistently if I use a clutch though (button, not pedal - dfgt) and I've always wondered if it just doesn't work all that well without a pedal - I only tried upshifting with the clutch. Probably just need to practice more, but so far the experiment hasn't worked too well.
 
Autoblip has the clutch on autoclutch as well.

Hmm. So I'm pushing the clutch for nothing? I guess I should look into that.

When you have auto clutch on, should you let off the throttle when shifting (to avoided bouncing off the rev limiter for a second)?

You know, maybe I had it on full manual when I was running the MX5. Then, when I bought the Mustang, it needed clutch to down shift so I turned auto blip on.
 
Got 3rd in my second Late Model race last night, pretty fun series. I just noticed that like Roush said they race hard and aggressive, so I do the same and the results were much better. My first race I was too nice and got bullied, second race was incident free despite driving much more aggressive. I will say my right wrist hurts after about 35 laps, much tougher than the Street Stock is. I'm working my way up to the Indy car as well, probably going to run the trucks when i get my C license.
 
Hmm. So I'm pushing the clutch for nothing? I guess I should look into that.

When you have auto clutch on, should you let off the throttle when shifting (to avoided bouncing off the rev limiter for a second)?

You know, maybe I had it on full manual when I was running the MX5. Then, when I bought the Mustang, it needed clutch to down shift so I turned auto blip on.

Im not 100% sure on lifting to upshift, but I would say yes. As far as the mustang goes you dont have to use the clutch for downshifts, but it does take a minute to figure out exactly how much throttle you need to make it downshift. For me it the hardest car to rev match with, but once you figure it out its not bad. Just takes more throttle than any other car Ive used.
 
Nice job Mac
I will say the fixed series trucks are tough, if you want to see a wreckfest, join a fixed series truck practice session at charlotte, people spin almost every lap, it's pretty funny. The fixed setup at charlotte is terrible and everyone knows it, the rear is way to light, so any sudden avoidance maneuvers are practically impossible, but it's not too hard to catch a slide, it's the time lost when you catch it that kills you, but I can't say anything for the regular series trucks
 
Im not 100% sure on lifting to upshift, but I would say yes. As far as the mustang goes you dont have to use the clutch for downshifts, but it does take a minute to figure out exactly how much throttle you need to make it downshift. For me it the hardest car to rev match with, but once you figure it out its not bad. Just takes more throttle than any other car Ive used.

Ah, ok. So I need to blip more on the Mustang. I just assumed you had to use the clutch since I kept ending up in neutral. :)

Thanks!
 
I've found auto blip to be basically auto clutch. Try shifting without touching the clutch, and watch the clutch bar on the bottom left. It applies the clutch for you anyway
 
I tried a few times to drive whit clutch instead of auto. But i always used one foot for braking, and one for the throttle. Whenever i am at a braking point i try to push the clutch and braking at the same time whit my left foot. That doesn't work :) after the corners i lost my pedals. Thats what i call driving like a idiot. :sick:

:odd:
Have you tried right foot braking and using the heel-and-toe technique?
I know this can be very difficult with some pedals. What kind do you use?
 
:odd:
Have you tried right foot braking and using the heel-and-toe technique?
I know this can be very difficult with some pedals. What kind do you use?

I tried to, i need some practise. I need to adsjust my pedals though. T500's pedals are a bit to far away from eachother. and i don't have a real rig so i am not sitting perfectly. So i might stick whit the auto clutch or blip.
 
Hey Spooble!

Anyways, shifting is always faster. If you've got a G27, or Fanatec wheel, use the clutch. I won like 6 nvidia cup races with the clutch, just because I could brake later, and maintain more control by doing the blipping myself.


I use the Jetta now. It has no-lift-shift. As does the Star Mazda. Those things, you're better off with the paddle. No human can shift faster than the sequential Star Mazda, and it's hard to match the Jetta.
 
You've learned to live with the issues, just like the rest of us, and it's great that you don't think they are that bad, but there are some glaring issues that need to take priority because they are ruining a potential realistic driving experience.

1) Cold tires are far too fast.
2) Tire management is pretty much not required.
3) Slow speed behavior is erratic at best. Cars on slicks don't randomly lose grip going smoothly through a dry corner at 40mph.
4) In real life you can save a slide even from pretty extreme slip angles.

Fix those few problems and the driving will be much better and the racing will require more strategy. Think about F1 cars, over a 30-45 minute period they can easily lose 5 seconds near the end of their tire life. In iRacing as long as we keep the tires cool they will only lose a couple seconds at most even in a 2 hour endurance race.

These issues are taking away from good racing, which is supposed to be what iRacing is all about.

1 I agree.. But this actually made race starts more doable among amaturs. Qualify is totally messed up though.

2 I agree
3 I have no idea what you talk about, work on your setup.
4 Correcting a wide slide in a road car on what is consider sloppy tiers compared to slicks is not close to trying do the same on racing tiers. This isn't a driving sim. It's a motorSPORT sim, meaning racing suspension and racing tires. In other words, what you say here doesn't make sense.. AT ALL (I actually think saving a slide in the sim is still to easy.)

Also I posted a link to a interview with Tony Gardner and he talks about the tiers of the sim. Didn't anyone read it as the speculations keeps going. I'm done with repeating myself so if you really want to read it look at page ...

I know it's a long read and you guys rather go race, but spend a few minutes on it and you wont regret. It's clear up some other stuff that's being speculated every now and then.
 
Roush_fan_99
Nice job Mac
I will say the fixed series trucks are tough, if you want to see a wreckfest, join a fixed series truck practice session at charlotte, people spin almost every lap, it's pretty funny. The fixed setup at charlotte is terrible and everyone knows it, the rear is way to light, so any sudden avoidance maneuvers are practically impossible, but it's not too hard to catch a slide, it's the time lost when you catch it that kills you, but I can't say anything for the regular series trucks

I beg to differ on the setup at Charlotte. I might not be the fastest guy but I ran it in an open race and finished 2nd running faster than guys with setups. It just takes learning to drive it without hammering down the whole time as I tend to be guy who rolls the throttle on most tracks and allow truck to set right. I wish I knew off hand what laps were there because I can't remember if 29.6 or 28.6 was my fixed lap fastest with average around .9.

I've had more issues with guys not being patient at Charlotte and wrecking us all!
 
1 I agree.. But this actually made race starts more doable among amaturs. Qualify is totally messed up though.

2 I agree
3 I have no idea what you talk about, work on your setup.
4 Correcting a wide slide in a road car on what is consider sloppy tiers compared to slicks is not close to trying do the same on racing tiers. This isn't a driving sim. It's a motorSPORT sim, meaning racing suspension and racing tires. In other words, what you say here doesn't make sense.. AT ALL (I actually think saving a slide in the sim is still to easy.)

Also I posted a link to a interview with Tony Gardner and he talks about the tiers of the sim. Didn't anyone read it as the speculations keeps going. I'm done with repeating myself so if you really want to read it look at page ...

I know it's a long read and you guys rather go race, but spend a few minutes on it and you wont regret. It's clear up some other stuff that's being speculated every now and then.

Thats great that YOU dont see any issues with the tire model, but your the minority with that opinion. Most everyone else does see a problem with the tire model, including the Iracing staff. Why else would Iracing be working on fixing it if there was no problem. They have said the new steering model on the MP4 along with some tire fixes should help the problem alot on the other cars. Im sure glad Iracing can see the problem even if you cant.
 
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