Some of the car choices has me wondering on the selection criteria and decision process. Many, in their day, were cars of need for economical or financial reasons and where never a car enthusiasts first (or last) choice. Many were also very poorly constructed with terrible repair records - the 80's cars especially. I guess driving a "virtual" recreation shields the owner from the reality of what some of those cars were really like. It would be funny if our virtual cars exhibited traits (rattles/noisy, rough ride, etc.) or broke down like their IRL counterparts 
I watch a fair amount of Barret Jackson and Mechum car auctions and many of the cars in Forza, and GT, would never be seen at these auctions. The auctions are a good yardstick of what is desirable to the "majority" of car collectors. Every once in while some off-beat car will show up that may get one or two showing interest though the final sale price is usually indicative of the desirability.
I guess T10 and PD understand their fan base more than I ever will. They are willing to model some cars for a niche group of driving/racing gamers. With that said, I paid for Season Pass and don't have a problem with the inclusion of some strange choices. I just will never understand...
I watch a fair amount of Barret Jackson and Mechum car auctions and many of the cars in Forza, and GT, would never be seen at these auctions. The auctions are a good yardstick of what is desirable to the "majority" of car collectors. Every once in while some off-beat car will show up that may get one or two showing interest though the final sale price is usually indicative of the desirability.
I guess T10 and PD understand their fan base more than I ever will. They are willing to model some cars for a niche group of driving/racing gamers. With that said, I paid for Season Pass and don't have a problem with the inclusion of some strange choices. I just will never understand...