it didn't seem fair, while our PP matched, his power to weight was better than mine.
You can't reduce power below 50hp with the Power Limiter.Hehe, someone should grab a Subaru 360 or something like that and decrease power and increase weight to the max!I wonder if would even move?
You can't reduce power below 50hp with the Power Limiter.
This is the single worst addition they could of made... and no one asked for.
Now I have to race with my normal racecars against LMP1's and X1's which appear to be like 10 seconds faster per lap. Brilliant!
Not arcedey at all... 👎
*Sigh*
Not really, you can restrict by weight and performance points still, problem solved.
Not really, you can restrict by weight and performance points still, problem solved.
Not really, you can restrict by weight and performance points still, problem solved.
In theory, but i tried and I don't think it's possible.
What are the lowest PP's for those LMP1 and X1's ?
The Ford GT racecar has about 631 PP (stock) if i recall correctly...
..except that means you have to be the host and in control. Any fair, sporting person has the power to run a sensible fair game, but then that's not really the problem with online gaming.
I haven't played 1.06, but 277 HP Gallardo + PP = perfect balance. The Gallardo would probably race against ~315 hp cars with lower weight.
Just like the 206 vs Miata example in this thread. Of course the 206 has better hp/weight at the same PP. That's what made the fair, the Miata has a better chassis.
To prevent car underpowering, just set up hp and weight to whatever you want, then find the PP of the car you want to use, then lower PP to ~ that number. If any high performance car tries to enter, it will probably be cripled in terms of power.
Also, does downforce affect PP? That's one of things I considered a mistake in GT5P, and from a few posts here it sounds like downforce still contributes.
In theory, but i tried and I don't think it's possible.
What are the lowest PP's for those LMP1 and X1's ?
The Ford GT racecar has about 631 PP (stock) if i recall correctly...
Heres what made it strange to me. I see what you're saying but let me just lay out the PP Stats, his 206 was 523 PP and my Miata 534 PP. You would think that performance wise those two would be fairly close. Now admittedly I am a better driver than my Cousin, but he stayed on track took a decent line and I still managed to beat him pretty hard (+5 seconds in a 3 lap trial mtn race).
So I tried to drop my PP to his level, Adding weight didn't work, I made the car almost DOUBLE in weight and it barely brought down the PP, So I dropped HP, I went from 270 down to 220 and that got me to 523 PP. His car was at 253 hp. That change made us basically equal lap time wise, which was definitely fun, but dropping it that much made my car almost feel handicapped (theres like a dead spot in the RPM range when you drop the power that much). The HP curve flattened out literally according to the setup screen. I had to hustle the HELL out of the car to keep up that lap time. And he easily pulled on me on every corner exit because of the dead spot in my HP range.
In the end it did make the cars equal, but at what cost? Honestly it doesn't feel right, although I'd like to test it with someone else maybe closer to my skill level to take that out of the equation, but the way the adjustments work between the cars I believe it ends up handicapping the originally faster car more than the car built to that PP level.
Thoughts?
Perhaps then that provides incentive to start with a car that is naturally close to that level instead of massively detuning something else.
I think its a great change and adds a lot of flexibility to the game. It is probably most useful when making SMALL changes to power or weight. Otherwise, you really should be using something else entirely.
Pretty brilliant summation of the feature, I must say. You can strip off a bunch of power from a car and try to force it into a race it normally would be far too powerful to enter, but a car that achieves those power numbers more naturally would likely wipe the floor with you.Perhaps then that provides incentive to start with a car that is naturally close to that level instead of massively detuning something else.
I think its a great change and adds a lot of flexibility to the game. It is probably most useful when making SMALL changes to power or weight. Otherwise, you really should be using something else entirely.
That is honestly how a fairly rev-happy car with a pancaked power curve should drive.but dropping it that much made my car almost feel handicapped (theres like a dead spot in the RPM range when you drop the power that much)
I have to say lowering the HP in a car is strange. I just dropped the HP in my Miata to compete with my cousins Peugeot 206 and it feels like there's a dead spot in the engine when you hit the limit. Very weird. Also it didn't seem fair, while our PP matched, his power to weight was better than mine.
Perhaps then that provides incentive to start with a car that is naturally close to that level instead of massively detuning something else.
I think its a great change and adds a lot of flexibility to the game. It is probably most useful when making SMALL changes to power or weight. Otherwise, you really should be using something else entirely.
Pretty brilliant summation of the feature, I must say. You can strip off a bunch of power from a car and try to force it into a race it normally would be far too powerful to enter, but a car that achieves those power numbers more naturally would likely wipe the floor with you.
That is honestly how a fairly rev-happy car with a pancaked power curve should drive.
Not really, you can restrict by weight and performance points still, problem solved.
Tommy, I personally feel that is the way it should be. If you bring an over powered car to the track you should expect odd behavior from attempting to detune it. The same applies with adding weight. Using the two features to their extreme is not the point. Using them to add 50-100kg or remove 10hp should make two cars more equal than they were previously, that is what it is intended for. Adding 500kg to a race car and removing 300hp so you can race with street cars might allow you to compete in the same race, but it should feel like you're dragging a boat anchor to be fair.
I haven't had time to mess with it but I really hope that adding/removing bolt-ons is still the proper way to detune your car vs. just sliding this bar to the left. I don't want to see hp and weight as just numbers. How you get that hp and weight should still play an important role in tuning the car.