Just made a 277 hp gallardo

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I like the idea, but I think 50% is just too much. I think modifications of 20-25% would be good, but 50% is too much, If you don't set PP limits online, it would be a real problem to me, seeing people entering rooms with 450 HP limit in their limited prototypes and FGT... that's not good.
 
I haven't played 1.06, but 277 HP Gallardo + PP = perfect balance. The Gallardo would probably race against ~315 hp cars with lower weight.

Just like the 206 vs Miata example in this thread. Of course the 206 has better hp/weight at the same PP. That's what made the fair, the Miata has a better chassis.

To prevent car underpowering, just set up hp and weight to whatever you want, then find the PP of the car you want to use, then lower PP to ~ that number. If any high performance car tries to enter, it will probably be cripled in terms of power.

Also, does downforce affect PP? That's one of things I considered a mistake in GT5P, and from a few posts here it sounds like downforce still contributes.
 
Hehe, someone should grab a Subaru 360 or something like that and decrease power and increase weight to the max!:sly: I wonder if would even move?
 
To make PP, it seems that if you can, it is better to reduce the power by taking off tuning parts rather than using the slider.
 
Took a 745hp X1 for a spin last night. Now that was fun! It's like an an F1 with more grip but without the ridiculously insane speed and twitchiness that it has at full hp. Throw in the adjustable steering sensitivity and wooo boy!
 
This is the single worst addition they could of made... and no one asked for.
Now I have to race with my normal racecars against LMP1's and X1's which appear to be like 10 seconds faster per lap. Brilliant!
Not arcedey at all... 👎
*Sigh*
 
This is the single worst addition they could of made... and no one asked for.
Now I have to race with my normal racecars against LMP1's and X1's which appear to be like 10 seconds faster per lap. Brilliant!
Not arcedey at all... 👎
*Sigh*

Not really, you can restrict by weight and performance points still, problem solved.
 
Not really, you can restrict by weight and performance points still, problem solved.

..except that means you have to be the host and in control. Any fair, sporting person has the power to run a sensible fair game, but then that's not really the problem with online gaming.
 
Not really, you can restrict by weight and performance points still, problem solved.

In theory, but i tried and I don't think it's possible.
What are the lowest PP's for those LMP1 and X1's ?
The Ford GT racecar has about 631 PP (stock) if i recall correctly...
 
..except that means you have to be the host and in control. Any fair, sporting person has the power to run a sensible fair game, but then that's not really the problem with online gaming.

Aye, if someone wants a fair game and the host doesn't use the appropriate restrictions then they really need to be going to a different room anyways. Or making their own
 
I haven't played 1.06, but 277 HP Gallardo + PP = perfect balance. The Gallardo would probably race against ~315 hp cars with lower weight.

Just like the 206 vs Miata example in this thread. Of course the 206 has better hp/weight at the same PP. That's what made the fair, the Miata has a better chassis.

To prevent car underpowering, just set up hp and weight to whatever you want, then find the PP of the car you want to use, then lower PP to ~ that number. If any high performance car tries to enter, it will probably be cripled in terms of power.

Also, does downforce affect PP? That's one of things I considered a mistake in GT5P, and from a few posts here it sounds like downforce still contributes.

Heres what made it strange to me. I see what you're saying but let me just lay out the PP Stats, his 206 was 523 PP and my Miata 534 PP. You would think that performance wise those two would be fairly close. Now admittedly I am a better driver than my Cousin, but he stayed on track took a decent line and I still managed to beat him pretty hard (+5 seconds in a 3 lap trial mtn race).

So I tried to drop my PP to his level, Adding weight didn't work, I made the car almost DOUBLE in weight and it barely brought down the PP, So I dropped HP, I went from 270 down to 220 and that got me to 523 PP. His car was at 253 hp. That change made us basically equal lap time wise, which was definitely fun, but dropping it that much made my car almost feel handicapped (theres like a dead spot in the RPM range when you drop the power that much). The HP curve flattened out literally according to the setup screen. I had to hustle the HELL out of the car to keep up that lap time. And he easily pulled on me on every corner exit because of the dead spot in my HP range.

In the end it did make the cars equal, but at what cost? Honestly it doesn't feel right, although I'd like to test it with someone else maybe closer to my skill level to take that out of the equation, but the way the adjustments work between the cars I believe it ends up handicapping the originally faster car more than the car built to that PP level.

Thoughts?
 
In theory, but i tried and I don't think it's possible.
What are the lowest PP's for those LMP1 and X1's ?
The Ford GT racecar has about 631 PP (stock) if i recall correctly...

I got my X2010 down to 665HP, dont remember what the PP was though.
 
Heres what made it strange to me. I see what you're saying but let me just lay out the PP Stats, his 206 was 523 PP and my Miata 534 PP. You would think that performance wise those two would be fairly close. Now admittedly I am a better driver than my Cousin, but he stayed on track took a decent line and I still managed to beat him pretty hard (+5 seconds in a 3 lap trial mtn race).

So I tried to drop my PP to his level, Adding weight didn't work, I made the car almost DOUBLE in weight and it barely brought down the PP, So I dropped HP, I went from 270 down to 220 and that got me to 523 PP. His car was at 253 hp. That change made us basically equal lap time wise, which was definitely fun, but dropping it that much made my car almost feel handicapped (theres like a dead spot in the RPM range when you drop the power that much). The HP curve flattened out literally according to the setup screen. I had to hustle the HELL out of the car to keep up that lap time. And he easily pulled on me on every corner exit because of the dead spot in my HP range.

In the end it did make the cars equal, but at what cost? Honestly it doesn't feel right, although I'd like to test it with someone else maybe closer to my skill level to take that out of the equation, but the way the adjustments work between the cars I believe it ends up handicapping the originally faster car more than the car built to that PP level.

Thoughts?

Perhaps then that provides incentive to start with a car that is naturally close to that level instead of massively detuning something else.

I think its a great change and adds a lot of flexibility to the game. It is probably most useful when making SMALL changes to power or weight. Otherwise, you really should be using something else entirely.
 
Perhaps then that provides incentive to start with a car that is naturally close to that level instead of massively detuning something else.

I think its a great change and adds a lot of flexibility to the game. It is probably most useful when making SMALL changes to power or weight. Otherwise, you really should be using something else entirely.



Exactly!!! 👍
 
Perhaps then that provides incentive to start with a car that is naturally close to that level instead of massively detuning something else.

I think its a great change and adds a lot of flexibility to the game. It is probably most useful when making SMALL changes to power or weight. Otherwise, you really should be using something else entirely.
Pretty brilliant summation of the feature, I must say. You can strip off a bunch of power from a car and try to force it into a race it normally would be far too powerful to enter, but a car that achieves those power numbers more naturally would likely wipe the floor with you.

but dropping it that much made my car almost feel handicapped (theres like a dead spot in the RPM range when you drop the power that much)
That is honestly how a fairly rev-happy car with a pancaked power curve should drive.
 
I have to say lowering the HP in a car is strange. I just dropped the HP in my Miata to compete with my cousins Peugeot 206 and it feels like there's a dead spot in the engine when you hit the limit. Very weird. Also it didn't seem fair, while our PP matched, his power to weight was better than mine.

And there you have the beauty of PP....
 
Maybe the hardcore sim enthusiasts among us will use the new power limiter to slightly tweak the horse power down for races on tracks that way are above sea level.

;)
 
Perhaps then that provides incentive to start with a car that is naturally close to that level instead of massively detuning something else.

I think its a great change and adds a lot of flexibility to the game. It is probably most useful when making SMALL changes to power or weight. Otherwise, you really should be using something else entirely.

I agree, Cutting the power down so much just basically killed the car. I feel like if I just took off a mod the car would at least accelerate normally. I'm sure if dumped a ton of weight on the car to do the same thing that would feel just as whacked out

Pretty brilliant summation of the feature, I must say. You can strip off a bunch of power from a car and try to force it into a race it normally would be far too powerful to enter, but a car that achieves those power numbers more naturally would likely wipe the floor with you.


That is honestly how a fairly rev-happy car with a pancaked power curve should drive.

Yep based on this test I agree. I really felt almost at a disadvantage even though we were technically at the same level. And considering the shellacking I gave him when my powerband was normal it makes sense. Also based on that the PP difference between the two cars was only 12 points, so I think if he was just a better driver he would have been closer to me without me dropping my PP.

I'm going to try this matchup with him again except this time put the HP half as much down and add half the weight I would need and see if that gives a more driveable result.
 
Tommy, I personally feel that is the way it should be. If you bring an over powered car to the track you should expect odd behavior from attempting to detune it. The same applies with adding weight. Using the two features to their extreme is not the point. Using them to add 50-100kg or remove 10hp should make two cars more equal than they were previously, that is what it is intended for. Adding 500kg to a race car and removing 300hp so you can race with street cars might allow you to compete in the same race, but it should feel like you're dragging a boat anchor to be fair.

I haven't had time to mess with it but I really hope that adding/removing bolt-ons is still the proper way to detune your car vs. just sliding this bar to the left. I don't want to see hp and weight as just numbers. How you get that hp and weight should still play an important role in tuning the car.
 
Tommy, I personally feel that is the way it should be. If you bring an over powered car to the track you should expect odd behavior from attempting to detune it. The same applies with adding weight. Using the two features to their extreme is not the point. Using them to add 50-100kg or remove 10hp should make two cars more equal than they were previously, that is what it is intended for. Adding 500kg to a race car and removing 300hp so you can race with street cars might allow you to compete in the same race, but it should feel like you're dragging a boat anchor to be fair.

I haven't had time to mess with it but I really hope that adding/removing bolt-ons is still the proper way to detune your car vs. just sliding this bar to the left. I don't want to see hp and weight as just numbers. How you get that hp and weight should still play an important role in tuning the car.

I was just really trying to get a handle on it. Also honestly the fact theres only 12 PP difference between the two cars you would think that me dropping my car to match wouldn't whack it out that much, but maybe theres a range (say 10 or 20 pp) where you can say the cars are effectively "close enough".

At this point I would say 100% yes, adding/removing parts is the way to go to adjust your hp. This is a good feature if you need to tweak your hp slightly on a car to meet the regs of a room (I've been like 2 or 3 hp or like 10 or 20kg up on a room once, so this is an easy way to drop the weight/hp and still play). Otherwise unless the track is dead flat you're just neutering the car.
 
Don't see why not. Keep in mind that extremely flat power curves is something that WRC cars already suffer from, so you may end up with a brick if you push it down any further.
 
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