Lancia Stratos 15th Aniv Undriveable ?

  • Thread starter Thread starter Gabe Logan
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I found it a handful, but it's so quick in a straight line that you can baby it round the corners at the same speed as the AI and still win.
 


@Gabe Logan - I believe T-12 was addressing quite a different issue. Sticking a knife into someone defending you is poor form. 👍

As for the Stratos - only one yet in GT6. But I hope to rectify that soon.
I have a dozen in GT5.
 
There is an easy way to deal with the slightly wayward handling of the Stratos - turn ASM on. It suddenly becomes as docile as a kitten... and as slow as treacle on a cold day.
 
this car also has some very aggressive handling characteristics back in GT5. wheelbase designed for rally is too short for high speed driving. scary but fun.
although I found the old RUF is terribly hard to drive in GT6. That was some of the most fun I can found in GT4, deeply enjoyable in GT5, and can't even cruise through a corner without a drama, ended up using sport soft in the front with race hard in the rear, with very soft rear anti-roll bar and maxed out rear toe to keep the car controllable in nurburgring...
 
thats the fun and challenge in GT ... practice ... practice ... practice ...

My practice has now a 15th Year Anniversary :cheers:
 
It's drivable but takes time to get used to, a little tuning helps. I used it for the Seasonal and golded it with a DS3 so it can be done.
 
I don't recall having any issues with the Stratos Goodwood event, but when I tired the Anniversary edition, I found it really really tough to drive. Tougher than any Stratos in any game, or almost any other car in any game. So I, too, suspect that something is up.

Has anyone compared the Anniversary Statos to the normal Stratos?
 
Cizeta spins also easily. This can be said for all MR cars in GT6 compared to GT5. I mean do not lift throttle in the middle of the corner or turn too hard or it will spin. We can debate eternally how realistic this is but this is the case now. One car that is supposed to be very easy to drive in real life is the RUF RK spyder. I have to test that one sometimes.
 
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I don't recall having any issues with the Stratos Goodwood event, but when I tired the Anniversary edition, I found it really really tough to drive. Tougher than any Stratos in any game, or almost any other car in any game. So I, too, suspect that something is up.

Has anyone compared the Anniversary Statos to the normal Stratos?

The Goodwood event forces you to use skid recovery, so it's naturally going to be easier there.

The Stratos is the sort of car that will show who has a good fundamental understanding of driving a car fast and who doesn't. If you can't drive the car, then you should look at your own driving and think of what you're doing wrong, the replays can help greatly for this.
 
thats the way its supposed to be imo. RWD will spin out easier than all other types.
for extreme cars its even more true. Try the Mclaren F1...itll spin out too. But its one of the best cars in the game.
It boils down to driving finesse.

IRL car setups arnt default, like they are in GT. every car is supposed to be unique and youre supposed to work on your tuning to get it to drive right.

And i know its pretty tough with DS3. play with a wheel, where steering, throttle and braking is a alot more controllable and precise.

As far as the stratos goes, it is inherently a difficult car to drive. much like the yellowbird.
 
Also, i have to wonder how many people who are having trouble with this car are just immediately trying to set hotlaps, rather than starting off slowly and building up speed. It's easy in GT to just plow the car into a wall and keep going, off to the next wall. But in real life you obviously can't do that, so real racing drivers will build up speed slowly until they start to get an idea of where the limit of grip is. In GT you also have the advantage of not having to worry about tire and brake temperatures or rubber build-up on the road, so if you think this car is difficult to drive in GT, i can say from experience that it's much more difficult in real life.
 
It's a twitchy pocket rocket for sure - throttle modulation is key. I've had some of the best 'seat of your pants' races in this car. I need to buy another one:tup:
 
There is challenging to drive... then there is down right ridiculous.

There are a fair few cars coming out of the woodwork that are so bad its not even funny. Lambo's / lotus and more

And its all very well saying .. you need to learn to drive it.. and its rewarding when you get it right.. SORRY.. but you should not be driving a car for 10 laps .. and not being able to string together a few decent consistent laps...because the car is to unpredictable or undriveable.

Drive the lotus europa around the ring as fast as you can... I will bet you come off at some point if your driving it at 8/10ths or more, no matter how good at gt you are. the car behaves incorrectly.
How can you say it behaves incorrectly if you never drive it IRL?
 
... or is it me ?

Seems backend just won't stick to the road. Every corner ends up spinning the thing and Traction Control or softer tires have no effect.

Seems very broken to me.
I haven't tried that one yet but I have a couple of MR cars that get a bit out of control until some tuning. Tesla Roadster, Lotus 111R. On both of these cars I found that if I add a little weight and shift it to the front to get a 50:50 balance that the car is stable afterward so you might want to try that and see if it works on that car as well. I haven't gotten around to playing with the springs much as I am trying to conserve credits and did not want to buy the adjustable suspension yet.
 
Also, there's the tire and brake warmup that effects the handling. On first lap things will be more slippery than on second and ones coming after that. Then there's the friction of the surface, as traction is modeled differently on smooth tarmac, coarse tarmac, painted road markings and cobblestone. When I start GT game, I start off with MR car if I can to get the feel of the extreme handling characteristic so I can get adjusted to it. So, I bought Lotus Europa Special and used it in the historic sports cars race. true, with stock suspension etc it was a handful, but when driven with care and keeping an eye on how the weight is shifting around, I could beat the Dino and the rest of the field while having a terrific, challenging race.
 
Hmmm... well I think it more likely that the MR cars are rather buggy, than GT5 actually models any car as well as iRacing!

Pretty much all the other cars are as arcadey as hell, and I can chuck 'em around like badgers in a gymn slip....

So, I'm afraid I stand by the title of my post.

A few peeps agree with me: here -
https://www.gtplanet.net/forum/threads/help-my-diablo-gt2-spins-every-corner.292649/#post-9057443
-laughs- that's how MRs are. they will step out form under you if your not careful.
 
OK, so after a few laps of free ride, I don't feel like there's anything wrong with the physics model for the car. It's just an over-steering car. It's fun to chuck around on empty track. That being said, after just a few laps of practice, I'm very slow on it.

I found a twin turbo supra in my garage with the same PP as the Anniversary Stratos. I decided to compare the two, and my second lap on the Supra was six seconds faster than my best lap on the Stratos. :D

If someone here who is good at driving the Stratos would like to do the same comparison, that would be nice. So, set a lap time on another car with the same PP, and then try to beat that in a Stratos.
 
We were discussing this in the physics thread, I suggested using throttle and brake at the same time like Schumacher.

3-cdb57c3edc.jpg


Using throttle while braking stops the weight transfer from being too drastic, so the rear end of the car is less likely to try to go first!
Excellent illustration. Brakes aren't only for stopping.
 
I remember an episode of Top Gear where Jeremy was testing an Elise. He complained that it understeered on turn in, and through the corner, and on corner exit. He then showcased it's uncanny ability to not be controllable when it got sideways. He said as soon as you cure the understeer, it becomes an unruly beast that doesn't respond well to countersteer. Then, the Lotus test driver drove it and proved Jeremy wrong. He drove it fast in a straight line, he drove it fast sideways.

Sure, it's Jeremy, and lots of editing. And no, I am not trying to say that GT is 100% dead on. But I think many of us are experiencing a learning curve we weren't expecting.
 
If you know the history of this car, you know that it was incredibly tough for some very keen Rally racers to handle. If anything, the car as represented in the game is too easy to drive by comparison.
 
I remember an episode of Top Gear where Jeremy was testing an Elise. He complained that it understeered on turn in, and through the corner, and on corner exit. He then showcased it's uncanny ability to not be controllable when it got sideways. He said as soon as you cure the understeer, it becomes an unruly beast that doesn't respond well to countersteer. Then, the Lotus test driver drove it and proved Jeremy wrong. He drove it fast in a straight line, he drove it fast sideways.

Sure, it's Jeremy, and lots of editing. And no, I am not trying to say that GT is 100% dead on. But I think many of us are experiencing a learning curve we weren't expecting.
You mean oversteer?

I think this is an excellent point. Some cars I was used to driving in GT5 are different in GT6. That's a good thing.
 
If the GT6 version is still easier than the real one, fit comfort hard on a stock Stratos, back in the 70's factory tires were limited in grip so comfort hard should perfectly simulate that, and should make it closer to real :)
 
You mean oversteer?

I think this is an excellent point. Some cars I was used to driving in GT5 are different in GT6. That's a good thing.

No. Understeer. His point was that when you cure the understeer it resulted in too much oversteer that he couldn't control. As if there was no medium.
 
I love it off road in GT5. But with no no models, in goodwood, it felt a hand full but controllable after a few attempts with everything off. Short wheel base and rwd isnt good for track really.
Now kart, i felt comfortable in this other than 5, less spins.

Car i felt most twitchy is the one-77 also on goodwood, but unlike stratos, its heavy and the most powerful production NA engine in the world so oversteer is constant without constant throttle control.
 
read the second page about performance of the car on tarmac ...

http://www.ultimatecarpage.com/txt/1087/2/Lancia-Stratos-HF-Group-4.html

this is how the Stratos behaves IRL ... With nicely balanced, if slightly nervous, handling ...

http://www.howstuffworks.com/lancia-stratos-sports-cars.htm

Good job PD !

I've never driven one IRL, but this seams to be how it drove... Wide and short wheelbase designed to be purposely twitchy.

I think this says it all: http://jalopnik.com/there-is-no-nod-toward-sanity-with-the-lancia-stratos-651050486 (Title: There Is No Nod Toward Sanity With The Lancia Stratos)
 
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