Need For Speed (2015)

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I understand where you're coming from. Having it that low for PC is a bit odd, especially taking into consideration how much more capable PC's are over this gen. However, if I remember correctly, there is not an open world game that is running 60fps, yet.

It's not that FH2 is making it look smooth, its just that there is nothing wrong with 30fps in the first place if its locked. Some people think that just because its 30fps(strictly speaking for consoles, as I feel PC's shouldn't be restricted in the same sense) that there isn't going to be smooth gameplay, which is a ridiculous assumption. Sure 60fps will be more fluid, but don't just throw 30fps out the window because its a smaller number.

Make your point, and argue it, I'm fine with that. Just don't make up stuff to try to support your point.

Agreed and apologies.

Hence my point, FH2 does a super super super job at it, one of the best examples out there right now.

The Phantom Pain is going to open world, 60fps and 1080p on the PS4 which is actually a triumph, preview events have stated how excellent the performance is so IT CAN be done, I know it's not a fast paced racing game but there is plenty more going on in a game like that with a full dynamic day and night and weather cycle, than a game, considerably smaller, only set at night.

I just think NFS15 could do it, at least on PS4. There is this process I believe similar to dynamic LOD that, basically put, the faster a scene is moving, the lower quality surrounding objects get, lower textured and lower polyed, and the slower the scene, the higher res the object returns. I believe, Wipeout did this process first although in this day an age you wouldn't notice it that much. It would kind of work the same way for lack of motion blur, when a scene is still, full res, when it's moving at speed, pop in lower quality models (especially the city, roads, objects, etc) when travelling at speed, I'm sure that would be MUCH better for performance and allow them to reach 60FPS.

Another technique is render facing. Where as, the game world only render the models and textures that you can see, but on an extreme level, only see the sides of the building? No other vertexes are rendered unless you are looking at them, for example this can be applied to to the front, back, sides, underneath of cars, what you can't see, doesn't physically exist in the world until you look at it. Problem here is that sometimes the engine this was tested on couldnt keep up so if you fwipped quickly from forward/look behind/forward on the button super fast, you would end up not seeing anything but through the world as the engine wouldnt be able to stream in the "viewable data" as fast, however, applying this to static objects like the entire city would work a treat to reach 60.

In short, if they have more time, they could do. Kojima has over 5 years working on MGS5 so I am not surprised for an open world game he managed 60/1080 and make it look so beautiful too.
 
Agreed and apologies.

Hence my point, FH2 does a super super super job at it, one of the best examples out there right now.

The Phantom Pain is going to open world, 60fps and 1080p on the PS4 which is actually a triumph, preview events have stated how excellent the performance is so IT CAN be done, I know it's not a fast paced racing game but there is plenty more going on in a game like that with a full dynamic day and night and weather cycle, than a game, considerably smaller, only set at night.
I never knew that, sounds promising actually and if so hopefully this is a good plus for the future of gaming, but it is also yet to be seen or how strong or weak the performance will be when the game actually ships. I would still like to think that NFS is going to have more going on the screen at a given time, causing it to use more resources, but I wouldn't know really. We'll just have to wait and see how that works out.

I just think NFS15 could do it, at least on PS4. There is this process I believe similar to dynamic LOD that, basically put, the faster a scene is moving, the lower quality surrounding objects get, lower textured and lower polyed, and the slower the scene, the higher res the object returns. I believe, Wipeout did this process first although in this day an age you wouldn't notice it that much. It would kind of work the same way for lack of motion blur, when a scene is still, full res, when it's moving at speed, pop in lower quality models (especially the city, roads, objects, etc) when travelling at speed, I'm sure that would be MUCH better for performance and allow them to reach 60FPS.
Maybe that is already happening? We don't know much of the gameoutside second gameplay recordings off of a screen rather than a direct feed. Not only that, but the game is months away, we have yet to see something concrete in that department. We will not know what they aren't doing, until the game comes out unfortunately. With that said though, I feel we should neither over anticipate or under appreciate, especially with what little information we have so far.


Another technique is render facing. Where as, the game world only render the models and textures that you can see, but on an extreme level, only see the sides of the building? No other vertexes are rendered unless you are looking at them, for example this can be applied to to the front, back, sides, underneath of cars, what you can't see, doesn't physically exist in the world until you look at it. Problem here is that sometimes the engine this was tested on couldnt keep up so if you fwipped quickly from forward/look behind/forward on the button super fast, you would end up not seeing anything but through the world as the engine wouldnt be able to stream in the "viewable data" as fast, however, applying this to static objects like the entire city would work a treat to reach 60.
I was going to reply to this, but you seemed to answer yourself on the second half of your paragraph.

In short, if they have more time, they could do. Kojima has over 5 years working on MGS5 so I am not surprised for an open world game he managed 60/1080 and make it look so beautiful too.
We honestly don't know if he has managed that or not, yet.
 
@ImaRobot Yeah I forgot that NFS was open world so clearly 60fps is never going to happen on console, doesn't mean 30fps is ok it's just showing the limitations of the "next gen" consoles which are still lagging behind 5+ year old low end PC's.

Are you a console player or PC player? Not trying to start a console vs PC debate but I have played Rivals at both 30 and 60fps on PC and the difference is night and day. Developers don't use 30 because it's "ok" they use it because they have to in order to avoid ugly looking screenshots.
 
@ImaRobot Yeah I forgot that NFS was open world so clearly 60fps is never going to happen on console, doesn't mean 30fps is ok it's just showing the limitations of the "next gen" consoles which are still lagging behind 5+ year old low end PC's.
and this is the exact problem with the mentality of people and what they think next gen capabilities are. Like I said they aren't some magic box. While they are significantly better then last gen, it will always be trumped by PC.

It also doesn't mean 30fps is bad either. As Driveclub and Horizon 2 are a testament to that.

Are you a console player or PC player? Not trying to start a console vs PC debate but I have played Rivals at both 30 and 60fps on PC and the difference is night and day. Developers don't use 30 because it's "ok" they use it because they have to in order to avoid ugly looking screenshots.
yeah, that's probably the only reason why :rolleyes:
 
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and this is the exact problem with the mentality of people and what they think next gen capabilities are. Like I said they aren't some magic box. While they are significantly better then last gen, it will always be trumped by PC.

It also doesn't mean 30fps is bad either. As Driveclub and Horizon 2 are a testament to that.

yeah, that's probably the only reason why :rolleyes:

Well why else would they do it? They have to make the choice between higher frame rate or better graphics quality, because they are limited by the hardware. I doubt there is a single developer who wouldn't want to run their games at 60 if they could.

If you are happy with 30fps then good for you but having seen both 30 and 60 in the same game there is no question that the difference is massive.
 
I understand having a 30 fps lock on the console due to restrictions in performance, but to lock the PC to 30 fps is almost insulting. To spend at times 4 digits on a gaming pc for the purpose of it being superior to console only to have it locked to a low framerate is stupid out of a company with the money and resources EA has. Locking the physics rate to the framerate is a pretty outdated design idea for a racing game, as the last game I can remember having its physics and frames locked to each other was GPL from Papyrus back in the late 90's.

On a different note, I'm still seeing that drifty Burnout physics style showing up in the gameplay videos that I've seen, which will be a deal breaker for me.

Also, is there any kind of storyline to this game like there was in Most Wanted 2005, Carbon, etc. or is it just this kind of out there loose script with no real narrative that we've been seeing for the past years?
 
I understand having a 30 fps lock on the console due to restrictions in performance, but to lock the PC to 30 fps is almost insulting. To spend at times 4 digits on a gaming pc for the purpose of it being superior to console only to have it locked to a low framerate is stupid out of a company with the money and resources EA has. Locking the physics rate to the framerate is a pretty outdated design idea for a racing game, as the last game I can remember having its physics and frames locked to each other was GPL from Papyrus back in the late 90's.

On a different note, I'm still seeing that drifty Burnout physics style showing up in the gameplay videos that I've seen, which will be a deal breaker for me.

Also, is there any kind of storyline to this game like there was in Most Wanted 2005, Carbon, etc. or is it just this kind of out there loose script with no real narrative that we've been seeing for the past years?

Exactly, I had a PS4 for a few months and when I realised all the games were coming out running at 30 I sold it and just stuck to PC gaming. I've just built a $2k PC to run any game on max settings at 60+fps so if they release this game at 30 again it will be a big slap in the face to me and many others.

They do have a big focus on the game being driven by the 5 icons story line and will be a very cinematic experience, not my cup of tea but whatever as long as I can skip the cut scenes I don't mind.
 
Well why else would they do it? They have to make the choice between higher frame rate or better graphics quality, because they are limited by the hardware. I doubt there is a single developer who wouldn't want to run their games at 60 if they could.

If you are happy with 30fps then good for you but having seen both 30 and 60 in the same game there is no question that the difference is massive.
No, graphics is not the only that comes with a Lower frame rate. The fact that all you think we get is better graphics and Why you keep insisting that is beyond me, but it's just showing me how little you know of what goes into these games and how much resources are needed for each and every thing. There is a lot more goin on beyond that, and once you realize that then maybe you'll get the idea through your head.

Strictly thinking for console, it's not going to happen and that's what I'm talking about. I'm not upset that it's 30 and I'm also not upset that it's not 60 because I can atleast acknowledge that something like this won't happen. If you want 60fps then they are going I have to cut back ALOT of the game. I can also acknowledge that 30fps is not bad in any way, and that it's the right decision not only from a technical standpoint but also because we'll get a lot more resources to include things, rather then jumping o 60 and having to remove things.


That's exactly the point, every developer would want 60fps if they could, you act like it's being chosen just because. If I was strictly speaking about PC, then I would agree with you because there is no reason that it shouldn't be higher. I know the difference between 30 and 60, but with all the compromises that would have to made in order I achieve that on console, I would gladly stick with 30fps. Like I said, Driveclub and FH2 are a testament and they show exactly why 30fps isn't a bad thing, with all they have achieved.
 
I'm not gonna follow up on this game ,the flow of new information on this game is just a joke and a big social media gimmick.👎👎
 
That's exactly the point, every developer would want 60fps if they could, you act like it's being chosen just because. If I was strictly speaking about PC, then I would agree with you because there is no reason that it shouldn't be higher. I know the difference between 30 and 60, but with all the compromises that would have to made in order I achieve that on console, I would gladly stick with 30fps. Like I said, Driveclub and FH2 are a testament and they show exactly why 30fps isn't a bad thing, with all they have achieved.

Well no I clearly said they are making a choice between graphics and frame rate, not "just because". Sure there are lots of things that use up processing power but the majority of them are visual, especially in a game like this that looks amazing and has loads of particle and lighting effects. It's not like NFS has a complex physics model, or lots of players to process. Battlefield 4 runs at 60fps on console and that game is extremely demanding with huge maps, 64 players and stunning visuals. Yes it's not an open world racing game but it has massive draw distances and 64 players which puts huge stress on the processor.

I'm not gonna follow up on this game ,the flow of new information on this game is just a joke and a big social media gimmick.👎👎

The youtubers gamescom footage is being released tomorrow and more official stuff coming soon after that.
 
Well no I clearly said they are making a choice between graphics and frame rate, not "just because". Sure there are lots of things that use up processing power but the majority of them are visual, especially in a game like this that looks amazing and has loads of particle and lighting effects. It's not like NFS has a complex physics model, or lots of players to process. Battlefield 4 runs at 60fps on console and that game is extremely demanding with huge maps, 64 players and stunning visuals. Yes it's not an open world racing game but it has massive draw distances and 64 players which puts huge stress on the processor.



The youtubers gamescom footage is being released tomorrow and more official stuff coming soon after that.

We are probably gonna get the same gameplay as E3, just this time it will be direct feed instead of the bootleg off camera version unless they show what they saw behind closed doors.
 
So basically they're taking Pro Street and putting it onto the street? Has anybody seen any footage or image of it being dry or not at night?
 
So basically they're taking Pro Street and putting it onto the street? Has anybody seen any footage or image of it being dry or not at night?

the time is from dusk to dawn.this is nothing like pro street, this a combination of underground,carbon and a bit of most wanted.
 
So basically they're taking Pro Street and putting it onto the street? Has anybody seen any footage or image of it being dry or not at night?

I haven't seen any footage of it being dry but apparently there is dynamic weather.
 
We are probably gonna get the same gameplay as E3, just this time it will be direct feed instead of the bootleg off camera version unless they show what they saw behind closed doors.

The entire idea of the new gameplay is that it's what was recorded behind closed doors.. that was the reason the door was closed.

The negative nancy attitude has gone to your head, you're being overly pessimistic and it's hilarious.
 
I wonder if they are going to feature X Ambassadors again in their soundtrack? They already appear twice.

Also there will be a beta test for NFS2015.
 
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Well, it can't be Rivals because this is NFS2015 we are talking here plus since the game is always online, it would be a good time to test out its servers.
 
Alot of new cars actually have that as setting lol. I remember my 06 civic had that. Odd to have that in a game though.
 
EDIT Removed. I am done here in this thread, won't argue my points any more. Enjoy this game for the people that can, it will simply never be for me in any shape or form.
 
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Physics even for an arcade game look poor, sound design from cars from what i can here is poor, irrititating "jump forward" screechy wheels nonsense returns from Rivals/MW12 I see, and the city it self just looks and feels so sterile, like, there is hardly anything going on? Why? I thought the world would be really dense but it just seems like it's rather barren.
1. Physics look okay to me
2. Cars sound great
3. Could be a gameplay option
4. I don't think any NFS has had "much going on" in it's cities. Traffic is usually pretty low with not much going on.
 
EDIT Removed. I am done here in this thread, won't argue my points any more. Enjoy this game for the people that can, it will simply never be for me in any shape or form.
 
Physics even for an arcade game look poor,
I was unaware you could judge physics by how a game looks without ever playing it yourself.

he city it self just looks and feels so sterile, like, there is hardly anything going on? Why? I thought the world would be really dense but it just seems like it's rather barren, hardly any traffic.
It's an early build. What do you expect?


And wow, I'll be muting that soundtrack ASAP too, wayyy to much drum and bass...
as much as I agree with you, that's just a personal taste thing.
 
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