New update physics discussion

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Standart physics is a big joke imo :yuck:

The Simulation Physics are way too hard for someone playing with a controller. I use the Pro physics when I use my G25 but I use the standard physics when I play with my controller. Why cant people just accept that the standard physics is there for people who use their controller and move on.
 
The Simulation Physics are way too hard for someone playing with a controller. I use the Pro physics when I use my G25 but I use the standard physics when I play with my controller. Why cant people just accept that the standard physics is there for people who use their controller and move on.

Thats why we have two physics;) 👍
 
The Simulation Physics are way too hard for someone playing with a controller. I use the Pro physics when I use my G25 but I use the standard physics when I play with my controller. Why cant people just accept that the standard physics is there for people who use their controller and move on.

Dragonistic, Holden, NLx, Timeattack and myself have made a decent fist of professional physics with a sixaxis for some time now. It is possible, especially with the use of the shoulder buttons as throttle/brake. Plus I use the d-pad, not the analog sticks and I'm almost always competitive.

All the best
Maz
 
Dragonistic, Holden, NLx, Timeattack and myself have made a decent fist of professional physics with a sixaxis for some time now. It is possible, especially with the use of the shoulder buttons as throttle/brake. Plus I use the d-pad, not the analog sticks and I'm almost always competitive.

All the best
Maz

Just because you guys can do it doesnt mean everybody can. Thats just like saying everybody has the same driving skill level or ability or that everybody is the same.
 
I dont know if you have tested N1 before and after update..? well, I tested RX7 N1 yesterday and it was noticeable easyer;) dont remember lap times, but places I useally had to lift of throttle I could just go full throttle ..

hybrid. comparing super grippy F1 with N1 RX7...?? thats just wrong. if you see onboard videos from suzuka with road cars, its not often they hit full throttle..
as scaff pointed out I didnt mean full lift off... 👍

From what you said i took it as full lift off, so ok I misunderstood that.
No, I didn´t compare F1 with N1 RX7... I was trying to compare a game with RL and pointing out what a big surprise it actually is how much closer to RL it feels after the Spec III update.

I think you may be taking his comment the wrong way. Rather that corners that may have previously needed 80-90% throttle to make, can now be made with the throttle fully-open.

While a full lift of the throttle is not ideal in racing, you do most certainly need to vary the throttle position, after all its not an On/Off switch.

Regards

Scaff
Ok but the point beeing ( and Im aware not all people will agree ) is before the update the DS3 buttons felt almost like an On/Off switch, which was very distracting to say the least... Now after the update its much better, much more like a GT game. Not talking about physics here, but the controll inputs (which exactly is affected by this update).
I now can apply throttle and brakes whatever is needed for a corner, may it be 70%, 80% ... or just 10%... Before it was more like a FPS you had to do exactly this, and nothing else or you´d just lose it! Now its more natural and you can decide wether you attack a corner fully or take it more smoothly.👍
Get my point, all I try to say its more realistic and more difficult, at the same time now ...?
BTW online got improved dramatically aswell, most of the time the punters now fail and spin themselves out while pulling their dirty tricks lol 👍


The Simulation Physics are way too hard for someone playing with a controller. I use the Pro physics when I use my G25 but I use the standard physics when I play with my controller. Why cant people just accept that the standard physics is there for people who use their controller and move on.
Because it does not make sense.
Standart mode with controller : ultra boring, frustrating, simply discusting... for me anyways
PRO mode with controller : GT , excitement, challenging, fun, simply GT 👍
I´ll never use a wheel though especially since I´ve learned how fanatic people can get about it :crazy:
 
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Just because you guys can do it doesnt mean everybody can. Thats just like saying everybody has the same driving skill level or ability or that everybody is the same.

The reason I wrote the above is because your own statement...

Why cant people just accept that the standard physics is there for people who use their controller and move on.

...seemed just as general a statement as you are accusing me of making just now. It seemed as if you were unaware of anybody being able to use a controller for professional physics.

Misunderstandings occur, my apologies if this is one of those occasions.

EDIT: Just for the record I am also happy with the inclusion of standard physics, there are some cars I have only ever been able to drive on standard, and not just for the sake of 'easy way out' driving, it can definitely be more enoyable sometimes.

All the best
Maz
 
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What I am trying to say is that some people are criticising standard handling or not wanting it there , but some of us find it better to use than simulation handling. Like one guiy in this thread called standard handling as a joke. I respect this as your and his view of standard physiics but I just cant see why some people cant accept that some of us use standard physics with our controller. Also when I said simulation physics are way too hard , I meant it to be my opinion not everybodys point of view about it.
 
What I am trying to say is that some people are criticising standard handling or not wanting it there , but some of us find it better to use than simulation handling. Like one guiy in this thread called standard handling as a joke. I respect this as your and his view of standard physiics but I just cant see why some people cant accept that some of us use standard physics with our controller. Also when I said simulation physics are way too hard , I meant it to be my opinion not everybodys point of view about it.

Ah ok, in that case I'm completely with you on those points. 👍

All the best
Maz
 
I must agree that Pro physics has become harder with the controller since the last update. I've had some remarks in my garage thread and it was confirmed by several hardcore sixaxis users as well. There's a definite advantage to having a wheel now. Ofcourse it still can be done with a controller, but it will require more skill and a very delicate touch.
 
I almost believe that the mode people use depends on the term used for it.

If PD would have labeled the actual Standard Physics into "Pro mode" and vice versa every player wanted to play this mode because they all want to be "Professionally"...

Maybe they would say: Oh, the standard physics are crap.. way tooo easy
- im gonna use Pro !

I must agree that Pro physics has become harder with the controller since the last update. I've had some remarks in my garage thread and it was confirmed by several hardcore sixaxis users as well. There's a definite advantage to having a wheel now. Ofcourse it still can be done with a controller, but it will require more skill and a very delicate touch.

I would not say they are harder. But Id say they are different to specII..
For me (using the sixaxis) they are more drivable and also enjoyable than before.

i.e. before the update I tried the GT-LM several times because I knew this car is the hardest to drive car of all...
After the update I felt now i am able to recover it (sixaxis) even from a big oversteer by countersteering. This wasnt possible before the update because when this cars tail came around there was nothing I could do against it - snap...
 
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I think this time around we have more grip on the tires. This is very good news honestly. The tires are behaving like they should. Now you get more confident knowing that the tires are going to do their jobs this time around unlike before, because we could have the best setup of any car and still, the tires would break or kill. Finally, just finally PD listened and has putted extra effort on the tire compounds. Good job PD for that.
Now I see that some don't like this update because some were smoother before it....humm I don't know but before this update I never liked they way cars behaved, it just didn't see believable. Now they do, you get more grip but at the sametime you gotta work hard to make sure, you keep that car inline. Before was just too easy and anybody could have a weak car and still win. That's my opinion. Once again, thanks PD.
 
Hybrid. Cant see any complaints about not being competitive... More about that its easier than before.. /*edit for understanding */

Forget about it, was stupid from me ... its just I cannot understand why someone wouldn´t like the changes, so I figure it´s fear of bigger competition.
Can´t proof it though. :indiff:


...oh wait...no proof whatsoever, but sums it up nicely:
Before was just too easy and anybody could have a weak car and still win. That's my opinion. Once again, thanks PD.

Thank you BRracing_ProtoX and
thank you PD
👍
 
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well, Finally the Elises handle like MR's should.. thing is, they're now quite a handful even when stock.
 
What I am trying to say is that some people are criticising standard handling or not wanting it there , but some of us find it better to use than simulation handling. Like one guiy in this thread called standard handling as a joke. I respect this as your and his view of standard physiics but I just cant see why some people cant accept that some of us use standard physics with our controller. Also when I said simulation physics are way too hard , I meant it to be my opinion not everybodys point of view about it.

I have to agree with you there. 👍

Maybe they really shouldn't of called it standard and pro ...
I can't drive with standard physics however, that's why I thought it's useless. didn't mean to offend anyone. 👍
 
After a few hours of driving around and tuning a few cars with the new physics for both controller and G25, I must say I really like the new physics. There ís a difference between controller and wheel, but usually it just boils down to adusting the steering angle a bit, and sometimes the brakes. Nothing to get really worried about. I was quite surprised how fast I still was when using the Sixaxis. And how much assist you get, even on PRO physics. ;)
 
I dont like the new physics (i said that last time and I got used to it :lol:)

Anyways steering seems to be sharper but that gives the problem for drifting :guilty: (snaps back too much while counterstering) Im getting used to it though.

Oh Im using the axis :dopey:

Pre-update at HSR with pad was great.
 
Try reducing the steering angle a bit. (if possible, if it's already at minimum you're screwed :p)
 
The Simulation Physics are way too hard for someone playing with a controller. I use the Pro physics when I use my G25 but I use the standard physics when I play with my controller. Why cant people just accept that the standard physics is there for people who use their controller and move on.

Erm... no :lol: Im using my sixaxis and I know a few others do here too. We all use Pro physics and are doing just fine.
 
I think for sixaxis users(myself), the update helps. If it makes gt5p worst people with G25 etc, PD should make a new physics option, sixaxis / Wheel- then everyone's happy.
 
New physics make drifting difficult... but makes racing a lot easier :indiff:


I'll be drifting wit the cali later and I might go for grip after :)

by harder do you mean the car spins the opposite direction of the drift eaier? this happens to me a lot now.
 
um.. that IS realistic.. in real life, if you just floor it, the car WILL spin.. throttle modulation helps to prevent that..
 
I spent quite a bit more time now both driving and racing after this update, and I have definitely started to enjoyed myself more than I did during the Spec II era. I'm enjoying myself more and more with Spec III, whereas with Spec II I was often just bored out of my mind during races. I'm still not feeling it to be as compelling as the original release, but some of the fun is back for me. I'm still finding it a bit too "gamey" for my tastes: For example, I'm still finding that I can unrealistically nail down the throttle in places where I shouldn't be able to do so, or catch the rear-end unrealistically easily after doing insane things like ripping into the first bend of HSR and purposefully lifting completely off-throttle in a stock-tuned Ferrari 512.... Either I'm a much better driver than I think I am or that's still way too easy :)

So even though I remain somewhat unhappy with certain aspects of things (still wanting that true pro to come further back), I've reversed my dislike for this particular update since I'm finding it both more enjoyable and, I think, somewhat more realistic again.

Obviously people here have vastly differing ideas about how hard driving at these speeds is in real life, and hence we have differing opinions about what it realistic. To those who think that "easier" is more realistic, I again humbly suggest you go out and do your own independent research. Sit down and read the racing guides that many of us read either because we run autocross (or more advanced forms of motor-sport) in real life, or just because we wanted to get better at racing SIMS. Watch some racing documentaries or movies with documentary special features, etc. etc. There is a LOT of unrealistic stuff out there which may be indicating to you that race-driving isn't all that difficult. Once you understand how difficult it actually is you'll understand a bit better what some of us are "going on about." I'm not trying to be insulting about this, I certainly thought that racing SIMS were way too difficult at first. But I educated myself about it and discovered that I was wrong. I now have a much greater appreciation the difficulty of this sport and the amazing skill of race drivers.

http://www.amazon.com/dp/0760305188/?tag=gtplanet-20

http://www.amazon.com/dp/0962057312/?tag=gtplanet-20

http://www.netflix.com/Movie/Grand_Prix/60010408
 
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I spent quite a bit more time now both driving and racing after this update, and I have definitely started to enjoyed myself more than I did during the "post-August update". I'm still not feeling it to be as compelling as the original release, but some of the fun is back for me. I'm still finding it a bit too "gamey" for my tastes: For example, I'm still finding that I can unrealistically nail down the throttle in places where I shouldn't be able to do so, or catch the rear-end unrealistically easily after doing insane things like ripping into the first bend of HSR and purposefully lifting completely off-throttle in a stock-tuned Ferrari 512.... Either I'm a much better driver than I think I am or that's still way too easy :)

So even though I remain somewhat unhappy with certain aspects of things (still wanting that true pro to come further back), I've reversed my dislike for this particular update since I'm finding it both more enjoyable and, I think, somewhat more realistic again.

Obviously people here have vastly differing ideas about how hard driving at these speeds is in real life, and hence we have differing opinions about what it realistic. To those who think that "easier" is more realistic, I again humbly suggest you go out and do your own independent research. Sit down and read the racing guides that many of us read either because we run autocross (or more advanced forms of motor-sport) in real life, or just because we wanted to get better at racing SIMS. Watch some racing documentaries or movies with documentary special features, etc. etc. There is a LOT of unrealistic stuff out there which may be indicating to you that race-driving isn't all that difficult. Once you understand how difficult it actually is you'll understand a bit better what some of us are "going on about." I'm not trying to be insulting about this, I certainly thought that racing SIMS were way too difficult at first. But I educated myself about it and discovered that I was wrong. I now have a much greater appreciation the difficulty of this sport and the amazing skill of race drivers.

http://www.amazon.com/dp/0760305188/?tag=gtplanet-20

http://www.amazon.com/dp/0962057312/?tag=gtplanet-20

http://www.netflix.com/Movie/Grand_Prix/60010408

there are things that have to be done differently in game because you don't have those other inputs , most importantly G forces to help guide you while your driving. So somehow they have to compensate for that in the game one way or the other
 
and I am pretty sure that's how it is in real life, or am I missing something?? :P
If you're saying that a car is likely to snap overcorrect when you countersteer under full throttle, no, that's not quite how it is. I've heard that theory countless times on the internet, and I'm not sure where it comes from. A relatively underpowered car will drift under full throttle all day long. A more powerful car will usually just end up spinning out in the same direction as the drift (ie. if you're drifting a right-hand turn, the car will spin out clockwise).

Throttle modulation is certainly necessary to drift properly in real life and in a realistic sim, but overcorrection is mostly dependent on steering input.
 
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