The trees look aweful imo, PS2 style. Other racing games stil seem to do a better job regarding the environments.
I hope that this is an old version...
You can notice it in the slow parts of the track. The trees right next to the track are 2 bitmaps in crossed position. That is so last gen, I don't care if the third row of trees look like that, but the trees in the forground should be 3D
So what exactly is your problem then ? There is a video, the latest one, and we talk about what we see and if we like it.Okay, can we please change the AUP that nonesense like that becomes bannable? Please?
There is always one person who moans about the bloody trees, its a driving simulator not a nature one!!
Haha I find it really weird people are still complaining about the trees.. They look wonderful in my opinion.. WHAT A DIFFERENCE WITH GT4!It's a brave new world...
There was something I noticed, with the triangle button you can "use rotation", looks like there are different ways to view the cars in the selection screen.
PS2 lastgen enviroment
The trees look aweful imo, PS2 style. Other racing games stil seem to do a better job regarding the environments.
I hope that this is an old version...
You can notice it in the slow parts of the track. The trees right next to the track are 2 bitmaps in crossed position. That is so last gen, I don't care if the third row of trees look like that, but the trees in the forground should be 3D
It just states "rotation speedup", so i think you can just adjust the scroll speed of the car selection.
The thing is most negative comments towards the game will not be tolerated by most members on here.
So what exactly is your problem then ? There is a video, the latest one, and we talk about what we see and if we like it.
I point out what I don't like - I know that some people here can't stand reading the same arguments over and over again, but as long as PD keeps on improving certain aspects of the game while ignoring others ( and therefor falling back behind other genre games despite a ridiclously long development time ) these critism will always repeat itself.
I'm not some 12 year old crybaby - I played Gran Turismo earlier than 99% of the members on this page, early January 1998 before the game was even released outside Japan, imported right after launch. Never missed a GT since then, always imported it from Japan ( and US in the case of GT2 ) right away.
Played every GT along with probably a hundred other racing games for all consoles and PC.
So don't you tell me not to stand my point, it is valid, the trees are bitmaps and I happen to dislike that because in my opinion it ruins the overall experience - realsitc looking cars in a 1080P PS2 lastgen enviroment without ( so far ) weather effects, dynamic objects ( trees, sky etc ) but plenty of bitmaps.
For me personally the whole package counts. Awesome looking cars without a proper lifelike surrounding look fake and unrealistic to me. I'd prefer less detailled cars and better looking tracks - that is one opinion among many.
I think this forum can handle different opinions...
If a PS2 game is your standard, then yes, GT5 looks awesome. But having a PS3, Xbox360 and a gaming PC I don't like everything I see. The cars are pure perfection and so are some other aspects of the game engine, but the trees - standing out on a track like the Nuerburgring - are certainly not even genre standard but way below on a last gen level.
I don't think that this is what we'll see at the GT5 launch, but I'm afraid the trees won't be 3D and we'll still have to see if PD is able to adress othe rproblems like dynamic weather, night time racing, crash physics, mediocre engine sounds etc.
And the second one from Play3.de, this time the GP course:
For me personally the whole package counts. Awesome looking cars without a proper lifelike surrounding look fake and unrealistic to me. I'd prefer less detailled cars and better looking tracks - that is one opinion among many.
PS3 is 4 years old. It has only 256MB RAM so you can't get best graphics, physics and all best features in same package. That's why PD must concentrate only on most important things.
New vid
At the risk of sounding like an old geezer, I can remember a time when in-game trees were nothing more than a few pixels and instead of a game like GTA or an FPS ( or any game whereby you can walk around ) GT5 is a game spend playing from within a car going into the direction and angle those depicted 2D trees are meant to be seen from most of the time.
Rarely has anything graphically bothered me about PD's products and I'd rather they spend most of their talent, time, effort and technical possibilities on making the things look good that actually matter in a driving game ( cars and tracks mostly ).
When I do glance at a 2D tree when I'm going sideways it's probably the last thing which would worry me at that particular moment.
Those 2D trees make sense 99% of the time, a perfectly modelled interior and real-life looking track make sense 100% of the time.
I would happily trade in that 1% of the time ( if it even is that much ) of "awkward" appearing background for the things most of us need and want to see rather than something you would be hard pressed to even notice in game going at a considerable speed ( not analyzing screenshots pic by pic ).
So there you go, my rant of the day ( which ofcourse is just my opinion ).![]()
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The game seems to run faster, excellent sense of speed from the videos or is it just me?
Also noticed the detail from the track is so accurate that they have even included the new "Rollercoaster" to the left on the main straight from last year.
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Trees are improved.
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Although still sometimes look like cutouts but end result is that this is the best looking version of the track going. PGR3/FM3 and PC games arent as good looking from my memory particulary in lighting and with such detailed cars.
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For me the main criticisim still is with the jaggies and this shawdowing of trees looks very much like a moire pattern being very patchy and blocky. It may be a limit with the shadowing and something they cant avoid. However it makes me wonder will I find it off putting using cockpit view and thats a concern because Id like to use the headtracking in the cockpit view.
Example:
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Example:
Would you mind showing us some examples of the genre standard for trees?