NFS Shift 2 - Things GT5 could/should implement.

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They have still 18 days to work on it? Are you kidding me? Sounds like you know nothing about game development:lol:

You're right, and I don't care about game development. But patches will come, right ? Isn't that considered "working" on the game ?
 
Yes, the only problem with the sound in GT5 is the lack of samples. But it has one of the best sounds engines in a racing game.
It doesn't matter how good the sound engine is if the majority of cars bear no resemblance to reality.

When trackside just hearing the cars start-up in the garages makes your hair stand up on end yet in GT5 there's no such sensation even when travelling at 200mph at Le Mans.

Another example of great sounds is Dirt 3, below is a video of a Sport Quattro and they nail the sound of this car. In GT5 the Quattro in the game doesn't even have the correct 5 cylinder sound.

http://www.youtube.com/watch?v=uPnArcyAs6o&feature=player_embedded
 
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You're right, and I don't care about game development. But patches will come, right ? Isn't that considered "working" on the game ?

Patches usually fix bugs, nothing more.

Don't forget it's EA we are talking about, they will release a patch after release which fix the major bugs but after that they won't give a **** about the game, except for releasing expensive DLC.
 
No thankyou to blurred vision, it's not meant to be a drink driving simulator. Things like speed blur and bump blur and crash blur just dont happen... sure if you bang your head, but you're not banging your head much.

Putting in fake visual effects, is not what GT5 needs.
 
OMG! what was EA thinking!?

any player with half a brain can see that Forza 3 and GT5 have superior physics similar to real life than Shift 2, I mean, the guy was acceleration full throttle on the curves and never understeered!! :scared:
SMS have top rated sims under their belt like GTR2 and GTL while GT5 is PD's first title which could be considered a sim.

Showing videos of drivers using all aids and helmet cam is as ridiculous as those pre-release GT5 videos showing drivers going from first to last in the space of a lap and bumping into every piece of scenary.

The GT series will not improve if the titles major issues are not addressed and lessons aren't learn't from the competition.
 
Just watched the video... what were they thinking?

Graphics : Good aye, expected that
Sounds : Also good, expected that.


Authentic racing experience : They have been watching too many movies and not enough racing. Looks like another arcade racer with crap physics from the NFS boys.
 
Just watched the video... what were they thinking?

Graphics : Good aye, expected that
Sounds : Also good, expected that.


Authentic racing experience : They have been watching too many movies and not enough racing. Looks like another arcade racer with crap physics from the NFS boys.
The only people showing their ignorance are a section of GT5 fans.

NFS titles are produced by different teams, the Shift series is produced by SMS who have produced top rated PC sims. GT5 fans using selective footage to knock the game is what PC sim players did when trying to knock GT5.
 
OMG! what was EA thinking!?

any player with half a brain can see that Forza 3 and GT5 have superior physics similar to real life than Shift 2, I mean, the guy was acceleration full throttle on the curves and never understeered!! :scared:

Why try to argue about physics if you can't actually put up a reasonable complaint.

In god name's why can't a car in the middle of the curve go full throttle? With enough grip you perfectly can.
 
The only people showing their ignorance are a section of GT5 fans.

NFS titles are produced by different teams, the Shift series is produced by SMS who have produced top rated PC sims. GT5 fans using selective footage to knock the game is what PC sim players did when trying to knock GT5.

You're talking to a member of iRacing, a longtime fan of both GTR2 and Rfactor, i competed in Ferrari Virtual Academy, i own and often play NetKar Pro, Richard Burns Rally, Live for Speed. I have played NFS-Shift 1 (Great graphics/sounds + arcade-semisim physics).

You cannot judge a person by the fact that he posts on a GT5 website.


Everybody can see that for realistic racing (NFS Shift 2 is touted as an authentic racing simulator) NFS Shift 2 is an embaressment, i dont care who the guys who are making it are, it doesnt matter who is making it, it doesnt change the fact that it is not a racing simulator, it is a typical NFS game.
 
it's not a typical NFS game, actually I don't think there's a typical NFS game anymore, it has branched out, a NFS game true to the bone will be hotpursuit, and that's a very different game.

I am not hung up with a marketing slogan, afterall we all know it is not a full sim (as in GT5 as well), I simply won't judge it with a sim's standard, for me it is an intense racing experience for short blasts. And frankly I don't see why people would insist on seeing it as a full sim, it's intent and presentation has always been about a dramatic recreation on the nitty and gritty stuff in motoracing.
 
The only people showing their ignorance are a section of GT5 fans.

NFS titles are produced by different teams, the Shift series is produced by SMS who have produced top rated PC sims. GT5 fans using selective footage to knock the game is what PC sim players did when trying to knock GT5.

Yes, but EA is still the publisher.

The big mass doesn't like simulator games, EA knows that, so why should they publish a true sim which is not going to sell well, it's EA we are talking about?

Instead they publish an arcade game and tell everybody it's the best racing game to any console. Looks like Shift 2 will be focus on everything about racing except realistic pshysics.

Like you said, Shift 2 is produced by SMS, which make me confused. GTR2 is still one of my favorite racing games and I still wonder what they did with Shift 1. Because the difference between games is day and night. Everything which was great GTR2 is gone in Shift, so my conclusion is, EA is the problem.

GT5 is suffering the same problem, because PD also want to sell to the big mass.
 
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I get what your saying. The only reason there is no realistic sim like iracing or rfactor or even the simian titles is because the publishers want the game to sell big, not because they want to appeal to sim nerds.
 
I get what your saying. The only reason there is no realistic sim like iracing or rfactor or even the simian titles is because the publishers want the game to sell big, not because they want to appeal to sim nerds.

Therefore it is pretty surprising, that GT5 is a so good sim in the racing game genre.
 
Yes, but EA is still the publisher.
The big mass doesn't like simulator games, EA knows that, so why should they publish a true sim which is not going to sell well, it's EA we are talking about?

Instead they publish an arcade game and tell everybody it's the best racing game to any console. Looks like Shift 2 will be focus on everything about racing except realistic pshysics.

Like you said, Shift 2 is produced by SMS, which make me confused. GTR2 is still one of my favorite racing games and I still wonder what they did with Shift 1. Because the difference between games is day and night. Everything which was great GTR2 is gone in Shift, so my conclusion is, EA is the problem.

GT5 is suffering the same problem, because PD also want to sell to the big mass.

Publisher and developer are two different things.

Also, assists will be on by default for the dumb masses, just like they are on by default in GT5 for the dumb masses.

Do you have any idea what you are talking about? I believe you need a history lesson from someone who has been into sim racers for many years.

EA published this game called F1 Challenge 02 which used the ISI created engine. SimBin started as a mod group who made a mod using said highly regarded engine to make a FIA GT mod. Because of the quality of their mod, they later became a professional development team and made GTR which used a customized version of said ISI engine that powered said game EA originally published.

To sum it up nicely, you wouldn't even have GTR2 if it wasn't for EA.
 
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You're talking to a member of iRacing, a longtime fan of both GTR2 and Rfactor, i competed in Ferrari Virtual Academy, i own and often play NetKar Pro, Richard Burns Rally, Live for Speed. I have played NFS-Shift 1 (Great graphics/sounds + arcade-semisim physics).

You cannot judge a person by the fact that he posts on a GT5 website.


Everybody can see that for realistic racing (NFS Shift 2 is touted as an authentic racing simulator) NFS Shift 2 is an embaressment, i dont care who the guys who are making it are, it doesnt matter who is making it, it doesnt change the fact that it is not a racing simulator, it is a typical NFS game.
What you have seen is a selection of videos that bare little resemblance to the game being played in Elite mode will all aids off, standard cockpit/bumper cam and driven by someone in a sim manner.

Shift 1 was already superior to GT4 so it won't take much to make Shift 2 a must have given the excellent car and track list.
 
it's not a typical NFS game, actually I don't think there's a typical NFS game anymore, it has branched out, a NFS game true to the bone will be hotpursuit, and that's a very different game.

I am not hung up with a marketing slogan, afterall we all know it is not a full sim (as in GT5 as well), I simply won't judge it with a sim's standard, for me it is an intense racing experience for short blasts. And frankly I don't see why people would insist on seeing it as a full sim, it's intent and presentation has always been about a dramatic recreation on the nitty and gritty stuff in motoracing.

there are 'typical' NFS games. over recent years they have alternated between arcadey racers and semisim racers and EA are good at looking at their competitors and having the development teams use the features and improve on them, I enjoy GT5, but as a racing game it doesnt seem to have the impact as GRID/Shift. The collision on GT5 is pretty pathetic, u springoff other cars like they are inflatables and damage to car models is pretty weak too.

For me, Need for speed games are like a saturday night in the pub with your mates, your having a laugh, drinks are flowing, music is blarring out and u just jump in and have a good night with your mates. GT5 is like the sunday afternoon, sitting in a nice quiet country pub on leather sofas to sit and discuss the latest car you aquired, its bhp, how it handles and arranging a time for you all to take your cars to the track to test em out against each other.

GT5 atm is getting a bit boring now i'm halfway through the endurance races and going online is just a chore, when shift 2 comes out GT5 will probs get relegated to teh tv stand cupboard to gather dust with a half completed garage
 
I think Shift's biggest flaw is its arcadey presentation. Even if the physics are realistic, everything that wraps the physics isn't. The cars feel like they are going faster than they really are, the vision blur is annoying, the driving line and assist are annoying, the cluttered HUD makes it look like a arcade game etc.
 
I think Shift's biggest flaw is its arcadey presentation. Even if the physics are realistic, everything that wraps the physics isn't. The cars feel like they are going faster than they really are, the vision blur is annoying, the driving line and assist are annoying, the cluttered HUD makes it look like a arcade game etc.

Strange the points you bring up...

I find the cars in GT5 feel like they are going slower than they really are (it feels like I have to bring a car to a crawl to go around most corners but then it says I am doing 65 mph which is freeway speed).

I find the lack of any simulation of tunnel vision/speed related focus a lacking portion in GT5.

The driving line and assists can be turned off in both games.

GT5's HUD is pretty cluttered and in both games the HUD can be reduced and potentially removed.
 
Strange the points you bring up...

I find the cars in GT5 feel like they are going slower than they really are (it feels like I have to bring a car to a crawl to go around most corners but then it says I am doing 65 mph which is freeway speed).

This is 100% right.

Out of all the sims I've played (iRacing, GTR, rFactor), GT5 took me the longest to workout my braking markers, for the simple reason, I had no idea how fast I was going. See, I was using my own experience of braking from high speeds in real life, which doesn't work at all in GT5.
 
Publisher and developer are two different things.

Also, assists will be on by default for the dumb masses, just like they are on by default in GT5 for the dumb masses.

Do you have any idea what you are talking about? I believe you need a history lesson from someone who has been into sim racers for many years.

EA published this game called F1 Challenge 02 which used the ISI created engine. SimBin started as a mod group who made a mod using said highly regarded engine to make a FIA GT mod. Because of the quality of their mod, they later became a professional development team and made GTR which used a customized version of said ISI engine that powered said game EA originally published.

To sum it up nicely, you wouldn't even have GTR2 if it wasn't for EA.

Full marks for historical correctness.

Guess you were there when GTR2002 came out eh? can't believe it's almost a decade ago.
 
Full marks for historical correctness.

Guess you were there when GTR2002 came out eh? can't believe it's almost a decade ago.
👍
You better believe it ;)

Man was that an awesome mod! I probably still have the files floating around somewhere on my computer because I respected it so much.
 
NFS Shift 2 is a joke comparing to gt5 really. The physics wont be near as good, and the carlist is like 60 somparing to 1200 in gt5. Come on man, NFS will never be a simulator or racing sim, that is because their customers arent enthusiasts. Real enthusiats play forza and gt5, because they are the moste accurate simulators for consoles.
 
NFS Shift 2 is a joke comparing to gt5 really. The physics wont be near as good, and the carlist is like 60 somparing to 1200 in gt5. Come on man, NFS will never be a simulator or racing sim, that is because their customers arent enthusiasts. Real enthusiats play forza and gt5, because they are the moste accurate simulators for consoles.

So, as an enthusiast, do enjoy driving 800 cars without cockpit view and with below par graphics? As an enthusiast, do you enjoy listening to quite possibly the worst audio in any sim?

It's funny, people said GT5 would never be a sim as well (you could argue it still isn't).

Don't kid yourself, "real enthusiast" drive "real cars".
 
This is 100% right.

Out of all the sims I've played (iRacing, GTR, rFactor), GT5 took me the longest to workout my braking markers, for the simple reason, I had no idea how fast I was going. See, I was using my own experience of braking from high speeds in real life, which doesn't work at all in GT5.

I have honestly never felt like I am really giong "fast" in GT5... even when I am topping 250mph on the back straight at the nurb it barely feels different than doing 120 around Laguna Seca.... the only time I feel like I am going fast is that instant before I smash into a wall... at all other times I feel like I am somewhere between "slow" and "normal" speeds.
 

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