NFS Shift 2 Unleashed - Details

  • Thread starter LittleLefty
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Please Don't tell me that's How the Physics are like (Typical E.A , B.S )

Got to admit, the car is sliding a lot, but...

  • Observe at the right hand bottom corner the driving aids are working overtime!
  • We don't know if he used a wheel or gamepad.
  • We don't know if he is a good virtual driver.
  • We don't know which handling model he uses, the easiest one or the elite mode where all driving aids are disabled?
I believe it is the easiest mode of the game where you just enter a corner full speed and "magically" the game sorts it out, the car slides and you keep the control...

I think that with a wheel and with the elite handling mode the game will be very realistic. But at the same time at the easiest mode will be drivable by casual players who play arcade driving games like NFS-HP. And it will always be fun!

Even the fist Shift (which always had slide-y handling) with a wheel, where you tweaked the settings to your liking could deliver a very convincing experience and the sliding wasn't that pronounced as some videos would have you believe. Also the moders on PC found that the title had much more potential. I expect SMS to unleash this potential in Shift 2! :)

Of course all this is speculation and we won't know for sure until the first detailed hand-ons from sim-oriented reviewers go public. I am still very optimistic after the latest "Realism" trailer and because of some comments at virtualr.net where some sim-gamers had a hands-on with Shift 2 and where very satisfied! :)

Myself I never had as much fun with a racing game as with the first Shift!
I am definitely going to buy it the first day it comes out! :D
 
Here the Night Video for the Forum. This is what I call racing ! I give a %$%$ about ultra realistic physics. Because this looks so much more fun than GT5 if you aren't a physics junkie :D Listen to this sound amosphere , the speed , the expressions. Just wow to me.




Oh My Days THE SOUND!!!!! :scared: My neighbours are not going to be very happy!

Also i dont think it looks anywhere near as "slidey" as the very first game.
 
Please Don't tell me that's How the Physics are like (Typical E.A , B.S )

First, the typical disclaimer about judging physics from a video. It's difficult at best. It's about how they feel, not how they look.

As vrooom pointed out, he has a ton of assists on as seen in the lower right. That pretty much nullifies anything you could hope to learn about the physics.

Look at the steering wheel. Herky jerky. Likely using a pad. I wouldn't read anything into driving that looks like that, if you wrench the wheel around like that you NEED some assists just to keep it on the road.

Amount you can learn about the physics from this video? Little. You can't even say it's not as slidey as Shift 1 thanks to all the assists. You just don't know.
 
Hmmm the first turn we see in the night race video looks weird... also I hate when it start loosing focus on the car interior, an ugly effect, because human eyes can focus things by their own, we simply don't need that. Let us decide what and WHEN look things around: lcd, speed, gears etc... a stupid idea imho.
 
Hmmm the first turn we see in the night race video looks weird... also I hate when it start loosing focus on the car interior, an ugly effect, because human eyes can focus things by their own, we simply don't need that. Let us decide what and WHEN look things around: lcd, speed, gears etc... a stupid idea imho.

They are trying to immerse you. They don't shoot movies at high frame rates and super high f/stop because they want you to separate you from your reality and put you in theirs. In this regard, I'm glad that shift is running 30fps instead of 60. Ever watch a film in 60fps? Its garbage.
 
Got to admit, the car is sliding a lot, but...

  • Observe at the right hand bottom corner the driving aids are working overtime!
  • We don't know if he used a wheel or gamepad.
  • We don't know if he is a good virtual driver.
  • We don't know which handling model he uses, the easiest one or the elite mode where all driving aids are disabled?
I believe it is the easiest mode of the game where you just enter a corner full speed and "magically" the game sorts it out, the car slides and you keep the control...

I think that with a wheel and with the elite handling mode the game will be very realistic. But at the same time at the easiest mode will be drivable by casual players who play arcade driving games like NFS-HP. And it will always be fun!

Even the fist Shift (which always had slide-y handling) with a wheel, where you tweaked the settings to your liking could deliver a very convincing experience and the sliding wasn't that pronounced as some videos would have you believe. Also the moders on PC found that the title had much more potential. I expect SMS to unleash this potential in Shift 2! :)

Of course all this is speculation and we won't know for sure until the first detailed hand-ons from sim-oriented reviewers go public. I am still very optimistic after the latest "Realism" trailer and because of some comments at virtualr.net where some sim-gamers had a hands-on with Shift 2 and where very satisfied! :)

Myself I never had as much fun with a racing game as with the first Shift!
I am definitely going to buy it the first day it comes out! :D
I sure hope you are right I want that game too :D
First, the typical disclaimer about judging physics from a video. It's difficult at best. It's about how they feel, not how they look.

As vrooom pointed out, he has a ton of assists on as seen in the lower right. That pretty much nullifies anything you could hope to learn about the physics.

Look at the steering wheel. Herky jerky. Likely using a pad. I wouldn't read anything into driving that looks like that, if you wrench the wheel around like that you NEED some assists just to keep it on the road.

Amount you can learn about the physics from this video? Little. You can't even say it's not as slidey as Shift 1 thanks to all the assists. You just don't know.

I Didn't say these are the Physics now didn't I 💡

And in shift 1 The Herky jerky also happened to me (while using my G25)

But Let's Hope it is like you said a very very easy mode
 
Look at the steering response in those two videos. It doesn't seem as 'rapid response' as the previous ones. Either steering linearity changes with each difficulty or you can do it yourself.
 
And the aids are still going crazy on that video. The only element I didn't like was when the guy clipped that other car and nearly rolled it.
 
And the aids are still going crazy on that video. The only element I didn't like was when the guy clipped that other car and nearly rolled it.

That was odd.

Why did the person stop and then reset the car? Or, is that a bug of some kind?
 
Hands on preview here, the page may want translating from Dutch.

A very good read.

Sorry if it is old news.

LINK.

Yeah, Google Translate does a good job with Dutch. Seems to be along the same lines as what most people are thinking at the moment. It LOOKS good, and from the short plays people are getting it seems good. But everyone's waiting for the punchline.
 
Hmm... I'm slowly changing my mind about this game with these videos... maybe EA are shooting themselves in the foot by releasing these but I'm not too impressed with what I see with the physics so far... I was extremely hyped about this but... now I think I might wait and see what people around here think when it's released and at best I will rent it first to see for myself...

We can talk about the driving aids till the cows come home, it just doesn't look that impressive so far in terms of driving realism and driving physics... in fact, these videos seemed really sloppy... it was cringe-worthy... I hope the game will feel/drive differently with the aids off but I seriously have my doubts and I have serious trust issues when it comes to EA...

It looks like another bait and switch to me, guys...
 
Yep, agree with coreyvf. I'm going to try to wait for 2-3 weeks after game's release and see what people say then. However, if I'm going to be bored and have nothing to do on the weekend might still pick it up, hopefully I can resist though. Doesnt look any different than Shift1 so far.
 
I loved Shift 1 and if they fixed the bumpiness problem, this will replace GT5 for me. The racing in GT seems stale and boring by comparison. Shift has more real tracks, less filler (who needs 100 types of GT-Rs?) and a much more visceral feel to the racing. Oh, and the sound. I can already feel my sub-woofer rumbling the fillings out of my teeth.
 
Hmm... I'm slowly changing my mind about this game with these videos... maybe EA are shooting themselves in the foot by releasing these but I'm not too impressed with what I see with the physics so far... I was extremely hyped about this but... now I think I might wait and see what people around here think when it's released and at best I will rent it first to see for myself...

We can talk about the driving aids till the cows come home, it just doesn't look that impressive so far in terms of driving realism and driving physics... in fact, these videos seemed really sloppy... it was cringe-worthy... I hope the game will feel/drive differently with the aids off but I seriously have my doubts and I have serious trust issues when it comes to EA...

It looks like another bait and switch to me, guys...

Maybe. It depends how you felt about Shift 1.

If it's just a de-bugged Shift 1 physics system I'll be quietly disappointed, but I'll still have fun with it. I'd still play GT5 then though for that different feeling. I still play Shift 1 now and enjoy it, despite the lackluster physics.

If it's more realistic though, it might take over from GT5 completely for me.

I think a lot of people feel the same as you though, they're reluctant to take a chance on it. And rightly so. I'm hoping that they take the time to get the game right before release. If it needs to be delayed a month or two, they should do it. Shift 1 was flung out the door to beat Forza 3 and GT5 (which at the time was expected to release imminently), and as a result had all sorts of issues. They need to not do that again. I'm all for timely development, but I'm all for making sure the game doesn't have showstopper bugs on release too.
 
Recent gameplay videos only shows 6 cars on the track (5 AI + player). I hope it will be at least the same as Shift 1 with up to 16 cars (single player mode).
 
They are trying to immerse you. They don't shoot movies at high frame rates and super high f/stop because they want you to separate you from your reality and put you in theirs. In this regard, I'm glad that shift is running 30fps instead of 60. Ever watch a film in 60fps? Its garbage.
The higher the frame rate the better the immersion is. That's my experience regarding games. Additionally a higher frame rates makes it possible to react faster.
 
The higher the frame rate the better the immersion is. That's my experience regarding games. Additionally a higher frame rates makes it possible to react faster.

Particularly with games, I don't think there's anything inherently wrong with higher frame rates. High frame rates are good. The problem is that with current hardware (PS3/360) you have to sacrifice a LOT to get to 60fps. Forza sacrifices car detail and number of cars on track. GT sacrifices track detail, and a whole range of miscellaneous effects (shadows, smoke, etc) and still can't maintain a steady 60.

It's not about just saying that 60fps is better than 30fps. It's all those other things that are possible in a 30fps game that aren't in a 60fps one that you may be missing out on. It's 60fps vs. 30fps + unspecified extra graphical details. It starts becoming a personal question of the value of the extra smoothness of 60fps versus the unspecified extras that are possible with 30, which will vary on a game to game basis even.

Shift has chosen to go with 30 and have freedom for extra stuff. I'd rather have 60fps, but I understand why they're not using it. The graphical power that's freed up by going the 30fps route allows them all sorts of other opportunities, and is probably a requirement for making night racing look as good as it does.
 
I'm thinking its going to be a fairly solid game myself. I have watched a ton of making videos and read articles and all about it, they have a handful of decent drivers very involved with the making of the game as far as how the cars really feel and sound, and the way the tracks look, basically everything about driving the car. They are really trying to make it as realistic as possible by relying on driver input hugely this time around. So I am hoping that my gut is right, and that this will be a great game. I need a wheel, but I only have a 360 and I can't afford 300.00 for a decent wheel, so I'm stuck with the controller for a long while :(
 
Shift has chosen to go with 30 and have freedom for extra stuff. I'd rather have 60fps, but I understand why they're not using it. The graphical power that's freed up by going the 30fps route allows them all sorts of other opportunities, and is probably a requirement for making night racing look as good as it does.

The main reason people associate 60fps with driving games is due to the way input handling/scene setup/render ahead have typically worked (eg. doing scene setup x frames ahead at 30fps can give a much greater impression of lag than doing x frames scene setup ahead at 60fps), however, it's not necessarily something that has to happen. There were a couple of neat articles on how criterion handled input latency on NFS HP at digitalfoundry recently which showed that 30fps need not equal any greater input lag than 60fps.
 
Maybe. It depends how you felt about Shift 1.

If it's just a de-bugged Shift 1 physics system I'll be quietly disappointed, but I'll still have fun with it. I'd still play GT5 then though for that different feeling. I still play Shift 1 now and enjoy it, despite the lackluster physics.

The impact of bugs on Shift 1 is ... let's say ... not small :)

We've also seen a giant improvement just from adjusting fairly basic things like the default setups and the suspension weights (eg. fixing type assignments and ratios of unsprung mass > spindle/axle mass > car body mass). The effect of using proper exact suspension geometry for each car should be a pretty big leap over what we've been able to do (time/data/testing limits what we can get away with a bit).

Seriously, as someone who fixed a lot of Shift 1 bugs, even if the sequel does just end up being bugfixes over the first game physics wise, it will be radically better than what you've been playing.
 
I hope they fixed that terrible RX-7 sound from Shift 1.

But the game looks promising :)

Here's the beautiful RX7 sound I hate.

👎 x100
 
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