OMG GT 5 Needs this feature! Adjustable Cockpit FOV!

  • Thread starter Thread starter Simple SIM
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IMHO In Professional mode physics Cockpit View should be forced on. Adjustable, of course, but mandatory. I know it is somehow fascism, but when I corner with my real-world car I do not have 100% clear view on the left turns because of the A-pillar. So, if we want "more real", bumper cam is certanly not The One.

why? so a handful of realism nazis can circle up and drop trou?

Playing a game should be fun. it shouldn't go out of its way to make easy things difficult or to restrict its users in ways its competition doesn't. anyway, what does using a proper physics model have to do with strapping myself into somebody else's asian driving perspective? All pro physics do for me is make wheel driving a lot easier. They should be called 'easy physics.'

on the flip side, all cockpit view does is piss me off
 
on the flip side, all cockpit view does is piss me off

I would like to see the ability to remove the arms/hands/steering wheel and shifter from the cockpit view.
 
You can zoom in and out with head tracking? How does this work? So the closer you are sitting at the TV the closer you are zoomed in?

With Track ir, when you turn it on, it resets to your level, there is also button command to reset position at any time. From the time you reset, the closer you get , the game zooms in, the farther away, game zooms out.. PD should have this reset button as well.


Also here is quick example on how it works.




TrackIR is more fancy then just using a camera alone, think of it like the new PlayStation Motion Controller uses the sticks with lights. With camera alone, it can recognize body movements, head movements, with the new controllers that light up, it can be scaled to 1:1 body movement, more accurate.
 
I still think that cockpit view is useless in a game. Youre field of view is already pretty narrow with bumpercam so why reduce visibility even more?
 
Nox: is there any possibility that Track IR will be PS3 compatible?
 
what if I want my centered tracking view to be out of the middle of the windshield?

Then drive a McLaren F1

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amar212
In Bumper "One True View" Cam you sit in the MIDDLE of the car no matter what drive is it, you have pin-point-perfect perspective about the car movement related to the track and you actually "sit" lower than you would in actual car related to the ground.

Yeah, The Easiest View, I'll sign that anytime.

IMHO In Professional mode physics Cockpit View should be forced on. Adjustable, of course, but mandatory. I know it is somehow fascism, but when I corner with my real-world car I do not have 100% clear view on the left turns because of the A-pillar. So, if we want "more real", bumper cam is certanly not The One.
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At the very least hopefully PD gives online hosts the option to force the cockpit view and turn off certain assists.

When you use roof cam, or bumper cam you usually have a better view of the road then cockpit view. You see more or in roof cam's case you have a better view of the exit of corners.

The differences in speed may be minimal, but if someone is using a view that lets them gain lets say .05 of a second through every corner after 10 corners you've lost half a second to that driver.

After 10 laps you've lost over 5 seconds to that driver

I believe in forcing a level playing field.

The problem though, with forcing cockpit view online is that most people probably don't use it and most would be very bad at it because they simply haven't practiced using it, therefore it could do more harm to the racing then good.

We'll see though.
 
I hope the host doesn't have the option to force cockpit on someone. I am horrible with it so if I wind up in a room that forces it I will probably wind up being called a punter. As I have said before, the more options you give a gamer the better.

It is insane how people on here talk about realism while they are racing a virtual car across the world from their living room.
 
Hey, it's not my fault if you wanna use the poopy view. :p

Fixed setups would be equal enough of a playing field for me.

Cockpit view is not so bad once you get use to it. In fact the difference between it and bumper cam is not as big as many may think.

I did a test not too long ago comparing the visibility going into corners and exiting corners at Fuji using a Ford GT. In only a few of its corners did the bumper cam give any real advantage. Of course this is ignoring the fact that bumper cam puts you in the center of the car no matter the drive side and lets you know exactly where the corners of your car are. There is also no obstructions of your view in bumper cam.

Justin
I hope the host doesn't have the option to force cockpit on someone.

Pretty much every online sim I own gives the option, but it is rarely enforced because:

"I am horrible with it so if I wind up in a room that forces it I will probably wind up being called a punter."

Justin
It is insane how people on here talk about realism while they are racing a virtual car across the world from their living room.

We do the best we can 👍
 
I use cockpit and bumper cam. Some cars it is too much of a burden to use cockpit view. On a 23in screen, in the Ford GT, there is not much road to be seen. F2007 is a different story. That cars begs for the cockpit view. On the occasion that my PS3 is hooked up to the 40in TV I use the cockpit view religously, just for the fact that I can see the road.

To make coockpit view mandatory is a little over the top, but I would oblige to participate in a private room with quality racers 👍
 
I wish we had a hood view like NFS: Shift. I think it's the perfect camera angle for seeing a bit of your car and feeling what your car is doing. It also shows pretty much all of the track.
 
Fixed setups would be equal enough of a playing field for me.
Gah! That's even worse! So now it's unfair for me to do a better job of setting up my car than you? That's half the race! :boggled:

Cockpit view is not so bad once you get use to it. In fact the difference between it and bumper cam is not as big as many may think.
I don't think it's a huge difference either. Bumper Cam is just my preferred view. But if someone thinks it offers some big advantage, then rather than preventing me from using it, they should just use it themselves. Hell, that's like saying I should prevented from having a better setup than someone else because it's not fair if they can't do as good a job as me.

Oh, wait… :p
 
I agree. The GT5P/GT5 view is near perfect. My only complaint is that it appears to be the view of someone who is around 5'6" tall and whose eye level is a couple of inches above the wheel. I'm 5'11". Therefore instead of pulling the chair forward or backward I would like to adjust the chair up and down.


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[B]Granny View for the loss[/B]

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[B]Back Seat Driving for the loss[/B]
dude! Your not lying about the 5'6 thing. I'm 5'7 and I can see just about as much as in my car compared to the gt5p cockpit. It fits perfect for me. But it would be cool for more options thogh for people of all sizes. Maybe I'll post a picture of me holding the steering wheel with one hand and my camera phone placed on my face lol:tup:
 
To make coockpit view mandatory is a little over the top, but I would oblige to participate in a private room with quality racers 👍

As an option for the host in an online tournament or match, it would be nice to be able to lock a view.
 
We need airbags too, i mean when you crash it wouldn't be realistic without airbags.
 
it would be nice to be able to lock a view.

Ok, but why? There is no advantage to any view. Fast guys will go fast in any view, and slow guys will go slow in any view.

I am proof, often I'll do a race in cockpit view, and switch to bumper cam the next race. I notice no difference.
 
I wish we had a hood view like NFS: Shift. I think it's the perfect camera angle for seeing a bit of your car and feeling what your car is doing. It also shows pretty much all of the track.

I like the cockpit cam in NFS Shift, but all the other views are way too shaky. It's almost like EA and Slightly Mad wanted to simulate what it's like to be behind the wheel of a racing car in the middle of an earthquake. I know they aimed for realism, but they really got carried away. It's not even realistic.

As far as the positioning of the hood cam, I agree. I prefer that instead of the "over the roof" view in GT4 and GT5P.
 
you know, I've been thinking about the cockpit view a bit, and one thing that hasn't been brought up is that most of us have two good eyes, which helps our brains slim those pillars without even moving our heads.

I dunno, I guess that's my random middle of saturday night thought before going to bed
short of a full 3d effect I don't see any way around it but that helps explain why I (and maybe others) see those pillars as unusably thick.
 
at tgs they confirmed use of Headtracking in full 3D.
There is no way to make the FOV more adjustable than that.

so the topic is obsolete. it would be a step back.
 
Ok, but why? There is no advantage to any view. Fast guys will go fast in any view, and slow guys will go slow in any view.

I am proof, often I'll do a race in cockpit view, and switch to bumper cam the next race. I notice no difference.

It is an advantage to use other views, most of the faster guys play in bumper cam because they are faster this way. Thats also the reason why you can lock the view to cockpit in a lot of PC sims.
 
Is the adjustable cockpit cam confirmed for Forza 3?

If so then that's a big win because I much prefer the GT5P cockpit view.

If people are going to have a "simulation" race then for me cockpit cam has to be mandatory. You don't in real life sit on the roof driving via remote control or strap yourself to the front number plate and drive by remote. So what if it makes you slower, real life racing car drivers don't sit on the roof and that's why accidents in corners happen because they don't see the driver in their blind spot. If you're racing online and as you approach the corner the driver in your mirror disappears maybe you shouldn't turn in hard and write your car off. Cockpit cam sorts the drivers from the computer game players, because in reality you don't have a 270 degree uninterupted field of view whilst driving like you do in chase cam.

Also how will ps eye head tracking work? if you look right you won't be looking at the screen so you wouldn't properly see the in game driver turning their vision properly unless you turn with your head but keep you eyes on the same spot, which would be a very strange sensation I'd imagine. It'd work if your monitor was a visor or your screen actually moved with your head along rails.
 
It is an advantage to use other views, most of the faster guys play in bumper cam because they are faster this way. Thats also the reason why you can lock the view to cockpit in a lot of PC sims.
If Bumper Cam really does offer a measurable advantage (and I think that's debatable), then why not just let everyone use it instead of preventing anyone from using it? If you're going to force less-than-ideal views, why not force Chase Cam? That's probably even worse, right? If the goal is to force everyone to use the lowest common denominator, then Chase Cam seems the way to go.

I mean, it's not like some people found an exploit that allows them to load their car with rocket fuel. Bumper Cam is just part of the game, so I'm not seeing the logic in preventing people from using it, whatever the reason.

Is the adjustable cockpit cam confirmed for Forza 3?
From what I understand, it's a bug in the multi-display function, so it's in there, but it's not a "feature" per se.

If people are going to have a "simulation" race then for me cockpit cam has to be mandatory. You don't in real life sit on the roof driving via remote control or strap yourself to the front number plate and drive by remote. So what if it makes you slower, real life racing car drivers don't sit on the roof and that's why accidents in corners happen because they don't see the driver in their blind spot. If you're racing online and as you approach the corner the driver in your mirror disappears maybe you shouldn't turn in hard and write your car off. Cockpit cam sorts the drivers from the computer game players, because in reality you don't have a 270 degree uninterupted field of view whilst driving like you do in chase cam.
Perhaps we should also erase your career and prevent you from ever playing the game again when you hit a wall at 200 MPH. After all, that's what real race cars drivers have to deal with, right?

Besides, you have a much bigger blind spot with Bumper Cam than you do with Cockpit Cam, so I'm not sure why you'd even bring that up.

Also how will ps eye head tracking work? if you look right you won't be looking at the screen so you wouldn't properly see the in game driver turning their vision properly unless you turn with your head but keep you eyes on the same spot, which would be a very strange sensation I'd imagine. It'd work if your monitor was a visor or your screen actually moved with your head along rails.
It's not 1:1. You don't turn your head 90º to look to the left. You turn it maybe 10-15º (this is usually user-adjustable), which changes the view by 90º. Similarly, turning your head 20-25º might turn the view 180º, so you can look behind you.
 
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There is no advantage to any view.

I am proof

It is an advantage to use other views

:lol: Great arguement! I am in the Top 50 in the current online F2007 TT ranking, and am in the top 20 in the 750pp TT ranking. Both times set with minimal practice and setup time.

I will tell you there is no difference in speed between the views. So, what is the point of making 1 view mandatory?
 
I will tell you there is no difference in speed between the views. So, what is the point of making 1 view mandatory?
If even there is a difference, I still don't see a point in mandating a particular view.

Let's prevent people from using turbo upgrades, because it makes them faster than the people who choose to not use them. Let's prevent people from using racing tires, because it makes them faster than the people who choose to not use them. Let's force everyone to use an unmodified Suzuki Alto, because if we don't, it won't be fair to the people that want to use them.

:confused:
 
the other just looks like a cropped view of the other? I don't see how this is any special at all.
 
GT5 doesn't need an adjustable FOV for cockpit view because the default view isn't terrible like it is in Forza 3. Also messing with the FOV in Forza 3 and changing it from default will make stuff start to look weird when racing, changing FOV is not the same as repositioning the camera.
 
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