Patch Release Notes and Discussion Thread

Discussion in 'Project CARS 1' started by DrJustice, May 13, 2015.

  1. CHEN255

    CHEN255

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    894
    Location:
    New Zealand
    I just play solo race mode even though I started a career, which I haven't dipped back in to in ages. Like you, I avoid online. This game is just perfect for choosing a track, a car, boosting AI grid size to the max (or not sometimes), and going out and racing then enjoying the replay afterwards. It completely meets my needs for these things, custom championship would have been absolutely awesome though.
    PCars nailed the experience I was after. I wasn't wanting a forza or gt "game" of progression and unlocks, just the ability to interact with the game as I choose, with everything accessible from the start, much like many of the PC sims.
     
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  2. Spooky Wooky

    Spooky Wooky (Banned)

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    So it's OK for you to ridicule other people's setups? Wasn't so funny when people were commenting on your setups despite you not having the game.
     
    Last edited: Jan 9, 2016
  3. Ridox2JZGTE

    Ridox2JZGTE

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    11,660
    Ridicule ? Maybe, but I enjoy a good laugh once in a while,what do you think of the "drift" setup shown ?

    Who commented on my setups ? So far, only a few I know gave feedback on my Pcars setup, @super_gt and @Fanapryde
     
  4. Mike_grpA

    Mike_grpA

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    2,810
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    To be fair, that set up is so bad I'd be worried if anyone took it seriously ;) lol.
     
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  5. Formula1269

    Formula1269 (Banned)

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    426
    My feelings exactly. Other than the AI at times, I don't really have any complaints about PCARS. As you said, "PCars nailed the experience I was after." Really looking forward to PCARS 2.
     
  6. dopedog

    dopedog (Banned)

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    880
    This is correct, but I'm, like you i presume, a petrol head, i dont really consider myself a 'gamer' as such, i know that may sound weird, but i play driving games to give me a fix of racing / driving when i'm not able to either track day or karting, i no longer have a garage toy for weekend driving eithetr, so all i'm left with is a family wagon on the road. So my expectation of PCars was that i was happy just having Clio Cup in it with some UK tracks!
    But i can see from other perspectives and some people want a 'game', this is where PCars falls short, a simple custom championship i.e pick 15 random tracks, choose 20 AI qual and race. Done. I could play it forever (which is why they scrapped it...make us beg for it in PCars 2 so we buy that)

    My biggest fear will always be SMS listening to the fanboys which means they wont push themselves that hard, why bother if you biggest fans will let you get away with stuff and any dissenters are dealt with swiftly?
    I'm happy with the bare bones of PCars but really i wish i didn't have to be.
     
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  7. TDZdave

    TDZdave

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    Any patch release notes yet?

    I've been told by a friend that its available now in Australian region,
     
  8. dopedog

    dopedog (Banned)

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    880
    If you trust him then should be very soon then.
     
  9. TDZdave

    TDZdave

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    Australia
    Its just under 6.6Gb
     
  10. Donnced

    Donnced

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    Location:
    Spain
    The PC patch 8.0 will be rolling out today.


    Project CARS – PC Patch 8.0 – Release Notes

    Vehicles
    • McLaren F1 GTR - adjusted cockpit exposure, fixed visual clipping issues.
    • Radical RXC Turbo - Fixed typo in statistics file. Engine now correctly displays as V6 not V8, Fixed asymmetry typo in default setup spring rates.
    • Lotus 51 - Fixed a typo giving 100 steps to rear fast rebound damper settings instead of 10. Default values were unaffected.
    • Renault Megane RS265 - Fixed typo causing asymmetry in default setup springs.
    • KTM X-Bow - Fixed clipping on the roof camera.

    Tracks
    • Cadwell Park – Fixed an issue where cars while on the main straight would hit the pit wall at a certain spot and be disqualified.
    • Ruapuna all layouts - updated the position of the pit exit trigger so it's after the start line trigger. Full optimisation pass done on all the layouts to improve performance.

    Physics, Tires and Setups
    • Further adjustment of heating on under-inflated tires where it was reduced as part of the discontinuity fix.
    • Fixed issues with players not being able to save setups to DLC tracks, if they started their profile with older versions of the game.

    Controllers
    • Fixed OSW / DIY sim wheel driver crash in PID.DLL.

    GUI
    • DLC cars and tracks will now remain selected between game sessions.
    • Fixed a bug where some tracks with forced rolling starts was locking out the rolling start option after moving to a different track.

    UDP
    • Extended joypad and dpad bitfields to include some extra buttons on steering wheels. Added 'same class as player' flag in participant info mSector field. Fixed a couple of issues with packet types 1/2 not sending at the correct rate.

    Render
    • Fixed bloom not working correctly on any MSAA mode on PC.

    Oculus Rift
    • Updated to Oculus SDK 0.8 SDK
     
    ebelen92 likes this.
  11. Donnced

    Donnced

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    The PS4 patch 8.0 will be rolling out over the course of day, first in EU and later in US.


    Project CARS – PS4 Patch 8.0 – Release Notes

    Vehicles
    • McLaren F1 GTR - adjusted cockpit exposure, fixed visual clipping issues.
    • Radical RXC Turbo - Fixed typo in statistics file. Engine now correctly displays as V6 not V8, Fixed asymmetry typo in default setup spring rates.
    • Lotus 51 - Fixed a typo giving 100 steps to rear fast rebound damper settings instead of 10. Default values were unaffected.
    • Renault Megane RS265 - Fixed typo causing asymmetry in default setup springs.
    • KTM X-Bow - Fixed clipping on the roof camera.

    Tracks
    • Cadwell Park – Fixed an issue where cars while on the main straight would hit the pit wall at a certain spot and be disqualified.
    • Ruapuna all layouts - updated the position of the pit exit trigger so it's after the start line trigger. Full optimisation pass done on all the layouts to improve performance.

    Physics, Tires and Setups
    • Further adjustment of heating on under-inflated tires where it was reduced as part of the discontinuity fix.
    • Fixed issues with players not being able to save setups to DLC tracks, if they started their profile with older versions of the game.

    Controllers
    • Fixed long standing missing functionality in Thrustmaster PS4 implementation -- the ignore device gain setting was not being honoured meaning the soft lock was being applied at the master gain level instead of full gain.

    GUI
    • DLC cars and tracks will now remain selected between game sessions.
    • Fixed a bug where some tracks with forced rolling starts was locking out the rolling start option after moving to a different track.

    UDP
    • Extended joypad and dpad bitfields to include some extra buttons on steering wheels. Added 'same class as player' flag in participant info mSector field. Fixed a couple of issues with packet types 1/2 not sending at the correct rate.
     
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  12. bleeder

    bleeder

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    3,033
    Location:
    England
    I personally take credit for getting this issue sorted out :sly:
    Hope it works!

    And also how does someone seriously put V8 and not V6 in the text? See things like this all the time with this game.

    But anyway, I'm sure there will be nothing but tyre testing for the next few days for a lot of people. We shall see...
     
  13. JohnScoonsBeard

    JohnScoonsBeard

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    2,883
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    United Kingdom
    Version 8.0 downloading now!

    6.594 GB

    Edit Sorry, treed
     
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  14. Donnced

    Donnced

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    Let's see the tyre fix...but the shame is that they not fixed the :censored: pitstop prison bug of the Silverstone Classic circuit....2 months awaiting already...

    Hopefully it's coming next month :banghead:
     
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  15. TDZdave

    TDZdave

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    8,166
    Location:
    Australia
    What does this mean?
     
  16. fastboysmith

    fastboysmith

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    184
    Location:
    Australia
    the soft lock was being applied at the master gain level instead of full gain.
     
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  17. JohnScoonsBeard

    JohnScoonsBeard

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    2,883
    Location:
    United Kingdom
    Hi Dave. The soft lock limits the rotation of the wheel based on the car you're driving. When you turn the wheel too the maximum the car allows the game applies a sudden "brake" to the rotation of the wheel. This stops us needing to change the degrees of rotation on the wheel when we change cars. You can keep turning through the "soft lock" if you force it but it's there too help. Previously the effect of it could be hugely lessened as it's strength was assigned by the wrong setting. This should fix it. It was working properly when I tried just now.

    Warning to everyone - I did find my auto clutch was turned off so I stalled on my first race start. It's been a while since I drove with my wheel but I don't think I'd turned it off last time I used it (it might just be me though). CHECK YOUR SETTINGS.
     
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  18. FLX1981

    FLX1981

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    2,382
    Patch size is 1.3 GB on PC, I assume its the same on consoles.
     
  19. svenvangent

    svenvangent

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    1,467
    Location:
    Belgium
    Also with the new 8.0 patch the calibration of the steering wheel is different and harder to turn .

    I have a T300 RS Trust in the Master .

    Before patch 8.0 if I waned to calibrate my wheel it went in a smooth/soft way .
    Now with the new Patch it is hard to turn the wheel and calibrate .
     
    Football67611 likes this.
  20. Cote Dazur

    Cote Dazur

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    3,589
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    Canada
    you might want to check if you are on standard or classic setting
     
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  21. ebelen92

    ebelen92

    Messages:
    240
    I have a couple of questions: can anyone confirm that the Aston Martin GTE has had itsrestrictor increased to 29.5mm from 29.4mm? Can anyone with access to the game files or with more clout than I on the official forums check if the car uses the same tires as the other GT3 cars in game?
     
  22. TheElbows

    TheElbows

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    1,430
    It's likely it shares the GT3 tire. They moved some GTLM style cars into the GT3 bracket and gave them tires for BOP reasons within the class. I'd imagine they did the same for the GTE. That being said with the Corvette GTLM coming, we may see a separate GTLM style class at some point. I'd imagine if they end up with four or more cars they could separate it (They have the BMW 3er, the GTE Aston and the upcoming Corvette at the moment)
     
  23. ebelen92

    ebelen92

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    240
    The Aston definitely needs some BoP loving, it lacks so much pace compared to the M3 specifically.
     
  24. Ridox2JZGTE

    Ridox2JZGTE

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    11,660
  25. dopedog

    dopedog (Banned)

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    880
    April 2016 cant come soon enough......
     
  26. Donnced

    Donnced

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    1,626
    Location:
    Spain
    Yup.... April 2016 is a great month for consols simracing fans...

    5th Dirt Rally...
    22th Assetto Corsa..

    About the tyres in Pcars, i tried yesterday with the 8.0 patch... And yes,they are way better than the 7.0 update... But for me they're not so good that the 6.0.

    Now they have a good grip, but bad heating..

    Making "donuts" with the oreca LMP2 on Spa in August at 15:00pm and the engine blowed up with the tyres not even yellow...

    The biggest shame about it, is that the developers said the will be like that from now on...

    If there was a way to revert my game on the 6.0 update i was surely doing it
     
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  27. dopedog

    dopedog (Banned)

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    880
    Apparently its all the console guys fault..you know the 85% of customers of the game....only PC owners are proper drivers clearly...lolzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
     
    svenvangent likes this.
  28. Donnced

    Donnced

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    I'm Ps4 user cause i didn't got the money enough for a good Pcgamer,rig and wheel..
    I played some good sims on a friend's PC (assetto, R-Factor...) But i must say that the 6.0 tyres physics where the best and most accurated to real life tyres...

    For me they really taked a bad decision to revert on 5.0 physics because popular console petition...

    Man...SMS don't have two professional development drivers and andy??some technical details and decisions about physics should only be taken by the development team... More if you wanted to make your game a pure hardcore simulator.

    So i really think the the majority of console users aren't really ready for simulator games like those they are on PC.

    (my opinion)
     
    Rotorist and svenvangent like this.
  29. Football67611

    Football67611

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    1,029
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    I am struggling to enjoy the FFB with the new patch, feels hard on turn in. All the cars feel different in the FFB department. Was on with my buddy last night and we were trying to figure it out.
     
  30. diesel97

    diesel97

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    1,391
    Location:
    United States
    In one of the earlier patches something got changed in the global settings but i cant remember what it was. Maybe take a look there