Patch Release Notes and Discussion Thread

Discussion in 'Project CARS 1' started by DrJustice, May 13, 2015.

  1. TT92

    TT92 Premium

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    Now that I have played with Patch 2.0 for a while I have found the following on PS4.

    * I get short cut notifications when in fact I am in the middle of the track but only when near an AI car
    * The AI is far more aggressive and tend to ram more, especially when I am overtaking
    * The AI still does not respect track limits e.g turn 1 Watkins Glen
    * I have had short cut notifications when I have had two wheels on the track e.g last turn Hockenheim
    * Tyres and weather are still broken (badly) as is the AI ability in the rain
    * I get DQed when stationary after being hit by AI
    * The game still crashes regularly (too regularly!)
    * T300 wheel still occasionally clips (white line in HUD goes crazy and wheel buzzes) But is definitely better
    * There are still the invisible objects on track that I occasionally hit but do not result in a catastrophic outcome now
    * T300 random button pushes seems to have stopped (cross fingers)
    * My times in community events now register quicker (and don't get deleted)

    All in all it is only an incremental change but in the right direction.

    One interesting thing I found that I am chuckling about is at Zolder, on the back straight after the turn with the jump, leading into the right hand corner, there is a 100m breaking marker, on the fence on the left and side of the track. After patch 2.0 SMS has grown a tree branch over it so it is now partially obscured. Why????? Surely there are far more pressing issues to think about without taking the time to groom the shrubbery around some tracks?

    While we are talking about visuals I just want to ask why is the Sun (especially in foggy conditions) made out of white post it notes? It looks shocking. And then it is reflected in all its ugliness on the car's bonnet! I just don't get this? It would be fine for a PS1 but not now :-( Why can't it be at least a little bit round?
     
    bleeder likes this.
  2. bleeder

    bleeder

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    The sun looks particularly awful when viewed through one of those visor strip things at the top of the windscreen. Blocky indeed.

    And regarding bonnet reflections, is it just me or does the reflection scroll across the bonnet right to left no matter which way you drive? It should be scrolling straight up the bonnet towards the driver, I always thought it looked wrong, to the point of distraction.
     
  3. FLX1981

    FLX1981

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    I d guess that was part of the track performance optimizations that were a part of this patch.
     
  4. David Talle

    David Talle

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    What do you mean "catastrophic outcome" ? Because I had again this bug too at Spa and my FFB went off after the impact, like before the patch. Had to unplug and replug, race wasted.
     
  5. TheElbows

    TheElbows

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    While I haven't seen any in around a year, there used to be landmines in random parts of the track (it tended to be curbs catching odd detection models for the car bodies --- resulting in a car stopping dead from full speed, or exploding/flying into the sky.

    I don't know if that's what people are talking about.
     
  6. David Talle

    David Talle

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    Yes exactly and sometime it's in the middle of the track (or near walls or some objects I guess) not only on curbs. And often after the impact FFB becomes very weak or inexistent.
     
  7. TT92

    TT92 Premium

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    "catastrophic outcome" Is when the car ends up smashing itself to pieces and upside down on the side of the track. It is a serious "WTF just happened" moment. And before anyone asks, yes I do have the video replay to prove it.

    I have the loss of FFB problem a lot less with 2.0 but it has still occurred.
     
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  8. TT92

    TT92 Premium

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    "track performance optimizations" hahahahahaaaaaa......................... ;-) That was very funny, a 10/10.
     
  9. TT92

    TT92 Premium

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    I am also distracted by the Moon phases, positioning and size. It just seems totally wrong to me and also very distracting.

    Whoever worked on these visualisations just overthought all of it and ended up wasting his time. Note: I did use the generic "his" and if it was a woman all I can say is that I would have thought better of you ;-)
     
  10. bleeder

    bleeder

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    i don't do a lot of night racing so i'll take your word for it. i understand it must take a lot of work to correctly map the moon's positioning, but less so to make the sun actually round, almost ball-like, and not made out of squares.
     
  11. svenvangent

    svenvangent

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    Like this :D
    I leave the garage with no wheel ( 1) the car is already damaged (2) and than part 3 boem pattat :D
     
  12. FLX1981

    FLX1981

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    I dont get what your problem with my post is. They said that they worked on the tracks to get better performance in places that were heavy on the GPU before and Zolder was one of them. Its the most possible explanation for the change you found.
     
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  13. TT92

    TT92 Premium

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    I don't have a problem with your post. I found it genuinely humourous. I report that a branch from a tree has blocked a braking marker at Zolder and you reply with "it is a track performance optimization". Don't you see why I find that funny?

    I do not mean or infer any sleight on you or what you said and do apologise if I have offended you in any way. But I do reserve the right to a sense of humour ;-) And I honestly did think you were having a joke with me.

    FLX are we square now?
     
  14. TT92

    TT92 Premium

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    Yep, just like that a typical "catastrophic outcome" that I have experienced ;-) A real life example of a WTF just happened :-(
     
  15. Johnnypenso

    Johnnypenso Premium

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    Now that's catastrophic!
    [​IMG]
     
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  16. TT92

    TT92 Premium

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    Yep, just like the game. One minute everything is travelling just nice and then you have your arse pointing in the air and wondering what just happened. And it is about as obvious as your cat's current perspective.
     
  17. Zakspeed_TV

    Zakspeed_TV

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    The people who are fixing track limits have they been on a racing game before?

    EDIT: When's the next patch :D
     
  18. TT92

    TT92 Premium

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    I don't think so. Nor have they been to a race track but what really scares me is that they drive like this on the road? ;-)
     
  19. bleeder

    bleeder

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    I don't know if the problem is identifying the track boundaries or programming them in, but I would've thought the former would be fairly easy. Hopefully the latter is being worked on.
     
  20. FLX1981

    FLX1981

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    Doug Arnao has indeed been on both a game and a race track before (competed in several seasons with Porsche). He knows his racing stuff and he defines the corridors, I m frankly at loss why track limit penalties are still working so poorly.
     
  21. Zakspeed_TV

    Zakspeed_TV

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    It was a joke mate, but the track limits are also a joke, we have wall riding and track cutting on the leaderboard now!

    It's piss poor mate
     
  22. FLX1981

    FLX1981

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    I know. I m just saying that its quite puzzling since Doug normally knows his stuff, both in games and on the track.

    *shrugs*
     
  23. azidahaka

    azidahaka

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    Oh sven this is precious :D Post it in the SMS forum :D
     
  24. svenvangent

    svenvangent

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    I've already done this .
    Have to look where to find it on the sms forum .
    If I can't find it they removed the 3 in 1 package .
    That is what happend to me last night when we had are race at Bruno .
     
    Last edited: Jul 17, 2015
  25. DrJustice

    DrJustice

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  26. David Talle

    David Talle

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    At this stage I'm hardly believing one patch will significantly fix the game.
     
  27. diesel97

    diesel97

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    I dont think anybody said 1 patch will fix all
     
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  28. FLX1981

    FLX1981

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    This patch made a big difference, though: FFB preset classic = pre 1.4 FFB, means my T300 finally sings again and isnt just a huge lump of center spring! Joy oh joy! :cheers:
     
  29. bleeder

    bleeder

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    Good, gooooood! They're listening to us for sure. This patch will come to consoles soon as well I'm sure.

    The new FFB options will please a lot of people, and the centre spring issue looks to have be worked on. Time will tell on that one.
    Also pleased they're working on crashes and reliability. I hope this will also fix restarts that create issues for me, at the moment I'm nervous to restart a race as strange things happen to my wheel and even the audio afterwards.

    We're slowly getting there.
     
  30. ozwheels

    ozwheels

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    What about the ridiculous amount of invisible walls that have appeared after 2.0?
     
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