Polyphony Digital Should use this for GT6.

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Im sure, by the time, this tech is used, the Tv's or monitors will be able to support it.
Perhaps. But that's expecting the world economy to not collapse. ;)
Either way, a large amount of people are just finally getting 1080P TV's, etc, you can only get consumers to buy all new hardware across their house every so often.

This "system" or whatever it may be called, will require massive amounts of processing power and memory to the likes of which we've never seen, and resolutions that don't exist yet to maximize it's usefulness.
It's a great advancement (if it works as they say) but won't be around for at least a decade, not in full use, jmo.
 
It looks amazing, but won't be practical until consoles are at least 1000 times more powerful then they currently are and game developers transition to making games using that technique instead of making polygons. It won't happen for a long time :/
 
Whats with this, GT5 was really suppose to be for PS4 talk.....Kaz saying what he wanted wasnt able to be done on PS3, um was he gonna skip PS3?
And how does he know what PS4 will be capable of?
 
HELLAFLUSH240SX
Whats with this, GT5 was really suppose to be for PS4 talk.....Kaz saying what he wanted wasnt able to be done on PS3, um was he gonna skip PS3?
And how does he know what PS4 will be capable of?

He wasn't going to skip the PS3 as Sony payed them $60 million in funding for GT5 and Sony wanted and forced them to release it on the PS3. He never said it wasn't possible on the PS3, he only said it couldn't do everything he want since it lacked power. Nobody knows if he knows the specifications of the PS4, but it's common sense that makes him and the whole gaming think it will be much powerful than the PS3. Besides, they wouldn't give him the specs before they have even finished developing the console anyhow. Especially considering the fact they won't probably release it until 2015 or 2018(from all the rumors I've read)
 
Old technology thats been tried many many times before for games and never works. Its total bull.
 
Those demos were run on a single-core laptop with no “special” graphics hardware.

It is indeed real and has drawbacks, but the goal is that if game companies invest in it, these flaws will dissolve (much as the flaws of polygon paradigms).

That was a demo. Not every voxel was unique nor would a real game need as many, perhaps, nor could it not be generated on-the-fly, and so on.

I could be wrong, but the technology doesn’t seem too farfetched, for now.
 
Old technology thats been tried many many times before for games and never works. Its total bull.

No it's not. It does work, but video hardware was optimised for polygons and voxels were "forgotten" by gamers. That hasn't stopped many games using them since. The video in the first post is mostly bull, however.


Interestingly, in Notch's assessment, he forgot to factor in compression of the data structure (sparse voxel octree), which apparently can be significant (according to id's Jon Olick.) Still, 100 Petabytes might be a touch unattainable for now :p

Also of note is the fact that Notch based Minecraft on an engine written by Ken Silverman, called Voxlap.
 
I'm working on a racing game right now, and while I'm no expert, I can easily see a bunch of things wrong with it:

Firstly, no animation!
no moving hands, no wheels, and in a car racing game it's all pretty important and round, moving stuff is what soaks up most of the power and polygons anyway (to make a curve you need a lot of straight lines).

No Physics!
I've yet to see any of this that supports ANY form of hitbox. Why do you think he's floating in all the demos? Also, you can't run a car over it. With polygons you get flat surfaces made up of triangles, but at least you get clean, defined edges. Run a car over that stuff and it'll be like walking on LEGO.

No effects!
When you shoot a person in an FPS or scratch a car in GT5, you see a mark appear. Haven't seen any instancing of an effect plane/whatever (spawns a small transparent plane with a blood mark), or any evidence it'll work with a projector (like the big light in Batman, except used to project blood onto a surface where a player has been shot).

No HDD space left!

Minecraft sizes are reasonable because they're only accurate to 1 meter. He's talking about 1 64th of a milimeter, which would mean it's a billion times the amount of memory needed. The current consoles would probably run out of RAM trying to load a cubic meter of this stuff.

No tools!
They're apparently working on a poly-to-voxel converter (like mudbox/ZBrush maybe?)

No shaders!
You know that nice, polished look you see on a GT5 car? Wave goodbye to that. Also wave goodbye to reflections that are smooth(ish) and continuous.


And on top of that, it's still unproven technology. No way is SONY going to let PD have a go with that, because they know two things are going to happen:
1 PD builds a cement cave around their offices
2 PD is never heard from again, in the year 2426 the tech artist's skeletons will be found in the middle of the Earth


Now, this COULD work if:

IBM buys them out, intending to wipe out the entire video card business (unlikely, everyone's using GPUs to handle everything from FBI cracking of archives to CFD analysis by top motorsport teams).


Though it would be cool if it existed as intended.

And worked.
 
Please read this article which will allow you to understand it's not all as nice as it looks like.

http://notch.tumblr.com/post/8386977075/its-a-scam

To be honest, all that talking about how fantastic and revolutionary it was seemed fishy. If you have a fantastic product, you don't go and explain how you did it, as others would copy it; you just go and sell it for a humongous amount of money.

They're just advertising it because they need funds to improve it and "remove" all those drawbacks the system has.
 
Later Delta Force games, i.e. Land Warrior and on, don't use the voxel terrain, which was annoying because you couldn't hide in the grass anymore. The terrain appeared to go on for miles, but I'm sure you noticed the tiling / repeating? It was still perhaps at least a kilometre square of unique terrain per map, but the players and placed scenery objects didn't stop or wrap at the borders (like Ace of Spades, thoroughly recommended, by the way!), so sniping was always fairly hardcore. :p

Being a 3DFX owner at that time, Delta Force 2 crippled my computer too! It was impossible simply because the graphics cards wouldn't know what to do with the data, and couldn't be tricked using fancy tricks with the drivers / APIs because it was all fixed-function. Of course, newer cards and APIs allow for clever tricks that make real voxels possible in hardware, but people found a way to "cheat" and turn voxels into polygons, too (Crysis).

THANK YOU FOR THE LINK TO ACE OF SPADES
I 🤬 LOVE THIS GAME!!!!!
 
THANK YOU FOR THE LINK TO ACE OF SPADES
I 🤬 LOVE THIS GAME!!!!!

Haha! You're welcome. I lost a lot of my life to that game recently. I like that you can use the sounds to your advantage. Hear the enemy tunneling, locate it and break into it to, er, well, you know. Do your bit!
 
Haha! You're welcome. I lost a lot of my life to that game recently. I like that you can use the sounds to your advantage. Hear the enemy tunneling, locate it and break into it to, er, well, you know. Do your bit!

yea man its super super fun
REDDIT SERVER FTW!
 
Voxel-based rendering is at least a decade away, though probably closer to 15 years. Giving it a pretentious name and wasting government money on it isn't going to make it come any sooner.
 
Unless you can run it on today's Ps3, XboX or Wii, then it's worth it.
I'm not investing 600+ on a new console for some 'atoms'

Wow.. "some atoms". You clearly don't get it.
If this ever works, it would completely change computer graphics forever.
Of course it's not gonna run on the five year old hardware we have in our consoles today. It's a look into the future.
 
CSLACR
Perhaps. But that's expecting the world economy to not collapse. ;)
Either way, a large amount of people are just finally getting 1080P TV's, etc, you can only get consumers to buy all new hardware across their house every so often.

This "system" or whatever it may be called, will require massive amounts of processing power and memory to the likes of which we've never seen, and resolutions that don't exist yet to maximize it's usefulness.
It's a great advancement (if it works as they say) but won't be around for at least a decade, not in full use, jmo.

Yes i agree,

The economy is a factor, but look back to 2000, i had a 24 inch colour TV, now i have a 55 inch LED 3D tv, and back then my computer had like 200mb of ram(around that), now it has 16gb of ram, in the space of a decade, but like i said, within a decade, maybe a bit extreme, like other people are suggesting.

But this will surely happen eventually(if the planet is still alive). But as for using it in the next GT game, not a chance.
 
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