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This is the discussion thread for a recent post on GTPlanet:
This article was published by Brendan Rorrison (@Brend) on July 10th, 2017 in the Project CARS 2 category.
I guess, in counterclockwise fashion. I don't get that feel from it though.Ruapuna is a real track. Inspired by Tsukuba?
Yep, that was a small mistake I left in when I was taking notes. Thanks for pointing it out! 👍Ruapuna is a real track. Inspired by Tsukuba?
I don't know. I think it's more inspired by Mike Pero Motorsport Park.Yep, that was a small mistake I left in when I was taking notes. Thanks for pointing it out! 👍
You can tell I have an eye for this sort of thing...I don't know. I think it's more inspired by Mike Pero Motorsport Park.
I don't see why not. The 125cc shifter would be a decent return maybe with a 150cc too.Excellent list. I know I'm spamming this all over the place and I'm not usually one to say a game needs a particular vehicle or track, but this game needs at least 2 more karts! The kart tracks are the best of any game I know of but we really need a 125cc shifter to take full advantage of these superb karting tracks!!
On the website, there's only 2 layouts.I'm intrigued by 3 layouts of Rouen Les Essarts. In the DLC for PCars1 there were only two (Long & Short).
I'd like to see it line up with the FIA homologated classes. The 100cc direct drive class that dominated karting for 50 years, fell by the wayside about a decade ago. Now it's mainly the KF class which is a 125cc single speed, KZ which is the 125cc shifter, and Superkarts, the 250cc beasts that race on full sized race circuits. Briggs and Stratton makes a 4 stroke engine for karting putting out about 12 hp I think, and it is a really popular engine class in the U.S. and Canada and it would be suitable as a beginner kart for the game. Rotax also makes a kart engine for their own class and it's also 125cc and there is a single speed and 2 speed shifter class.Oh man imagine a 100cc, 125cc and 150cc multiclass race at Chesterfield or Greenwood, that would be epic..
On the website, there's only 2 layouts.
I've only driven Portimao in Grid Autosport but I can safely say it's probably the best "new" circuit I've ever driven in any game. The elevation changes are exceptional and the track is very technical and challening to drive. It cannot be mastered in an evening or two IMO.Awesome track list tremendously improved with such nice newcomers.
Of course Portimão is the very first one that flashes into my eyes to fill with pride my Portuguese self. It's the first time I will race a home country track in a game.
This track is a little too Catalunianish, just like Estoril as they all share the same concept but we can always hope for better asphalt, right? Barcelona is a tire murderer!
Daytona and Indianapolis put a huge smile on my face... the road course, of course... you know im not an "ovalist".
The few times I revisited GT6 was to enjoy this two beauties.
Cota is a very, very weird track. I don't know if I like it or if I don't. It's definitely technical as heck but I got to try it first.
Fuji is probably the one that really gets me drooling for PC2. This one is on my top 5 since some pre-historical GT game. That last parabolica and the never ending straight..... yummy
Add Thruxton and you have a better idea. Man, that might actually overload people for the amount that would be incredible!I've always wondered how a modern V8 Supercar would go at Fuji. Now I'll find out.
I may even post some videos on the VASC twitter, to give them a hint.