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Somethings going on with pitstops. Its an old feature, why wouldn't Ian or anyone from the team simply say "of course they're returning."
My money is on them being gone.
My money is on them being gone.
Somethings going on with pitstops. Its an old feature, why wouldn't Ian or anyone from the team simply say "of course they're returning."
My money is on them being gone.
Same game director as DriveClub and Motorstorm...
Oh, did they say that. I didnt catch that. Well, to your point then, they've done something they know fans won't like.Or they have modified them slightly? Simplify? I would like PitStops like in GT Sport.
But yeah. I still have worries about them. Saying "we had made some decisions about that" doesn't sound too convincing.
Oh, did they say that. I didnt catch that. Well, to your point then, they've done something they know fans won't like.
It can be "no pitstops on career mode"
But completely lack of them would have no sens with words that every aspect of sim is still there and added many requested ones...
I hope they will clarify it quickly.
Maybe they simplified them like in GT Sport that would still be nice in my opinion. But Sim purists would be mad with no option of Manual PitStops etc.
Really dont see why pit stops is an issue, whats funny is there is no information either way about it so why flap yet? . If there were to be pit stops they would only be required in open wheel racing and endurance events which would be at the back end of the career mode anyway...
I don't know why they removed my previous note, but here it goes again, flag system, tire change, refueling, among other things, go far beyond simulation, make the race more immersive and dynamic, consequently more fun for some people, games considered arcades like GT Sport does this reasonably well and that's why it was a success and keeps its captive audience entertained even today, if they want to make the game more democratic, fine, it’s fair, but start teaching people more or less how a race works, not the contrary, i think it’s a mistake to take these things out of the game, this justification is a lure only to make people think that these elements are not relevant in a game, i understand that for a portion of the public it can be, but for others it is not..
BTW. I remember that even old Sega Arcade games had pit-stops in some way...
They haven't said they have taken them out of the game, the career mode is not the entire game.i think it’s a mistake to take these things out of the game, this justification is a lure only to make people think that these elements are not relevant in a game, i understand that for a portion of the public it can be, but for others it is not..
They haven't said they have taken them out of the game, the career mode is not the entire game.
Exactly my friend, but the guy over there is kind of weird ..On the other hand they didn't confirmed they still are in the game. I don't like this type of confusion
The problem is when you see a closed pitlane in the only in-game footage you see, it can make you think that would be the case.If dynamic weather, custom races and a day/night cycle have been confirmed it wouldn’t make any sense to not have pit stops. You need pit stops in those situations for a race with changing conditions to work properly.
This is my favorite video so far. Video and information from his conversations with the PC3 team
We literally built it from scratch using a team we paid to laser scan it.
^this and this
I even wanted to have Pit-Stops in GRID Game. Even with it's full arcadiness. Pit-Stops adds strategy and interesting gameplay. If they removed it from PCars 3 it would be very bad decision... and make some statements about having all sim options in this game not real.
(also both Forza and GT has pit-stops... it would be really bad for PCars 3 to not have this)
BTW. I remember that even old Sega Arcade games had pit-stops in some way...
I agree with you, ACC did something similar, but it is in the right corner of the screen at the top, very discreet and it doesn't bother, if they manage to implement something similar in their HUD, they would leave the map with a cleaner, beautiful and functional design..So watching that has given me personally nothing positive. It's reminded me how horrible the racing UI is, it's reinforcing the emphasis on credits/XP/unlocking which are all just... ugh.
I hate all that "Clean Overtake" "Perfect Line" stuff popping up mid race.
The new thing is the extra detail on the Rivals feature. Now this dould be me mis/over interpreting here, but it sounds to me like that is going to replace time trial mode, and that bothers me a lot. I mean fine, if they want to have ranks/divisions/whatever then ok, but I really just want to get into TT mode, choose my car & track, and see where I am on the overall leaderboard for that combo. I very much hope that option remains, it's what I do more than anything else in PC2.
What's the point of the fancy weather system and livetrack if it can't start raining during a race because you can't make a pitstop and change to wet tyres?
Pitstops have to be available for online multiplayer.