No. I want focus in the game, not jack of all trades, master of none.
..because if there were to do rally I'd want it done properly, which means a full season of events, which would mean 100+ rally stages. I just don't think we have the time to do that, and I wouldn't want a half assed "rally" section like a certain game series does.
No. The members spoke out against it in favor of a full, dedicated standalone game in the future.
Isn't the game already a jack of all trades? What more does an extra trade matter.
I mean we have... Formula, GT, Kart, Stock car, Prototype, Touring, Road.
Also if it is about going off road, we need to handle that anyway for when you get next to the circuit and onto dirt, grass, gravel. So it will just become a more detailed extension of the current Physics.
We also have point to point stages already. Azure Coast and California Highway.
I don't see the issue apart from simply further evolving our Physics and Particle engines.
Because rally is not simply tarmac with less grip. It would be an almost entirely new physics system. Maybe they could reuse the suspension bits and so on, but the where the rubber hits the road it would be completely different. It needs a serious amount of work put in to do it right, and then to support it with a career that makes sense. Multiplayer looks different in rally to road racing. Tracks are completely different, and it would require a whole new set of tracks to be made.
There's enough that it warrants at the very least a major DLC, at the level of a major expansion. Or a standalone game, although it would be nice if it meshed with pCARS in some way.
I want rallying, but I don't want it in pCARS. I want pCARS to be the best road racing experience it can be, and rally detracts from that. When they do rally, I want it to be the best rally experience it can be and road racing detracts from that. I voted as such when it came up on WMD.
And you think STM works as simply as that? Andrew has said a long time ago already that STM can use particles to calculate the amount of grip. It's not implemented yet as it should be, hence we still have odd grass behaviour and such. Thus this is the reason why I call it an evolvement of the current tyre model.
STM is simply capable of producing a good rally tyre. We already have a 'dirt tyre' in the game actually just for the sake of fun.
Sure tracks are different. Did I say anywhere that we can do with the current tracks? What I mean by the fact that we have point to point tracks is that we have a system in place already that can deal with that, and not just racing around in circles like on a circuit or oval.
Also multiplayer can be adapted as well as the career to facilitate the proper full on rally experience.
Will this all be ready for pCARS 1 or as DLC for pCARS 1? Hell no!
I might make it sound 'easy' with the above, but that's not the case. The amount of tracks needed, cars to be licensed, STM to be evolved, tyres to test, weather system to improve (snow/ice races etc). There is a hell of a lot to be done!
Is the basis in place for working towards a proper rally implementation within pCARS? Yes it is, or... do you really believe that SMS will build a completely different engine for a pRALLY? Of course not. Just as little as they use a completely different one for WOS. Simply grab the base engine, share assets and dial in the engine for a specific game if needed.
So yeah, I think you don't see the technical capabilities pCARS has under the hood. Cause I love rally as much as you do, and even own a Lancia Delta. Hence it also saddens me that we do not have had a proper rally game in a long time, but that does not stop me from thinking that pCARS is not capable of proper rally.
I want to just see it in pCARS as a series.
There's the misunderstanding.
When someone says "Do you want rally in pCARS?", I take pCARS to mean the upcoming game. I think it's premature to talk about it as a series when there isn't even one game out yet.
You don't expect to see rally in the upcoming game, I don't even want them to try. You seem to think that the engine is fundamentally capable of rally, but that it would require significant work to implement. I agree. You want to see pRALLY (or similar) in the future, I said I voted for rally as either an expansion for pCARS or as a standalone.
Where's the disagreement here?
The last bit. Standalone or expansion. I just want it to be properly added from the get go.
Same for me. I'd rather they focus on getting the core of the game right before moving into what is really a niche area of racing.I chose making a side game about rally. It's been discussed on the WMD forums in the past, it needs quite a big change to the physics engine to have rallying in the game, and so it has been shelved to focus on circuit racing, with the possibility of it being released as a stable title.