rFactor

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Initial D themed touge battle. AE86 (me) V GT-R32 (AI)


Side note: does anyone know why the AI mostly drives on the left hand lane on this track? Track is R.K Tracks Akina Downhill. Is there any way to get the AI to use both lanes? Kinda makes racing on it too easy as I can just nip to the inside on a lot of right hand corners for an easy pass.

Or is it to do with the car pack im using? Initial D Ultimate Stage, which is turning out to be abit of a dissapointment as most of the cars handle very, well weird :confused: and have some very unusual traits to them.
 
This will get long again, my apologies. I'll start with the bottom line... it's not too hard to make at least some changes if you're willing spend a little time learning how. It's not as complicated as I'm sure I'll make it sound.


It can range from very easy to frustratingly difficult to fix issues with the AI's line, depending on what causes the problems. From the looks of that video it might not be too difficult but you never know until you get into it. Very often the AI will just have a really poor line or no line at all on an otherwise perfectly well made track. Some people may get frustrated or bored trying to make it work right, others may just not care since they figure no one would ever bother playing rFactor with the AI. Whatever the reason, it's good to know how to fix them since sometimes it's really simple stuff that isn't done like not even giving them a basic racing line, or not giving them an estimate of fuel usage or not telling them to slow down before the pit lane speed limit line.


Anyway, on to how to do it. DISCLAIMER: I'm obviously no expert, but I've managed to learn how to make a lot of corrections and make workable AIW files from scratch. The first thing is that you need to download a few files. You need the AIW editor itself as well as a developer toolkit to make it work. They are probably posted in various places, but ISI has them available for free on their website.

OK, I forgot that that's not quite true. From THIS page on the official rFactor.net website you can download the editor itself, "Waypoint and camera editing tools" is what you want there. You also need a DEVFILES download to make it work and for some reason they haven't had that file included with the editor on their site at least for a long time(doubly bad since that file is the one with the instructions).

I found it hosted at http://www.filefactory.com/file/agb595c/n/rF_AIW_Editor_DevFiles.rar as well as at http://www.general-files.com/download/gs6217d57ahfi0/rF_AIW_Editor_DevFiles.rar.html . I just found those two along with several other potential links(most of which seem to point back to filefactory) by googling rF_AIW_Editor_DevFiles. Hopefully they work and don't have any evil stuff attached. I checked the second one(which gets it from mediafire) and it does seem to be the right file and my system says no threats detected. The first one is probably the same place I found it years ago when I needed it. That file should be always kept available somewhere since it's a rather important file, but I didn't find it after a quickie search of a couple simracing sites for whatever reason.


If there is another easily available application that works better I'd love to hear about it as the official editor is rather clunky and annoying. The instructions are passable at best(that does not mean you shouldn't read them)... I did find an expanded instructions file somewhere long ago but it wasn't a very big improvement. Tinkering is probably your best bet to learn how things work. The basic means of using it however is fairly simple since it runs as a stripped down version of rFactor with extra tools for editing.

To re-set the racing line you just tell it you want to redefine the line and then drive the course. You have to run an entire lap at a time which is a bit annoying but once you are close to what you want you can push and pull and smooth individual sections to solve minor problems. Each time you improve your time(which you can reset in the menu) it will re-write the line. I've never used it with point-to-point tracks so I'm not sure what might be different there. I imagine you'll just have to keep stopping at the end and starting over at the start line instead of running lap after lap.

It can be somewhat tricky to maximize the AI's pace since they drive and think differently than we do, but to go from a bad line or no line to a decent one is fairly simple. There are some also advanced methods that I don't understand at all(I think it has to do with the "cheat speeds") which can dramatically improve the AI's performance beyond just a decent line, but I can't help there except to say that tweaking the line after those have been setup will undo them. Most of the tracks I've gotten into haven't taken advantage of this feature however.

It does seem daunting at first and the editor is not the most pleasant program to work with, but after a little bit of tinkering the basics will become quite simple. It is still very useful to learn how to do this, because as I said a lot of tracks that are otherwise just fine will have some very simple things wrong with the AIW that make them unusable with bots or even cause problems with human drivers. Just remember to of course back everything up before messing with anything. :) The AIW editor only changes the AIW file, but it's good to have baseline backups of all of a track's files if you're modifying it. The editor can be more than a bit finicky, so it's good to make very frequent backups of your modifications to the AIW as you get major steps complete.

The AIW file itself can be viewed in a text editor which can help you understand what changes you are making and what other people have done on their tracks.

--------------------------------

A couple of tips from my memory:

Before loading the the AIW editor, change your options to set time progression to real-time and set the time of day to broad daylight. You can't change these options in the AIW editor but they will still take effect.

Immediately find the option in the menus to disable the menu hotkeys. These will make common keys you use while moving around and looking at the track execute menu commands that you won't want to execute. They are always turned on when you start the program so you need to disable them every time and re-enable them temporarily when doing something you find them useful for.

Redoing the pit-lane's line will wipe out all of the stuff connected to it meaning you'll have to replace all of the pit stalls and all the lines for driving around in the paddock. I'm not sure if garage spots are affected or not, but it's still a ton of work to rebuild. It's too bad too, since many tracks have pit lines that don't properly join and diverge from the racing line which is what causes the AI to swerve abruptly and slow down dramatically while switching from one to the other. Unlike the racing line, there's nothing you can do(except I suppose text-editing) to adjust that line once it has been created.

A common problem is that when you tweak the racing line you will lose the rubber marks on the track that denote braking spots and turns. These are calculated from the line you set, but you'll need to run a command from the menu to do it. I think it's called "recalculate race groove" or something similar and I believe it's in "advanced options" (or something similar). In my experience it doesn't always seem to work the first few times I do it, but that is what creates the groove.

Hope that helps.
 
I'm not sure how many people are interested but who cares. There was recently a GT race in the UK, and I was reading on the F1classic forums and someone was asking if anyone could make any of the skins from that weekend using the BES2012 mod.
So I decided to try Oliver Webb's Merc, and I should say yes I am crap and I do this for fun. I've not finished but spend about 2/3 hours doing this and I like it a lot, just got to touch it up with numbers/small logos.


Real Life
owr_44_rd1gt_rockingham.jpg

BJHDnrFCQAAjU9D.jpg


Mine
GRAB_005.jpg

GRAB_006.jpg

GRAB_007.jpg

GRAB_008.jpg
 
I like it, nice work 👍
Thanks.:)

Updated it more, doing the numbers/flags box was hard as it split into two different plans, so spent pasted two hours trying to make them link up perfectly and finally done it.👍
GRAB_013-1.jpg

GRAB_014-1.jpg

GRAB_010-1.jpg
GRAB_012-1.jpg

GRAB_011-1.jpg


I couldn't find a couple of the logos, so I might try looking elsewhere or leave it out. I know the drivers name still needs to go on (I'll do tomorrow, easy job) and editing the windows (but I really suck at editing windows) so I think I may leave it like that and try to upload it. Don't want to be a guy that shows off and doesn't pay up the results, but I doubt anyone wants to use them.:lol:

Anyone wants to do the other 20ish cars be my guest.:lol:
 
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Sill question, I know, but why would someone be advertising the BAC Mono on a Merc?

Oliver Webb is the driver in the Fortec Merc (currently races in Renault 3.5, but had a one of GT both owned by Fortec) and he is a test driver for Mono and is sponsored by them too. The Mono logo is also on his Renault 3.5.👍
 
Hello

I'm new to rfactor, coming from gt5, and I've been searching some info about how to setup a lobby (like gt5's private lobby) but I'm still haven´t found anything to make it work.

Could you help me or point in the right direction?

Cheers
 
Hello

I'm new to rfactor, coming from gt5, and I've been searching some info about how to setup a lobby (like gt5's private lobby) but I'm still haven´t found anything to make it work.

Could you help me or point in the right direction?

Cheers

http://archive.simjunkies.org/rfactor-technical-support/setting-up-rfactor-dedicated-server-help/
Try this.👍

Also my Mercedes skin upload to here:
http://f1classic.your-talk.com/t13774-release-british-gt-2013-skins-for-blancpain-series-2012#266980
Enjoy.👍
 
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Another vid.
The track is a Hill Climb near Reading Pa. I have ridden my Bicycle up this hill and the track does a great job capturing the look and feel of the road. You can find the track here:http://www.nogripracing.com/details.php?filenr=23582

The car is an Austin Healy 3000 from the Historix mod. The camera angle doesn't really let you see the track but I like the way you see the suspension working as the car fights for traction.

 
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So does anyone know any way or mods that can give me camera angles like this:




I know there's free cam, but its been a trying time to even attempt getting these sorts of angles with the cams I currently have.
 
You'd have to create custom cameras (.cam files) for a given track.

Ah damn, more work then its worth :indiff:


In other news, I finally got the 2013 Indycar mod (yay :D). About to see if I can get anywhere near the pole time from today, though I'm not sure if its possible to read MPH times in rFactor. Doesn't help that all I see from results is numbers like 228.762 and not lap times.
 
But it's an Indycar mod, and that's how they record lap times. As Sharky said, you should be able to find a data logger somewhere.
 
Ah damn, more work then its worth :indiff:


In other news, I finally got the 2013 Indycar mod (yay :D). About to see if I can get anywhere near the pole time from today, though I'm not sure if its possible to read MPH times in rFactor. Doesn't help that all I see from results is numbers like 228.762 and not lap times.

Formula for figuring it out would be

(track length x 60 x 60) / lap time = mph or (track length x 60 x 60)/mph = lap time (depending on which one you want to find out)

So for Indy: (2.5x60x60)/x=228.762

9000/228.762=39.342 seconds
 
Thanks for the help guys, I'll try those when I get the chance.

Meanwhile, forgot all about these videos so here's another:



FIA GT3 2010: Car is somewhat balanced, allowed for much more aggressive shifting but slightly unforgiving in late braking in some cases. Overall decent car

Blancpain Endurance Championship: About the exact same in every way.


Next two videos will have two different cars from the same manufacturer in the mods.

Edit: Oh...my...

http://www.rfactorcentral.com/detail.cfm?ID=Le Mans 2012

Will try it later today.
 
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