Of course they didn't - I simply talked about future-proofing the models. Older assets were scrapped; newer assets (like, for example, many of the cars that were added as DLC in FM4 or in FH2) didn't need a complete remodel and were simply improved upon. Clearly you've never driven the R32 GT-R. Or the Lotus Elise 111R. Or one of many other cars that were first implemented in GT5: Prologue, looked bad even back then, and now pale when compared with the latest Premiums. I'd say there are not two, but rather four tiers of car detail in GT6: the "Standards" which are PS2-era assets, more often than not with pixelated textures and sometimes without proper reflections; the "Super-Standards" which are new assets, but severely lacking in detail; the "Semi-Premiums" which are not far removed from the Super-Standards, but have an interior; and then the "Premiums" which are fully detailed. The kind of body parts that are available also varies. That is very subjective. I honestly found the moon driving to be quite fun; although I'm puzzled by the choice of diverting much-needed manpower that was spent on developing the assets used in those three short driving missions. Also, it isn't much of a valid reason to say that VGT or moon driving were a bad idea just because PD could've implemented something else.