So 1.11 is out are we happy?

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I'm about 65% there. It's good to see some improvements.

The new races are nice but I'm not a big fan that they are so tied to fuel management. I understand that it might be "realistic" but it's not very fun to be honest. I want to race but inevitably I find myself looking at the fuel gauge far more than at the road ahead. And don't get me wrong, I think there is a place for such races in the game, but these have become the meta money grinders and it's a little annoying since it takes attention away from trying to race well. I just wish we got something that requires less "attention" to grind credits. Really was hoping for a Daytona race or another SSX race or maybe higher payouts for rally races.
I can't think of anything worse to be honest.

Each to their own, but i'd much rather relatively tough but ultimately rewarding races to earn credits.
 
yeah and no, the PP system is still broken i was trying to do the Kei car endurance race and did all kinds of setups all the cars keep pulling as a mf.. not to talk that the top AI drivers mustve gone full Power Fuel setup with me doing the same... doing this making the game hard just for the sake of it its just stupid... makes your setup invalid. Especially when they insist on doing rolling starts 100 meters from each other..this is just not fun
 
I’m certainly happier, but not 100%. I think the economy is passable for now, it may improve with future content drops, particularly with more circuit experiences and missions. This was certainly the first big important step, and I welcome it. At least some legends cars are attainable, but collecting many/all of them may still yet be an ugly process. I think we’re getting an initial sugar rush from all the CE and Mission payouts. Once everyone spends all those millions from the one-shot rewards I think we’ll see where the economy stands, and if it’s still as unpleasant of a grind for acquiring further expensive cars.

While the higher volume in LCD/UCD is better, the frequency that it updates is still primarily what I think is wrong with it. I think it should be cycling a couple cars every hour/few hours, not locking us to the list day by day. I still don’t have a Celica GT-FOUR and I have no clue when I’ll have another opportunity to get one.

Fundamentally the campaign structure is still bad and it’s hard to fix without a complete redo.

-Early game locks too much
-The design itself makes the game forced to be played linearly with little room for diversifying your path and exploring
-There’s too many single race events relative to championships/race weekends
-The “win one race win one car” format throws too many cars at you too fast, there isn’t time to try enough of them
-Hardly any optional races
-Everything is tied to the world map, making it a clunky process to select tracks, further worsened by being unable to change your car without backing all the way out to your garage
-Once the menus are done progression is done, and it’s just scattered random events for you to select if you haven’t already beaten them all

I don’t know how PD can fix the sense of progression. The one-race-one-car format is so intertwined with the menu system that even adding future menu books I don’t think would be able solve much if anything. Unless they don’t simultaneously add events that award the menu cars for future progression, instead having you seek out the cars for entry into a theoretical new slew of menus and races yourself (like Gr. 1 for example), any expansion to the main campaign is likely to feel forced and boring.

Example:
Menu 52: Buy a prototype race car
Menu 53: Get top 3 in Gr. 1 Championship
Menu 54: Collect these 3 modern prototypes (908, R18, TS050)

Then, also have Gr. 1/Prototype 30min-4hr endurance races/missions available after 53 to use your cars you’re buying for the menu, giving you the chance to try everything out if you want to. You could inadvertently have bought one of the menu cars already for the initial entry, and maybe you could win yet another from the championship. This kind of discovery and exploration is sorely missing, and PD could’ve done this with the menu system already but instead they decided to make the campaign so shockingly small and confined, with this “WIN THESE MUSTANGS! WIN THESE PORSCHES!” type stuff relentlessly back to back to back, extenuated by the botched economy never letting you slow down and try it all out. It seems like a total antithesis to the objective they had of making the menus look deeper into the detail and history of interesting cars and the industry as a whole, and it really bums me out.

I realize this kinda went on a tangent, but I think the next big step PD needs to make is to add a very large amount of extra events for almost every stage in the campaign. This won’t really benefit people who’ve already completed everything nearly as much as it will new players just now hopping in, but I think it would be the best thing to patch up the (IMO) shoddy campaign GT7 has. It just needs more to do at every level, especially the lower ones.
 
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I doubt Menu books will get any overhaul. It is what it is and will probably not change. The only salvation is adding more events.

Personally I think they need to add WAY more red chilli races. Those are the only fun and somewhat challenging races imo. But even they are limited as they seem to be of a fixed difficulty, so once you master a race you can't increase the challenge. Honestly, this game... I don't wanna be super negative, but damn.
 
For the last couple weeks my GT7 routine was doing a few races for the daily ticket and to get enough money to get whatever was added to the UCD, and now there's even more cars on rotation and it's easier to get credits so yeah! Very happy.
 
I doubt Menu books will get any overhaul. It is what it is and will probably not change. The only salvation is adding more events.

Personally I think they need to add WAY more red chilli races. Those are the only fun and somewhat challenging races imo. But even they are limited as they seem to be of a fixed difficulty, so once you master a race you can't increase the challenge. Honestly, this game... I don't wanna be super negative, but damn.
It sounds like you are better off racing other humans online.

Unfortunately we'll never get hardcore AI - this is a AAA game that is marketed to veterans and casuals alike. Lots of people already find the game far too difficult.
 
I was pretty impressed they added 15 new cars to bring the game a little further out of 2017

Oh Right that was just a dream


The money is nice bump at least for doing some of the least done / done once never do again events in the game. Aside from that the Ecconomy is the same, sum of yah a cheap date huh.
 
Happy?
Kinda yeh...

Completely satisfied.... not at all.


This is a good step in the right direction but it's clearly only the first small step of many.

This game has been released incomplete in terms on content and a released as a Free to Play game in terms of the games economy.


Keep the current status quo but PD needs to officially recognize the cafe menu as the long tutorial that it is and then release the full game content once this is completed.
IE: bring back Gt5/6 Series leagues with a complete list of different events to compete in (such as Beginner, intermediate, Pro and Endurance) and for the love of god... Make these grid start races with equal cars so it feels like an actual race.. even add a qualifying option for those that enjoy this.

Online custom lobbies are just a massive fail. Makes it almost unplayable. This should never been released in this state. it makes no sense that this can be so bad, especially when you consider that this genuinely looks like a copy/paste job from GT Sport.... Looks like someone forgot to highlight and copy 90% of the relevant coding to make things work properly.

The economy is looking better but most of the big payouts are one time only. This is a great addition and has given me many hours of gameplay to look forward to, something that was missing since the 2nd week after release. But it doesnt fix a long term problem with the game and they need to look at the real end game of GT, which arguably has to be Sport mode and custom races with friends. The credit payouts here are an absolute joke and are not in line with the rest of the game, despite being the place where players are likely to be playing the most and getting the most replayability from.

I know this is a negative post but its only because I believe that this game has all the potential to be the best GT game yet... we just need PD to stop slacking with the slow releasing updates and get it sorted
 
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I really like the new endurance races because they're hard and fun but the rest is meh.
Too many experiences. Reset a race 1000 times because chrono's are so tight.
Money is easier but I don't really care about money, I would've liked more menus with gr.2 and gr.1 or fix penalty's in sport mode because it's so annoying.

Overall, it's going to keep me busy so good update :)
 
Happy? More like pleasantly distracted with a couple new shinies.

The economy isn't fixed at all, just a couple things got payouts on par with before the nerf. In terms of credits per hour it's still behind GT Sport. It looks good atm because it was really bad.

500K for 1h endurance races where a lot of them require you to spend half of that up front to buy the car and tires, that's not very good.

The boost in online payouts is hardly noticeable. Custom races are still the same. The existing events at most got a 30% boost in payouts while a lot remain unchanged. And the online mess remains unchanged.

After all the one time payouts are done, we're back to grinding Sardegna, only the road track this time instead of the rally track :lol: At least the championships aren't that far behind in payout, assuming the final sum was doubled as well? 1,050K for WTC 800 with CRBs?

Still no faster races. Gimping cars to enter the new races isn't all that much fun tbh. But you can race without BoP now in custom races, that's where the speed is at :)
 
I’m happier, but not exactly ”happy”. There are still a lot of things that need improving for me to be ”happy”: physics, tuning, multiplayer, ability to play even when servers are offline (not that this will happen), LCD and UCD that update based on player progress (this probably won’t happen either), higher payouts for custom races, repeatable endurance races (the 1-hour ones we got were one-and-done)… I’ll stop there.

Some of these are going to be adressed I’m sure, but likely not all. Good to see there is progress being made, and let’s see what they come up with in the next update.
 
The AI being "easy" isn't the problem... PD can make the AI better than even the best players in the world (it has already shown - Sophie), and this certainly wouldn't be fair for literally anyone.

But on the other hand, they did implement a difficulty selection system, so, hopefully a 3 pepper difficulty level may be added to the game. If you didn't notice, the highest difficulty level is missing 1 pepper (it has 2). As it is, for us more experienced players, it's still too easy.

Difficulty aside, PD has to work on the AI itself.
It's way too dumb... They don't even obey blue flags when I lap them and they strictly use the racing line and racing line only, they barely try to avoid you and they hardly if ever try to defend their position... That needs a huge improvement.

And the "chase the rabbit" rolling start race has to end... True races are either with side by side rolling starts with the field all close to each other or grid starts. It's about time qualifying is added to this game... This is a racing game ffs.

EDIT: The guy I quoted was deleted? lol
 
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I’ve yet to log on today (this is my longest day of the week for law school classes), but everything I’ve read on this update seems pretty satisfying to me.

The endurance races will be a lot of fun. The increased payouts will be nice, so I can finally buy a few decent LCD cars (hoping I can grind enough for the CLK LM before it’s gone). And I finally have a reason to do the Circuit Experiences. (Before, I wouldn’t waste time on them until I completely run out of other content).

I’m satisfied that this update is what it is. My skepticism will fade even more if the late-April update brings a sufficient amount of cars and course layouts, and even more if future updates increase the track list by about 50%.
 
Yes the update added most of my most requested features except the fact that we still don't have any Gr.2 or Gr.1 races yet. I feel like they are saving the Gr.2 races for when they add more cars as with the selection we have now they can only either do just Gr.2 or JGTC/GT500 races with the class.

CE payouts are decent enough and the races payout pretty decently now, especially the new Gr.3 race which has been my new farming method.
 
But it doesnt fix a long term problem with the game and they need to look at the real end game of GT, which arguably has to be Sport mode and custom races with friends. The credit payouts here are an absolute joke and are not in line with the rest of the game, despite being the place where players are likely to be playing the most and getting the most replayability from.
Actually, you are quite wrong here. At least according to GT Sport's statistics, the vast majority of the playerbase have never even played in Sport Mode and the % is even higher if you include those who have done just 1-10 races (which is basically nothing).

The core playerbase is actually more focused on the single player content.
Online is really only for the more hardcore competitive players, which, again, according to the statistics, is a very small percentage. Like... really, really small.


Don't get me wrong, I agree with everything you stated, players who race in Sport should be rewarded much better payouts than the peanuts they receive now. It's just insulting really. Plus, the broken lobbies and BoP systems and clearly need to be fixed.

But priority has to be on Single Player content first and foremost mate.
 
It sounds like you are better off racing other humans online.

Unfortunately we'll never get hardcore AI - this is a AAA game that is marketed to veterans and casuals alike. Lots of people already find the game far too difficult.
I do mostly. I only ever race red chilli races, or take it online with Sport mode.
 
I can't think of anything worse to be honest.

Each to their own, but i'd much rather relatively tough but ultimately rewarding races to earn credits.
I mean, I think that's basically my issue is that race isn't particularly "tough" in itself but more annoying than anything. Instead of racing 100% of the time, I feel like I'm 20% racing and 80% managing fuel. And it's not that I don't enjoy it to some extent, I just don't enjoy it when I'm racing against the clock to grind enough credits for a legendary car that's only around for a few days. In principle I'm enjoying this type of racing, I just wish that there was another option to grind a bit more "passively".

The fuel situation just cut 98% of the cars in my garage as viable options cause they can't make it through 8 laps on one tank.
 
But on the other hand, they did implement a difficulty selection system, so, hopefully a 3 pepper difficulty level may be added to the game. If you didn't notice, the highest difficulty level is missing 1 pepper (it has 2). As it is, for us more experienced players, it's still too easy.
I actually think this isn't a hint at a greater difficulty level. Instead I think it represents the difficulty compared to other races/missions that have the chilli indicators. Any event without a chilli indicator uses whatever difficulty setting you have set in the main menu. Any event with a chilli indicator has it's own set difficulty that doesn't change no matter what you set in the main menu. So yeah, I think that's a false hope personally.
 
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The difficulty is all over the place.

The 3 new races:
Sarthe, won with a 2 minute lead, snooze fest most of the race
Sardegna, lapped the entire field for a 26 minute run, at least more interesting than driving alone most of the race
Tokyo, took 3 attempts and a couple restarts to squeeze out a narrow victory on pit stop strategy (no stop)

I don't mind it being hard, rather than too easy, yet why does it vary so much. The new Tokyo one is on par with the GT3 Cup on Daytona, the others don't even try to compete. Does PD play test anything at all?

On to the endurance races!
 
The 3 new races:
Sarthe, won with a 2 minute lead, snooze fest most of the race
Sardegna, lapped the entire field for a 26 minute run, at least more interesting than driving alone most of the race
Tokyo, took 3 attempts and a couple restarts to squeeze out a narrow victory on pit stop strategy (no stop)
That was... quite the rollercoaster of races...

Why is it a coincidence that the races in Tokyo are generally harder? The one in WTC 600 was also quite difficult and I had to restart it once.
 
The difficulty is all over the place.

The 3 new races:
Sarthe, won with a 2 minute lead, snooze fest most of the race
Sardegna, lapped the entire field for a 26 minute run, at least more interesting than driving alone most of the race
Tokyo, took 3 attempts and a couple restarts to squeeze out a narrow victory on pit stop strategy (no stop)

I don't mind it being hard, rather than too easy, yet why does it vary so much. The new Tokyo one is on par with the GT3 Cup on Daytona, the others don't even try to compete. Does PD play test anything at all?

On to the endurance races!
Curious what car you used for those 3 races? I got a couple options but curious what others are using to get the better times
 
The patch has good fixes and make the game meaningfully better than it was.

It's still not anywhere near the quality that I would expect from a AAA first party studio. I think if they keep doing patches like this every couple of weeks in about six months it will be somewhere near the scope and features I would expect from a Gran Turismo game in 2022. Like GTS, GT6 and GT5, I think the best experience is going to be buying it 1-2 years after release.
 
Curious what car you used for those 3 races? I got a couple options but curious what others are using to get the better times
Sarthe I did with a down tuned GR.3 Lexus, I set the max speed to 240 which lowered PP a lot. Hence snooze fest.
Sardegna with a down tuned AMG CLK-LM, did some fuel saving to keep it to one stop
Tokyo with this, it was a hard one, no stop
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Step in the right direction for sure but I really want lobbies to be improved. I enjoy playing them but why on Earth is it limited to one track?
 
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I know I said my piece already, but you know what would make me happy now?

Deleting rally from the game. Get that **** the **** out of my life. I hate it and I hope it dies.

Upset? Me? I'm perfectly fine, I don't know what you're talking about...
 
I know I said my piece already, but you know what would make me happy now?

Deleting rally from the game. Get that the ** the ** out of my life. I hate it and I hope it dies.

Upset? Me? I'm perfectly fine, I don't know what you're talking about...
Rally tracks in Circuit Experience giving you hell mate?

Yeah, when you try to set a good time, and after a jump you lose control and hit the barrier and have to start over again.. Over and over...

Been there already. The one with the Focus Gr.B was torture for me, the Gold Time had to be done while doing the jumps at full throttle... and every... single... time... *sigh
 
Eh... They did a better job of making the economy fair than I was expecting so I'll give them that.

Adding ALL of the endurance races to Missions is just... strange. What could be evergreen content is instead "one and done" and in a game that is starving for content that's just a baffling move.

Wouldn't say I'm happy, but I'm glad to see they're trying to climb out of the hole they dug for themselves. I've updated my 1/10 metacritic review to 5/10. When/if we get IB/IA/S races in the career mode and some cars from this decade, that should have been here at launch, I'll give it a proper review. That's about as generous as I'm going to get; not like I'm going to thank them for fixing the economy they intentionally destroyed.
 
I was pretty impressed they added 15 new cars to bring the game a little further out of 2017

Oh Right that was just a dream


The money is nice bump at least for doing some of the least done / done once never do again events in the game. Aside from that the Ecconomy is the same, sum of yah a cheap date huh.
They already said cars were coming in an update at the end of the month. So it’ll happen, just a few more weeks.
 
Went through all the Circuit Experiences that I had already done and grabbed the extra credits. Now I'm going on a shopping and modifying spree and I love it.

Answer: yes
 
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