Question: So how would you rate the competition on a ´realism´ scale?
I wouldn't know without reading their source code. Feeling wise.. I can jump from netKar PRO to iRacing without problems. rFactor ddoesn't give me that kind of immediate feeling but it might just only be the fact that I have DK-physics as part of my background as race simmer. I feel the car pretty well with Live For Speed too - very interesting AI code too! the way they learn. it's a fascinating piece of code! I think it must be the lionhead's heritage... (...)
Question: So when we talk about feeling of the car and about the 3 sims that seem the most connected (to me) Live For Speed, iRacing and and netKar PRO it all comes to tyres. Live For Speed is redoing theirs, iRacing is redoing theirs but if I talk to people, netKar PRO does not need to. What do you think?
Well, actually, I am redoing ours too. I am writing a Kunos Tyre Model.. which isn't based on any previously published approach to tyre modelling. For me, the magic word I try to achieve with my tyre models is "congruence".A tyre needs to behave in a predictable and realistic way in every condition. Real time simulators have the bad habit of putting the tyres into a lot of states that are not covered by standard tyre models literature, like spinning out, burning tyres, going backwards. All these things.. they are cool yes.. but they aren't that interesting for scientist.The typical tyre models available do a very good job of describing the tyre behaviour within some constraints,but they fail when the situation goes extreme.
Comment: There is an ongoing discussion about using fixed tables for the data or real time calculations (not a maths guy, sorry!), like ISI they say.
Personally I don't do that, but I see the advantage of doing it that way. My fear is that this is exactly why I feel disconnected in their sims. Sometimes people ask me what I did to make FF good in netKar PRO. I am clueless.. I think there is a fundamental difference in how FF is calculated in the group netKar PRO, iRacing, Live For Speed, VirtualGP3, even Gran Turismo Academy felt "netKar-ish" to me. I think my FF is, I don't know, 20 lines of code?