@ TheIshter
Is that Avatar you when you pay GTR Evo?
For me it looks like the guy is being disgusted by looking at something and ready to throw up lol.
They don't laser scan for GT. Here's their method
http://www.motortrend.com/auto_news/112_0711_kazunori_yamauchi_gran_turismo_5/track_modeling.html
I am amazed how people think there is going to be some dramatic improvement in GT5 physics, compared to what we have seen in the TT demo and later demos. And for all the GT5 experts out there, I'm sure if they are really doing it, there will be some evidence of Polyhpony Digital actually laser scanning tracks. Here is an example of what iRacing does with their tracks.
Where do you play GT5 with G27???? I thought some demo booths only had the DF GT wheel setup?
CPP214 is correct - the feel and nuance communicated through the wheel in iRacing is unlike anything else I've played, and I believe that's in large part due to laser scanning. Regardless of what you think of their business model, they are definitely on to something good. Their detailed track surfaces combined with the depth of GT would make for one incredible game. Let's hope that game is GT5.haha cpp214 I sense a bit of unfair discrimination here toward gt and possibly fanboi-ism toward iracing because you are a subscriber.
This was also with a controller that did not vibrate.
What physics do youplay with? Standard or Professional?
Only professional. 👍
Can't go wrong with pro. I'm actually curious why one would bother playing in standard physics in the first place though? Wouldn't that destroy the purpose of the real driving simulator? I've nothing against standard by the way.
GT5 physics may be improved, but they are not even in the same league as iRacing. iRacing is and has been the benchmark in sim racing physics for a couple of years now. Netkar Pro is okay, but it's not in the same league either. It's a notch below Live for Speed really.
And iRacing is REDOING their tire model? Not hardly. They are constantly improving their tire model--just as they constantly improve their sim every 3 months with updates. You can actually feel what all 4 tires are doing in iRacing, and you can feel every bump in the road because all the tracks are laser scanned. Name one track in Gran Turismo that has been laser scanned...and if you can, show me the proof, because I want to know how much they are paying to have it done, as it's highway robbery. You can't feel every bump and imperfection in the track as you can with iRacing. This is why iRacing has the best FFB in any racing game--you can feel every bump in the road and you can feel what is going on with the car better than any sim out there.
You can push like a madman and take all sorts of unrealistic liberties with the cars in GT games. That's not the case in iRacing. It's a white-knuckle driving experience that always keeps you on your toes, and you never feel quite like you can push the car to the max--the physics are too realistic and punish you accordingly for taking too many liberties with the car.
And as far as the quality of driving in iRacing goes--99% of the drivers in iRacing drive cleanly and courteously, it's not a demolition derby like online racing in Gran Turismo Prologue. There is a safety rating system, an actual mechanism for reporting unsportsmanlike driving, and a driver rating system that groups drivers of similar skill level. There is an actual Sporting Code that governs online racing and chat behavior, and it is followed very closely for the most part. People who don't play by the code don't hang around long, either because they weren't serious about sim racing in the first place, or because they are weeded out by iRacing staff.
GT5 will be more "fun" than iRacing, but to compare it as a "sim" to iRacing is laughable.
From what I got out of the GT5 demo is, its way better than GT5P in regards that I could feel a connection to the track. This was also with a controller that did not vibrate. I can never play GT5P without vibration. I also notice that it did not feel so harsh as the TT demo did with a controller I could actually drive pretty good with the controller. Very Intense and fun. I think with a good wheel it should be fun!
Me playing the Demo
One thing that interests me is how cars react to surface that looks like some kind of stone causeway. We call roads like that "catheads" in our country, they are slippery and in the wet they are very slippery. And they are producing decent noise if you are driving fast on them. But grip and tyre sound in GT5 seems unaffected by that surface, which is weird.
Can you do donuts from a stationary start in the GT5 demo without the car edging down the track?