cpp214
Premium
- 888
- Kentucky
- GTP_CarlPKY
GT5 physics may be improved, but they are not even in the same league as iRacing. iRacing is and has been the benchmark in sim racing physics for a couple of years now. Netkar Pro is okay, but it's not in the same league either. It's a notch below Live for Speed really.
And iRacing is REDOING their tire model? Not hardly. They are constantly improving their tire model--just as they constantly improve their sim every 3 months with updates. You can actually feel what all 4 tires are doing in iRacing, and you can feel every bump in the road because all the tracks are laser scanned. Name one track in Gran Turismo that has been laser scanned...and if you can, show me the proof, because I want to know how much they are paying to have it done, as it's highway robbery. You can't feel every bump and imperfection in the track as you can with iRacing. This is why iRacing has the best FFB in any racing game--you can feel every bump in the road and you can feel what is going on with the car better than any sim out there.
You can push like a madman and take all sorts of unrealistic liberties with the cars in GT games. That's not the case in iRacing. It's a white-knuckle driving experience that always keeps you on your toes, and you never feel quite like you can push the car to the max--the physics are too realistic and punish you accordingly for taking too many liberties with the car.
And as far as the quality of driving in iRacing goes--99% of the drivers in iRacing drive cleanly and courteously, it's not a demolition derby like online racing in Gran Turismo Prologue. There is a safety rating system, an actual mechanism for reporting unsportsmanlike driving, and a driver rating system that groups drivers of similar skill level. There is an actual Sporting Code that governs online racing and chat behavior, and it is followed very closely for the most part. People who don't play by the code don't hang around long, either because they weren't serious about sim racing in the first place, or because they are weeded out by iRacing staff.
GT5 will be more "fun" than iRacing, but to compare it as a "sim" to iRacing is laughable.
And iRacing is REDOING their tire model? Not hardly. They are constantly improving their tire model--just as they constantly improve their sim every 3 months with updates. You can actually feel what all 4 tires are doing in iRacing, and you can feel every bump in the road because all the tracks are laser scanned. Name one track in Gran Turismo that has been laser scanned...and if you can, show me the proof, because I want to know how much they are paying to have it done, as it's highway robbery. You can't feel every bump and imperfection in the track as you can with iRacing. This is why iRacing has the best FFB in any racing game--you can feel every bump in the road and you can feel what is going on with the car better than any sim out there.
You can push like a madman and take all sorts of unrealistic liberties with the cars in GT games. That's not the case in iRacing. It's a white-knuckle driving experience that always keeps you on your toes, and you never feel quite like you can push the car to the max--the physics are too realistic and punish you accordingly for taking too many liberties with the car.
And as far as the quality of driving in iRacing goes--99% of the drivers in iRacing drive cleanly and courteously, it's not a demolition derby like online racing in Gran Turismo Prologue. There is a safety rating system, an actual mechanism for reporting unsportsmanlike driving, and a driver rating system that groups drivers of similar skill level. There is an actual Sporting Code that governs online racing and chat behavior, and it is followed very closely for the most part. People who don't play by the code don't hang around long, either because they weren't serious about sim racing in the first place, or because they are weeded out by iRacing staff.
GT5 will be more "fun" than iRacing, but to compare it as a "sim" to iRacing is laughable.