It happens occasionally because the track is so strenuous on the system. There's nothing you can do about it.Is this common ? I have not played much recently and decided to check the DLC out. This is the only track and place this appears to happen. Any suggestions ?
I assume that's because it's having to draw 500,000+ polygons on each car plus however many polygons are visible at the moment and compute lighting data and adapt tessellation for cars that have it enabled. It's incredible that the PS3 is even capable of this at all, even with the occasional framerate drop.I don't have any problems when using the practice mode, but it does stutter sometimes during the tine trial events themselves.
It seems to happen particularly when it loads the next batch of cars or at least that's what it seems to my layman's eyes
The cars are not 500k polygons on the track that's only photomode. Can't remember the number in game but it's far, far less.I assume that's because it's having to draw 500,000+ polygons on each car plus however many polygons are visible at the moment and compute lighting data and adapt tessellation for cars that have it enabled. It's incredible that the PS3 is even capable of this at all, even with the occasional framerate drop.
And compute the physics, and render the sound, and buffer the memory, and... it's not that incredible when you've acknowledged that every electronic device in existence does such things regardless of age and hardware configuration.I assume that's because it's having to draw 500,000+ polygons on each car plus however many polygons are visible at the moment and compute lighting data and adapt tessellation for cars that have it enabled. It's incredible that the PS3 is even capable of this at all, even with the occasional framerate drop.
It's likely due to the PS3's terrible lack of RAM.
I assume that's because it's having to draw 500,000+ polygons on each car plus however many polygons are visible at the moment and compute lighting data and adapt tessellation for cars that have it enabled. It's incredible that the PS3 is even capable of this at all, even with the occasional framerate drop.
It hit it's limits in 2007. lol.Sadly, yes. PS3 has hit it's limits.
Sure, they can. But compromises are parts of a games design when balancing graphics/tech and performance (framerate and frame timing).They have hit the PS3 limit one says.
But are we sure that no one would have managed this without the stuttering? Are PD perfect developers for the PS3?
For me the stuttering isn't a big problem, it only happens a handful of times during a run, and it's not a big stutter. But I'm sure it could have been avoided.
I don't think I'd give up day/night/weather for a 60fps. That's one of the things I love that Forza doesn't have. Sure, Forza has different time of day options, but it's nothing like night racing.Yeah its all about optimization. For me, I'd happily live without such things as changing time of day and weather effects in favor of having the tracks optimized for 60fps at all times. You could have a few versions of each track (midday, Sundown, etc) but all designed so that they will run at a steady 60fps. I'm still holding out hope that we get a version 2.0 update that includes some performance improvements like we did with GT5...
Also to anyone obsessed with the framerate, reducing the "Display Size" also helps.Also, rendering the game in a lower resolution, such as 720p instead of 1080p can help reduce stuttering at the cost of reduced visual clarity.
Running the game in 720p will result in a framerate much closer to 60fps. It's definitely game related.Thanks mr grumpy, but it's not TV related. There's frame rate issues on some tracks. I have all the processing off on my TV for gaming. But the sort of lag you'd get from that would be constant input lag, not intermittent frame rate issues. Are you seriously telling me you can run a race at Bathurst for instance and not note the chugging through the curvy section?
Here's an article that details some of the problems for you...
http://www.eurogamer.net/articles/digitalfoundry-2014-vs-gran-turismo-6
Btw, I only ever use the in-car view ("driver's view") and that affects the performance of the engine as well so that could be part of the reason you may not notice as much...