The level up/credit/xp system in this game is broken

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OK, that sounds like a FUN game, and that settles that; PD hires both arrowp and GTsail to make GT6 :lol:

Seriously though, even I could do this, that is, lay down a base design for a sensible and much more fun GT game - you can actually have a racing game that continually challenges you and builds up your career without resorting to the currrent unimaginative, clunky bolt on annoyance 💡 It makes you wonder....

DJ
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Anyone can think of these idea's, but who can take them and create a video game restricted by the Playstation 3's resources?
 
I'm looking at 800,000XP to go from 30 to 31 then 1 million+ to the next level, it's just an artificial way of making a pretty flawed and short game much longer and difficult than it needs to be.
 
I'm looking at 800,000XP to go from 30 to 31 then 1 million+ to the next level, it's just an artificial way of making a pretty flawed and short game much longer and difficult than it needs to be.

Just curious, but have you golded the level 30 challenge or done the endurance races open?
 
I'm looking at 800,000XP to go from 30 to 31 then 1 million+ to the next level, it's just an artificial way of making a pretty flawed and short game much longer and difficult than it needs to be.

Wow that's a whole lot of XP. How do you know how much XP you need to get from 31 to 32 if you're not yet at level 31?
 
The point of the game is to reward you for effort and collect cars. If you didn't need to exert any effort the game would be even more boring as after 2 weeks you will have finished everything. GT4 took me like 3 years to finish to 100%. I hope GT5 can at least last me 3-4 months (Play games more than I used to). Beats the 2-4 days most other "top titles" take to complete these days.

I managed to complete GT4 to 100% (all gold licenses, every race won and zero b-spec points) in 2 years 11 months. Why'd you take so long? :sly:

Seriously though, whilst I agree that GT5's 'Single Player Career' will last much longer than most top titles these days, it's the fact we seem forced to repeat the same races over and over again just to achieve the completion that makes it so bloody infuriating.

Call of Duty's campaign mode is famously brief, but imagine for a second you had to pick a particular level and play it over and over again 10's or 100's of times just to unlock each successive level once you were, say, 50% into said campaign? You'd switch it off and play something else.

1000+ cars in GT5, yet there are only a mere handful of races to play through. All PD had to do was make a vast selection of races with various restrictions/requirements (see, for example, GT4 - so it wasn't exactly beyond them) and the whole game would've been a joy and the XP system would've been much less irritating. I'm at the point now where GT5 actually feels like a demo of an upcoming game, such is the tiny amount of events on offer.
 
Anyone can think of these idea's, but who can take them and create a video game restricted by the Playstation 3's resources?
Most of the suggestions outlined, as well as the things I can think of for myself, is very simple stuff that does not require any significant amounts of either CPU power or memory - it would have no negative impact on the content and performance of the game. We're talking mainly different 'rules' and rewards etc.. Any gaming house worth its salt could have done that easily, given the GT5 engine and its content.

DJ
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I1000+ cars in GT5, yet there are only a mere handful of races to play through. All PD had to do was make a vast selection of races with various restrictions/requirements (see, for example, GT4 - so it wasn't exactly beyond them) and the whole game would've been a joy and the XP system would've been much less irritating.

Well said. The problem is you don't get nearly enough XP or credits for redoing the lower races. Half the fun the previous GT games was going back to the easier races and trying to win them with an underpowered car. But why bother in GT5, its just a grind. I've never had credit problems in past GT games, money was always easy to come by since you sell your prize cars and rewin if you were good enough to get gold again. There are so many cars in the used lot I'd love to try but I've got save my credits for a few special cars I need for certain races. The current XP system basically encourages you get a super powerful car and blow thru the events as quickly as possible to unlock the better paying events. Its full of fail.
 
Thanks for the link.

So actually you only need about 230,000xp to go from level 31 to 32. Not 1million.

No the jump is 230,000, when you went from level 1 @ 500 points to level 2 @ 640 did you only need 140 points (or 1 race in the Sunday Cup) to level up? No, the counter resets at each level to 0 (or some points carry over) and you start all over again so you needed 640 points to level up, same deal here. If it was only 230,000 to level up I could grind the Indy 500 for 2 hours 25 minutes to get 268,000 and be at level 50 by next week, I wish it was like that.
 
Got some good idea arrowp, but also some bad ones. Now you might have game developing experience, I don't know, but adding all those elements probably isn't as easy as you think. You also say PD had 5 years to develop the game and Sony rushed it, but how do you know this? .....
I have full damage on my cars and I'm level 20. Why would you want to remove the other 800 cars?

it's not easy. but this is an industry bigger than movies industry. Sony/PD is HUGE, i believe the game budget is also huge. they pretty much spent their budget transporting cars from all over
the planet (the famous 200) to their tokyo studio and rendering the, recording audio, etc. i would remove the 800 cars or most of them MAINLY because they're probably the reason AI is flawed.
Old code is a disgrace, and you end up leveling by the lower standard. new cars have better physics, up to date code, up to date rendering. developing around it is a breeze, i'm sure.

Anyone can think of these idea's, but who can take them and create a video game restricted by the Playstation 3's resources?

ps3 is not limited in any shape or form for a gaming console. when you work with a closed platform, like ps3, all your development tools are adapted to work with your limited specs. people say PS3 have little RAM.
yes, its true. but everything is very tighly integrated, so you work with very optimized hard disk to ram buffering, etc (add many technical descriptions here).

Overall, all the things i added in my post arent by any means impossible to achieve. But forget the concept of 'hard' or 'easy'. Its too plain.
You work around a budget and timeline and hire resources accordingly.
PD made a poor choice (in my opinion, of course) of mixing perfectly emulated cars with legacy code and this pretty much limited their options. And I could question Kazunori's management decisions too,
but that's a little bit too much.
 
No the jump is 230,000, when you went from level 1 @ 500 points to level 2 @ 640 did you only need 140 points (or 1 race in the Sunday Cup) to level up? No, the counter resets at each level to 0 (or some points carry over) and you start all over again so you needed 640 points to level up, same deal here. If it was only 230,000 to level up I could grind the Indy 500 for 2 hours 25 minutes to get 268,000 and be at level 50 by next week, I wish it was like that.

Oh crap does it really reset :lol:! Shows how much I pay attention to my level. I just know I'm level 20 and too busy racing or buying cars.

I understand they work with very optimized tools for the PS3. It's still limited by resources, though. Even a PC is limit by current technology and game developers may not be able to implement everything they wanted. Not saying this is true, but maybe PD wanted every car to be premium, but they were restricted by the hardware. That would be way too much for the PS3 to handle. Read this http://www.eurogamer.net/articles/digitalfoundry-gran-turismo-5-tech-analysis?page=6 if you haven't already. They actually show how GT5 is limited by the PS3.

I'm pretty sure when Kaz was thinking of what to do with GT5 he didn't automatically want to make all the 800 cars standard. This also applies to other aspects of the game as well, not just the cars.
 
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All they need to do is give XP after online races. That would really help the grind become less of a chore.
 
Right so,

1) Why have 1,000 cars? I can complete the game with 20-30! (Because of the lack of events!)

2) Why have countless tracks when there are only a handful of events?

3) Licenses are easy to get! Why can't we just unlock cars and tracks with licenses? This XP system does not work! After two weeks I'm fed up with the XP system, I'm bored of the events and the licenses aswell, I might restart the game and try winning every race in reverse! That may make the game a challenge and less boring!

4) Oh and one last thing! Don't give me that car tank thing for winning what is supposed to be a top event! Useless!

If I'd have known it would annoy me this much I wouldn't have bought it, I would have just stuck with Formula 1 2010. I'm resorting to online play now to keep me interested!
 
Does anyone actually know how many exp you get for golding the level 30 challenges?

IIRC, it's about 1.6Million XP Points. Just under 500K for bronze, another 600+K for Silver and the rest for Gold.

Anyone else feel like they are playing Call Of Turismo, or Gran Duty? :lol:


Jerome
 
IIRC, it's about 1.6Million XP Points. Just under 500K for bronze, another 600+K for Silver and the rest for Gold.

Anyone else feel like they are playing Call Of Turismo, or Gran Duty? :lol:


Jerome

Thanks for that info, is that just for 1 race? Or for the entire event?

Also, according to the pattern you listed, i would assume gold is 1.8+ million. Since 500 + 600 already = 1100k, gold would be worth more then silver assuming somewhere around 700, which would be at least 1.8million, which at level 30, would be more then enough to boost you to level 31, 32 and 33 assuming that credit is per race.

Soooo if all that is correct, not a broken system but just a credit system made so you have to gold everything the game has to offer to avoid grinding. IMO, a perfectionist system from a perfectionist developer.
 
too bad we live in a very imperfect, realistic world that relies on balance rather than extremism.

I agree, this system is made for the hardcore fans so in that retrospect, is flawed. But then again, if you have enough time and dedication, golding everything is not impossible. Just a huge challenge which imo, is different then grinding.
 
I've said it before and i'll say it again the disproportionate credit payouts are more annoying to me than the XP.

As a person who isn't particularly bothered about the X1 or the endurance events i'd like to indulge my sweet tooth but the most efficient way to earn the most money is the most boring way too.

Part of me wishes the money was payed out on a formula basis.

For instance Indy pays 98K for 4 minutes racing, therefore an event that takes 120 minutes should pay out at least 30 times more or 2,940,000. Of course to make the 2 hours event more of an incentive to race over the Indy race it should be more.
 
The game is more of a chore than it is fun. What makes this game worse than the previous GTs is that in previous games you could sell the cars you were rewarded and earn credits that way, half of the cars you're rewarded with in this game you're not allowed to sell. You have to resort to going around in circles for hours just to get enough xp/credit to buy a car to compete in the next event.

/end rant

AGREED... Freaking B Spec running as I type this! Such a Freaking choir to try and get the decent cars I want to race. I will only more than likely get 1-2 as I will never GRIND out few 100 MILLION to get the Best Race Cars!
 
I've golded everything I have done so far- no grinding except for re-trying events/tests until I get Gold. I think that's the way it's meant to be played.

I still feel like I got ripped off on the amount of events and the number of races in the events and the number of laps in the races. WAY TOO short.. I'm on LVL 18 or 19 in a-spec, no b-spec LVL. I still need to do most all of the licence tests, just golded all the first ten so far. I feel like there should be at least 150% more events and races in a-spec, maybe more. The special events help, but it isn't the same.

I thought GT5 was going to be epic, like GT4 but twice as many races in a-spec, It's closer to GT5p, which is a shame.


..edit..
Oh I forgot, I could go look at my progression w/o starting the game:

A-Spec Level 18
B-Spec Level0
Game Progress26 %
Current Credits 598,052
Total Wins91
No. of Cars Owned 51
Trophies Earned19 %
Total Distance Driven1,969.0 km

Licences b x 10 Gold
 
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yeah, there is no point in doing anything other than the indy $98K race... I've done it like infinity times just to get a couple cars... the $1,000,000 Enzo that can't turn worth crap... And a $5,000,000 F1 GT that isn't much better.

I agree with AgentGT... I get $98K for four minutes of racing, then I unlock an endurance race. I drive for almost two hours straight, and am awarded with something like $30-some thousand more.

It's very stupid and disappointing that I am forced to do a certain race a thousand times over that I have to use certain cars on. The 24H races better pay out like $35,000,000. But I'm sure it gives something like $2,000,000 probably.
 
Not sure if this has been covered already, and I may be jumping the gun since I'm on A-spec 26, however I have not done the same event 2 times YET.

I did repeat the Historic Cup numerous of times, but I never finished, just restarted so never got the exp at the end (I am sure everyone just loved that race).

Anyway, I'm actually half way through to get to level 27 and still have the Formula 1 and 300km Grand Valley race to do, which I am sure those 2 events will bump me up to level 27 where new races will open up and so fourth.

The difference I would assume is that I did gold every single race, license and events open at the moment, which results in more exp. I would assume this would be the pattern until I hit level 30+, but then again I hear golding the level 30 challenges give a ton of exp. So I may never have to grind if that is the case.

So imo, it seems that its not a 'broken' system, its just a system where you need to get all golds and become very good in order to unlock the higher levels w/o grinding. Perhaps too much structure for people that just want the fastest car and go online. Looking on the bright side, it will force people to become better at the game, however I believe that it will also make alot of people stop playing since golding everything isn't exactly 'fun' at times.

In the end for the people that stick it out and improve, the online experience will probably be much better and competitive in a clean way.
This sounds like how it was meant to be played. Going for the fastest time possible and golding every single event sounds like more fun than running a single race 100 times. But only the most talented and patient drivers could do this. Most other people would try grinding instead and eventually ragequit.
 

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