This. Spot on.
OK, that sounds like a FUN game, and that settles that; PD hires both arrowp and GTsail to make GT6
Seriously though, even I could do this, that is, lay down a base design for a sensible and much more fun GT game - you can actually have a racing game that continually challenges you and builds up your career without resorting to the currrent unimaginative, clunky bolt on annoyance 💡 It makes you wonder....
DJ
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I'm looking at 800,000XP to go from 30 to 31 then 1 million+ to the next level, it's just an artificial way of making a pretty flawed and short game much longer and difficult than it needs to be.
I'm looking at 800,000XP to go from 30 to 31 then 1 million+ to the next level, it's just an artificial way of making a pretty flawed and short game much longer and difficult than it needs to be.
The point of the game is to reward you for effort and collect cars. If you didn't need to exert any effort the game would be even more boring as after 2 weeks you will have finished everything. GT4 took me like 3 years to finish to 100%. I hope GT5 can at least last me 3-4 months (Play games more than I used to). Beats the 2-4 days most other "top titles" take to complete these days.
How do you know how much XP you need to get from 31 to 32 if you're not yet at level 31?
Most of the suggestions outlined, as well as the things I can think of for myself, is very simple stuff that does not require any significant amounts of either CPU power or memory - it would have no negative impact on the content and performance of the game. We're talking mainly different 'rules' and rewards etc.. Any gaming house worth its salt could have done that easily, given the GT5 engine and its content.Anyone can think of these idea's, but who can take them and create a video game restricted by the Playstation 3's resources?
I1000+ cars in GT5, yet there are only a mere handful of races to play through. All PD had to do was make a vast selection of races with various restrictions/requirements (see, for example, GT4 - so it wasn't exactly beyond them) and the whole game would've been a joy and the XP system would've been much less irritating.
Thanks for the link.
So actually you only need about 230,000xp to go from level 31 to 32. Not 1million.
Got some good idea arrowp, but also some bad ones. Now you might have game developing experience, I don't know, but adding all those elements probably isn't as easy as you think. You also say PD had 5 years to develop the game and Sony rushed it, but how do you know this? .....
I have full damage on my cars and I'm level 20. Why would you want to remove the other 800 cars?
Anyone can think of these idea's, but who can take them and create a video game restricted by the Playstation 3's resources?
No the jump is 230,000, when you went from level 1 @ 500 points to level 2 @ 640 did you only need 140 points (or 1 race in the Sunday Cup) to level up? No, the counter resets at each level to 0 (or some points carry over) and you start all over again so you needed 640 points to level up, same deal here. If it was only 230,000 to level up I could grind the Indy 500 for 2 hours 25 minutes to get 268,000 and be at level 50 by next week, I wish it was like that.
the whole XP system must be removed, it suck`s ass!!!
37 000 more laps to go on Indianapolis for lvl 40, great.
4) Oh and one last thing! Don't give me that car tank thing for winning what is supposed to be a top event! Useless!
Does anyone actually know how many exp you get for golding the level 30 challenges?
IIRC, it's about 1.6Million XP Points. Just under 500K for bronze, another 600+K for Silver and the rest for Gold.
Anyone else feel like they are playing Call Of Turismo, or Gran Duty?
Jerome
......... IMO, a perfectionist system from a perfectionist developer.
too bad we live in a very imperfect, realistic world that relies on balance rather than extremism.
The game is more of a chore than it is fun. What makes this game worse than the previous GTs is that in previous games you could sell the cars you were rewarded and earn credits that way, half of the cars you're rewarded with in this game you're not allowed to sell. You have to resort to going around in circles for hours just to get enough xp/credit to buy a car to compete in the next event.
/end rant
This sounds like how it was meant to be played. Going for the fastest time possible and golding every single event sounds like more fun than running a single race 100 times. But only the most talented and patient drivers could do this. Most other people would try grinding instead and eventually ragequit.Not sure if this has been covered already, and I may be jumping the gun since I'm on A-spec 26, however I have not done the same event 2 times YET.
I did repeat the Historic Cup numerous of times, but I never finished, just restarted so never got the exp at the end (I am sure everyone just loved that race).
Anyway, I'm actually half way through to get to level 27 and still have the Formula 1 and 300km Grand Valley race to do, which I am sure those 2 events will bump me up to level 27 where new races will open up and so fourth.
The difference I would assume is that I did gold every single race, license and events open at the moment, which results in more exp. I would assume this would be the pattern until I hit level 30+, but then again I hear golding the level 30 challenges give a ton of exp. So I may never have to grind if that is the case.
So imo, it seems that its not a 'broken' system, its just a system where you need to get all golds and become very good in order to unlock the higher levels w/o grinding. Perhaps too much structure for people that just want the fastest car and go online. Looking on the bright side, it will force people to become better at the game, however I believe that it will also make alot of people stop playing since golding everything isn't exactly 'fun' at times.
In the end for the people that stick it out and improve, the online experience will probably be much better and competitive in a clean way.