The sounds of Forza Motorsport 5

Discussion in 'Forza Motorsport 5' started by I'm Motarded, Dec 7, 2013.

  1. I'm Motarded

    I'm Motarded

    Messages:
    674
    Found this:drool:



    Anybody else have anything similar to share?
     
    VanquishedFox, C6.R, Minty and 6 others like this.
  2. shved111

    shved111

    Messages:
    195
    sounds fm5 is very sad, Viper sounds like GT6
     
  3. JTB10000

    JTB10000

    Messages:
    1,026
    Location:
    United States
    wat?
     
    BoneSawTX likes this.
  4. Minty

    Minty Premium

    Messages:
    7,599
    Location:
    United States
    The reverb off the cliff faces was simply magical. :drool:
     
  5. Ls2BluGoat

    Ls2BluGoat

    Messages:
    117
    Location:
    United States



    Corvette Zr1 blower whine



    Toyota Supra 2Jz sound

     
  6. Imari

    Imari

    Messages:
    11,152
    Location:
    Australia
    Just...no.
     
  7. BoneSawTX

    BoneSawTX

    Messages:
    1,915
    Location:
    United States
    Send me your dealers number
     
    Fat Tyre likes this.
  8. UKMikey

    UKMikey

    Messages:
    4,757
    Location:
    United Kingdom
    Yes, I'm glad they implemented spatial effects like GT's and PGR's since they were missing from the last game. Now far away cars sound far away and tunnels and cliffs sound great. Also great is the rush of air in your ears from the statues whipping past your car on the Charles Bridge in Prague.

    BoneSaw I suspect you're not talking about his car dealer.
     
    FosterG, Minty and LMSCorvetteGT2 like this.
  9. UkHardcore23

    UkHardcore23

    Messages:
    2,091
    Location:
    United Kingdom
    Even though i have the game i still love watching these vids!
     
  10. Speedster911

    Speedster911

    Messages:
    4,170
    The spatial/Doppler effects were very much present in FM4. Cars sounding close and far away, including tunnel sounds were done well too.

    I suppose they've really given those a facelift in part 5.
     
  11. Speedster911

    Speedster911

    Messages:
    4,170
    OK, I just checked out the engine audio clip posted by Motarded as well as the Ferrari Enzo clip.

    On one hand, the engine sounds do seem more crisp, detailed and generally higher quality. However, from what I could tell, they still sound like a bunch of 1s and 0s. As in, synthesized.

    Why can't they record audio off the real thing on a track and introduce that in the game as is? Is it really that impossible with this new hardware?

    As for the Enzo clip, the paddle shift animation looks even more retarded. As if he's trying to flick off a bug on the steering wheel.
     
  12. Symtex

    Symtex

    Messages:
    741
    All the sound were recorded on a dyno. I think you are getting fool by YT terrible audio compression.
     
    UKMikey likes this.