Things you would like to see in GT5 other than cars?

  • Thread starter Thread starter Inkil
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You do realise that their are "real races" with rolling starts, right?
He's right about one thing, the car in 1st place is too far ahead of you by the time you start. The grids in GT5:P are far too stretched, if you want a quick race say 5 laps but you want to battle with the opposition you either have to manipulate the AI's strenth so that it's not as fast as you but only so much so that you can only catch 1st near the end of the last lap or you can set it so it is about as fast as you and just race for 4th, 5th and 6th or whatever. having grids stretched out so far is the games biggest fault imo. I'd love standing starts to return in the full game but I fear that the reason the grids are stretched like this is to prevent frame rate issues and as a result we may not see the grids starting close together either standing or rolling.
 
I would love to see replay cameras:

Inside, have few angles like so.
granturismo5prologuevid.jpg


Various angles that player can switch between at any given time during a replay. Just like any PC game. Example, wing camera, roof camera, wheel camera, etc etc.

The use of sticks to control the camera in replay mode, to have a custom angle. Also to be able to move the camera around the car while the car is in motion (replay mode)


Various Car dealer angles.. Spin car, ZOOM in and OUT.. Zoom in very very closely! As well see the entire cockpit in 360 degrees, also zoom in and out!



PD why you guys created such a beautiful and most detail car game when you don't have custom camera angles? There should be no excuse to have these features in full GT5 game!!!
 
Maybe. Never seen any races with rolling start.

With rolling start in GT style AI gets a huge advantage over player and it really needs it cause AI can't compete with any more or less skilled player in equal conditions.

When you get the chance, you should check out the ALMS, They always have rolling starts, well most racing series do anyway. I do see what your saying about you going all the while the Ai is already half way to the first corner after doing many races myself. Funny thing is before GT4, you either had the screen suddenly saying go while ulready going up through the gears(GT and GT2) or you were already going before it says "go" and had to be on the gas before it came up to the start/finish line.

Dave
having grids stretched out so far is the games biggest fault imo. I'd love standing starts to return in the full game but I fear that the reason the grids are stretched like this is to prevent frame rate issues and as a result we may not see the grids starting close together either standing or rolling.
If thats true, why now? wasn't a issue I saw when they started close on the first three GTs as on GT3, you actually were going at the same time everyone else was(without the build up to it of course) so why are they suddenly now concerned with Frame rate issues if there weren't any(at least none I saw) on the PS2 hardware?
 
In past GT's there were only 5 other cars per race, in GT5:P there's upto 15 other cars in the race. I have noticed one or two fram drops, nothing major but I they are there in GT5:P when cars bunch together and particularly when one or two hit the grass. But it would be an almost certainty that the worries concerning frame rate would be due to the number of cars per race.
 
Now that we have fully detailed interiors, I'd like to see the option to change the colour of the interior upholstery as well, ala Test Drive Unlimited. :cool:
 
I'd love standing starts to return in the full game but I fear that the reason the grids are stretched like this is to prevent frame rate issues and as a result we may not see the grids starting close together either standing or rolling.


Well, the LOD levels in GT5P begin really early from what I've seen. I've been on Daytona and the Viper GTS has been a mere 100 feet in front of me or so, and it already seems to be missing wheels due to the LOD model. I think PD could come up with a good system for standing start LODs.
 
When you get the chance, you should check out the ALMS, They always have rolling starts, well most racing series do anyway.

I don't think so. If you have rolling start, you need something like rolling finish. Otherwise it doesn't make any sense. In Prologue when you start the first AI is like 500 meters ahead but you have to finish at same line.

Starting from the last place is doubtful as well. In F1 when top driver on top car for some reason starts at the end of grid, he spends like an hour just to get in the top group, not 5 minutes.

Overtaking is fun, but races will be good addition to events.

With license missions of course. Don't know why other devs don't pick up this great idea.
 
I don't think so. If you have rolling start, you need something like rolling finish. Otherwise it doesn't make any sense.

Not sure what you mean by a "rolling finish", but look Here:




Now granted the game doesn't exactly emulate it correctly, there are actual rolling starts.

In Prologue when you start the first AI is like 500 meters ahead but you have to finish at same line.

I think you missed out on me responding to that here:

RACECAR
I do see what your saying about you going all the while the Ai is already half way to the first corner after doing many races myself.
 
I'd love standing starts to return in the full game but I fear that the reason the grids are stretched like this is to prevent frame rate issues and as a result we may not see the grids starting close together either standing or rolling.
If that's the reason, which I also fear could be possible it's epic failure big time by PD...

They need to down grade the graphics or go back to 6 cars/race. I vote for worse graphics with 16 cars and standing start then!
 
If that's the reason, which I also fear could be possible it's epic failure big time by PD...

They need to down grade the graphics or go back to 6 cars/race. I vote for worse graphics with 16 cars and standing start then!

I could live with 6 cars on the track and better graphics, especially the background / tracks needs more attention. I'm talking about animated backgrounds. Trees moving in the wind, clouds moving, people and cars on streets in the background, a airplane every now and then > simulating real life environment. Driving through a city like Tokyo or London without people and passenger cars - for me that's last gen. I don't need 16 cars on the track, as long as the cars on track give you a good fight.
 
Personally I'd be happy to do a slight trade of both to get the best overall racing experience. For example if possible I'd happily sacrifice 4 cars and have 12 car grids plus slightly less detailed graphics and have the starts being more realistic. Animated backgrounds is nice and all, but it doesn't add too much when your concentrating on closing down that car in front of you and corning near to mximum potential of your car. I wouldn't say no to thoes things, but I'd be less inclined to wanting them if they became a trade off for the increased grids we have now.
 
I could live with 6 cars on the track and better graphics, especially the background / tracks needs more attention.

Environment of Suzuka and Eger during the races kinda weak, but looks great on replays.

As for me I don't have time to look around when driving, so sounds like reasonable trade for me.
 
I just don't want to hear anything about feature x not being included '..because of hardware limitations'. All I've heard for the last 3 years is how amazing the PS3 is in terms of power and graphical ability, and I'm not shelling out $400 in these economic times for a machine that 'can't handle' anything. Graphics, in short, don't matter. We all bought GT1, and 11 years later the graphics are absolutely appalling, yet we loved it and many of us still love it. Just give me a game where every aspect of driving is recorded to it's fullest accuracy, a game where the AI cars are not on rails (i.e. touching wheels with another PD F1 car on a 300 km/h corner actually results in some sort of accident) and I'm a happy man.

Pretty games aren't worth anything if all they are is pretty.
 
I just don't want to hear anything about feature x not being included '..because of hardware limitations'. All I've heard for the last 3 years is how amazing the PS3 is in terms of power and graphical ability, and I'm not shelling out $400 in these economic times for a machine that 'can't handle' anything. Graphics, in short, don't matter. We all bought GT1, and 11 years later the graphics are absolutely appalling, yet we loved it and many of us still love it. Just give me a game where every aspect of driving is recorded to it's fullest accuracy, a game where the AI cars are not on rails (i.e. touching wheels with another PD F1 car on a 300 km/h corner actually results in some sort of accident) and I'm a happy man.

Pretty games aren't worth anything if all they are is pretty.


I agree with you 100% on this. I'm actually pretty optimistic about feature "X". ......Ohhh Feature "X"...... just imagine what kind of fiest that would be to our eyes. Come to think of it I just wrote word "fiest", and that's the word Amar used in his thread to tell us about surprises that are waiting for us.💡 Fingers crossed :)
 
Expectations are certainly high, Mike. All I mean is that I don't want to read anything from PD where a feature that was reasonable of us to expect not being included, where Polyphony's explanation has anything to do with the PS3 not being able to handle it.
 
After I've started playing NASCAR Racing 2003 Season a couple of days ago, I've realized I want NASCAR in GT5 so bad!

I have never got this kind of adrenaline rush from a game before! You're racing in the middle of a field of 40 cars that are doing 180 mph through the turns at Daytona International Speedway, sometimes you're three or even four cars wide and the line between no crash and a huge crash is hair thin.

Now when we have Daytona in GT5P and perhaps more oval tracks coming to GT5, I think they could include some stock cars as well.

*Heading for 'The Race Car Wishlist'*
 
i would like to have a more detailed career mode with money needed to pay for damages, new tires, pit crews, bigger garages / warehouses to store your growing collection of cars, transport to tracks and all the other things that make racing one of the most expensive hobbies you can have. Sponsorship money coming in could grow as you get better and attract better sponsors.

Of course that means getting to customize your own car with your sponsors.

I would also love to see your garage in 3d - imaging walking down your line up of rides all parked up in the new temperature controlled warehouse you bought!

Then, As you become a better driver and therefore richer, you attract a higher maintenance (hotter) girlfriend. After a while she divorces you and takes half of everything, including half your car collection.
 
I think I mention this before, But can't find it.. could be long time ago.

When you Play GT4, you either choose Arcade mode and Career mode. How about having both for Online Play?

Arcade mode- Pick any car, tune it up, spec it up, body kit, paint/livery editor, save to your garage and race it online at any moment depending on servers and rooms rules. You can also transfer cars that you tuned from Single player mode.

Career mode- Basically die hard sim lovers heaven. Basically it would bring GT5's single player career mode to Online. Except you can not bring or transfer any money or cars from single play. I would prefer to have both Private rooms as well open rooms. But if you loose a race, you still win bit more money so it will be faster to complete then single player mode.
 
Dave A
having grids stretched out so far is the games biggest fault imo. I'd love standing starts to return in the full game but I fear that the reason the grids are stretched like this is to prevent frame rate issues and as a result we may not see the grids starting close together either standing or rolling.

Here's something interesting: How is it that GT may have problems with increased amounts of cars in the field at the same time and have frame rate drops yet a game like Grid can have up to 18 cars on screen at the same time with detailed backgrounds, moving crowds and all and yet still maintain a very consistant frame rate? After plaing Grid myself noticing this, I'm not quite sure frame rate drops are why GT races always have spread out fields of cars. Besides, they do have standing starts and(at least on my end) I haven't noticed these frame rate drops.
 
What I'd like is a recreation of a typical Saturday/Sunday on the 'ring. Think about it....you are in..say...a civic type R and your having an epic driving battle with a poorly driven EVO...then all of a sudden, a TVR speed 6 is righ up behind you and after a while blasts past you and into the distance. You could evenly spaced cars, and varying drivers kill and cars.....so you could have the odd ferrari, but alot of m3s and such.

Sorry if this has already been suggested
 
80Y 2C2: This bear upon AI, with very good AI all this is possible, as well as use AI to even up competivity between cars with different power instead of RBE. I dream of it too...
 
What I'd like is a recreation of a typical Saturday/Sunday on the 'ring. Think about it....you are in..say...a civic type R and your having an epic driving battle with a poorly driven EVO...then all of a sudden, a TVR speed 6 is righ up behind you and after a while blasts past you and into the distance. You could evenly spaced cars, and varying drivers kill and cars.....so you could have the odd ferrari, but alot of m3s and such.

Sorry if this has already been suggested

Sounds like a great idea to me, a time trial like format but with lots of different types of cars. It could be done on all the tracks aswell but would work best on larger tracks
 
How about having SIMULATION mode?

Since PD promises to have damage Simulation mode will always enable damage to be 100% in career mode. Lets say you can choose Professional, you can turn damage on and off at any given time (between the races that is). With SIM (same physics with PRO mode) you will be stuck to damage and penalties 100% through.
 
I would like to when I buy Upgrades to my Car, To buy ACTUAL BRAND NAMES. You know, like in Forza.

I, For once, would like to buy Brembo Brakes, or KKK turbo or Superchargers, or Hurst Floor Shifters (for American Muscle Cars)

or is that a unrealistic proposition?
 
Yeah, but I'm talking about BRAND NAME PARTS, not tuners.

Think about it: you go to the tuning section of your car manufacturer, Pick the part you want to add (Tires, Engine, Turbo, etc.) and choose from brand names. you know, Goodyear, Firestone, Brembo, KKK, Blistein, Quaker State, etc., etc.

you know, just like Forza.
 
Well and what will that give to you?
Whats the purpose in these brand names?

It would be just a waste of licensing money.
 
Not really, each part could be unique. It's only a question of applying different parameters for each part and wouldn't take up disk space. For example the GoodYear racing slicks may have a bit more grip when cold than the Pirelli slicks bt the Pirelli's grip a little better when at peak operating temperature, the Dunlop tyres might be have the best of both but wear the fastest etc. Same with other parts, the KKK turbo might offer a bit more power than the Jun turbo but at the expense of some more lag. Ofcourse if you throw in wear on individual parts that would open up the potential for different brand parts even more. Each part would be equal in that it has pro's and cons and differences part to part won't be huge, but once you've fully tuned your car the end results of all the parts together could create some very different machines if you use different parts.

I would love to see the tuning side exploded into an open ended structure rather than a linear one like it is now.
 

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