Things you would like to see in GT5 other than cars?

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I don't remember a single race event charging me to enter in GT2, actually looking back none of them did. There were power restrictions on most races and there was optional car damamge in the arcade mode (IIRC it only affected the handling). I think there were some neat ideas in GT2's GT Mode, but one thing that really annoyed was was that 90+% of it was all single race stuff. And speaking of easy wins, GT2 was the easiest GT game to make money out of all the GT games, it was far too quick and easy. Win a 5 lap race at Red Rock Vally speedway and you had 550,000Cr waiting to be spent.

GT3 and GT4's event styles in terms of regardless of if it's a series or single race events, you need to win all the races to win the car was much better. One thing I miss from GT3 is that some of the events were available to race on multiple difficulty levels, so you have the beginner FF event which was low powered FF cars then the intermediate FF event which was decently powered FF cars and the professional FF event which was powerful FF cars. I missed that in GT4. I would like to see a combination of GT2's system with GT3 and 4's so you could have the core events like the FF, FR, 4wd, MR, Cabriolet, Turbo, NA Tune ect events all be available with different power restrictions (like GT2) but instead of it being a single race for each restriction have each one a fully seperate event (like GT3).

One of GT4's problems imo was that there were too many cars which didn't have a natural event they could compete in and many only had a single event that they were okay in without messing with the car. Having different power classes for some events would really open the options up, the only downside is it could increase the number of events dramatically, and as a result could mess with the balance of how many cars n the game are prize cars, because I'd alos like to be given an incentive to race the same events more than once, and I had that in other GT games by there being more than one possible prize car, in GT4 there was only one.
 
Going off of Dave A, I wouldn't mind seeing larger purses for winning races and tourneys, but I would like to see more expenses. For example, in GT3 and GT4 (the two GTs I have played the most), you can replace your worn out tires, and in GT4 fill up on fuel, but none of those things costs a dime. Maybe in addition to paying for repairs, GT5 could keep track of tire use and fuel consumption. If that were the case then, GASP, the Prius and other gas sipping cars would have a real reason for being in the game. I can think of no reason why I would ever drive the Prius in GT4 other than to see what it was like.

I still probably wouldn't drive it, but maybe if there was a series with a limit on mpg. Tagging in again with Dave A, I felt like there were lots of cars in GT4 that had no purpose. Take the Tommy Kaira ZZII. One of my favorites from GT3, I used it in the highest 4wd series, and then once I had it, I used it for other things. In GT4 though, I never have had any reason to buy one, so I can just use another car with comparable specs.
 
the Prius and other gas sipping cars would have a real reason for being in the game.
You'd be surprised. Drive a prius like a race car driver and it's fuel economy is no better than your average 1.8L 4banger. I don't see this happening as they would have to test or estimate how much fuel cars use when driven at 100%. Then people would be pissed off that their Lambo can only go 50 miles before they have to refuel or that their car gets unrealistic MPG numbers. If they base the usage on EPA ratings, people will complain that racing a car shouldn't get you 50mpg. I'm not sure how they would do it to make it realistic.
 
I agree that driving a Prius race style is even less efficient than a comparably priced car. I even took a Prius to the Citta D'Aria track, and it was pretty pathetic. The battery died after just a few laps, and then the thing was REALLY sluggish. I guess I was thinking more along the lines of the new Porsche Hybrid (which come to think of it, probably won't be in the game, as it is a Porsche) and the Tesla, which is confirmed. PD seems intent on including 'the newest hybrid cars' or whatever the line was, but there is really no place for them in a racing game, unless PD made a specific position.

Also, it might be sort of hokey, but what if there was a race or series in which you couldn't refuel. Whoever made it the farthest won. They did something like that on Top Gear, and I thought it was entertaining.
 
Was just replying to a thread then it got closed and re-directed to this one!

The question was what would you add besides damage (so similar to this thread)

I would add the cast of sesame street to the driver models. Just imagine Big Bird in the SLR!!

I all seriousness, i would add a video editor with filters an camera work akin to top gear car reviews with the ability to save to the PS3 system for HD playback or upload to youtube.

I would also add the ability to order a poster based on the 8mp photo mode. That way I could get a that picture of Big Bird on my wall!!! (it's also a good way for them to make a lot of money out of the car fans!)

I would also like to see more detail and history behind cars and tracks with detail on how they created the fictional tracks - they've spent a long time completing this game, so it would be nice to appreciate the work and effort that has gone on behind it.
 
I love Gt5 prologue, and I can't wait for the full version to come out.
There is only one thing that I really dislike in the game's cockpit view.
When playing with a racing wheel (i use a G25) the turning radius of the wheel vs my actual wheel is not in sync.
I hope they can fix this problem, plus I would also like to be able to adjust the turning radious for my wheel in the settings menu.
I can't seem to find this option in Prologue.
A game that does this very well is Live for speed.

http://www.youtube.com/watch?v=V0q0-q_Hrrc

Anyone here know if this is going to be changed??
 
Like Serisouly, great designs. Does Forza let you import graphics or did you have to have the logos out of bunch of shapes in the editor?
I think only PC games will let you import graphics, or don't prevent you from importing graphics with a graphic editor.

Forza does give you access to a decent stock of decals, depending on the car make. The rest, you have to make with shapes, and many times stock text fonts will work for lettering. But the tool in Forza 3 is very good for helping you even create your own text shapes. You can save decals or even various complete car liveries. Unfortunately, if you have over a hundred some odd files, the 360 begins to grind...

And I know that without some sort of template system, most of us wouldn't have a clue how to make some of the designs like I have with my originals above. It took me a few tries before things started to click with Forza's editor. A template system would be a big help, as would some sort of online trading/selling/ebay-like structure. Then you could hire a talented designer with game credits to create a livery for you from scratch. And this is one thing that will be sorely lacking with an online system, because without custom liveries, you're stuck driving race cars that come from a limited list. And my worst nightmare is seeing a race in which half the field consists of the Raybrig NSX. There has to be some sort of customization scheme in GT5 to enable teams and individual drivers to create their own racing identities as I have in Forza.

I like the thought of having more hands on maintenance. In fact, way back in 2005 when we began dreaming of GT5, I proposed that we pay for damage and make it optional, so that if I totaled a car, it would remain a heap of scrap in my garage. :lol:

But I don't know how far I want this to go, to the point that there's a tire budget. I kind of like buying a tire "license" as with the traditional Gran Turismo. With 1000 some odd cars in GT5, I don't want it to take a small eternity to afford all these cars. In GT4, I only have 380 or so, and still have cars I want to buy after 18 game months of racing.

Oh, and a quick add to the discussion above: I'd really love specific class racing. Since we're getting WRC and NASCAR, I'm hopeful that we get a bunch of DTM, ALMS and other cars to race series specific races, on and off line. And the ability with race mod to create our own.
 
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I love Gt5 prologue, and I can't wait for the full version to come out.
There is only one thing that I really dislike in the game's cockpit view.
When playing with a racing wheel (i use a G25) the turning radius of the wheel vs my actual wheel is not in sync.
I hope they can fix this problem, plus I would also like to be able to adjust the turning radious for my wheel in the settings menu.
I can't seem to find this option in Prologue.
A game that does this very well is Live for speed.

http://www.youtube.com/watch?v=V0q0-q_Hrrc

Anyone here know if this is going to be changed??

:lol: Search for threads containing the words "1:1 steering animation", you'll find that everyone dislikes that and that the 900º animation was present in GT4. :grumpy:
 
And I know that without some sort of template system, most of us wouldn't have a clue how to make some of the designs like I have with my originals above. It took me a few tries before things started to click with Forza's editor. A template system would be a big help, as would some sort of online trading/selling/ebay-like structure. Then you could hire a talented designer with game credits to create a livery for you from scratch. And this is one thing that will be sorely lacking with an online system, because without custom liveries, you're stuck driving race cars that come from a limited list. And my worst nightmare is seeing a race in which half the field consists of the Raybrig NSX. There has to be some sort of customization scheme in GT5 to enable teams and individual drivers to create their own racing identities as I have in Forza.

First of all i like to compliment you on your livery designs, i especially liked the scheme on that TVR, and the way you described how in depth the Forza system actually is got me quite excited to see hopefully a somewhat similar system implemented in GT5.
Having somewhat of a design background myself i would love to create and experiment with graphics and personalise my rides particularly for online racing ( or just showing off ;) ) although a lot might not feel the same excitement or urge to be creative so an online sharing ability would be very welcome.
Not only for those less creative but also for those creative types who'd probably love to see their designs being acknowledged and used.
You mentioned hiring a talented designer, maybe paying them with game credits instead of real cash might be more sympathetic and offer an opportunity for those who are gifted/enthusiastic to earn the credits in GT5 in a different way apart from just racing and offer a wide choice for those who just want to race with a nice looking car.
 
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I don't remember a single race event charging me to enter in GT2, actually looking back none of them did. There were power restrictions on most races and there was optional car damamge in the arcade mode (IIRC it only affected the handling). I think there were some neat ideas in GT2's GT Mode, but one thing that really annoyed was was that 90+% of it was all single race stuff. And speaking of easy wins, GT2 was the easiest GT game to make money out of all the GT games, it was far too quick and easy. Win a 5 lap race at Red Rock Vally speedway and you had 550,000Cr waiting to be spent.

GT3 and GT4's event styles in terms of regardless of if it's a series or single race events, you need to win all the races to win the car was much better. One thing I miss from GT3 is that some of the events were available to race on multiple difficulty levels, so you have the beginner FF event which was low powered FF cars then the intermediate FF event which was decently powered FF cars and the professional FF event which was powerful FF cars. I missed that in GT4. I would like to see a combination of GT2's system with GT3 and 4's so you could have the core events like the FF, FR, 4wd, MR, Cabriolet, Turbo, NA Tune ect events all be available with different power restrictions (like GT2) but instead of it being a single race for each restriction have each one a fully seperate event (like GT3).

One of GT4's problems imo was that there were too many cars which didn't have a natural event they could compete in and many only had a single event that they were okay in without messing with the car. Having different power classes for some events would really open the options up, the only downside is it could increase the number of events dramatically, and as a result could mess with the balance of how many cars n the game are prize cars, because I'd alos like to be given an incentive to race the same events more than once, and I had that in other GT games by there being more than one possible prize car, in GT4 there was only one.

Yes, look back at GT2 again. It's the only one that did it, but some of the minor races DID charge you credits for participating. Surely I can't be the only one who remembers this? Anybody?
 
Yes, look back at GT2 again. It's the only one that did it, but some of the minor races DID charge you credits for participating. Surely I can't be the only one who remembers this? Anybody?

I think I do, I wouldn't mind seeing it in GT5 as every real sanctioned race has an entry fee.


Also, it's not something I don't want it's more something I don't. After putting GT4 in for the first time in years I was amazed at how different the menu layout was compared to GT5P. It seems like PD tried to simplify things by putting everything on the main menu in GT5P which actually had a reverse affect. I hope they don't go this route in GT5 as it would be a horrible design choice.
 
Yes, look back at GT2 again. It's the only one that did it, but some of the minor races DID charge you credits for participating. Surely I can't be the only one who remembers this? Anybody?

Not any of the event races... But now that I think about it, I'm sure one of the single races or quick races did (Similar to the family cup in GT4, pick a track and race. I'm pretty sure it charged you for entry).

Though I haven't actually played GT2 in well over 8 years.
 
First of all i like to compliment you on your livery designs, i especially liked the scheme on that TVR, and the way you described how in depth the Forza system actually is got me quite excited to see hopefully a somewhat similar system implemented in GT5.
Having somewhat of a design background myself i would love to create and experiment with graphics and personalise my rides particularly for online racing ( or just showing off ;) ) although a lot might not feel the same excitement or urge to be creative so an online sharing ability would be very welcome.
Not only for those less creative but also for those creative types who'd probably love to see their designs being acknowledged and used.
You mentioned hiring a talented designer, maybe paying them with game credits instead of real cash might be more sympathetic and offer an opportunity for those who are gifted/enthusiastic to earn the credits in GT5 in a different way apart from just racing and offer a wide choice for those who just want to race with a nice looking car.
Thank you for the complements. Artists always enjoy a bit of recognition. :cool:

What you describe is already happening in Forza, thanks to the store and auction functions built into the game. There are talented graphic designers who are sometimes paid millions of credits to design liveries for people and do make a pretty good "living" doing this. In fact, one or two people were hired by real racing teams in real life to design liveries for their race cars! Now that's what I call recognition! And there are others who tune cars for racing and drifting, mostly drifting, since racing is a little more straightforward.

I believe you'd mentioned in the news thread about the possibility of selling customized cars in an online shop. And yes, this is another thing I think would be good to see in GT5. Signature cars, like tuners, are designed by shops in real life like that. Some people just don't know how to tune cars for hand controllers or wheels either one, which is why there are tuners in Forza.

I'm hopeful that GT5 gives us the opportunity to do a lot of sharing and selling of cars, liveries and the like, much as shops will do in real world motorsports. Having a signature identity would add a marvelous component to the online community.

I should add one quick note: the white/blue-violet/gray Silvia was inspired by one of RACECAR's liveries he designed in NASCAR 2009.
 
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I believe you'd mentioned in the news thread about the possibility of selling customized cars in an online shop. And yes, this is another thing I think would be good to see in GT5. Signature cars, like tuners, are designed by shops in real life like that. Some people just don't know how to tune cars for hand controllers or wheels either one, which is why there are tuners in Forza.

I'm hopeful that GT5 gives us the opportunity to do a lot of sharing and selling of cars, liveries and the like, much as shops will do in real world motorsports. Having a signature identity would add a marvelous component to the online community.

Yes i did mention creating your own brand, either something like Ruf, etc, whereby the Porsche name is fully replaced or maybe more realistically just a added name like most tuning firms IRL, like Mugen-Honda or Brabus-Mercedes although those two examples are also known without the name of the cars they're based on ( maybe more like VW-Abt, etc. ).

It would be a nice component in my opinion, not that hard to implement i guess and would be a nice way to earn recognition for all your "hard work".
Not sure it would have to be permanent, as someone could perhaps further develop your cars and rename them again, although that would rather miss the point of recognition unfortunately.

It could however be the start of a whole new sort of GT academy whereby a competition was held for the best tuner brand either by jury or which firm sold the most cars or is the most sought after.
The main prize is not a racing seat but the actual in game car being build ( just one would do i guess ) IRL for you with your chosen brand name.
Ofcourse the car which it is based on should not exceed a certain prize range, otherwise there will probably be a lot of ( enter name ) Veyrons, etc.;)
 
Dont know if its been mentioned (probably but whatever).

I want the ability to drive ALL CARS (no exceptions) on EVERY TRACK (no exceptions)

Revisiting GT4's Auto Union Type C, made me think of this, i just so badly wanna take on a few of these on La Sarthe but noooo.
 
What about fatigue/stress cracks of the whole car ( from poor repairs ).Stress effects in body panel creases, out of aligned panels that could fall off if you hit solid ground.This is anal stuff i know.Also probably ridiculous too.Flying debris from smashed or broken down racers & road cars.
 
one thing i would really like to see is the correct power band represented in certain cars.... for example, a big turbo supra/skyline is NOT going to accelerate from 2000rpm as fast as it did in every GT so far. it will lag and barely accelerate till about 5000-6000rpm and then bam, it'll kick you in the arse. it seemed like they tried to incorporate it, but failed b/c full boost came on too early.

supra_dyno.jpg


notice how the car only starts making power around 5000rpm and then after that it almost grows exponentially... this is how it should be.

i personally drive a chip'd 1.8t with a k03s (for those who don't know, its very small), but the car really doesn't start moving hard till about 2600rpm and hits a brick wall about 5500rpm.
 
Thank you for the complements. Artists always enjoy a bit of recognition. :cool:

What you describe is already happening in Forza, thanks to the store and auction functions built into the game. There are talented graphic designers who are sometimes paid millions of credits to design liveries for people and do make a pretty good "living" doing this. In fact, one or two people were hired by real racing teams in real life to design liveries for their race cars! Now that's what I call recognition! And there are others who tune cars for racing and drifting, mostly drifting, since racing is a little more straightforward.

I believe you'd mentioned in the news thread about the possibility of selling customized cars in an online shop. And yes, this is another thing I think would be good to see in GT5. Signature cars, like tuners, are designed by shops in real life like that. Some people just don't know how to tune cars for hand controllers or wheels either one, which is why there are tuners in Forza.

I'm hopeful that GT5 gives us the opportunity to do a lot of sharing and selling of cars, liveries and the like, much as shops will do in real world motorsports. Having a signature identity would add a marvelous component to the online community.

I should add one quick note: the white/blue-violet/gray Silvia was inspired by one of RACECAR's liveries he designed in NASCAR 2009.

That would be awesome and something very much up my alley. I've always loved designing car livery and creating brands. Ever since I've played GT there were times where after spending so much time racing i've just wanted to do something creative in there. Creating a tuning brand or race brand and subsquent models with custom liveries would hit the spot nicely.

I've already got a brand for myself, and tried a few car mods in the past with GTR(pc). But since GT is the pinnacle in race sim graphic quality to date it'd be all the more sweeter, plus with the photo mode you'd have a kick ass gallery of your creations. :)
 
I would like to see all of my cars in the garages of Ascari Race Resort in Spain and then pick a car and drive this beautiful track at the resort. It is a 'privat' track owened by Klaas Zwart from Holland. Ok it is a bit like PGR but then with a real life track. Check youtube to see what i mean. The people of top gear have been there also for testing BMW M3, Merc C63 AMG and Audi S4. If this was in it would be so nice.
 
Things i like to see in GT5 other than cars, hmm i know Grid girls

Hmm tempting, but kinda pointless really.

How about when a crash happens of decent size you get a sfatey car come out.
Or maybe someone at the finish of a race waving the checkered flag.

Or how about creating your very own driver character with custom race suit and helmet and when you win races or podium finish they have a podium with your player on it, then you throw in the grid girls on the side and spray them with champagne. :sly:
 
This, they've already done it in TT and although it would be very nice to have a comprehensive driver modelling option recreating yourself i would be perfectly satisfied if i could just select my own driving/racing clothes/suit not showing a PD or GT logo on every part of the suit.
Both modern as well as vintage racing suits could be offered and all sorts of different helmet types and brands.
If some sort of livery editor were to be included it would be great if it extends to helmet graphics or putting self chosen logos on my racing suit.

tourist-trophy-screens-20051018105957458_640w.jpg
 
This, they've already done it in TT and although it would be very nice to have a comprehensive driver modelling option recreating yourself i would be perfectly satisfied if i could just select my own driving/racing clothes/suit not showing a PD or GT logo on every part of the suit.
Both modern as well as vintage racing suits could be offered and all sorts of different helmet types and brands.
If some sort of livery editor were to be included it would be great if it extends to helmet graphics or putting self chosen logos on my racing suit.

tourist-trophy-screens-20051018105957458_640w.jpg

Well even what you said would satisfy me too. Slight customization would be good enough, with the option to pick from a varied selection suit and helmet designs.
 
Hey fellas, first post in this thread.
Not really sure if this has been said, but not only a livery editor, but the ability to add exterior modifications. I've wanted a cowl hood on certain car's in GT4 so bad, I couldn't stand it.

-Skylar


EDIT: By the way, every time yall say KY, I keep thinking you're talking about my home.
 

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