Things you would like to see in GT5 other than cars?

  • Thread starter Inkil
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What about decorating the background Slipz, like a car theme ?.Onto a studio type backdrop or into a garage.Yay or nay dude ?.
 
What do you mean by that, exactly? Say, importing a car-themed wallpaper into the game, which would hang behind your car as some kind of digital canvas?

Yeah, I could see the use in that. Mind, I probably wouldn't use a car-themed background, then; probably some nature or industrial style images to give a certain mood. Having another car in a flat background behind the car I'm shooting might look sorta strange. But it'd definitely be handy 👍

Really, allowing us to import an image for Photomode purposes could leave a lot of the groundwork to us instead of PD themselves. It'd be a cinch to include, too.
 
By the way, I was thinking that a completely new dimension could be added to GT if an "engineer" mode was included, where careful and realistic tuning of every engine parameter would be possible. Some years ago there was a drag racing sim for pc called Burnout Championship Drag Racing where the player could be able to do exactly that:

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The sim would calculate each time torque/power curves after each change.
It was pretty neat. Power increases and losses were rather realistic (I.E: you couldn't have both high power at high rpms and high torque at low rpms on a NA engine). A more advanced version could include turbochargers, supercharger cam tuning, etc. Possibilities would be limitless.

I imagine that in Gran Turismo the user could be able to completely tune the engine only after purchasing a costly "engine tuning" service that would also cost additional money every time the engine is rebuilt... or else, if he feels it's too much complicated he could stick with the standard Stage 1/2/3 solutions (maybe expanded with other choices if for example more torque at low rpms is preferred, etc).
 
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That & including car paraphernalia, like number plates/tags, rims, photos you've taken in photo mode, posters, paintings, motor industry names etc.Parts of cars that were replaced, could be used as decoration & game props.This could be used in the background & different for each model.This could be used, in parts/tuning specialists & a manufacturers showroom maybe.Though that's a bit much i guess.
 
By the way, I was thinking that a completely new dimension could be added to GT if an "engineer" mode was be added, where you can carefully tune every engine parameter. Some years ago there was a drag racing sim for pc called Burnout Championship Drag Racing where the player could be able to do exactly that:

318_rebuilt.jpg


The sim would calculate each time torque/power curves after each change.
It was pretty neat. Power increases and losses were rather realistic (I.E: you couldn't have both high power at high rpms and high torque at low rpms on a NA engine). A more advanced version could include turbochargers, supercharger cam tuning, etc. Possibilities would be limitless.

I imagine that in Gran Turismo the user could be able to completely tune the engine one would have to purchase a costly "engine tuning" service that would also cost additional money every time the engine is rebuilt... or else, he feels it's too much complicated he could stick with the standard Stage 1/2/3 solutions (maybe expanded with other choices if for example more torque at low rpms is preferred, etc).


This would be fantastic, especially in drag racing & across the board too :)👍.
 
This would be fantastic, especially in drag racing & across the board too :)👍.

The more I think about that, the more I feel that great related ideas could be added. For example, I'd like to see the old "boost controller" from GT1 return in GT5 included in the ECU upgrade. It could be more advanced and allow precise control of boost over the whole engine range so that the player could be able to precisely shape the torque curve, or even limiting it selectively on shorter gears to avoid wheelspin. Other electronic systems related to the engine (such as traction control) could also be set up in a more advanced way after installing such upgrade. Maybe with the "engineer mode" I proposed even precise tuning of fuel injection/spark advance could be possible... but probably that would be too much :)

Little rant: i doubt that Gran Turismo will ever become so technical on the tuning aspect. However, the original GT1 had some great things not found in its sequels:
- Boost control (ok, not very useful there, but it was nice to see)
- The best torque/curve charts - actually useful
- The best gear charts - again actually useful
- More realistic tuning. Components which increased high end power lowered low-end torque.
- Big turbochargers would lower greatly power and torque at low rpms (I think mainly because of the lower engine compression needed. That couldn't have been only turbo-lag). Probably it went a bit too far with that, though (if you remember one could barely rev up the engine from low rpms with a Stage 4 turbocharger kit). However a big turbo was basically undrivable as it would in real life.
 
Id like to have the option to pick how many gears we have when purchasing transmissions, especially in classic cars.
Well, there, obviously in general the more gears, the better (especially now that gear change times have been drastically reduced). I think it will probably continue to depend on the car when purchasing a customisable racing transmission, anything between 5-7 gears probably.

Personally I'd want to see more realism in this. If mechanical damage is modeled, then make racing transmissions with fewer gears support more torque/power for added reliability (due to thicker, stronger gears). Also add different transmission types for different uses.

For example something like this:
Jensen Interceptor MkIII
Standard gearbox: 3-speed automatic

Customizable racing gearboxes available:
- Standard sequential manual gearbox, 5 speed.
Max supported torque: 750 Nm
12000 credits

- Standard sequential manual gearbox, 6 speed.
Max supported torque: 600 Nm
15000 credits

- Heavy duty H-gate manual gearbox, 4 speed.
Max supported torque: 1200 Nm
11000 credits

- Heavy duty semi-automatic gearbox, 4 speed.
Max supported torque: 1300 Nm (drag-race use)
18000 credits

However I always fear that anything just a bit more complex than what we've seen until now may be seen as too complex for the general public, and therefore not taken into consideration. :nervous:
 
I think a leading pace car at rolling start would be awesome, though too time-consuming at the short races, so get rid of those (min 5 laps, except Ring or so).

Blinking indicator light for the pace car.

Dynamic weather and track conditions, track and air temperature as well as wind affecting grip and drag.

Customized plates for online racing.

At least some real European Tracks.
I love Suzuka, Fuji 90's and Infineon, but where are Silverston, Imola and Hockenheim? (I haven't checked whether any of these will be in the game.)

But (besides the AI) my main issue with GT4 is that there are a lot of 2 lap races, which only take up 5 minutes or so, then there are some really good 5 lappers (DTM, JGTC), but then there is a huge gap to the enduros.
Also get rid of stupid races as a Crossfire at the speedway, that really sucked.

More restrictions on which car to use for what race.

Decent marshals. (Penalties, flags)

Something I picked up in this thread: buying tires at tire manufacturers.

Open wheel racing, not just F1.

Some more information available at the garage screen (like dimensions of the car).

Keeping some more information about the races (which car used).

And finally giving a lot more information at the end of a race, lap times and such, so watching the replay 5 times won't be necessary.

All of this would mean huge improvement for me, and it's all very doable, I think. (Except for the dynamic track conditions.)
 
You're own garage, where you can go through starting procedures for premium cars.Things like switching on master switches, ignitions, fuel pumps, start buttons/keys.Also would be nice to do health checks, mechanically, electrically & condition of bodyshell maybe.Also for tyres & suspension too.
 
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Probably too technical, but a few settings on the car would be good. For example, you have a 3 lap lead at Le Mans 24 Hours. You can choose the option of an eco drive. Less HP being used, less stress on the gearbox, less tyre wear, and of course, better consumption.

I'd also like to see tyre failures during endurance races. Will definitely spice things up.

More enduro races on 'rare' tracks, like Deep Forest Raceway, Midfield, Apricot Hill, Trial Mountain, etc.

Also, please bring back Red Rock Valley Speedway :D
 
Choosing your B-spec driver for those 24 hour races

Animals and birds on some tracks

Wacom tablet compatibility for livery editor(its a dream yes, but the ps3 does have a usb port you know...)

Video capture (wai,t that one's been confirmed)

Less restrictive photomode (op that ones confirmed too)

Epic world map to transcend GT4

Auction shop, with liveries.

voices in races (online and offline via chief or something)

streamlined test course for car tuning on the fly (less time tuning and loading more time racing)

Drift races

Racing fan fare, like the GT5 video with the jets and confetti at nascar and stuff.

Make it rain in the middle of a race

Car shows, with hot chicks by the cars...with character designs/models by the modelers from metal gear solid 4 or bayonetta. Also a nice dream...Beautiful realistic cars, hot girls next to them.

Burnout style crashes (for GT6)
 
My list is very short:

1) Realistic engine sounds

-Huge gap-

2) AI that isn't blind or retarded, especially now that damage is a factor. I can already see getting rear ended by a blind AI and ruining my car for the rest of the race.

3) Create a track. This would add endless replay value to the game, especially since it looks we have been playing nearly all the tracks in GT5 for years under the previous games.

4) A simple option in GT mode to set up a race the way you want it. Choose the track, number of laps, and opponent cars. As it is, it's almost impossible to find a good race for certain cars in the game. I'm tired of PD designed races that are either 2 laps or 24 hours, and feature 5 cars that suck and one that leads by 25 seconds.


Sadly, my gut tells me none of these will be in the game.
 
You're own garage, where you can go through starting procedures for premium cars.Things like switching on master switches, ignitions, fuel pumps, start buttons/keys.Also would be nice to do health checks, mechanically, electrically & condition of bodyshell maybe.

3D people, and less importantly trees. The people in GT4 were simply appaulling, all 2D, and the trees could do with an improvement from GT4 as well.

All of this, a pace car, a track editor, a race setup, Creating a racing team, racing for a team, and Porsches would make me happy. This would make GT6 the best game ever.
 
After seeing the cool "Cars and rims" thread over in the FM3 section, I'm reminded of a GT4 feature that absolutely needs to return; the "Today's Special" rim section. I'd love to see hybrids be easily accessible again, like the days of GT3 and mk's GT3Edit program, but the chances of seeing anything like engine swaps featured realistically in GT5 are slim to none.
 
Ok I’m leaning towards GT6 here but it could be pulled off under DLC since its mostly online based but what if..... they incorporate the denso track day GPS to some how be a transponder that is placed in real racecars and is real-time though satellites be displayed as ghosts on the track and would represent a online challenger. then you could run the event online real time during the real world race. matching real drivers lap times, it would be amazing. It could even be a way to view a race and watch your favorite drivers the whole time as the race is rebuilt virtually. I’m I crazy could they do this?
 
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After seeing the cool "Cars and rims" thread over in the FM3 section, I'm reminded of a GT4 feature that absolutely needs to return; the "Today's Special" rim section. I'd love to see hybrids be easily accessible again, like the days of GT3 and mk's GT3Edit program, but the chances of seeing anything like engine swaps featured realistically in GT5 are slim to none.

I would like the feature from GT3, where you could have multiple rims in your inventory for a single car. For example, you could have a set of black rims, and also a set of chromes. Its not a big deal, but maybe... if we get a livery editor, we could also have different liveries for the same car? Maybe it could just be limited to Arcade mode, but then, you could have different liveries with different rims. Just a thought...
 
Ok I’m leaning towards GT6 here but it could be pulled off under DLC since its mostly online based but what if..... they incorporate the denso track day GPS to some how be a transponder that is placed in real racecars and is real-time though satellites be displayed as ghosts on the track and would represent a online challenger. then you could run the event online real time during the real world race. matching real drivers lap times, it would be amazing. It could even be a way to view a race and watch your favorite drivers the whole time as the race is rebuilt virtually. I’m I crazy could they do this?

I imagine this is actually the goal in time; "enhanced reality", where we can, say, race a SuperGT race as it's happening. Well, they'd always be ghosts though, for the simple reason that you shouldn't be able to interact with them in the game. But yeah, I assume this will be possible in time with the GPS feature.

I would like the feature from GT3, where you could have multiple rims in your inventory for a single car. For example, you could have a set of black rims, and also a set of chromes. Its not a big deal, but maybe... if we get a livery editor, we could also have different liveries for the same car? Maybe it could just be limited to Arcade mode, but then, you could have different liveries with different rims. Just a thought...

That was a neat one to have, and with the Today's Special it would've been incredibly handy in GT4. There were some cars where I wanted numerous different rims from other cars, and it was too much of a headache to have different cars for each set, but less of an issue than going through days of rim-buying just to get back to one set I had my eyes on.

Being able to swap liveries on a single car would be nice too, if we got an editor. I'd probably just end up owning multiple versions of the car to have them all on at once, though ;).
 
Pre-race ceromonies like national anthem, interviews etc. Drive the formation laps yourself so you can warm you tires or get yourself into a position to overtake off a rolling start. Park the car on the grid yourself. Have safety cars, animals causing safety cars, changing weather, wet tires. Different types of qualifying. Have the ability to shake and spray champagne yourself. LOL to that last one.
 
To keep it within the restrictions if what could possibly be added to the game, I'd like to see a big flat autocross area. Just a huge empty parking lot, where you can take a car to test it out. Just to goof around and do donuts on, test the limits of your car, practice drifts, see how much you can damage your car, anything goes!! Then, provide the players with an editor, where you are given a selection of objects (cones, barriers, arrows, signs, hay bales), so you can create your own autocross course, and share it online with other players.

If anyone has played Live For Speed, the parking lot is basically what I'm asking for. Really simple for PD to create this. The editor might be a bit more work, but feasible.

Something like this would be a fun opportunity to see some videos from users too.
 
Interior bits & bobs, that we can buy that personalises & also makes it look exceptionally classy.Would buy a Moto Lita classic wood rimmed steering wheel + wooden gear stick etc.I think manufacturers options lists, should be on the agenda if not already on it now.Non genuine accessories/parts could be there too.
 
Aftermarket branded wheels with different available sizes! because simply changing the wheels and choosing the right size for your car will make a dramatic difference in appearance 💡
 
Aftermarket branded wheels with different available sizes! because simply changing the wheels and choosing the right size for your car will make a dramatic difference in appearance 💡
I would like to be able to choose rim width, offset and size (depending on the model), in addition to tire width, aspect ratio. Other than appearance, these parameters all affect drivability in some way.
 
I would like to be able to choose rim width, offset and size (depending on the model), in addition to tire width, aspect ratio. Other than appearance, these parameters all affect drivability in some way.

That means choosing a tire width that is less than that of the wheel width will result in tire stretch, I like :sly:
 
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