What we need is some sexy girls washing our cars!![]()
GT4 has fairly accurate bhp numbers, the bhp you see in the dealership screen when you buy the car is what the manufacturer claims. For example Nissan claim the R34 GT-R has 276bhp, once you buy the car and drive it you will notice the cars bhp has gone up to over 320bhp because thats what the car actualy has. The same goes for the Supra and any other car/s that actually had more power than the agreement allowed.I would like to see more realistic Horsepower Numbers for each region, instead of just the Japanese standard.
Like for example, the Nissan Skyline GT-R V-Spec Nur in GT4 had 276 HP (the Japanese Self-Imposed Limit for production cars), but in Forza 1, it had 580 HP and 433 lb/ft of torque, while Forza 2 had 345 Hp and 294 lb/ft of torque.
The Toyota Supra is another example. in GT4, it had 276 HP, but in Forza 1, it had 320 HP and 315 lb/ft of torque, while in Forza 2 it had 326 HP and 315 lb/ft of torque.
of course, there are many other examples (Lexus SC430, Dodge SRT-4, being two) of descparines like this between GT and Forza that I don't want to get into, because that's another thread. But all i ask is for more regionized Horsepower numbers.
Please?![]()
Yeah, but it's still pretty stupid.GT4 has fairly accurate bhp numbers, the bhp you see in the dealership screen when you buy the car is what the manufacturer claims. For example Nissan claim the R34 GT-R has 276bhp, once you buy the car and drive it you will notice the cars bhp has gone up to over 320bhp because thats what the car actualy has.
GT Auto:
A high octane petrol option. It works just like an oil change, except the power increase is only for 1 race. The next time you race you'd have to "fill-up" again in order to take advantage of the extra power.
Car servicing. Basically for a discount price, your car is washed, oil replaced and filled with high octane fuel in one go, rather than traditionally doing all 3 separately. Also the cost of serving works out cheaper than doing the 3 separately.
Ehhh... while there's a real life aspect to this, on the streets anyway, this kind of thing is frowned on in racing. To say the least.GT Auto:
A high octane petrol option. It works just like an oil change, except the power increase is only for 1 race. The next time you race you'd have to "fill-up" again in order to take advantage of the extra power.
I can't really blame PD too much for the pitstops in GT4 that were ridiculous in so many ways, (every race series used the same pitstop style) but I can say the effort they put towards tires was less than stellar.
As many may know, GT4 had N, S and R tires.
N = Natural
S = Sports
R = Racing
There were 3 types of N tires, 1,2,3, three types of S tires, 1,2,3, and six types of racing tires, 1,2,3,4,5, and 6.
The higher the number, the softer the tire, the lower the number and the harder the tire.
The biggest problem with the tires in GT4 was extremely poor balance between the different compounds of tires.
The difference between lets say R2 and R3 tires can be as much as 3 seconds at a track like Le Mans. 3 seconds over 10 laps is 30 seconds, almost the time it takes to pit at Le Mans. (In GT4 at least. Real Le Mans pit stops average over 1 minute)
It only gets worst. The harder the tire the longer it takes to heat up. So while you're still sliding around on a harder compound waiting for them to heat up the guy on R3s already reached operating tempature (Green/Yellow)
But the guy with R3 tires has to pit before you, right?
With my experience at Le Mans in GT4 R3 tires last 5 laps IIRC, while R2 tires last 7 laps.
2 laps. Wow. And all the while you're losing 2-3 seconds a lap. There's no way it ever made sense to use harder tires in Gran Turismo endurance racing.
That is a great example of the poor balance in tires in the Gran Turismo series.
I have no idea how PD overlooked such terrible imbalance. Simply reducing the difference in grip between the tire compounds would have fixed this problem.
For example lets say at Le Mans an average lap time of R2 tires is 210 seconds. Lets say R3 tires run the same lap in 208 seconds. That's .4% faster. All PD had to do was perhaps make the difference in grip between the 2 compounds maybe .25% and the problem would be nowhere as bad as it is in GT4.
Well, this time it may not be true. I think Kazunori is having the team model the cars so meticulously that they can be useful for yet another generation, PS4. If they can get most sports, supercars and race cars modeled, then they only have to focus on new cars, more vintage cars and tracks, as well as any physics tweaks.Well, until we get another GT, 6 years will pass.
Ehhh... while there's a real life aspect to this, on the streets anyway, this kind of thing is frowned on in racing. To say the least.![]()
Does he necessary have to only be called Bob? Can he at least have his name be (off the top of my head) Felipe?
Actually, I like the idea of naming your B-Spec driver. I named my killer drivatar in Forza "Cujo."Does he necessary have to only be called Bob? Can he at least have his name be (off the top of my head) Felipe?