Exactly. They have pretty much ruined it. I made it a point to set aside time to play a LOT this weekend, and the game isn't even very much fun any more. I raced most of the day yesterday and several hours this morning. I really wanted to "give it a chance". But, let's face it, what we have now for physics is "Arcade: Super-Mega-Ultra-Easy" and "Arcade: Super-Mega-Easy". I took the Art Morrison around Fuji a couple times and didn't even come in dead last! In one of them I came in 1 place behind Div in a Ford GT LM (We both had a bad race though because of a very skilled punter / shortcut runner in a red boxy thing). What a joke. That car handled like crap before the update because a 1960 Vette, even stiffened, slammed, etc. would handle like complete crap. The only way around that would be to fit a completely different suspension under it. Now it takes zero skill whatsoever to get it around Fuji. You can be as clumsy and lead-footed as you like and there just isn't much downside to it.
I've also seen a LOT of terrible driving out there. The kind of driving which before the update would have been a sure sign that the driver didn't stand a chance. But now, crap driving actually seems to be rewarded.
Do this for "fun": Create a new account without a GTP prefix and copy your GT5P save game into it. Go out and drive a couple times around Fuji as cleanly and well as you can (i.e. pretend you still have your GTP tag). Then go race again and be a complete horses-back-side. Use cars to brake, ignore the racing line, drift when you know you shouldn't. Basically, do all the crappy things we all complain about other drivers doing. Suddenly you'll stand a good chance of winning.
Yes, before the update I did have the feeling that things were a little bit too hard, but only a little. Now things are vastly too easy. It makes GT4's physics feel downright perfect. What a joke.
And, before I get royally flamed: I DO understand that many people don't want extreme realism. They just want to have fun. That is why there are two physics modes! One for casual drivers, and one for those who truly want a sim. That's just fine. I'm this way about a lot of games myself - often setting the difficulty to "easy" because I just want to go have some fun, I don't want to spend my valuable time becoming uber-great at shooting a flak-cannon (for example). If that is what you want, then that's great, go have a fantastic time in Standard physics mode.
But please PD, for those of us who want a sim, give us back a driving experience that requires practice and skill and finesse, not this pedal-slamming opponent-ramming crap.
there is no "sim" setting. standard and pro. plus i guarantee youre on default tires. put it on N3.
The thing is I was good before (won a few online races) but online race is never my thing- I'm more interested in the TT. To me that's where you can tell the good drivers from the bad ones. Time is the best and the most absolute judge. I'm pretty sure by the time the leaderboard is filled up again, I'll find my time to be where it was before. If prior to the update Ihad at top 10 time time with a Nissan GT-R at London Reverse, I will again/still be in the top 10. If you want to challenge yourself- use either an S1 tire or an N3 and see if you can at least get in the top 20 times (with a poular car at a popular track, or course). This, not online racing, is where you're going be able not only challenge your ability but know for sure how good you really are.
I think there are some things that need to be separated here.
Yes, the tires do have more grip now. As I stated in another thread however, I'd say that the grip is just right. If you put the equivalent tires you'd find on the real car on a vehicle in the game (usually N3 to S1), you get about the performance figures it can do. Therefore, I'm perfectly fine with the tires as they are now.
Then, there's feel. I'm still playing around with the settings of my DFP wheel, but so far I am with you: the feel of the car has been lost. This is not about that the car drives on rails, that's another thing (and not true). It's that I can't feel what the car does through the steering. It was not perfect before the update, but for me with all the settings I have tried now, it got worse. All the indicators I have to see whether the back of my Vette is starting to slide are my view and the sounds. I do not feel anything through the wheel whatsoever, and even if I find the perfect setting, I'm not sure if I ever will.
And finally, there's the racing performance of punters. It has improved. Not because they drive faster, but because the online races on the schedule apply sports or racing tires. As those tires got grippier (which is not neccessarily unrealistic, see above) the punters have an easier time controlling the cars and keeping up. Simple solution: we need the next schedule to have races with N tires only. That'll seperate the wheat from the chaff again.
BTW all the people who said the F40 was unrealistic in the handling for a supercar should check the speeds that they race through the corners at in the game and ask themselves if a ferrari with no aid would be able to exit a left hand corner at 140 kph with the foot to the floor in real life???? Not that easy to do I'd think!
I'm not quite sure the point your trying to make here, as previous to the update, the speed you could take the F40 through 130R on S2's was well above the real life speed of the car, yet on N2's it was quite comparable to real life, and after the update on N2's its still near on the mark. N2's are recommended for the most realistic representation of the car on not new tires, while N3 is brand new tires.
Doing a quick google search of F40 lap times for Suzuka, i found this -> http://www.fastestlaps.com/index.ph...1=true&filter2=true&filter3=true&filter4=true website. As you can see, the fastest laptime for the F40@ those spec is 2:25~. I'm currently, on N3 (as recommended by the ingame manual for a 'new set' of tires) racing just over 2:30~ which i know i could break the 2:30 mark but getting down to 2:25 on N2's i dont think will be an easy task. Previous to the update, a good lap with the F40 on S2 tires was 2:21~
Are we playing the same game?
I tried the patch out yesterday, and I love the changes to the handling. GT5p finally feels like the other Sims I've come to play and love. People here seem to think that harder equals more realistic, this is not true of course. I can understand the frustration though, you spent countless hours trying to master a driving model that requires excessive precision and sensitivity then that model drastically changes and the time you invested in mastering it is gone down the drain. It sucks I know, but suck it up and begin mastering the new driving model. It might be a lot easier to casually lap a circuit but it's still hard as hell to drive near or at the limit (with the high powered cars anyways).
Yea why not also make the Tuned cars be able to keep up with the F2007 in the next update 👍I'm quite happy with this patch actually. It allows diversity. Although the GTR is quite impressive I enjoy seeing Standard cars keep up with Tune cars... Before the Patch the grid line up in a 750PP event would be...
Ford GT Limited Spec II Tuned
Ford GT Limited Spec II Tuned
Ford GT Limited Spec II Tuned
Ford GT Limited Spec II Tuned
Ford GT Limited Spec II Tuned
Ford GT Limited Spec II Tuned
Amuse S2000
Corvette Tuned
I think you understand where I'm coming from
Oh and the sound is awesome down the first stretch in Fuji 750PP. Nice work GT5 Team!![]()
I am sure grinding for hours to get 1 fast lap takes a lot of skill. Now that you mention it, driving lap after lap consistently with fast lap times while making quick decisions on the fly to overtake or prevent being overtaken do sound relatively easy! 💡
Yeah, we are playing the same game. I think you may have hit the nail on the head a bit with this one though, but not necessarily in the way you think.
There are a lot of people here who think the new model is more realistic than the old one because the old one was too hard (much, much too hard). Then there are also a lot of people here who think the new model is a joke because it is unrealistically easy (much, much too easy).
But, while many things in life are quite subjective and may not have a true "correct" answer, I have to say on this one that I think there is a clear correct answer. And that is that the new model is too easy and that people who think it is "better" just don't truly understand how demanding real racing is. I'm not blaming you for this or trying to be insulting. It is just the way it is. I was there once also - at the beginning of GT4, and then to a lesser extent when I started autocrossing, which is much more demanding than I initially supposed. Again, if you aren't all that into racing SIMs then PD had a standard mode for you and that's just fine. But for those of us who wanted this to be a true sim, this update is a disaster.
If it felt in any way more real to me I would be out there having a blast and loving it and putting in a lot of effort learning the new physics. Unfortunately it feels like an arcade game now. It just isn't nearly as enjoyable as before.
Imagine this scenario: You are an excellent golfer. Not professional maybe, but very very good. You've practiced it and put in time to become good. Now imagine that all the golf courses decided that, to attract more players, and because it was perceived as a "hard" game, that golf had to be much easier. They make the holes 3 feet across. Now almost everyone is magically good at golf. They all think they are good golfers. The problem is that they haven't become good. The game has only been ruined for the people who were actually good in the first place. It has become so easy that "good" doesn't matter very much anymore, and for those who really loved the game, the true fanatics, it has been ruined.
If we could find a actual experienced race-car driver to give their opinion of the physics pre and post-update that would be great.
I would also love to see Scaff step in and give his opinion since he has consistently provided a balanced view of the physics.
This all reminds me of the days of GTR on the PC.
Many, like myself, spent umpteen hours perfecting our driving styles to control these 'on ice' GT racecars, it was fun, but some like me believed the cars were far too difficult to control.
When GTR2 was released a hardcore accused Simbin of selling out to the arcade crowd, rather than accepting that modern raod and race cars aren't that difficult to drive, hence why 50 year old amateur drivers can race alongside full time pro drivers in the likes of the ALMS, and still put up a decent show, only a second or two off the ultimate pace.
This is 2008, even a 20 year old F40 can still be driven with relative ease, go back another 20 years and I accept you may have dfficulty with a Cobra or GT40, but to suggest a current Ford GT should be a handful on the track doesn't compute, you should be able to press relatively hard before losing control.
I never raced in real life and I don't need to race in real life in order to judge the realism in this game. Why you ask? Well, it's because my basis of comparison is on other driving sims (of the pc kind), which I have extensive experience with.
See here is the thing; I never raced in real life and I don't need to race in real life in order to judge the realism in this game.
Ello chaps.
Bit of a n00b, but I've lurked for some time.
As someone who has had a lot of experience driving fast cars, fast (motoring journo) I can confidently say that the new update for GT is nowhere near as realistic as the preceding version.
You have to remember that, in GT5-P, you're driving very powerful cars right on the ragged edge, which is a very difficult thing to do indeed. It shouldn't be as easy as it is now...
It also seems a bit pointless - why not keep the old model, but slot in this new one between 'Pro' and 'Standard' handling modes?
Elsewhere, the new sounds are top but I've a bit gutted there's no more Suzuka and - despite the fact that you're less likely to get punted off by the idiots - the lack of collisions does take something away from the online.
I think the phrase 'dumbed down' is very apt.
I know I'm going to regret this but here goes.
WHAT? So you don't need to experience reality before you can judge how real something is? Instead you want to compare it to something else that "claims" to be real and then expect everyone to agree with your analsis. Dude that is twisted.
Think of all the oddball applications we could use that logic on:
- Video Games vs Reality
- Watching it on TV vs Being there Live
- Porn vs Real Sex
- Fast Food vs Real Food
If your point of view is that McDonald's, Wendy's, Burger King, etc. are "real" hamburgers then can you honestly rate all other burgers you eat against that and say its "real" as well as expect everyone to agree with that analysis?