Vote: GT5 a disappointment or a great game

  • Thread starter Thread starter kazuyam
  • 129 comments
  • 6,962 views

Disappointment or a Winner

  • complete dissapointment

    Votes: 124 30.0%
  • great game

    Votes: 289 70.0%

  • Total voters
    413
I'm still really into GT5 and it's 3 months now. At around the same time I bought FIFA11 and haven't played since and I consider myself a huge football fan and played FIFA10 nonstop. For me this means something.

Tomorrow starting my first longer enduro (1000km Suzuka) and looking forward to beating it, still dunno what car to take?! I am really happy with Gran Turismo 5 and it gets only better as the next update is up on friday.
 
Make a choice: You like chocolate, or you get murdered. I may not like chocolate, but I certainly don't want to get murdered.
This poll is an absolutely useless measure of basically anything because it only deals in absolutes, and very few people actually hold absolute opinions about anything.

Okay I'm just going to ignore the logic behind the chocolate because that analogy carries a lot of constraint issues. But, I think you're right about people not being absolute. Even if that's the case then you can look at the question as a summation of your opinion and most likely if you were slightly disappointed you would still buy the next game... just not the signature edition.

And yet it is the people who take the middle ground that are usually catered to.

Yup catered to because they are easy to ignore. That's a life lesson homie.
 
I think gt5 was destined to fail most people's expectations after it was delayed so many times. PD could of made the game with a 1000 premiums and 60 tracks and people would of still been like "i waited 5 years for this?" PD would of been better off releasing this game 2 years ago even if it wasn't a finished product because expectations wouldn't of been so high and they could of rolled out updates to make it better
 
GT5 is good only because its a rehash of two good titles in the series - GT5:P and GT4. Literally all PD did was slap them together and toss in some rushed things like Track Creator and shipped it off - even nabbing some extra coin from suckers like myself who thought it'd be good enough to justify a $100 Collector's Edition.

GT5 is by far the weakest game in the series. It doesn't make any statements and if anything made PD and one of Playstation's biggest exclusives look extremely mortal.

What exactly were they doing in those 5 years between GT4 and GT5? Nobody knows... they were probably playing Forza. But really, Kaz seemed pretty occupied. Between designing digital multifunction displays for the GTR and all of this racing with the 24 hour Nurb and such... Its apparent GT5 was definitely prioritized somewhere between brushing teeth after dinner and going to sleep.

PD just seems too busy with all this extra attention they've garnered from their past successes (most notably GT4) to care about yet another Playstation game. It's like as if... they're trying to do other things but still have this contract with Sony and every once in a while Sony prods Kaz inquiring about its product and he hurriedly says "yeah its coming, we just wanna make it perfect" and goes back to designing yet another project for Nismo or running in another 24 hour Nurb event.

There is just an overwhelming arrogance this time... They have better things to do ATM so they slap this little PS3 game together and sell it for quick money to continue doing things that aren't GT or even gaming related. I'm not even sure if PD's heart is still in it... just seems like something they're doing to just pay bills because the passion is definitely missing. It's a very incomplete, rushed, and embarassing sequel to an otherwise very prestigous and solid franchise.

GT5 captures the very bare bones that every GT title had before it, and this is enough to keep me coming back. But it is somewhat insulting when this is more or less GT4 with a GT5 demo mixed in the programming. So from this stand point, I can say that I'm disappointed... content... but if anything else... disappointed too.
 
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It's not a fair question to start with, so I didn't vote. You can enjoy some aspects of the game, but be disappointed by others. I love the cars, but am totally turned off by some of the lousy textures. I like customizing, but it's ridiculous to have only the same 20 or 30 different ways to customize a car. The 'adjustable' transmission goes without saying. I love the graphics, but am turned off by the cheesy shadows and sometimes crappy backgrounds.

It's not all black and white...

Having said that, here are a few of the things listed ON THE CASE that still are not in the game:

Messaging in the game
Leaderboards
Voice Chat
Add-On content (Stealth cars notwithstanding)


Did PD really screw up and release a half-finished game? Without a doubt. Can you still have fun with it if you don't focus on the flaws? Again, without a doubt...
 
For me gt5 is the best game I ve ever had on ps3
I haven't ejected gt5 disc since I bought it
Sometimes I m feeling like I m driving!
 
...
There is just an overwhelming arrogance this time... They have better things to do ATM so they slap this little PS3 game together and sell it for quick money to continue doing things that aren't GT or even gaming related. I'm not even sure if PD's heart is still in it... just seems like something they're doing to just pay bills because the passion is definitely missing. It's a very incomplete, rushed, and embarassing sequel to an otherwise very prestigous and solid franchise.
...

Very well said. I paid $100 for two demos. GT5:P and GT5 itself (which looks like a beta for GT6). And another $20 something to check out the GT franchise (GT4). I had doubts about my sanity when I paid $40 for GT5:P but I shrugged it off.

Can't shake off the feeling that I've been played. I'd expect this **** from EA or Activision and Sony for making the most brittle/unreliable piece of equipment (PS3). O h wait, GT5 is published by Sony. I shoulda known...
 
GT5 is good only because its a rehash of two good titles in the series - GT5:P and GT4. Literally all PD did was slap them together and toss in some rushed things like Track Creator and shipped it off - even nabbing some extra coin from suckers like myself who thought it'd be good enough to justify a $100 Collector's Edition.

GT5 is by far the weakest game in the series. It doesn't make any statements and if anything made PD and one of Playstation's biggest exclusives look extremely mortal.

What exactly were they doing in those 5 years between GT4 and GT5? Nobody knows... they were probably playing Forza. But really, Kaz seemed pretty occupied. Between designing digital multifunction displays for the GTR and all of this racing with the 24 hour Nurb and such... Its apparent GT5 was definitely prioritized somewhere between brushing teeth after dinner and going to sleep.

PD just seems too busy with all this extra attention they've garnered from their past successes (most notably GT4) to care about yet another Playstation game. It's like as if... they're trying to do other things but still have this contract with Sony and every once in a while Sony prods Kaz inquiring about its product and he hurriedly says "yeah its coming, we just wanna make it perfect" and goes back to designing yet another project for Nismo or running in another 24 hour Nurb event.

There is just an overwhelming arrogance this time... They have better things to do ATM so they slap this little PS3 game together and sell it for quick money to continue doing things that aren't GT or even gaming related. I'm not even sure if PD's heart is still in it... just seems like something they're doing to just pay bills because the passion is definitely missing. It's a very incomplete, rushed, and embarassing sequel to an otherwise very prestigous and solid franchise.

GT5 captures the very bare bones that every GT title had before it, and this is enough to keep me coming back. But it is somewhat insulting when this is more or less GT4 with a GT5 demo mixed in the programming. So from this stand point, I can say that I'm disappointed... content... but if anything else... disappointed too.

Actually they had to work with software code they had never worked with before i believe this is what took a good portion ( as he has said it himself in eurogamer)
Having to wipe the slate clean of everything you've done before and then try and re-create the stuff you have done in the past, before you even think about adding content to it and do all this on a completely new system and software code you are unfamiliar with.

Decent physics + tire engine is what takes a lot of time also, as has been stated the physics engine is completely re-worked and different than even prologue.

This is where games like shift scrimp, they dont take up as much processing power or time with an extensive physic's engine and instead focus on emphasising other part's of the game.
Xbox game makers had the jump because the xbox was released at least a year before PS3
 
Here's my take.

GT5 is only as good as the friends you race online.

All the complainers need to fine more like minded people to race with. Once you have that, GT5 is the best of the GTs.

If you dont, it's a bit shabby as an offline game.
 
Disappointment. If you played GT4 and GT5 Prologue, this game has absolutely nothing new to offer. I was actually bored with it the very day I got it.

Oh well, plenty of other great racing simulators coming out this year. Unless you're some fanboy who doesn't play other games because the fanboy community has brainwashed you into thinking that they all suck in comparison to this game that fully a third of GT Planet users say is a "complete disappointment".
 
compare to Forza 3

complete dissapointment -_-

It's less of a complete disappointment than Failza 3 was. But I think that might be because Kaz didn't directly lie about what they were doing with the game. On the other hand, Goobawalt told everyone that FM3 was going to have all the online options of FM2, then proceeded to gut FM3 of anything that resembled online features of FM2.
 
Nothing less than greatness.
Just the online aspect makes it the best of the series.
My respect for PD went even higher after the release of this "incomplete"(here we laugh)game.
 
I'd have to say both. After months of playing it I love it, but there's still so many things that need to be fixed. It almost feels like an unfinished GT6, just so many things they need to fix that should've been accomplished during the some 5 years they took to make it. I can't say I hate it though because I'm still playing it :D
 
Anyone viewing the poll on the IPhone app.

It shows a pie chart. Only problem is it doesn't show which parts of the pie relate to which answer.

Great app though.
Well done Jordan.

Edit I'm a numpty. You have to scroll down a bit. Lol.
 
great game, mainly because nothing on the market for ps3 games can compete with it

TDU2 and Shift 2 offer around 50 cars

GT5 200, with a bonus 800
 
Great game, but with too many drawbacks and fewer options :indiff:

Jerome
 
meh, I'd say both

I go with this. Could be a great game but has many disappointments. So is it "great"? No. Is it a "complete disappointment"? No. Right there in the middle. I was looking for this game to be the game that has me put all others on the shelf, for good. It just isn't that, not even close. That's disappointing. Not COMPLETE disappointment, as there are some enjoyable aspects of the game, but a disappointment nonetheless.
 
Actually they had to work with software code they had never worked with before i believe this is what took a good portion ( as he has said it himself in eurogamer)
Having to wipe the slate clean of everything you've done before and then try and re-create the stuff you have done in the past, before you even think about adding content to it and do all this on a completely new system and software code you are unfamiliar with.

Decent physics + tire engine is what takes a lot of time also, as has been stated the physics engine is completely re-worked and different than even prologue.

This is where games like shift scrimp, they dont take up as much processing power or time with an extensive physic's engine and instead focus on emphasising other part's of the game.
Xbox game makers had the jump because the xbox was released at least a year before PS3

While it's true that they had to both contend with new hardware (PS3) and rewrote a lot of the game from scratch, ultimlately that doesn't cut it with me...

First off the PS3 is a hard system to program for, but plenty of dev houses do it just fine and if anyone has access to the resources to get all the help they need it's someone close to home like PD.

Secondly yes they did it all from scratch but the second time they have all their experience to build on... and they are building the same thing.

If you have ever tinkered with computers you probably started out making a lot of bad decisions and installing/uninstalling a bunch of crap, trial and erroring your way to a good system learning what parts you really need and don't.

Then one day you are ready to go and get a whole new system... this time around despite the fact it's a whole new system, it's much easier than your previuos efforts because of all you have learned and your experience. You know how to guage what sized partitions you want and how many, what video card you need, how to set the OS up to look how you want and do what you want... even if you switched from XP to Win7, a whole new world, your previous experience still helps a lot.

It took me 2 years to build my first computer from scratch and learn all the ins and outs of setting stuf up, hardware quirks and compatabilties and OS issues.

Then I bought a new computer and had it setup cleaner and better than I ever had my old computer in a matter of hours.

Don't mistake doing it again from scratch as being as hard as doing it the first time.
 
Honestly, how much of the code was "rewritten" versus recycled? I can see all code related to PS3 resources (e.g., audio, video, controller input/output) having to be rewritten, but AI, physics, collision mechanics and such? Seems pretty recycled to me. Lots of heritage to previous poor implementations in the GT series. I expect the core gameplay was not coded from scratch, and perhaps that's one of the issues - recycling the same old stuff.
 
Honestly, how much of the code was "rewritten" versus recycled? I can see all code related to PS3 resources (e.g., audio, video, controller input/output) having to be rewritten, but AI, physics, collision mechanics and such? Seems pretty recycled to me. Lots of heritage to previous poor implementations in the GT series. I expect the core gameplay was not coded from scratch, and perhaps that's one of the issues - recycling the same old stuff.

PD said they threw out all the old code and did it from scratch. How true that is or exactly what counts as "old code" is up for interpertation but I do believe they went back to the boards for a lot of stuff.

That said... it's much the same as before so it's not like they threw away GT4 and then Coded a boat simulator or something... they just redid GT4 but "better".
 
This is the first GT game I've played and I think it's great. I could nitpick some things about it, but it's awesome overall.
 
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