What do you think is GT5's strongest point?

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Variety of cars, tracks, paints, horns.
The detail put into premium cars.
The museum cards.
Day/night and weather cycles.
Online racing.
How realistic the AI driving style is.
Photomode options and detail.
Realistic handling characteristics.
The amount of tuning and adjustments you can make.

Overall, the game has many great aspects making it my favorite game ever
 
The physics engine that, while it has its fault, is good enough to allow you to hit lap after lap within 2/10s of each other. People complain about the lack of opposition from the AI and while I agree, I will also have to admit that there is nothing like having dawn after +-7 hours of darkness, the 2nd placed car is a couple of laps behind, and you have no concerns on your mind but braking points, turn-in points, corner apexes, patience with the tires, and achieving levels of consistency you have never been able to achieve before. At this point its between you and the track and there is a feeling that overcomes you ...a kind of Zen moment in which nothing matters but apexes and braking points. I have often found myself "waking" from such a moment and realising that I am just about completely out of any tire tread and need to make a pit stop!

I am sure other games can provide a similar immersive experience but so far I love this game because it ticks the "Zen of Racing" box for me ...
 
Variety of cars, tracks, paints, horns.
The detail put into premium cars.
The museum cards
Day/night and weather cycles.
Online racing.
How realistic the AI driving style is.
Photomode options and detail.
Realistic handling characteristics.
The amount of tuning and adjustments you can make.

Overall, the game has many great aspects making it my favorite game ever

You have to be kidding.
 
coolbreez
The way every car drives differently unlike a lot of other driving games

Between on line and off line too. Most definately different to most games.

Premium and photo mode is the strongest aspect of this game. Un rivalled in that regard.
 
The variation of cars. It's great to be able to drive cars from so many different eras.

Shuffle racing.

The physics.

Premium cars.
 
Online track days, the cars, the tracks, the driving, and most of all the challenge of driving cars with no aids, comfort tires on a wet track at night with other cars online at Nurburgring 24H
 
SimonK
No I was talking about used cars, I could probably find thousands of different used BMWs for sale in various ways. In fact I put it to the test. BMW M Coupe 98. Found one straight away an autotrader. I'm sure I could do the same with most common cars in GT5, which was my point. Common cars should always be available. Rare cars in reality can still be rare.

Yes but what other cars did the dealer have?

I'm trying to say that if you go to your local used car dealer and see what he has for sale, it will be a variety of cars - PD's version has a majority of Japanese cars because they're from Japan (nothing new to you obviously I'm just saying it again).

I think there is a realism factor, because if I went to my local dealer there'd be a lot of used European hatchbacks and maybe a few BMWs and Jags etc. If I lived in Japan I think it'd be a lot more Japanese cars - maybe not so many sports cars - but in a game where there's a lot of Japanese sports cars you just have to accept that.

It's just a slight realism factor, it may be different for many other people, but I agree with Ross.
 
Yes but what other cars did the dealer have?

I'm trying to say that if you go to your local used car dealer and see what he has for sale, it will be a variety of cars - PD's version has a majority of Japanese cars because they're from Japan (nothing new to you obviously I'm just saying it again).

I think there is a realism factor, because if I went to my local dealer there'd be a lot of used European hatchbacks and maybe a few BMWs and Jags etc. If I lived in Japan I think it'd be a lot more Japanese cars - maybe not so many sports cars - but in a game where there's a lot of Japanese sports cars you just have to accept that.

It's just a slight realism factor, it may be different for many other people, but I agree with Ross.

The realism factor is very, very small. Even if we pretend it is realistic that only 30 cars are available to me at any one time, how realistic is it that 5 days later or whatever it is, those 30 cars are all gone and replaced by 30 new cars?

Of course Japanese cars only available in the Japanese market won't be prominent in European and US salesrooms in real life but Japanese cars for our markets are very easy to find. Also the UCD on GT5 doesn't make claims to be anything like a real dealership. Where is it? Where are we supposed to be buying these cars from?

the older games were much closer to reality where we could go to a virtual region, to a regional dealership and either buy a new car or a used car. It wasn't perfect but it was a damn sight more realistic than the generic set up in GT5.

Still, it could be worse. It could be like GT PSP. So glad that concept didn't make it to GT5.
 
SimonK
You have to be kidding.

I'm doing the tsukaba endurance race. If you watch, cars will brake to prevent running into you if you are going slow. Also, they will move to the inside on straights if you are coming up on them.
 
strongest point has to be how great it is, in its own right, despite the love hate flaming comments every news story that appears since release. It also perplexes me how PD can release a great product to enthusiasts, so complex, no bells and whistles, just pure driving, how they can get that done, but seem to get under many people's skin about lackluster wished upon improvements. this whole thought about the game, makes it stand out for me, and there is no other sim that gave me so much enjoyment to date.

/1st time ever playing GT & owning a Playstation.

Know what you mean. It is such a GREAT creation. But has its interface problems, which pale against its GREATNESS. If you really get into the driving, it's sublime. Focuss on the complete package of DRIVING, with all aids off, all the variables together make it a GREAT experience. The graphics, the handling, the sound of engine, wind and tyre, the vibratory sensations through the ds3 or wheel. They all go together to make an excellent and fun, rewarding and sometimes infuriating sense of actual driving, perhaps not in the real world but somewhere in between :-)- I have had the sim now for around 18months, still playing. Just going on and doing a race perhaps 3 or 4 times a week; need my destressing "fix".

All other arguments or comments are an irrelevancy IMHO. The sense of driving and controlling "something" tangible is addictive

PS... /1st time ever playing GT & owning a Playstation. 2ND THAT.
 
The physics engine that, while it has its fault, is good enough to allow you to hit lap after lap within 2/10s of each other. People complain about the lack of opposition from the AI and while I agree, I will also have to admit that there is nothing like having dawn after +-7 hours of darkness, the 2nd placed car is a couple of laps behind, and you have no concerns on your mind but braking points, turn-in points, corner apexes, patience with the tires, and achieving levels of consistency you have never been able to achieve before. At this point its between you and the track and there is a feeling that overcomes you ...a kind of Zen moment in which nothing matters but apexes and braking points. I have often found myself "waking" from such a moment and realising that I am just about completely out of any tire tread and need to make a pit stop!

I am sure other games can provide a similar immersive experience but so far I love this game because it ticks the "Zen of Racing" box for me ...
100% agree with this. Just made a long post, which could easily apply here also... see post above. It's an addiction; you either get addicted to driving so much that nothing else matters OR you don't "get" it and the little things about the game get you down. I really think now that this is why the product interface is relatively crap. Because the developers were rightly so pleased with their own Zen moment of creating beautiful "thing" that they just are immersed in the joy of making it better, and testing retesting and improving it incrementally, and just tacked on a front end and are saying "just DRIVE, you fools!" . But i guess they lack a little empathy to the demographic they are dealing with. I am 44 and have driven real world 100's of 1000's of miles in fast cars and slow and can recognise the pure joy of controlling and pushing a car in demanding roads. But I guess for the majority of pple writing here, they have neither the experience nor the patience to exploit the true mental potential this sim has to offer, so they bicker about the colours of the helmets or the fact that you can't have a standing start, or whatever. Completely missing the point of the ethos of the whole thing.
 
ka-mai, it's great that simply driving brings you so much enjoyment in the game. But blaming other players for not enjoying the game so much, they ignore issues is a little unfair. Different people play GT5 for different reasons. Not everyone wants the same things out of this game as you do.
 
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Yes but what other cars did the dealer have?

I'm trying to say that if you go to your local used car dealer and see what he has for sale, it will be a variety of cars - PD's version has a majority of Japanese cars because they're from Japan (nothing new to you obviously I'm just saying it again).

I think there is a realism factor, because if I went to my local dealer there'd be a lot of used European hatchbacks and maybe a few BMWs and Jags etc. If I lived in Japan I think it'd be a lot more Japanese cars - maybe not so many sports cars - but in a game where there's a lot of Japanese sports cars you just have to accept that.

It's just a slight realism factor, it may be different for many other people, but I agree with Ross.
If you want to be realistic about the way people purchase cars in GT5, PD needs to set up a world with dealerships in it (sort of like TDU2), and you have to drive to the dealership to get what ever car it is that you wanted. They'll also have to have several countries mapped out, since GT5 is a collection of cars that aren't always sold together in the same country (e.g. Nissan Skyline GT-R and Holden Monaro). Then you'll have to make sure that the number of a certain car is akin to that of real life. For example, only 500 Alfa Romeo 8Cs have been made, so only 500 will be available to purchase.
 
GT5 is fun! ... ... ... But seriously, the best thing about GT5 is its accessibility -- pretty much anyone can jump right in and play, and have a great time without much fuss. At the same time, there's a ton of depth and complexity for those who really want to sink their teeth into the game. It's really quite an accomplishment they have pulled off. And I agree the physics are awesome and the graphics are gorgeous and the variety of car classes is really cool.
 
GT5 is fun! ... ... ... But seriously, the best thing about GT5 is its accessibility -- pretty much anyone can jump right in and play, and have a great time without much fuss. At the same time, there's a ton of depth and complexity for those who really want to sink their teeth into the game. It's really quite an accomplishment they have pulled off. And I agree the physics are awesome and the graphics are gorgeous and the variety of car classes is really cool.

That's interesting: I don't think I'd call GT5 very accessible at all, at the very least, the least-accessible full GT installment in the series. Arcade Mode is incredibly bare-bones: to the average casual gamer, I imagine that having access to, what, less than 10% of the game's cars in that mode, could be an issue with just jumping in. IIRC, not all the tracks are available when you start the game up either, but then again, I haven't done that since release day :p.

The only option to have access to the vast majority of the cars is to head into GT Mode, grind away for a decent amount of cash, and hope that the 30 cars available in the UCD on that particular game day will be of interest to you. If not, you have 6 more the next day. You might go months without even seeing certain cars though. Want to try a car without a ton of mileage? Play online and hope PD decides it deserves an OCD appearance. Not counting seasonals, you don't have a lot of options to make decent coin, since A-Spec has such a linear, forced progression to it. You could B-Spec endlessly for cash, but I will say that any non-GT player I've mentioned the notion of B-Spec to has found it absolutely ridiculous that there's a mode in a racing game for the game to take the role of the player. Even more so when they find out it's a requirement to "finish" the game.

GT4's Arcade Mode at least gave you a "stock" copy of any cars in your Sim Mode garage, so you always had quick access to any for baseline testing, and I've said it numerous times, that was a far better setup than GT5's.
 
The online play, you can just about do whatever you want besides going off the track.
Premiums
track editer.(sort of but need more control)
 
Graphics... no other game looks as realistic as GT5... 👍

Unless... standards... :crazy:

Also... the simulation part of the game... no other game does it better I think...

Other than that... GT5 is a very weak game...
 
Nope, I like the fact that you can't buy the car you want at the time you want. A bit like real life.

I'm with you. Love how they keep the UCD idea on GT5.

A Gran Turismo game without UCD is a bit soul less. GT PSP, Prologues :(
 
GT5 is great in it's sheer amount of content (hard to believe, eh?); it can keep you playing even after you've done everything.

It's not so great when you consider how dreary it can be at times though....
 
Sheer number/variety of vehicles, driving feel (with a G25 or similar) and weather/ day night effects.
 
Premiums.

Yes it does have faults however it is still my favourite game and I've put more hours into it than other.

The amount of people still playing it to is great, you can still find a great mix of lobbies online and when you do find a lobby with great people in its a fantastic experience!

Oh and re the UCD posts from above, I think he means it's good that it's always different and that different people have different cars in the UCD.

If same cars were available at all times everybody would be racing the same cars, because of the UCD there is still a good mix of variation in the cars people drive...... It's good :)
 
@ MoLiEG

Well thats your opinion and we have to respect that. But

MoLiEG
Graphics... no other game looks as realistic as GT5... 👍

Project Cars looks more realistic.

MoLiEG
Also... the simulation part of the game... no other game does it better I think...

Most of the PC Sims have better physics and are real simulation.
 
- Laser scan tracks
- Native 1080P resolution
- Avatar and racing suite
- Car physique
- Pit stop
- 24 hours race
- Weather feature
- Night racing
- Premium car details
- Picture locations
- Building design
- Variety of race
- Open wheel racing
- Kart racing
 
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