What is the logic behind polyphony only allowing head tracking for Arcade mode?

  • Thread starter Thread starter GTOne2Three
  • 11 comments
  • 1,382 views
Messages
932
Messages
Chicano3000X
Messages
Chicano3000
Seems like PD likes to tease us like this.
 
It makes a good bullet point.
 
Didn't Kaz himself once said, that there was not enough system resourses left to power up the head tracking in GT Life aswell? GT Life uses online connection during gameplay, arcade does not at all.
 
They didn't have enought memory to put in GT mode. That's all.
 
But it's not a logic issue, it's a hardware issue.
 
Didn't Kaz himself once said, that there was not enough system resourses left to power up the head tracking in GT Life aswell? GT Life uses online connection during gameplay, arcade does not at all.

Wonder if that's why we can't have damage either.
 
Wonder if that's why we can't have damage either.

Plausible. Arcade has head tracking and mechanical damage AND AI AND!!! 16 cars at once, not 12.
So there is something BIG going on with the GTLife mode.
 
Plausible. Arcade has head tracking and mechanical damage AND AI AND!!! 16 cars at once, not 12.
So there is something BIG going on with the GTLife mode.

I think your onto something there Sherlock.
Pity arcade is flawed.
 
The game should have come with an extra DVD to install extra content like Forza 3 did.
 
The funny thing is, if you have your eye toy connected when you start a race in GT life, the red light is on as if its going to work.
 
Back