Physic:
-a little less grip on racing tires;
-brakes update in tuning options, brakes overheat indicator on the HUD;
-side steps on departures (where there is in reality);
-acquaplanning;
-improved car's damage, detachment of aerodynamic parts that affect performance;
-gear scratch;
-improved engine brake;
-improved performance of rally cars (they are real only if upgraded to the max)
Graphics:
-translucent tarmac when it rains;
-rain on all tracks (also for rally track would be nice);
-rain over cars;
-skidmarks on grass and sand;
-textures and illumination revision of old tracks from previous gt;
-improved, increased and adjustable cockpit motion, for gear shift, suspensions, acceleration and braking;
-adjustable racing seat;
-Hood view;
-standard to premium...
Force feedback
-more strenght;
-vibration when wheels slip in acceleration and for tires locked under braking (actually totally absent).
Content:
-More wheels rims;
-RM for all cars;
-More european cars, porsche, ecc...
-Super 2000 rally cars;
-Le Mans prototypes;
-Old and new DTM cars;
-Tracks from previous GT;
-
Pikes peak and rally prototypes for Pikes Peak;
-Improved track editor, making tracks from point to point.
Online
-ability to make a championship online;
-Rally online mode, tracks from point to point, staggered departures;
-online drift mode with
score, sector mode and full track mode;
-improved netcode on public lobby;
-Penalty flags mode, with stop and go.
Menu
-menu restyling;
-fixed laggy imputs and loading times;
-more content on used cars dealership and online cars dealership;
-new photo locations.
Events
-Event editor;
-Competitive I.A;
-new "C-spec" events, for pro drivers, practice-qualify and run, whit damage, tyre wear, penalty flags and stop and go.
That's all
